Example script I made for this tutorial: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class startScene : MonoBehaviour { public Slider loadingSlider; public string sceneName; public GameObject startButton; bool loading; AsyncOperation asyncOp; public void startGame() { loadingSlider.gameObject.SetActive(true); asyncOp = SceneManager.LoadSceneAsync(sceneName); loading = true; startButton.SetActive(false); } void Update() { if(loading == true) { loadingSlider.value = asyncOp.progress; if(asyncOp.progress >= 0.99f) { asyncOp.allowSceneActivation = true; } } } }
@SunilSingh-kj4gd Жыл бұрын
That's cool tutorial bro.
@Alex_xx-lg7cj Жыл бұрын
It would be nice if after Bohi comes out, you make a video about the history of its development, for example how you came up with the idea, discarded things, the complexity of the game programming, etc
@Omogonix Жыл бұрын
I plan to do that at some point, yeah
@AboTonh2 Жыл бұрын
niceeeeeeeeee 👻👻👻👻👻👻
@imisstheoldmee Жыл бұрын
please make a new tutorial about "pick up, drop, and throw items" like you made a few months ago, there are some problems in that tutorial, one example is that objects drop by themselves, objects float, and objects become very large when we look up. and I really want there to be a feature where we can only pick up 1 item and if we want to pick up other items, items in our hand will drop
@vesger2139 Жыл бұрын
How did you learn to code in Unity C#?
@mifaultone Жыл бұрын
can u please make tutorial how to make difficult system for enemy, like if its hard mode, the enemy speed increase