I think your approach to using the Subdivision Surface modifier is with out a doubt the best I have seen. This video has good information and you have taken pains to make it properly. My most sincere congratulations on a job well done.
@LearnEverythingAboutDesign Жыл бұрын
Wow, thanks! and glad it was helpful!
@donotcopydobetter10232 жыл бұрын
thanks for bringing life to my Blender design with your tutorials
@LearnEverythingAboutDesign2 жыл бұрын
My pleasure!
@jacobstevens6286 Жыл бұрын
Been loving the tutorials! Starting a project to make a custom RC car with the body of my favorite car so this series is perfect. Only skill left is to figure how to add thickness to a model and break it into parts so I can 3D print it in sections!
@LearnEverythingAboutDesign Жыл бұрын
For that you can use the modifier "Solidify". that will let you add thickness to your design. To break it up there are a few ways and it kind of depends on how you want to break it up. I would suggest breaking up the mesh body before solidify. Easier in my opinion. You also have "boolean" mod which will let you add, subtract, intersect solids.
@jacobstevens6286 Жыл бұрын
@@LearnEverythingAboutDesign Thank you! Absolutely love your content for tutorials. I was thinking of using Meshmixer once I have the stl because I am more familiar with that but I’ll look into some other options!
@mertyazici7453 Жыл бұрын
Great work. You explain all the details clearly.
@LearnEverythingAboutDesign Жыл бұрын
Many thanks!
@URCrashzone2 жыл бұрын
This is very useful part ♥️ love from India
@LearnEverythingAboutDesign2 жыл бұрын
Glad it was helpful!
@bartjongeling826410 ай бұрын
Fantastic! So happy to find this.
@LearnEverythingAboutDesign10 ай бұрын
Glad you like it!
@patrickfeuillet68784 ай бұрын
Fantastic video - thank you 🤠
@LearnEverythingAboutDesign4 ай бұрын
Glad you enjoyed it
@chriz99598 ай бұрын
thank you, now i have fun with blender again
@LearnEverythingAboutDesign8 ай бұрын
Great to hear!
@3dmatecz2073 жыл бұрын
Thank you for the next useful part !
@LearnEverythingAboutDesign3 жыл бұрын
You are welcome!
@illustlake11 ай бұрын
delicious content! good teacher!
@LearnEverythingAboutDesign11 ай бұрын
Thank you! 😃
@MoceanMo2 жыл бұрын
Thank you for this nice practice. would love to see all main car parts!
@LearnEverythingAboutDesign2 жыл бұрын
Thanks. The blender series is kind of an offshoot because I had a lot of request to take my style and make some intro blender content. I don't know if i will ever do a whole car(on video) in blender. there are so many out there already. I do have plenty of car modeling content in Fusion kzbin.info/aero/PLBDfGh8A8kXW2KBn0b7pMsH5q6FLfSYql If i ever get some free time maybe ill put together some more blender car videos :)
@ftrabbold2 жыл бұрын
You are an excellent teacher!
@LearnEverythingAboutDesign2 жыл бұрын
Thank you! 😃
@aris27511 Жыл бұрын
Very helpful ❤
@LearnEverythingAboutDesign Жыл бұрын
Glad you think so!
@ItsJDonYouTube7 ай бұрын
very helpful tutorials thank you so much!
@LearnEverythingAboutDesign7 ай бұрын
Glad it was helpful!
