I would appreciate your feedback to be able to make better tutorials, if you run into any problem leave a comment here and I will try to help out.
@farbod3764 жыл бұрын
Awesome 👍 I'm learning with your tutorials, really helpful and thanks
@RG3DAnimationstudio4 жыл бұрын
You are welcome, thanks for checking out this video. 😊
@gabigabriel39014 жыл бұрын
Thanks bro. I will try it!
@RG3DAnimationstudio4 жыл бұрын
You are welcome, yes please go ahead, let me know how it goes, and share it with me on my Subreddit, will be glad to see the result.
@dr.mohamedssoliman35693 жыл бұрын
THANKS SO MUCH RAYMOND
@RG3DAnimationstudio3 жыл бұрын
Dr. Mohamed, I really appreciate your moral support :) .. you are most welcome!
@HighnessCuts3 жыл бұрын
In 3d does we move controllers according to emotions
@RG3DAnimationstudio3 жыл бұрын
I am sorry I don't get what you mean, the controllers should be able to get you alot expressions but its meant to be seen from 2D perspective.
@HighnessCuts3 жыл бұрын
What about 3d
@RG3DAnimationstudio3 жыл бұрын
You mean facial rigging for characters, I might make separate tutorial for that using rigify, I did rig the minion's face, it could help for now.
@HighnessCuts3 жыл бұрын
@@RG3DAnimationstudio yes i watched that video .
@maggyfrog3 жыл бұрын
cool :D the colors of my textures get washed out when i add a sun. if the strength is too low, the colors are greyish and the colors just gradually get washed out as i increase the strength of the sun. how do you get the saturation and vibrancy back?
@maggyfrog3 жыл бұрын
so i found the hue/saturation node and connected that, but i wonder if there's a better way to preserve the colors of the texture? or do i have to add the hue/saturation node to every texture that needs color correction because of the dimness/washing out when adding a light?
@RG3DAnimationstudio3 жыл бұрын
Yes there is, in the render tab, go down until you find color management, change the filmic to Standard, that should already fix the problem a bit, to get it exactly as the texture, you should also go to the shader editor and pull the roughness value to 1 and the specular to zero in the principled bsdf node, I hope that helps
@maggyfrog3 жыл бұрын
@@RG3DAnimationstudio whoa super helpful. this totally worked. thanks a bunch :D