Meta’s Building Blocks | Develop Mixed Reality Apps lightning fast

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Black Whale - XR AI Tutorials

Black Whale - XR AI Tutorials

Күн бұрын

Пікірлер: 56
@nickromanek9444
@nickromanek9444 Жыл бұрын
I love how they're making this more accessible to people with little development experience. Would love to see what can be built with these blocks, looking forward to more videos like this!
@8025glome
@8025glome 9 ай бұрын
😊😊
@MrBenPi
@MrBenPi 11 ай бұрын
Very nice. Especially when I think of the hours I used to spend trying to figure some of these things out. Nice job.
@blackwhalestudio
@blackwhalestudio 11 ай бұрын
Exactly, it saves me a ton of time too!
@leynenslucker2991
@leynenslucker2991 Жыл бұрын
As an XR dev, I am a bit upset that it didn't come up a bit earlier, and also very glad that I don't have to build more manual and script settings...
@adityapuranik8469
@adityapuranik8469 Жыл бұрын
Man, this is a great video! Loved it. Following you closely.
@blackwhalestudio
@blackwhalestudio Жыл бұрын
Thanks a lot, appreciate it!
@AuroraVRXR
@AuroraVRXR Жыл бұрын
This is really fantastic!
@haraldgundersen7303
@haraldgundersen7303 Жыл бұрын
Thank you very much for this great overview. Would love to see some more of placing CG on real world objects Perhaps Third Person character standard unity enhanced to run around hiding and jumping based on scenemanager? These videos is all I want for Christmas... (Christ mess)😎🤠
@blackwhalestudio
@blackwhalestudio Жыл бұрын
Thanks, I will definitely consider a dedicated video for scene understanding and your idea sounds like a great sample for it!
@haraldgundersen7303
@haraldgundersen7303 Жыл бұрын
Be sure to have very good lighting when testing this. Good light helped more than anticipated with consistency in tracking controls versus hands... Also material will not automatically get updated to URP
@qualar
@qualar 11 ай бұрын
I have enabled physics capsules on the hands and I want to detect when my hands touch gameobjects but my colliders do not detect the hands. Any ideas?
@corycoral7072
@corycoral7072 11 ай бұрын
Yeah im having the same issue. Can’t find an answer anywhere on this
@TayoEXE
@TayoEXE 10 ай бұрын
I haven't looked at it personally yet, but did you make sure that your physics layers are set to interact with each other?
@qualar
@qualar 10 ай бұрын
@@TayoEXE I ending up giving up.
@truehealthx
@truehealthx Жыл бұрын
Superb, building blocks for Meta Avatars?
@blackwhalestudio
@blackwhalestudio Жыл бұрын
Definitely in the future!
@rex_xzec
@rex_xzec Жыл бұрын
😎👓
@alaeeddine9662
@alaeeddine9662 Жыл бұрын
Thank u
@MantoDev
@MantoDev 10 ай бұрын
Thanks for this video, that's really cool and easy to use this integration! I have a question though: where's the movement blocks? Like, there's no teleport or slide movement?
@blackwhalestudio
@blackwhalestudio 10 ай бұрын
Unfortunately, for whatever reason there is no locomotion block yet!
@MantoDev
@MantoDev 10 ай бұрын
@@blackwhalestudio Thanks for the reply! Love your channel.
@MasahiroKawarai
@MasahiroKawarai 9 ай бұрын
7:22 You see blue walls on your quest, but when I try it, I couldn't see anything just passthrough. How can I fix this problem??
@blackwhalestudio
@blackwhalestudio 8 ай бұрын
this is not a problem, the building block has just been updated. To apply a new material to your room model, consider using MRUK (Mixed Reality Utility Kit)
@zurashinjikashvili4664
@zurashinjikashvili4664 8 ай бұрын
Great tool! not working with Unity 6, fix please :))
@escoladebim4718
@escoladebim4718 6 ай бұрын
Congratulations! Great video! I had an issue while testing my Project. When i hit play to test, in Quest 3 appears a screen showing a message: Loading... and nothing happens. Any idea what i may be missing? I'm using 2022.3.34f1 Editor Version by the way. Thanks!
@jalals9365
@jalals9365 11 ай бұрын
How to enable the passthrough on the game scene? Thank you in advance
@blackwhalestudio
@blackwhalestudio 11 ай бұрын
You can watch my tutorial here: kzbin.info/www/bejne/hp6ngYSbYtKhpKs&t
@yavalang
@yavalang 11 ай бұрын
Hmmm, the Grabbable Cube and/or Pokeable Button forces the Editor to crash (editor 2022.3.14f1 and Meta XR Modules 60.0.0). But anyway, thanks for guiding how to use!
@blackwhalestudio
@blackwhalestudio 11 ай бұрын
Interesting, I will report this to Meta, thanks for letting us know!
