How to Keep UVs on Simulations - HOUDINI Tutorial

  Рет қаралды 13,588

CL Mograph

CL Mograph

Күн бұрын

Пікірлер: 23
@pauldolan6460
@pauldolan6460 Жыл бұрын
thanks for uploading this, saved me weeks of confusion and frustration
@Elizabeth_Postol
@Elizabeth_Postol 3 жыл бұрын
Man that's genius. I couldn't get that work for a long time, the results was bad, and this 6 minute video gives all the answers
@CLMograph
@CLMograph 3 жыл бұрын
Great! Happy that the video helped u out :)
@Somethinginvisible1
@Somethinginvisible1 2 жыл бұрын
that's what i really need to do in my project.. you save my time 6 hours!! thanks
@antoniopepe
@antoniopepe 2 жыл бұрын
Really effective technique. Thanks
@kastinante6883
@kastinante6883 Жыл бұрын
For beginners like me, at 4:10 we need to clear the flip source ->initial Data->SOP path ,if not , The scene will simulate a toy and a box at the same time
@isaroax
@isaroax Жыл бұрын
THANK. YOU
@CLMograph
@CLMograph 27 күн бұрын
Yes!! Good tip, sorry that I forgot this
@spiderbrr
@spiderbrr Жыл бұрын
Thank you dude, this tip save my animation :-)!
@DjiBirdsEyeDrone
@DjiBirdsEyeDrone 3 жыл бұрын
Amazing. More tutorials please.
@saeedrashvand7841
@saeedrashvand7841 3 жыл бұрын
simple smooth, thnx man
@JMehta
@JMehta 2 жыл бұрын
Hi. Is it possible to export this animation as alembic? Do you think the UVs will be respected during render times with alembic?
@ArgoBeats
@ArgoBeats 3 жыл бұрын
Wonderful, thanks man!
@BasicCGI
@BasicCGI 3 жыл бұрын
awesome!!!!!!!!
@a.p.7383
@a.p.7383 3 жыл бұрын
hey man thanks for the great tutorial. i followed all steps correctly and tried this with an imported .obj from blender, but somehow the liquid is not the form of the object but just a box crashing down. it seems the cd UV attribute is not correctly defined. I followed you other tutorial on how to do that too but it doesn't work. do you maybe know a solution ?
@CLMograph
@CLMograph 3 жыл бұрын
can u send me your project and the obj file? i can look out what is happening. thanks
@a.p.7383
@a.p.7383 3 жыл бұрын
@@CLMograph thanks bro shot you a DM on instagram.
@fudge500
@fudge500 2 жыл бұрын
Hey. I'm getting this result as well. Did you find a solution?
@nima_asadi
@nima_asadi 3 жыл бұрын
Useful, Tnx
@Elizabeth_Postol
@Elizabeth_Postol 3 жыл бұрын
Hey man. Maybe you could help me figure out one more thing please. So I'm trying to achieve some similar "melting" effect, but with one difference. So I have an object, which should looks SOLID at frame 1, and it's also floating in the air. And then it should start to melt from sides. The problem is, as soon I create flipfluid object, the gravity affects all the particles right from the start, and object falls on ground plane, and turns into a puddle, like in your tutorial. But I dont want that, I need it to "melt" in the air. There a lot of melting tutorials on KZbin, but in all of them object either fall down and making puddle, or already have a contact with the ground. And that's not exactly what I need... Any tips how I can achieve that ?
@CLMograph
@CLMograph 3 жыл бұрын
Of course. You need to control gravity with an attribute. First u animate an attribute (attribute transfer, growth solver, pyro spread, mops falloff are some options to do that) then you tell gravity to multiply by this attribute.
@Elizabeth_Postol
@Elizabeth_Postol 3 жыл бұрын
@@CLMograph that make sense, I'll try that, thanks you!
@wewantmoreparty
@wewantmoreparty 3 жыл бұрын
thanks ;)
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