Nice. I added variables to check to see if it already open or close to play the appropriate animation. I also had flag to make sure they can not interact with it while already playing an animation. Also made the chest solid so you can't walk through it. Nice chest.
@TheMetalProject Жыл бұрын
works beautifully in 5.1 as of spring 2023. Much thanks
@paulinapaulina8564 Жыл бұрын
Thank you for saying it KING!!! I already did one tutorial who was said that it works on new unreal but it didnt.
@ReinzTheKing10 ай бұрын
Do you know to make it so when the chest opened, you got to loot item from there?
@reddotclips39712 ай бұрын
If you have any trouble with it opening and the blueprint seems right make sure u dragged in BP_Chest instead of Chest Skeletal Mesh.
@noahjuarbe54094 ай бұрын
Could you do the same type of method for doors and create a method that switches between two static mesh collisions one collision for open and one collision for closed?
@woahyeah20232 жыл бұрын
at 2:56 you say to add to "Implemented Interfaces" however, I do not see the ADD button on here. It just shows ADD next to "Inherited Interfaces"
@GorkaGames2 жыл бұрын
oh yeah, with 5.1 they changed it, but you would click on add anyway, it will make the same proccess even though the button is in Inhereted
@woahyeah20232 жыл бұрын
@@GorkaGames question: I notice half of the tutorial have you make a collision box and if the player is in the box you press interact and it fires.... the other half do line trace to hit what is in front of you, and then a "SENDER" (Interact) is sent out... then you go into whatever you want to react and in blueprint enter the "RECEIVER" (Event Interact) and it fires. Is it ok performance wise to set up everything (doors, chests, talking to character) to be called (Event Interact) by the second method? So any time a player hits E a line trace goes out, if it hits something INTERACT fires, and if whatever it hits has a EVENT INTERACT (door, person, chest) it fires...
@mochapokapaw2 жыл бұрын
Your tutorials are SO helpful. Is there any chance that you could make one for swimming? I have watched a ton of videos but none of them ever work for me or they are too hard to follow. I get the swimming blendspace done, add events for when my character enters and exists the water, sound, etc. but it never really works right. My character enters, plays the splashing sound, then just T-Poses and skates around when they exit the water. Please help?
@GorkaGames2 жыл бұрын
Thanks! Yeah good idea, I will note the idea down for a future tutorial, and I will try and make it, as like always, easy-to-follow 😄
@CostaGeo66832 жыл бұрын
Great work dude 💚
@GorkaGames2 жыл бұрын
Thank you man!! 💪💪
@bramhenstra54488 ай бұрын
uhm the animation is not playing for me, anyone has an idea why???
@Nosferatu_tqegaming10 ай бұрын
yo gorka, i followed the tutorial. im in ue5.3. It works perfectly, except my main issue is.. when i interact with the chest it sinks halfway through landscape and then the chest opens. Cant figure out why it is sinking into the landscape. Also, I cant seem to add collision to chest without adding it to the trigger volume. main issue is the sinking piece. can you advise?
@py86972 жыл бұрын
Hi, if you want to use the closing chest animation; how do you start with the chest opened? The animation is playing fine but the chest is already closed at the before starting. Thanks.
@GorkaGames2 жыл бұрын
So you would need to play the opening animation from the beginning, but start in a frame where the top is fully opened. And then when you make the interaction with the Interface on the chest bp, just replace the opening animation to the closing animation
@gamesstreamer2153 Жыл бұрын
good but if i presing e the ches is still opening i dont know why i conncecting all the nodes like you and still is happining at the end i conect to break and still help pls
@redkalupt_hd82317 ай бұрын
How can I insert an animation?
@63OO Жыл бұрын
how to add animation when interact ?
@BlackScreen00002 жыл бұрын
yeah but I'm new on ue5 and IDK how to Close the Chest. Please can you do a video today or tomorrow?
@GorkaGames2 жыл бұрын
You would do exactly the same but with the opened animation reversed and use the flip flop node
@tommymckee4325 Жыл бұрын
@@GorkaGames if you have it could you show a screengrab of the blueprint of that?
@Luca-yq5ux Жыл бұрын
@@tommymckee4325 guys he madr a Video how to do it use the logic to do it in reverse otherwise you wont learn anything. Cheers
@Ca4idengrant5 ай бұрын
my chest file wont import into ue5. says it doesnt recognise .zip anyone know how to fix this?
@raphaelpires4395 Жыл бұрын
Love ur tuts! Can u improve that one with spawn some item from the chest? And the player can take this item...like a potion or sword! Something like that would be great!!
@jestes7183011 ай бұрын
Why i dont have a button "add"
@Luca-yq5ux Жыл бұрын
best tuts
@GorkaGames Жыл бұрын
thanks!!
@Take10Games11 ай бұрын
I began learning BP in UE5 a little over a year ago. Started learning here on YT and I just feel like I've barely scratch the surface. Tons to learn. One thing I did learn was that it's a bad idea to learn from videos such as this one. There's a reason why these videos are so short because it's simply bad code. The code won't work properly in a real game. Eventually it will break and stop functioning. There's a handful of these guys that release content like this but they just don't work. I would not recommend learning from these videos or from videos by Matt Aspland, Code Like Me, etc. I've copied their tutorials to work in real games and eventually they break every time. Learn elsewhere.