Check out my new models here: sketchfab.com/... Help me upgrade my laptop 😅 / gamezoneassets
Пікірлер: 78
@RealGaryGibson10 ай бұрын
That's the best way I've seen of adding a road! The use of the knife project and shrinkwrap is very clever. Thank you!
@phildec7859 Жыл бұрын
Very smart way of doing this, especially the use of the knife project. Thank you man!
@osmankerimli6710 Жыл бұрын
Wow this is the easiest and good looking method I've ever seen. I was searching for a good solution on how to do this for so long. Thanks!
@itsblkworld Жыл бұрын
that knife project was a new technique for me. Thanks for sharing!
@Gamezoneadi Жыл бұрын
There is an even better method but when I use shrinkwrap, if the terrain is too rough then many vertices of the ground snap to a single road vertex because its nearer. So I'm trying code the function so that each ground vertex gets attached to a unique vertex on the road. But i have a very busy schedule, so I'm unable to work on it atm
@HalkerVeil Жыл бұрын
Step 1: Make mountain terrain magically appear out of nowhere.
@Gamezoneadi Жыл бұрын
Yeah tectonic movement occurred in my blender🤣
@alexandrucristian289Ай бұрын
Use blender osm for terrain
@GamezoneadiАй бұрын
*Blender Gis
@DownDance11 ай бұрын
Really great tutorial! Also a really smart use of the features that I've never seen in Blender. I learned so much from this
@archiblage10 ай бұрын
really great ! Precise, to the point, everything worked perfectly !
@dangerously949811 ай бұрын
Thank you this method is the best and easiest to follow I have found for this purpose.
@PanXingxing Жыл бұрын
Very smart. Really like it!
@rakdos53718 ай бұрын
Fantastic tutorial! Thank you so much!
@nirajkapadiya389010 ай бұрын
awesome tutorial man, thanks
@Gamezoneadi10 ай бұрын
Wc♥️
@OscarG-ElMano- Жыл бұрын
Thank you very much, I just need to know how to make a rail guard and follow the curve. Thanks for the video
@Gamezoneadi Жыл бұрын
Just make 1 unit of the railing and rest is same as u did for road. But here u must do the uv mapping before applying the modifiers
@yumleaw3902 Жыл бұрын
终于找到了最优解!👍
@ilikecakeandbiscuits Жыл бұрын
Great stuff. When I shrink wrapped the terrain to the road it seemed to crop terrain outside of the road intersections so most of the map disappeared!
@Gamezoneadi Жыл бұрын
Oh. I have a better method but no time to make video. My college ends next month 5th. Finally 4yrs of torture will come to an end. I'll start making after that.
@moonamayagАй бұрын
My UV Map looks completely different, I'm stuck there, any help :(?
@marinnagy19105 күн бұрын
Same here, it's not following the road path but just randomly filling the UV area
@vrajeshK.I.E.E Жыл бұрын
Oh thank you this is so understandable😀!
@japp3playzz6 ай бұрын
Wow i would love to have those skills and ideas, bro. Thanks for the tuts. Are you creating any tracks or stages for some sim/game? :). Cheers.
@Gamezoneadi6 ай бұрын
Naah i stopped game dev. No time left, my laptop aint fast enuf to handle it, long loading times and crashes, once i have saved enuf, I'll build a new pc and start with unreal engine
@clipsfdrive Жыл бұрын
Solid stuff, I saw your "albert park" model. Did you build that whole thing on a plane?
@Gamezoneadi Жыл бұрын
i used gis to get the land and then replaced the track area with the modeled mesh
@clipsfdrive Жыл бұрын
I love these videos you put out. I have been trying to use assets instead to get lighting. There is a video where you create lighting models from scratch and they lit up on the track but I am trying to use asset library lights instead, they are lit in blender but soon as I export them to nk5 and run the track in assetto the objects are there but no lighting is present. Is there a work around to this you think you may suggest?
@Gamezoneadi Жыл бұрын
I've been looking into this for sometime myself, I'll let you know if I find a work around. Can u put link of the video u saw?
@clipsfdrive11 ай бұрын
@@Gamezoneadi Ey brodie, how are you apologies for the absence been mad busy with a few things. Things been a bit crazy for me. Can we get in touch on the socials? Please share your handles or I can share mine lets gets in touch and talk about a few things. Oh and the video I was talking about is the one on your playlist its part 6 kzbin.info/www/bejne/o2aadpuJgZtoiaM&pp=iAQB. I also have some strategies I think may work well fast workarounds during the modelling of the tracks and stuff. I have a lot of paid plugins I think may be useful to speed up the process but have not tried them out yet.
@lupikekeampu6757 Жыл бұрын
What am i doing wrong? When i use the knife project, it doesn't cut the shape of the road, just some bits here and there.
@Gamezoneadi Жыл бұрын
Did u select top view before doing knife project?
