Thank you so much for this tutorial! It was incredibly helpful for my project. I was able to implement the functionality correctly and move forward with my game development. Keep up the great work!
@UnrealART4 ай бұрын
glad you liked the video! happy to be of help 🥂🙏
@Plannito7 ай бұрын
thank you so much, with this tutorial i now can end my school project! Sorry for my english, but i really want to tell you that
@UnrealART7 ай бұрын
Glad I could help! what are you studying ?
@mysticprophecyroblox19 күн бұрын
Awesome video, I like the order you did things to show how each thing works
@UnrealART16 күн бұрын
Glad you liked it!
@hazemsy2797 Жыл бұрын
Great work thanks, 1 thing that is interisting was when u click "E" in the Box, the widget will be opend as much as u press it, and when u want to close it, u need to close it as many time as u open it. Just Note.
@UnrealART Жыл бұрын
yeah good idea , thanks for sharing ! 👌👌
@D3ck4rd878 ай бұрын
I can't get the door to close once it's verticle, I am making a castle gate and I have my collision box verylong on the bottom so the collision box will still be detectable. Once the gate is lifted I can't get it to close
@outtoplay Жыл бұрын
Terrific Game mechanic vid, and just a fun project to go thru. Really appreciate the time and thought that goes into these lessons. Digital Beers on me! 🍺🍺
@UnrealART Жыл бұрын
thank you very much , Glad you enjoy the videos! 🥂🥂
@LKingT Жыл бұрын
Bro thank u i really needed this im learning UE5 and this was a big help u got a new sub
@UnrealART Жыл бұрын
Glad I could help
@deepakg300911 ай бұрын
Bro your work is really awesome, keep doing more videos :)🤘👍
@UnrealART11 ай бұрын
Thank you so much 😀
@A.G.Arts202411 ай бұрын
Perfect and super functional! I wanted to thank you and at the same time ask you if my idea of using the same system using a keyboard input in order to give the password with letters to compose a word or an entire sentence, is it really possible in the end? This is simply to know if I understand the direction in which I am going to look, thanks in advance! By the way, I can apply the "Remove Parent" in the blueprint of the widget but not in that of the door (I can't find it in reference, am I missing something?)
@UnrealART10 ай бұрын
Glad you liked the video. yeah it's totally possible to use the keyboard instead. With a couple of small adjustments you can create that system
@A.G.Arts202410 ай бұрын
@@UnrealART Thanks, so I will look in this way I've got some Ideas now thanks a lot for sharing yours!
@therealpfloder4730Ай бұрын
Hello Great Video, but do you know by chance (instead of doing the door opening with locationchange) how to do it with rotation(cause then the animation isnt smooth)?
@UnrealARTАй бұрын
you can use the set relative rotation function. also keep the timeline but play with the values to get what you are looking for
@nitram19239 ай бұрын
hi, thank you so much for the tutorial! It was extremely helpful! But after i closer the UI the cursor is still visible, how do i remove that?
@UnrealART9 ай бұрын
hello . you are welcome. I think I explained it in the video . you need a remove cursor function in the blueprints
@nitram19239 ай бұрын
@@UnrealART oh damn, I rewatched the video multiple times And didn’t notice for some reason. Thank you!
@UnrealART9 ай бұрын
no problem 🥂
@nitram19239 ай бұрын
@@UnrealART hello again. I have another question: I had a crosshair on the screen but after exiting the UI the Crosshairs UI gets removed as well. After trying some selutions I wasn’t able to fix it, do you have an idea on how to fix it?
@UnrealART8 ай бұрын
the problem is that when we remove all widgets, it removes the crossair as well. you just need to remove the widget you made and not all of them. In my video I removed all widgets because I did not have anything else and it didn't matter
@Miaou_Bad10 ай бұрын
Hi ! Dont know if im too late but i would like to ask you a question, this tutorial really helped me but i wonder if its possible to make a number limit (because it glitch out the screen if we type too much. Thanks in advance !
@UnrealART9 ай бұрын
I get this question a lot. I missed covering it for some reason so I think I have to make a new tutorial about it !
@Miaou_Bad9 ай бұрын
ok :) @@UnrealART
@miken22086 ай бұрын
I love this idea, thank you
@UnrealART6 ай бұрын
Glad you like it!
@serizawareda78318 ай бұрын
thanks for the tutorial ! But isn't better to put the correct password as an Interger instead of a string ?
