I might be a bit late since the video was uploaded, but this tutorial is a ream MASTERPIECE. The explanation is easy to understand even for a beginner like me.
@KevinTan3 жыл бұрын
quality content like this really deserves millions of views and subscribers. keep it up! can't wait for the next tutorial
@igretrovods91892 жыл бұрын
15:26 so it’s possible to make a non linear animations in Spine? Overlap two animations? Would be cool to learn about it more
@tobiasrieper73283 жыл бұрын
In fact, that's exactly what I was looking for. I have several skeleton shooting rigs now, among others, the Gunman skeleton rig from Spine itself, 2 from professionell Spine animators and one mixed with these, based on your Astrid rig, but none of these had the idea of the two additional finger IKs and especially the ellbow transform constraint bone for limited aiming control. Genius! So, thanks for that! Still waiting for that Unity implementation course on how to build a tight character controller with your rigs.
@noidpodcast2912 жыл бұрын
BEST TUTERIAL IN THE WORLD
@HA-fy8vw3 жыл бұрын
You provide absolutely amazing content! Thank you and please keep up this amazing work..
@ThinkCitric3 жыл бұрын
Thank you so much! :)
@decidedlyDusty3 ай бұрын
Love this one. Can’t wait to try it
@nekokna2 жыл бұрын
I will study this so hard! Now its the time for me to learn those transform constraints!
@rameshgorai31443 жыл бұрын
I was waiting for it eagerly. Thank you
@ThinkCitric3 жыл бұрын
Hope you like it! :)
@rameshgorai31443 жыл бұрын
@@ThinkCitric no doubt I like it so much ... And it is the exactly that I want...
@malteleifsson2 жыл бұрын
Perfect tutorial! Thank you so much.
@milanvracar55232 жыл бұрын
the best tutorial, so simple and straight on point :)
@weslley3dezao6 ай бұрын
Muito bom, obrigado. Estou fazendo o seu curso da Udemy e as aulas aqui também tem ajudado.
@anukasulamanidze82102 жыл бұрын
Great ! But I have one question, at 15:25 bones are also visible in unity, how did you do this? when I am importing spine assets into unity and than drop on unity scene, there is no root and bones. Also I want to open animations in Unity dopesheet, but not frames are shown, maybe because that there is not bones. Please help.
@ENZEED3 жыл бұрын
Thank you for the wisdom maam..
@carasalexandra42753 жыл бұрын
this one is extremely cool! I cannot wait to try it out on my character and see how it goes, although I'm sure it'll be piece of cake, the way you explain is so nice and calm
@ThinkCitric3 жыл бұрын
I'm very excited to hear that you liked it! :)) And also, thanks for all those cool ideas for the next videos!
@CL_Finger3 жыл бұрын
Thank you for the tutorial , It help me ALOT!! :D
@darken83123 жыл бұрын
Nice tutorial, thanks for sharing. :)
@ThinkCitric3 жыл бұрын
Thanks for watching! :) Glad it was useful!
@墨仔舊頻道3 жыл бұрын
can you show how to setup the target aiming in unity please?
@Learnbynet Жыл бұрын
i love your tutorial thanks a lot ! more more !
@rudolfbouzek6944 Жыл бұрын
i have got a course, but this is so good with aim :D
@AnilAnimator123 Жыл бұрын
Just wow, That's called single bone control animation. Thanks a lot.
@figmarion9980 Жыл бұрын
You are my savior
@aharutyu3 жыл бұрын
Thank you! very hot topic.
@ThinkCitric3 жыл бұрын
Glad you liked it! :)
@TGHoly3 жыл бұрын
Will you make any tutorial about how to prepare character to use in the game? such as how to define collisions, hitbox , bullet origin? I try to search on internet but never seen anyone do it before.
@kostyakapshin63632 жыл бұрын
Your animation is awesome! But It would be really nice if you can leave a link in description for prepared picture so new people (me) can learn to do animation according your experience. I know I can just screenshot then cut the picture in photoshop but its kinda hard for me. Also cutting pictures by my self gives not the same result if I compare it with yours. Thank you a lot ! ;)
@rameshgorai31443 жыл бұрын
can you plz show me how do you cut hand parts for looking natural while animation?
@blueberrygames3213 жыл бұрын
This tutorial was incredibly helpful for me, I do have one question though: Do you know how to set up a constraint to make it so the weapon doesn't leave the hands if the cursor moves far away? I've been wondering if one could use a constraint similar to what is used to mask eyes, but I'm not certain if it will work. I'll respond to this if I find a solution myself. Thank you so much for these tutorials!