@lupikekeampu6757 Жыл бұрын
@@Gamezoneadiyes
@Gamezoneadi Жыл бұрын
I've found a new method. Will make a video during the weekend.
@leoal1590 Жыл бұрын
@@Gamezoneadi niceeee
@lupikekeampu6757 Жыл бұрын
@@Gamezoneadi thx!
@alexmonteiro16610 ай бұрын
can we use array for race tracks too? or not?
@Gamezoneadi10 ай бұрын
Yes u can
@alexmonteiro16610 ай бұрын
@@Gamezoneadi ty ill def use it
@johnsmith-sv9tm Жыл бұрын
Great video! But having an issue when i go to use the knife project tool and get this message ''no other selected objects found to use for projection'' Any advice would be appreicated cheers.
@Gamezoneadi Жыл бұрын
U need to select the object with which u want to cut the ground while the ground is in edit mode. Hope this helps
@johnsmith-sv9tm Жыл бұрын
@@Gamezoneadi I rewatched and figured out where i went wrong thanks. Much quicker method than the other way i was doing it for my assetto tracks. Just need to figure out how add trees into my map without them looking weird now haha.
@doralann6054 Жыл бұрын
what do you mean by "raise path by two units"? I can't see what you did on the screen. Thanks for thee tutorial btw!!
@Gamezoneadi Жыл бұрын
Just select the road and press G and then Z and press 2
@Gamezoneadi Жыл бұрын
Just move the road up so that it doesn't intersect the ground/mountain surface so that u get the desired cut
@doralann6054 Жыл бұрын
@@Gamezoneadi thank you!
@lucasew6 ай бұрын
How did you get this sick mountain model?
@Gamezoneadi6 ай бұрын
Blender kit addon
@akemidryzz9387 Жыл бұрын
When I put the nurbspath to the curve modifier, the plane just disappears, any idea why ?
@Gamezoneadi Жыл бұрын
Make sure both the nurbs path and plane are at 0,0,0 in object mode. Move the nurbs path only in edit mode
@akemidryzz9387 Жыл бұрын
@@Gamezoneadi It worked, thanks !
@akemidryzz9387 Жыл бұрын
nvm it doesn't lol
@Gamezoneadi Жыл бұрын
Ok, if it ever happens again just check the above said points. U need to do follow those steps when u use mesh to curve function
@akemidryzz9387 Жыл бұрын
@@Gamezoneadi aight I’ll try again
@alexandrucristian28924 күн бұрын
When i try to Knife Project the road, i get this message: "No other selected objects have wire or boundary edges to use for projection". I have selected my terrain and i was in top view in edit mode and i have selected both my terrain and the road. Any ideas where i'm getting it wrong? Thanks
@Gamezoneadi24 күн бұрын
Maybe the terrain that u are using is not subdidvided and its just a plane. I would suggest you to use the newer method, pobably the last video of the playlist, if this one doesn't work for you
@alexandrucristian28924 күн бұрын
@@Gamezoneadi it is subdivided, has a mesh but not a lot of vertexes like thousands. I've noticed that the KsEditor takes quite some long time to load the project when there are lots of vertexes in my objects.
@Gamezoneadi24 күн бұрын
If it's taking a long time it means it wont load l, there is some error. Use the new method, it doesnt require high vertex count
@alexandrucristian28924 күн бұрын
@@Gamezoneadi where can i find the new method please? Thank you.
why didnt you say anything about changing the scale of the path to 10?
@Gamezoneadi Жыл бұрын
Not necessary. I did it so that i don't have to keep zooming in to select it
@matthewexline6589 Жыл бұрын
If you don't mind me asking, how many verts in total is this model?
@Gamezoneadi Жыл бұрын
Never checked but if my lowend laptop can handle urs definitely will. Not that the whole mountain needs to highpoly. But extra vertices on the mountain would be equal to the total vertices on ur road.
@VldAc8 ай бұрын
hey nice video but how can I make start and finish and spawnpoint for aseto corsa. Is there any way in blender or Ks editor?
@Gamezoneadi8 ай бұрын
Yes u can put empty axis or cubes. And there is naming convention. I don't remember rt now. I'll share that forum. Y axis should be pointing up and z axis will determine which direction the car will face
@VldAc8 ай бұрын
@@Gamezoneadi that means if I will put cube on the road in right direction it should work ? With that thing you'll share.
@VldAc8 ай бұрын
@@Gamezoneadi by the way I've got so much to ask. Do you have some forum or discord ? Im making my local track with gis and Im new to it so things doesnt go as they should 😂
@Gamezoneadi8 ай бұрын
@@VldAc yeah mate everything is documented. It's sad it doesn't pop up if u search.
@Gamezoneadi8 ай бұрын
@@VldAc discord.com/invite/e2PTQV5s U can join here.