@UnrealART8 ай бұрын
have you tried it with an integer? I remember that using a string was better in this case but I don't remember the details. It was a long time ago. use whatever works! this is my philosophy in working with unreal ! 😉
@levstepchenko50196 ай бұрын
Great tutorial, only one problem is that node "Remove all Widgets" kills other widgets on the level. Any idea what can be a substitution to that ? Thanks.
@UnrealART5 ай бұрын
Thanks. yeah you should use a remove from parent function and connect the return value from the create widget function to the target . let me know if there was any issues 🥂
@levstepchenko50195 ай бұрын
@@UnrealART Already fixed that with the method you mentioned above, also it's better to change "remove all widgets" node in WB_numpad, becuase it will destroy all widget as well. I changed them to set visibility. Thanks for the reply anyway, it's always nice to see that author of the channel stays in touch with his viewers, not just drops tutors.
@UnrealART5 ай бұрын
@@levstepchenko5019 No problem mate🥂🙏
@frzx_37 ай бұрын
THIS VIDEO helped me a LOT like A LOT thank you and can u make a tutorial on how to make the game generate a random number and display it on the screen and the randomly generated number is the correct password?
@UnrealART7 ай бұрын
thanks glad you liked the video, you mean you want it to generate a new password for example in every 1 minute?
@frzx_37 ай бұрын
kind of like that but a random password will be generated when the game begins and that will be displayed in a widgit@@UnrealART
@UnrealART7 ай бұрын
Yeah it's totally possible. you need to combine some variables together
@frzx_37 ай бұрын
can u tell me how it would really help me a lot @@UnrealART
@frzx_37 ай бұрын
please tell me how to do it i really need it@@UnrealART
@UNF34410 ай бұрын
Amazing job, but one question, how can I only remove the panel widget instead of all widgets?
@UNF34410 ай бұрын
Thanks for the help, but that only worked on the widget itself, how do I do with the trigger box?@mridulsharma_06
@UnrealART9 ай бұрын
you want to delete the box collision as well after you entered the right password so it doesn't pop up anymore ?
@UNF3449 ай бұрын
No, I want to keep the box colision, the thing is that I have other widgets on the screen and the "remove all widgets" in the code is a problem, how can I only close the panel widget after I'm done with the interaction?@@UnrealART
@UNF3449 ай бұрын
Thanks, it works, that took a while lol 😁👍 @mridulsharma_06
@surya_61610 ай бұрын
Hi bro I want to remove the specific num pad widget only from the viewport it's removing my all widgets from the viewport pls make a video of how to do that bro it will be helpful for me pls
@UnrealART9 ай бұрын
hi . use remove from parent widget node and then plug the panel to the target
@DSX001USER2 ай бұрын
@@UnrealART which panel?
@julianking47938 ай бұрын
I am a bit late to this brilliant tutorial. Any idea how to reset the blueprint state? Say "On component end overlap" reset so when you go through te door and leave the hitbox the door closes and the blueprint is ready again to be triggered?
@UnrealART7 ай бұрын
Yeah it's possible. you may need to change the code a little to achieve that but it's totally possible
@TheJMBon2 ай бұрын
10:32 You NEVER want to call 'Remove all widgets'. If you have a HUD, this will remove your HUD as well. You want to ONLY remove the widget associated with the door. Also, you don't create the widget on E press. You create the widget in the door's OnBeginPlay event and when E is pressed, you simply show it. On E again, just hide it.Its far less overhead and improves performance.
@UnrealART2 ай бұрын
yeah that's correct, Thanks for the tips 🥂
@sinsamuhamad2 ай бұрын
so instead calling "Remove all widgets" what should i call?
@ViNguyen-cr5gn3 ай бұрын
Thanks for the video!
@UnrealART3 ай бұрын
You're welcome!
@maryamghafourian5242 Жыл бұрын
Thank you so much, I have a problem. Do you know Why my character cannot cross the opened door?
@UnrealART11 ай бұрын
you are very welcome. yes it's because of the collision of the static mesh. it's probably covering the entrance
@estherprm8 ай бұрын
increíble tutorial! Gracias
@UnrealART8 ай бұрын
Glad you liked it 🥂
@adam_tplt3 ай бұрын
Thanks bro!
@UnrealART3 ай бұрын
Any time
@tikal8746 Жыл бұрын
great video but it works better if you don't use remove all widgets nods and use remove from parents instead, my inventory was disapearing after crossing the door.