@1337FLINT.4 ай бұрын
Awesome, do you have playlist for this blender tutorial? i try to scroll down but i can't find another part from this series (like i couldn' find the part 1, 2, 3)
@LearnEverythingAboutDesign4 ай бұрын
I have a "learning blender slowly" playlist here kzbin.info/aero/PLBDfGh8A8kXU0m-0xVwrbQFTiGR2wfyKZ I haven't made a blender video since 4.x was released. I mainly tried to fill the gaps for new users where other tutorials often jump around or speed through. So there isn't a full car modeling series, just a few videos about things like using the array modifier for rims and working with adding creases and edges. For example this video I did because I couldn't find a whole lot of complete info for a beginner on different ways to deal with edge transitions. kzbin.info/www/bejne/oH6bnHqMarOrY7Msi=GDIRSxJzDuMcD1dH
@1337FLINT.4 ай бұрын
@@LearnEverythingAboutDesign Thanks, i'll look into it. Yes, i stick into blender version 3.5 i don't know, for me blender updating too fast Since i only use blender for sculpting & trying to modeling car i think version 3 x is enough for me
@danielsonderhoff5882 Жыл бұрын
Thanks for this great and helpful clip!
@LearnEverythingAboutDesign Жыл бұрын
Glad it was helpful!
@priyadharshanihapuarachchi17732 жыл бұрын
Great tutorial 👌
@LearnEverythingAboutDesign2 жыл бұрын
Glad you liked it
@krissosful Жыл бұрын
Quite helpful, thanks a lot👏👏
@LearnEverythingAboutDesign Жыл бұрын
You're welcome 😊
@krissosful Жыл бұрын
@@LearnEverythingAboutDesign My pleasure, you are always welcome to my channel:)
@3DArtisian2 жыл бұрын
Nice tutorials
@LearnEverythingAboutDesign2 жыл бұрын
Thanks
@biggeststeppa1 Жыл бұрын
Can you do a video where the creases fade in and out of the bodywork? Similar to the line just below the door windows on the BMW 3er
@LearnEverythingAboutDesign Жыл бұрын
Sure thing I'll add it to my list. There are a few ways to do this. Edge weighting is one of them. The other is adding edge loops and fading them away.
@biggeststeppa1 Жыл бұрын
@@LearnEverythingAboutDesign I've tried to do this, but I cannot for the life of me figure out how to do it while keeping the mesh clean. I don't want to resort to n-gons because that might cause issues when I export to unity. So I'd really appreciate it if you were to show us how to do it. You're an expert in this field.
@bobdole273 жыл бұрын
Very Nice
@1337FLINT.3 ай бұрын
Hello, i get the point of using these modifier for modeling. But i got some question, such as If i want to make wide body for hot wheels scanned car, which workflow should i use? i try to modeling with some extrude (not using any solidify) and i got acceptable result, except i don't know how to make my excess model remove from overlapping my 3d scanned hot wheels i wish i could send you a photo to show you what happen to my model, i hope you get the point what i try to say. Sorry for my bad english Thanks in advance
@LearnEverythingAboutDesign3 ай бұрын
Yeah, so blender is great BUT a scanned mesh will be triangular and working with that on a quad mesh how you would design it can be tricky. I typically work with scan data and design in Fusion and "pull" the design down to the mesh. In Blender you can snap your design to the mesh OR you can use booleans if you want to cut it.
@1337FLINT.3 ай бұрын
@@LearnEverythingAboutDesign Thanks, any info for snapping my design to the mesh? i try to use median snapping but it didn't change anything
@LearnEverythingAboutDesign3 ай бұрын
@@1337FLINT. At the top center of the screen is a magnet icon. click that to enable snaps. then to the right of it use the dropdown and set the snap target to whatever works for your design(probably face).
@1337FLINT.3 ай бұрын
@@LearnEverythingAboutDesign Thanks man, i'll try to look again later. Hope this work for me
@1337FLINT.3 ай бұрын
@@LearnEverythingAboutDesignHello, it's me again I tried to use snap to face object, but my object (widebody) can't snap to any faces, i'm imported stl scanned model. Is this will affect the snapping tools? since the stl have triangular geometry? I find one video that using this snapping tools kzbin.info/www/bejne/e4qaeGupd5x-jtksi=dEoAGLD_DQIGkI2k sorry if i bothering you, thanks in advance
@Whatthequad Жыл бұрын
Great
@emprimus3196 Жыл бұрын
would this work if you have a scan of the hood to add hood vents or to make a spoiler
@LearnEverythingAboutDesign Жыл бұрын
yeah of course. There are lots of people modeling car parts off scans with Blender. many prefer it. I still like using Fusion because i get a true surface out of it, but if your goal is to 3d print the parts there is nothing really stopping you there. I will be doing some scan to part videos in blender this year but not for a little while.
