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In this tutorial video I show you how you can make a replicated healthbar for your multiplayer game in Unreal Engine 5 or Unreal Engine 4 using only blueprints.
We take a look at how we set up the widget in Screen Space using a Widget Component inside of the character class, so that it displays above the characters head.
We then setup the healthbar widget using a progressbar and we use a binding that reads the replicated health value from a character reference to update the widget.
This is an easy and beginner friendly tutorial video.
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#unrealengine #multiplayer #tutorial #healthbar #replication
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Welcome to Kekdot!
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