@UnrealART Жыл бұрын
Yes, you are right . Thanks for the tip . In my case I didn`t have any other widgets so I didn`t care about that .
@Ragnar-VE11 ай бұрын
hi, how did you replace the "remove all widget" in the door bp, I don't know how to do it.
@tikal874611 ай бұрын
@@Ragnar-VE hi, i don't remember but i think i just put a remove from parent instead
@StellaKyriazi10 ай бұрын
Hi, I have a question. Do I only need to replace remove all widgets with remove from parent in the num pad or also in the door event graph cause in the door it doesn't have an option for remove from parent. Thanks in advance!
@tikal874610 ай бұрын
@@StellaKyriazi i'm no unreal expert, the teacher told me that the remove all widget from the door was removing my access to my invetory so he told me to replace the remove all widgets with remove from parents.
@assettocorsahardstyle9838 Жыл бұрын
Im usin 5.1.0 after ive typed in the code and the door opens Unreal Engine wont give me back the steering of my character , mousecursor dont disappears ... Is it a bug , maybe ?
@UnrealART Жыл бұрын
No it`s not a bug . Please watch the last part of the video carefully and make sure you disable and enable the widget and the mouse curser properly .
@PhilipDIF985 ай бұрын
@@UnrealART i have the same problem i im pretty sure havent missed anything
@gmblackwell8 ай бұрын
hey so I can't go through the door when the animation is done, and the cursor won't disappear when clicking exit.
@TheSilverFoxLP25 күн бұрын
when i use the door with the keypad, all my other doors have keypads as well when i interact with them. even if the other door isnt suppose to have one. how do i fix this
@UnrealART22 күн бұрын
I think you can disable the colison box for your other instances in the level. you can use a boolean, make it instance editable and connect it to your flow
@nastenkaoo4 ай бұрын
thanks, you are great
@UnrealART4 ай бұрын
no problem
@Aminoow2 ай бұрын
دستخوش
@UnrealART2 ай бұрын
ممنون 🥂
@think7190 Жыл бұрын
Hi hello. He will turn off all my widgets. Is it possible to leave only to turn off the current widget?
@UnrealART Жыл бұрын
hello . yes it is . I am working on a series about UI and widgets and I will cover this topic as well 🥂
@think7190 Жыл бұрын
@@UnrealART Thanks for the answer. Looking forward to new video teaching
@twiggy52897 ай бұрын
thanks a lot for the Tutorial,really helped a lot .but i got a error in PasswordDoor Blueprint ,after testing the game it says SetInputMode_GameOnly expects a valid player controller as 'PlayerController' target,how can i fix this error.and by the way im using ue5.3.Thanks a lot for the Tutorial.
@UnrealART7 ай бұрын
no problem glad you liked the video, in 5.3 inputs are a little different, maybe you need to use enhanced inputs in this case
@twiggy52897 ай бұрын
@@UnrealART thanks a lot ,im using is valid node and it fixed
@CyberiaWu Жыл бұрын
Hi, Thank you for this great tutorial and your channel. I have a short question please. As I have a wiget displayed on the screen in my game (lifebar), how do I remove just the widget from the tutorial because the node "remove all widgets" delete all the widget (my lifebar) on the screen. I thought there was a node "remove widget" but no it doesn't. Thank you for your answer.
@CyberiaWu Жыл бұрын
I've found. I added "Remove from parent" instead.
@UnrealART Жыл бұрын
yeah that`s a good solution 👍🥂
@dannyclark1630 Жыл бұрын
Will this work on multi player servers? Or will the custom events need changes
@UnrealART Жыл бұрын
I am not sure but it may need some adjustments
@r_e_d_squirrel36710 ай бұрын
awesome stuff. I got it all working except the player never unlocks from standing still once the door opens
@r_e_d_squirrel36710 ай бұрын
actually figured it out changed one thing and fixed
@UnrealART10 ай бұрын
Glad you could fix it yourself 🥂
@D3ck4rd878 ай бұрын
How do I get the door to close once it's verticle, I am making a castle gate and I have my collision box verylong on the bottom so the collision box will still be detectable. Once the gate is lifted I can't get it to close Thank you very muych for this tutorial
@UnrealART8 ай бұрын
Maybe the collision box is parented to the door and moves up when it gets opened and you can't collide with it again. other than that, it should work if you do everything as explained in the tutorial .
@D3ck4rd877 ай бұрын
@@UnrealART How do you make this relative to multicast to server and clients?