@nook1e.3 жыл бұрын
Very usefull thank you
@deanbusby5972 Жыл бұрын
I have trouble with the Number pad (may because I'm using a laptop????) once all the pictures are uploaded the User Orthographic mode I can't separate the images and push them away. So I continued on when it comes to creating a plane nothing comes up. I'm poo at this lol.
@LearnEverythingAboutDesign Жыл бұрын
hmm. yeah the numbers at the top of a normal keyboard vs the numpad do different things. not sure there. For the images go into the user preferences and make sure you activate "insert images as planes". that should let you move them. otherwise i think they are locked in "empties"
@deanbusby5972 Жыл бұрын
@@LearnEverythingAboutDesign Yes that's right they do say empty I will give it another go, Thanks 👍🏻
@87osvald3 жыл бұрын
Great videos! I have a suggestion. If you model a machine/mechanical device in Fusion 360, its easy to set joints and to "rig" the assembly to behave like it would in the real world. So I would love a video about how to do the same in blender. How to make what would be the equivalent to joints in Fusion 360. The meaning of doing this is to be able to animate the movements of the mechanical assembly in blender after importing a design from Fusion 360. By the way, don't know where I found the quick tip. But here it is. To import models from Fusion 360 to blender there is a "hidden" trick. 1. Export the Fusion 360 design as a .usdz file. 2. Find the file on your computer and zip it 3. Unzip the file 4. inside the unizip'ed folder you will find a file type called .usdc , this file type can be imported in Blender 5. the textures will also follow this kind of import Maybe someone out there could make an add-in for Fusion 360 that can push the design directly to blender when doing changes in Fusion 360. That would be awesome!
@LearnEverythingAboutDesign3 жыл бұрын
Very cool tip I will need to try that. Interesting fact the USDC format isn't available on a hobby license for some reason. Taking textures would be nice. I know the FBX file will take appearances and the OBJ is supposed to now. On the "rig" i believe it can be done with an armature, but i think doing it precisely would be tricky. I will do some more digging on that. I have build armatures before for characters but not for mechanical items. would be fun! Thanks
@87osvald3 жыл бұрын
@@LearnEverythingAboutDesign you mean usdz export is not available on hobby license of fusion 360?
@87osvald3 жыл бұрын
@@LearnEverythingAboutDesign first i was thinking that constrains would be the easiest for mechanics in blender, but after looking a bit into it im not quite sure if thats suitable
@LearnEverythingAboutDesign3 жыл бұрын
Oyvind, I am not sure now on the export, I didn't think it was in the personal/hobby but it might be. I don't have a good way to check since I am on a commercial license. I know blender can do it because people animate cars. I think the Armature option has a rigid setting so it doesn't deform the mesh so likely can be done. The way I have done it with characters has been a little less precise. Ill sort it out.
@87osvald3 жыл бұрын
@@LearnEverythingAboutDesign same here, also have the commercial version. Great! Looking forward to hear from your investigation about the riging/ constraining or whatever it will be 😀 You are doing a very good job with this youtube channel I must say!!
@Oakbeast Жыл бұрын
Sigh ...gonna make me dump industry interface arent ya? lol i've got 20 yrs of the industry typical interface ingrained in me so it's hard as hell to adjust but this may do it as i've been poly modeling in Zbrush of all things ... if i can learn that i can learn the typical interface
@LearnEverythingAboutDesign Жыл бұрын
I generally don't customize anything as the target audience is new/beginner and i know how overwhelming it is to watch a video with a ton of customization :)