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How to leave your bike, then come back! GB Studio 3 tutorial

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Robert Doman

Robert Doman

Күн бұрын

In this video I show you how I made the bike mechanic in my new game The Rosebed and the Bicycle.
#Tutorial #GBStudio #GameBoy
GB Studio Docs: www.gbstudio.d...
My Patreon: / robertdoman
My Twitter: / robertldoman
Thank you for the continued support!

Пікірлер: 28
@elitracewell3385
@elitracewell3385 11 ай бұрын
Thank you for these videos! Just implemented the bike mechanic into a game I’m working on. Really appreciate your breakdown. It took me several watches for it to finally click. Looking forward to things you work on in the future.
@RobertDoman
@RobertDoman 11 ай бұрын
Glad I could help! It's a very advanced idea for GB Studio!
@dugan06
@dugan06 Жыл бұрын
This game looks like it's going to be amazing! I can't wait to play it one day! By the way I love your tutorials!
@gustavoortenciogomessilva9690
@gustavoortenciogomessilva9690 Жыл бұрын
First to say: nobody cares if you're the first to comment :) wait...
@marbeta
@marbeta Жыл бұрын
nice tutorial! i'm glad i came across your channel, i´m just getting started on gb studio and it´s been soo helpful :D
@johnnydaugherty11
@johnnydaugherty11 Жыл бұрын
Good stuff bro! You rock!
@hanoi_revolver
@hanoi_revolver Жыл бұрын
How would you do it if there were say, 2 types of vehicles ? It sounds like simply making 2 actors wouldn't be enough
@RobertDoman
@RobertDoman Жыл бұрын
I think you'd need two actors and two scripts referencing different variables so they don't get mixed up
@RobertDoman
@RobertDoman Жыл бұрын
Oh and you'd need two different animation states, one for each vehicle
@SorceressGamelab
@SorceressGamelab Жыл бұрын
I have a suggestion to make if you don't have a video on that yet: If you know Mystic Quest for gameboy it has some UI elements at the bottom like HP and gold. I understand in GBS any text has to be done with the artwork? Or how can you achieve changing numbers? Thank you!!!
@aweitzel1
@aweitzel1 Жыл бұрын
I wanted to ask if you had any idea how to draw a line in a scene. I’d like to make a fishing mini game in my gbstudios game, and was wondering if there’s a way to have a line connect a fish and the player using projectiles? Just curious on your thoughts! Thank you so much for these tutorials, they have been incredibly helpful
@mikemiller7788
@mikemiller7788 Жыл бұрын
Thanks, this is great. However, can you swap your player sprite for the bike sprite instead of using an animation state so you don’t have to spend sprite tiles on that?
@RobertDoman
@RobertDoman Жыл бұрын
You can, but both ways will spend sprite tiles! Using a different sprite sheet would be great for scenes where there is no bike
@mikemiller7788
@mikemiller7788 Жыл бұрын
Well my thinking is that if you have an obtainable bike in the scene AND an animation state of the same bike, the overlapping tiles will be counted as unique twice. As I’m typing this I’m realizing that in the bike situation, the sprite with the player on the bike is different. For me, it’s a car, which looks identical to the car actor that the player isn’t using. So if the tiles for the car are already counted on that actor, I’d be counting them twice by adding a player animation state.
@RobertDoman
@RobertDoman Жыл бұрын
@@mikemiller7788 you can test it yourself if you're worried. The tile count should display in the editor under each scene
@virgilknightley2668
@virgilknightley2668 Жыл бұрын
How big can a game get? Could you do a full on 20 hour RPG?
@RobertDoman
@RobertDoman Жыл бұрын
Play time and file size isn't a linear correlation, so I would say yes, with an asterisk I would always suggest newcomers to make small games to start before building up to larger projects You can learn a lot very fast by being agile and experimenting, but once you lock into an idea it can be frustrating when you can't do exactly what you envisioned
@ungratefulmango
@ungratefulmango Жыл бұрын
@@RobertDoman this is very good advice. I've started making many games in my life and I haven't completed any of them. Most of the time, it's because my skill doesn't match the ambition of my game idea.
@RobertDoman
@RobertDoman Жыл бұрын
@@ungratefulmango as a challenge, make the smallest game you can think of! Familiarise yourself with everything you have to do as a game dev but on a really small scale, art, code, music, graphic design and most importantly uploading the game and telling people about it! That hurdle of making your first game will propel you forward so much. You will always want to make big games, but having had the experience of finishing a game, you'll know what it takes to cut it down and get it out Good luck!
@ungratefulmango
@ungratefulmango Жыл бұрын
@@RobertDoman that's a good idea. I think I might start when I get home. If i do release it, I'll be sure to credit your excellent tutorials.
@azeriustv4642
@azeriustv4642 Жыл бұрын
Hello there. Is this normal that it takes uuuultra long to load/start the Sample Games? I tryd it on my Laptop and Pc,
@RobertDoman
@RobertDoman Жыл бұрын
How long do you consider ultra long? It can normally take up to a few minutes to load the sample game
@azeriustv4642
@azeriustv4642 Жыл бұрын
@@RobertDoman Laptop was 4 minutes. And PC ... Of Course now that i do it again was Like 10secs :p sorry for moan. Then i can give it a try again
@Soto44
@Soto44 Жыл бұрын
I have a question for a game im working on. Im trying to make a kind of time stop script and my idea was that when b button was pressed the enemy's movement script stopped for a few seconds. Can that be done?
@RobertDoman
@RobertDoman Жыл бұрын
I would probably set a global variable to true when the button is pressed. Then On Update of the enemy movement, have a check to see if it's true, if so, use a 'Wait' event and then set it back to false after so it can happen again. But it might be difficult to make there not be any latency between the button press and it actually stopping. If it were unity I would suggest using a behaviour tree in order to interrupt scripts as they play out, but I can't think of a way to do that in GB Studio. Hope that helps though!
@r1ksouza
@r1ksouza Жыл бұрын
how to make multiplayer?
@RobertDoman
@RobertDoman Жыл бұрын
Game Boy's multiplayer is severely limited. For example, Pokémon's battles are turn based and is one of the best examples that might be possible in GB Studio. Each action will use GB Studios Link Events to send data between the consoles
@r1ksouza
@r1ksouza Жыл бұрын
@@RobertDoman can i make a game and sell it in stores?
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