@UnrealART7 ай бұрын
I am not sure what's the best solution for this, I have to look into it
@Arenac-d4oАй бұрын
its good but there is one problem , when i pree E to remove my keypad my main hud also remove , ithing because u use remove all widget so how to correct it, as there is no option to add remove from parent node
@UnrealART28 күн бұрын
you need to call the remove from parent node and get a refrence to the widget you wanna remove and plug it into the function
@Arenac-d4o24 күн бұрын
It won't work if I do my widget stuck even press E, because of flipflop I guess
@Ashley-mg1fn8 ай бұрын
Hey there, when i input the code the numbers show up, but the "enter code" does not go away, and they end up layering over each other?
@UnrealART8 ай бұрын
Hello, check the canvas and the buttons and how they are parented to each other. make sure it's exactly like the video . I think you have messed them up a little 😂🤔
@dodoche6451 Жыл бұрын
YOU'RE BOSS OF BOSSES
@UnrealART Жыл бұрын
thanks mate , glad you liked the video
@sinsamuhamad2 ай бұрын
How can I make it so that the door only opens once when the correct password is entered? Currently, after the door is open and the correct password is entered, pressing 'E' shows the widget again.
@UnrealARTАй бұрын
there is a flow control node called do once in blueprints. this makes the functions in front of it be called only once. you need to find the best place for the do once node in your blueprints and implement it, this should give you what you need.
@LinlordLP13 күн бұрын
10:30 I dont want to remove all Widgets, because I have a crosshair. What else can I do to remove the Keypad but not the crosshair?
@UnrealART10 күн бұрын
get a reference to the widget and then connect it to a remove from parent function
@LinlordLP10 күн бұрын
@@UnrealART I got it. Thank you. Very good tutorial
@rezaj.mousavi7310 Жыл бұрын
hi I have a question , do you know how can I grab enemy and then use that enemy ? for example I grab a drone and use that enemy's gun for firing to other enemy? I want to grab a drone and with drone kill other enemy like robo recall .thanks alot for answering ....
@UnrealART Жыл бұрын
hi , It`s a little complicated but I think the trick is to change the AI controller for the drone into a player controller when you catch it . another trick is just to destroy the AI drone and spawn a controllable drone at the exact location and moment , it works but it`s a little dirty to do it this way!
@rezaj.mousavi7310 Жыл бұрын
@@UnrealART kzbin.info/www/bejne/n6vYeYapbdCKh6M&ab_channel=WikiGameGuides This is very cool technique with enemy and controll AI Enemy and shoot with them to other enemy AI ...
@carlosrivadulla8903 Жыл бұрын
nice one bro
@UnrealART Жыл бұрын
Thanks 🔥
@Mister-Architect4 ай бұрын
Merci
@UnrealART4 ай бұрын
no problem
@yato62676 ай бұрын
Nice video bro can you make a tuto for replication door with code ?
@UnrealART6 ай бұрын
Thanks mate. I am not sure what you mean. you want to be able to enter a code to duplicate the door ?
@yato62675 ай бұрын
@@UnrealART No, I was talking about creating one or more tutorials for: - Open a door with a collectable key (Replicated) -Open a door with a keypad/codelock (Replicated) there is no tutorial on its very precise subjects, not a single one.
@UnrealART5 ай бұрын
I have a video about getting a key and opening a door. isn't that what you are looking for ? for the keypad though I have to look into it and come up with something
@chloebeato85006 ай бұрын
My game freezes when I either correctly input the code or try to exit from the widget. Does anyone have any advice for this?
@UnrealART6 ай бұрын
hey, I think there is something wrong with your flow in your blueprints. you can send me a screen record of your project so I can look into it . 4lirezaemami@gmail.com
@oakenDStreams Жыл бұрын
Anyone know how to make it where you can play multiple of these in the level and set them with different passcodes?
@UnrealART Жыл бұрын
just copy everything related to the door mechanism in your content browser and then change the password for your new door .
@oakenDStreams Жыл бұрын
@@UnrealART I’m trying to switch out get all actors of class and use material references and instance editable
@gamesstreamer2153 Жыл бұрын
WHEN ITS OPEN TO DOOR I GOT COLISION MY CHARACTER CAN GO THU DOOR HELP BTW I CREAT FROM 2 MODELS THIS DOOR PLS HELP HOW I CAN SET UP COLISION
@UnrealART Жыл бұрын
unfortunately I do not understand the question . You can use chatgpt to refine the question and then ask it here .