Player Name Tags Above Head - Multiplayer - Unreal Engine 5 Tutorial [UE5]

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NiceShadow

NiceShadow

Күн бұрын

Check out my inventory system:
🌿www.unrealengine.com/marketpl...
How a player can determine an own player name and how to replicate name tags so they load up correctly when players are joinig a server.
🔷💬Join my Discord Server: / discord
Basic Advanced Session (Host & Join) Tutorials I'm using as base for this tutorial (not necessary if you've already an own server solution):
• [Updated] Set Up - Adv...
• Create and Join Sessio...
#niceshadow #ue5 #unrealengine
0:00 Intro
0:12 Set player name
3:55 Create name tag widget
6:50 Replicate name tag
16:10 Name tag behaviour
19:41 Result & Outro

Пікірлер: 70
@beilog7489
@beilog7489 2 ай бұрын
Amazing! Works like a charm!
@jeldrikgaal5342
@jeldrikgaal5342 Жыл бұрын
Best unreal tutorials !!
@NiceShadow
@NiceShadow Жыл бұрын
Thank you ♥️
@zheka3d631
@zheka3d631 3 ай бұрын
Thank you! Cool guide! You helped me set up nicknames in my game!
@VanFS3K
@VanFS3K 15 күн бұрын
FYI, I believe the isValid check on the GetWidget call is redundant. Sending a nullptr into the cast will fail the cast. Probably can just put the SetTimerByFunctionName on the failed cast.
@Leo-iz2eg
@Leo-iz2eg 10 ай бұрын
thank you for this video!
@nand-studios
@nand-studios 11 ай бұрын
why has this perfect tutorial only 10 comments? ❤❤ best ue5 tutorial for nametags!!!!!
@NiceShadow
@NiceShadow 11 ай бұрын
thank you :)
@renanmgs
@renanmgs 11 ай бұрын
Life saver
@Hanarki98
@Hanarki98 28 күн бұрын
Thanks you bro, your tutorial really saves my ass!!
@Yunishaa1
@Yunishaa1 Ай бұрын
Great video as always! Could you also show how to add steam icon next to the name?
@tamerdrop
@tamerdrop Жыл бұрын
you are the best. you deserve 100K likes and views. I was going to ask if you can help on creating a main menu screen and everything because I think you're the only person that can do it the best. :)
@NiceShadow
@NiceShadow Жыл бұрын
Hey thanks, what features for a menu screen do you search for that aren't shown already in other tutorials? :)
@tamerdrop
@tamerdrop Жыл бұрын
They usually make a menu screen where you can start the game but it's never dynamic. Like where should the character start exactly? Or when you're at the main menu. The background is just a picture not a dynamic scene.
@NiceShadow
@NiceShadow Жыл бұрын
@@tamerdrop Yes that's a good idea for a tutorial. Like a main menu where you can open different pages (settings, credits, ...) and invite friends to a party and then start playing from a map that you can choose in the main menu?
@tamerdrop
@tamerdrop Жыл бұрын
Exactly! :) @NiceShadow
@NiceShadow
@NiceShadow Жыл бұрын
@@tamerdrop Nice, I could imagine doing some tutorials about that
@SAMAR_178
@SAMAR_178 3 ай бұрын
hey my client name is just shown as nametag and is not changed what mistake could have I made??
@fod_ua
@fod_ua 9 ай бұрын
Nice tutor. Why you not use Widget Details - Space Screen. for rotation widget to the player?
@NiceShadow
@NiceShadow 9 ай бұрын
You can do that too. But screen space widgets render through walls and have always the same scale. For example if there are 2 characters nect to each other but 200m away from you, the name tags would overlap. To prevent that the nametag could be only made visible in a near distance. So both ways have pros and cons 😄
@Headcrap
@Headcrap 11 ай бұрын
Really helpful and awesome tutorial, although i have a question. How do you make the widget above player's head not change scale when the player gets away?
@NiceShadow
@NiceShadow 11 ай бұрын
Thank you! If you click on the widget component you can set Space to Screen instead of World. Then you also don't need to make the widget component face the camera on tick anymore. But if it is set to Screen it also renders through walls.
@Headcrap
@Headcrap 11 ай бұрын
@@NiceShadow and is there also a way to keep the widget above the player's head when the character gets respawned? because it doesn't attach to the player again after the respawn. the destroy actor function destroys the player together with the widget, but the respawn only respawns the player and the mesh but not the overhead widget
