1) If you aren't using the Wall Run from the First Person Locomotion playlist, at 15:28 you can make a new boolean variable IsWallRunning? plug that in and have it at false by default, 2) similarly you can make a new float variable called OldGravityScale and set it to your default gravity scale (which is 1 by default unless you changed it somewhere in your project like we changed it to 2.3 in the double jump tutorial) Good luck! 3) at 10:25 if you are not using the field of view effect from the First Person Locomotion playlist (made in the Dash tutorial), you don't need the "Start FOV" and "Stop FOV" nodes, you can simply connect the exec pins without these nodes. 4) at 7:20 after break hit result - to the hit branch - if you want to limit grapple hook only to grapple selected actors, you can try to add an actor tag to the relevant actors and then using AND boolean you can check for one more condition along with the line trace return value (whether the Hit Actor has Tag for grapple) - then plug the result of AND boolean to the branch instead of directly plugging in the line trace return value. Looking forward to your feedback about this and how you guys make your grapple hook abilities, good luck!
@anthawnmcfarlane45673 күн бұрын
Pretty amazing hope, for more amazing tutorials like this
@UnrealAxis3 күн бұрын
@@anthawnmcfarlane4567 please turn on notifications for more videos! Ring the bell, share my videos! Thank you
@Eternity177011 күн бұрын
like always amazing xD,i like that smooth videos!
@UnrealAxis11 күн бұрын
Thank you!
@roninxcvii787 күн бұрын
I got the grapple itself working after this video! Thanks for the help man. The one issue I have is that the actual cable isn’t shooting off. The grapple works but I can’t see the cable working alongside it.
@UnrealAxis7 күн бұрын
@@roninxcvii78 double check the blueprints and slowly watch the video again, especially the shootgrapplehook event and where it is triggered
@CGokce68 күн бұрын
Really cool. Could you make a slide mechanic for downward slopes?
@UnrealAxis8 күн бұрын
@@CGokce6 kzbin.info/www/bejne/ZnrLnZ-vf7Fkb68 maybe this can be customised for slopes, good luck!
@Delta-s6k10 күн бұрын
Can you make sleep system in first person
@UnrealAxis10 күн бұрын
Will consider it in the future!
@Nolan-i4s8 күн бұрын
Could you make interaction system in first person of sleep and sit
@UnrealAxis8 күн бұрын
Turn on notifications, will consider it, good luck!
@RileyMessenger-r1e10 күн бұрын
Is this for UE5.4.4
@UnrealAxis10 күн бұрын
Yes this one is done in UE5.4
@RileyMessenger-r1e10 күн бұрын
So should it work on my laptop as I use UE5
@UnrealAxis10 күн бұрын
@@RileyMessenger-r1e seems so, you can try to use ue5 in 1080p resolution and change the refresh rate to 60 fps instead of any higher if you have a gaming laptop with high refresh rate or higher resolution - 1080p resolution works pretty well and 60fps is nice to make games in. Yeah later you can check your games in different fps and see how they are, but for development if you have performance issues lowering resolution and refresh rate in display settings or even Nvidia settings can be a nice way to increase smoothness of the unreal editor. Good luck!
@UnrealAxis10 күн бұрын
@@RileyMessenger-r1e also check the pinned comment if you aren’t using our wall run and fov effects from previous videos.
@RileyMessenger-r1e10 күн бұрын
Thx for the help. One more thing is wall running a different video and is yes what one