@neverworld88152 жыл бұрын
Хороший урок, спасибо )
@motion_punk2 жыл бұрын
How to use skin placeholder with PNG sequence? I'm thinking of using individual sequences, but it will be too much on the atlas. Do you have a solution for this?
@agathalee53783 жыл бұрын
Wow it's amazing tutorial. so if we did IK constraint we don't need make or wrap into mesh again? we just only put bone and adding Ik constraint,right?
@papatomicjusz3 жыл бұрын
Hi there, quick question regarding using this approach in unity. Works with a little bug. When moving the target, the angle of the gun does not align with the position of the target. Moving it slightly (0.1 unit up/down) turns gun aim to sealing/ground. Any ideas what is going on?
@papatomicjusz3 жыл бұрын
Solved. I removed the target SkeletonUtilityBone in Unity and added it again.
@dippinpahwa3 жыл бұрын
hi, I really like your tutorial.
@denasden3 жыл бұрын
Hello! I like both 3d (blender) and 2d (after effects and spine), so it's very hard to choose what will be best for career. How much can spine animator earn? Is it well paid skill comparing to 3d animators-motion designers-modellers? Will be very grateful for help. Unfortunately it's hard to find time to learn all simultaneously (after effects, spine, blender). Future income comes to place here as a factor. Will be spine in demand in the future? Whats your thoughts? Spine is interesting to me because it is not so wide - you master in one technology in one direct way, while blender or after effects has lots of specializations to use (again hard to choose where to move here - modeling, motion graphics, character animation, vfx, post-production, game dev etc.). Want to know all of that but its not possible. Time is priceless.
@rameshgorai31443 жыл бұрын
do you use ps or other software for character design?.. how should the back hand look like?
@hellblazer85433 жыл бұрын
subbed :) i hope you can make a version with up arrow and down arrow to aim diagonally
@zapyray33713 жыл бұрын
now... implement in unity please ?
@mohdrashid87373 жыл бұрын
amazing how can i get these kind of files for rigging and animation practise purpose
@aravindkishore63 жыл бұрын
how to export aim animation alone from spine. Because i am not getting this in unity. Can you guide me
@DannyOnateArt10 ай бұрын
Hello ! Thnks for the good tutorial. Please can you provide the unity scripts please
@墨仔舊頻道3 жыл бұрын
What is the code of SkeletorUnitiyBone
@superfunnypranks4632 жыл бұрын
how do we use the aim constraint in unity
@DannyOnateArt10 ай бұрын
Please make a video focusing in unity, mixing tracks and calling events . The info provided by esoteric its very poor.
@bexplosion3 жыл бұрын
Why not go "all-in" and jump to 3D? Animating bones would feel very familiar and with 3D you have more game genres available.
@SatoKazuya3 жыл бұрын
Can you make another spine pro tutorial? (on udemy)
@AJShiningThreads3 жыл бұрын
Help! I bought your udemy tutorial. It was fantastic, a however I do hyper real figures and the faux 3d technique you show in your spine pro course isn't working on my hyper real art! I'm absolutely devastated. I see it's being done but the the "instructors" are either bad teachers or deliberately withholding information. I'm at my wits end over this
@ThinkCitric3 жыл бұрын
To be honest, I don't have much experience with hyper realistic art, but I'll try to help anyway. If I was animating very detailed or hyper realistic art, I'd need to create much more detailed meshes than cartoony art needs. Also, I probably wouldn't rely on Auto-Weights much, and use weights painting for most of the meshes. I'd use the same pseudo-3D rigging technique, but the meshes and weights will need to be adjusted in accordance with the art. I'm sure you've found the official Esoteric Software Twitch stream (Rigging the painting of an Elderly Lady - kzbin.info/www/bejne/aGXOf4Sfq62JjNE ). It might be long, but I highly recommend watching it anyway, since it shows the detailed process of creating complex meshes for realistic art. I really hope it helps!
@SajiSNairNair-tu9dk7 ай бұрын
👉aim of rockets? 🤔
@justinwhite27253 жыл бұрын
Great tutorial, but this character is a pretty incompetent marksman. She's shooting from the hip. Her trigger hand should be near her ear and she should be looking down the barrel. Edit: i spoke too soon... Literally 10 seconds after I said that - 14:45
@ThinkCitric3 жыл бұрын
This is how I know who didn't watch the tutorial 'till the end :)