@NiceShadow
@NiceShadow 11 ай бұрын
@@Headcrap So the widget is away after respawn?
@Headcrap
@Headcrap 11 ай бұрын
@@NiceShadow yeah it is, it stays when the third person actor turned into a ragdoll before respawn, and even after respawning it's at the ragdoll's location instead of the freshly respawned player. If using destroy actor, the widget gets destroyed together with the ragdolized character and doesn't show up anymore after the respawn.
@NiceShadow
@NiceShadow 11 ай бұрын
@@Headcrap Then you could also try to add a new widget component in your blueprint after respawning
@ChaojianZhang
@ChaojianZhang 5 ай бұрын
In short, use Tick to implement rotation.
@Rrrrnnyg
@Rrrrnnyg 3 ай бұрын
Good tutorial, it would be better if you did't drag the right mouse button to shake the screen which make me dizzy
@NiceShadow
@NiceShadow 3 ай бұрын
yes I try to improve it in the future
@javascripted_
@javascripted_ 6 ай бұрын
I have one theoretical question. In my game I have a team system where you can start a team and invite nearby players. I only want these nametags to be shown for players that are on your team. I have a variable that is an array that stores a reference of each teammate. I know I can use that array to hide/show the nametags accordingly, just not sure how to replicate this properly. Hoping someone has a good idea, and hoping I don't have to add a bunch of logic on the tick event?
@javascripted_
@javascripted_ 6 ай бұрын
I figured it all out. I had to add stuff to the on tick, but not much. If anyone has questions reach out.
@natecoet3291
@natecoet3291 4 ай бұрын
@@javascripted_ I would be interested in knowing how you did it and what you added if you care to share :)
@troyar
@troyar 4 ай бұрын
Hello, the tutorial is genail and it works, but I have a problem, I am creating a game with a lobby and the new players do not see the name of those who are already in session and the players who are already in session do see the correct name of New players, any advice to fix that? thanks for the tutorial
@NiceShadow
@NiceShadow 4 ай бұрын
Thanks, I considered that already when creating this system. The repnotify function should trigger for new joining players so I don't know why it's not working... Maybe you missed a step
@troyar
@troyar 4 ай бұрын
@@NiceShadow Thank you very much for responding, what happens to me is very strange, in the same onrep I put the name in the widget and in a text render and in the text render it works fine for everyone at all times... something strange about my character again thanks for the tutorial, greetings
@sa3adman
@sa3adman 5 ай бұрын
Why didnt make the widget space screen instead of world ? woldnt it automatically remove from local player and face the other cameras ?
@NiceShadow
@NiceShadow 5 ай бұрын
yes it would but it would also render through walls
@jakedubs
@jakedubs Ай бұрын
Hey, I also implemented this method in my game i.e. using the game instance for storing the name and calling a repnotify on server. The problem with this method is that you can't hide the widget if you want to show the name whenever another character gets close or not because the name tag widget exists on the server.. I'm not sure how you would get around this.
@NiceShadow
@NiceShadow Ай бұрын
It exists locally for every player. You can set a timer (Looped) on event begin play in the character. Then you can get the actor location of this character (self) and the actor location of get player pawn where you can get the distance between these two locations. Depending if the distance is bigger as a certain value you set the visibility of the name tag widget. The widget component itself has nothing to do with replication, it's just there because you added it by default to the character. Only the name value within the widget is replicated but this has nothing do regarding adjusting the visibility of the widget component.
@user-gg6zf7qb8i
@user-gg6zf7qb8i Ай бұрын
@@NiceShadow is it too expensive? if i just set Collision ,it just can be enabled only for character whatever you want anyway and then when the other character is overlap with it then pop up the widget
@NiceShadow
@NiceShadow Ай бұрын