@yavalang
@yavalang 11 ай бұрын
@@blackwhalestudio Thanks, btw, what Versions are you using?
@blackwhalestudio
@blackwhalestudio 11 ай бұрын
Meta XR SDK v60
@FlorianBuchholz1
@FlorianBuchholz1 Жыл бұрын
How can I use the Room-Model information in Unity?
@blackwhalestudio
@blackwhalestudio Жыл бұрын
You can watch my video here: kzbin.info/www/bejne/pGe8i5-mad6Ara8&t
@FlorianBuchholz1
@FlorianBuchholz1 Жыл бұрын
@@blackwhalestudio perfect I will try that as soon as possible 😊. Got it running yesterday by myself, kinda, but the position of all of the preset furniture/walls were in 0,0,0. So I'll look into your way 😊
@kMuhammadMaazAkhter
@kMuhammadMaazAkhter 6 ай бұрын
it is only limited to Android Platform? not for windows?
@blackwhalestudio
@blackwhalestudio 6 ай бұрын
it's for Quest which is an Android device
@vrking7725
@vrking7725 11 ай бұрын
Thanks for the video. Is it possible to see the test scene directly in Unity Gameview? I run it and nothing happens. What should I do?
@taeyangyoo1941
@taeyangyoo1941 11 ай бұрын
I also want to know this information! Please help!
@blackwhalestudio
@blackwhalestudio 11 ай бұрын
Have you guys checked the check-box for the Oculus XR plugin for Windows in the XR Plugin Management?
@dionaea973
@dionaea973 11 ай бұрын
thanks for your videos !! Great ! I've an issue when I test room model creation. My quest 3 is connected with a cable and when I click on play in unity it tells me it's not possible to create a room when connected by cable... I've seen you're not connected to you computer while testing room model... how do you do ? thanks
@blackwhalestudio
@blackwhalestudio 11 ай бұрын
Hi, make sure to check scene support on your OVR manager and also enable Spatial Data over Meta Link in your Oculus Link App!
@dionaea973
@dionaea973 11 ай бұрын
​@blackwhalestudio thanks for your quick reply. In the meantime I managed to visualize my room by building and transfering the apk on meta quest with MQDH
@mircodalessio9634
@mircodalessio9634 10 ай бұрын
Some one had problems with the poke Interactable? because in my project it works on play by unity but it doesn't work on build, thank you!
@IlanPerez
@IlanPerez Жыл бұрын
How do you hide the block mesh in the MR mode?
@blackwhalestudio
@blackwhalestudio Жыл бұрын
On the Room Model gameObject there is a component that let's you select which plane mesh you would like to use for your room models. You can either create your own or use Meta's invisible mesh prefab! :)
@kinnetikira
@kinnetikira 10 ай бұрын
This appears to only load the tracker but not the controllable or interactable for the controllers, jus the hands, my controllers are unable to do anything after adding all those blocks :S
@blackwhalestudio
@blackwhalestudio 10 ай бұрын
yes, unfortunately the building blocks only add functionality to the hands right now. however, you can see how the hands are set up and add the same components to the controllers, they just have a slightly different name. For example instead of handGrab it would be controllerGrab!
@haraldgundersen7303
@haraldgundersen7303 Жыл бұрын
After adding HandTracking and Controllertracking I still can't see controller model or hand model when running (2022.3.15f1 URP). Could it be some setting I've overlooked?
@blackwhalestudio
@blackwhalestudio Жыл бұрын
There could be an issue with the render pipeline! As far as I know, Meta unfortunately made the Materials read-only, which means if you are using URP, you won't be able to convert the materials. However, in this case they should be pink and not just vanish...
@haraldgundersen7303
@haraldgundersen7303 Жыл бұрын
@@blackwhalestudio Agree they are pink in the editor but seems to not show up in the quest . will try unity 2021 standard 3D...
@blackwhalestudio
@blackwhalestudio Жыл бұрын
@@haraldgundersen7303 Yes, that should work!
@haraldgundersen7303
@haraldgundersen7303 Жыл бұрын
Kind of got it to work on 2021 3D standard. Guess I have to try tweaking some parms...😇
@siddiqBouharam
@siddiqBouharam 9 ай бұрын
handtracking not working with me i have quest 3 win 11 unity 2022.3.21f meta all in one v64
@marinaramirofde
@marinaramirofde Жыл бұрын
I need more help with building blocks :(
@blackwhalestudio
@blackwhalestudio Жыл бұрын
Join our Discord and feel free to ask any questions there!
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