How to make 2D expression animation - part 1 [Blender/Gimp tutorial]

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RG3D - Animation studio

RG3D - Animation studio

Күн бұрын

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@RG3DAnimationstudio
@RG3DAnimationstudio 4 жыл бұрын
I would appreciate your feedback to be able to make better tutorials, if you run into any problem leave a comment here and I will try to help out.
@farbod376
@farbod376 4 жыл бұрын
Awesome 👍 I'm learning with your tutorials, really helpful and thanks
@RG3DAnimationstudio
@RG3DAnimationstudio 4 жыл бұрын
You are welcome, thanks for checking out this video. 😊
@gabigabriel3901
@gabigabriel3901 4 жыл бұрын
Thanks bro. I will try it!
@RG3DAnimationstudio
@RG3DAnimationstudio 4 жыл бұрын
You are welcome, yes please go ahead, let me know how it goes, and share it with me on my Subreddit, will be glad to see the result.
@dr.mohamedssoliman3569
@dr.mohamedssoliman3569 3 жыл бұрын
THANKS SO MUCH RAYMOND
@RG3DAnimationstudio
@RG3DAnimationstudio 3 жыл бұрын
Dr. Mohamed, I really appreciate your moral support :) .. you are most welcome!
@HighnessCuts
@HighnessCuts 3 жыл бұрын
In 3d does we move controllers according to emotions
@RG3DAnimationstudio
@RG3DAnimationstudio 3 жыл бұрын
I am sorry I don't get what you mean, the controllers should be able to get you alot expressions but its meant to be seen from 2D perspective.
@HighnessCuts
@HighnessCuts 3 жыл бұрын
What about 3d
@RG3DAnimationstudio
@RG3DAnimationstudio 3 жыл бұрын
You mean facial rigging for characters, I might make separate tutorial for that using rigify, I did rig the minion's face, it could help for now.
@HighnessCuts
@HighnessCuts 3 жыл бұрын
@@RG3DAnimationstudio yes i watched that video .
@maggyfrog
@maggyfrog 3 жыл бұрын
cool :D the colors of my textures get washed out when i add a sun. if the strength is too low, the colors are greyish and the colors just gradually get washed out as i increase the strength of the sun. how do you get the saturation and vibrancy back?
@maggyfrog
@maggyfrog 3 жыл бұрын
so i found the hue/saturation node and connected that, but i wonder if there's a better way to preserve the colors of the texture? or do i have to add the hue/saturation node to every texture that needs color correction because of the dimness/washing out when adding a light?
@RG3DAnimationstudio
@RG3DAnimationstudio 3 жыл бұрын
Yes there is, in the render tab, go down until you find color management, change the filmic to Standard, that should already fix the problem a bit, to get it exactly as the texture, you should also go to the shader editor and pull the roughness value to 1 and the specular to zero in the principled bsdf node, I hope that helps
@maggyfrog
@maggyfrog 3 жыл бұрын
@@RG3DAnimationstudio whoa super helpful. this totally worked. thanks a bunch :D
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