@@user-gg6zf7qb8i It's ok to do it so. But I would suggest that you constantly (for example with a timer that you set on event begin play) get the actor location (self) and do a distance node from that to get player pawn -> get actorlocation. And if the distance is bigger than a specific value it hides otherwise pops up.
@SirMint2002
@SirMint2002 7 ай бұрын
nao entendo muito sobre mas quando deixo o is locally controlled o nome nao aparece nos dois personajens, poderia me explicar?
@iamagenius2646
@iamagenius2646 Ай бұрын
Is locally controlled means that you execute logic on the actor that can receive input on this machine aka this is not a simulated actor
@bruh-vc7kw
@bruh-vc7kw 2 ай бұрын
my client player is showing names but not the sever player any solution to it???
@iamagenius2646
@iamagenius2646 Ай бұрын
Add a delay brother ... If your logic is ok this can solve it. You can try to get a variable in your pawn and update the overhead widget on every tick with that string. If you need a delay everything will work if widgets updates on tick, if not. there is a logic error.
@iamagenius2646
@iamagenius2646 Ай бұрын
So you want to make a player tag for a Steam game ? You tried the approach where on the BeginPlay > if locally controlled > get controller > get state > player name > set player name on server so it rep notifies, but ... It gives errors. Idk why. Add delay of 5 sec. Now it works. God dammit unreal, really ? really ?
@Nin10doLetsPlay
@Nin10doLetsPlay 4 ай бұрын
Im using a Ball Character, thus when moving around the widget is rotating with the Ball. How do i fix this?
@NiceShadow
@NiceShadow 4 ай бұрын
Attach the widget component to a spring arm. Turn of the spring arm Do Collision Test and set Inherit Ptich, Yaw, Roll to false. The target arm length you can set to 0 or to whatever you want.
@Nin10doLetsPlay
@Nin10doLetsPlay 4 ай бұрын
@NiceShadow Thanks for the answer, but I already fixed it by creating a new actor just for the widget and updating its position to match the players position on tick. Which approach do you think is better?
@NiceShadow
@NiceShadow 4 ай бұрын
@@Nin10doLetsPlay ok, the spring arm approach is better I think
@Nin10doLetsPlay
@Nin10doLetsPlay 4 ай бұрын
@NiceShadow I just tried the Spring Arm approach and it didn't work. Do I have to attach it to the ball?
@afterlife1578
@afterlife1578 2 ай бұрын
when i respawn my character, the function is not called, and the name is not updated. any ideas as to why its not working?
@afterlife1578
@afterlife1578 2 ай бұрын
if I remove the branch of check is locally controlled in set up local, it seems to be working, and using my steam name as well, otherwise it shows my pc name. is this a correct way?
@iamagenius2646
@iamagenius2646 Ай бұрын
It is better to store the data in the player state
@adam4eissa
@adam4eissa 9 ай бұрын
how i implement this if player name from api thank you sorry am beginner
@NiceShadow
@NiceShadow 9 ай бұрын
Maybe try in your game instance to set the name variable based on your api result. So instead to set the name of the editable text box in the main menu
@adam4eissa
@adam4eissa 9 ай бұрын
can you send me any tutorial for that am beginner Sory @@NiceShadow
@NiceShadow
@NiceShadow 8 ай бұрын
@@adam4eissa I'm not doing individual tutorials
@adam4eissa
@adam4eissa 8 ай бұрын
whyyyyyyyyyyyyyyyyyyyyyyyyyyyyy create one & upload it for everyone we need to learn @@NiceShadow
@NiceShadow
@NiceShadow 8 ай бұрын
@@adam4eissa my time is limited and I've to set priorities
@fredericfox6123
@fredericfox6123 6 ай бұрын
Good tutorial, but by god stop jiggling the blueprints around, I am getting a stroke.
@NiceShadow
@NiceShadow 6 ай бұрын
Thanks, I'll try my best for future videos 😀
@nand-studios
@nand-studios 11 ай бұрын
Do you know how to setup a steam-multipalyer playerlist? I think you can explain it the best! @NiceShadow
@NiceShadow
@NiceShadow 11 ай бұрын
steam friends list? or what exactly?
@nand-studios
@nand-studios 11 ай бұрын
a list of players connected to the server
@NiceShadow
@NiceShadow 11 ай бұрын
@@nand-studios I'll create a tutorial about that
@nand-studios
@nand-studios 11 ай бұрын
THANKS 🙏
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