Can you tell me if this effect works in aximmetry?
@YedesCodes3 ай бұрын
I am sorry I am not familiar with aximmetry :/
@tommyhogann Жыл бұрын
Awesome! This is great. Do you know how to have more than one collider at a time with a niagara fluid? I've tried adding the collider tag to 2 objects and it only appears to be able to collide with one or the other.
@YedesCodes Жыл бұрын
Thank you ^^ I just tested it and it works for me. In the niagara properties you can add a specific tag under "Collision Data Interfaces -> Collision Rigid Mesh Query -> Search -> Actor Tags" and then in your MeshActor properties you need to add the tag to "Actor -> Advanced -> Tags" not under the "Component Tags" list.
@hotsauce7124 Жыл бұрын
VERY COOL!
@YedesCodes Жыл бұрын
Thank you ^^
@isaacbanks68609 ай бұрын
Fantastic tutorial! Just getting into UE. What specs are you running on your machine?
@YedesCodes9 ай бұрын
Thank you for your feedback I appreciate it 😊 Here is the full spec for my computer: Motherboard: Asus strix Z490-E gaming CPU: inter i7 10700k GPU: Nvidia RTX 3070 RAM: 48Gb
@hotsauce7124 Жыл бұрын
Question: Hello, is there a way to have Niagara particles to be attracted like a magnet to animatable geometry? For example, if there is a magnet mesh' and the magnet mesh is animated moving around, can we a also have the Niagara particles to be attracted to that magnet?
@YedesCodes Жыл бұрын
Thank you for your question. I need to take a close look to that. It seems doable but I need to take a close look ^^
@hotsauce7124 Жыл бұрын
Thank you@@YedesCodes
@Panzergamingstudios10 ай бұрын
So what are you running on this computer wise spec?
@YedesCodes10 ай бұрын
Here is the full spec for my computer: Motherboard: Asus strix Z490-E gaming CPU: inter i7 10700k GPU: Nvidia RTX 3070 RAM: 48Gb 😊
@dragon_slayerx22998 ай бұрын
is it possible to change the colour of the tornado? I want to try using this in a desert setting.
@YedesCodes8 ай бұрын
Hello, Yes it is possible, there is an attribute called "Color" that can be set to true. Although you need to set the proper settings to achieve the result you want.
@reyyy.1158 ай бұрын
Are we able to export alphas of these effects?
@YedesCodes8 ай бұрын
Hello, Do you mean export alpha using unreal engine sequencer ?
@shaw122710 ай бұрын
I'm new with UE, can you tell me what type of project you created for VFX and particle. I like your vid man, but it would be more helpful if you teach a noob like me from create project, set editor and so on.
@YedesCodes10 ай бұрын
Thank you for your comment 🙏 Actually there isn't a specific type of project for VFX. You can use any template from the provided ones or you can start a blank project as well. I understand the struggle especially when using Unreal Engine for the first times, it has a lot of buttons, and the user interface has a lot of things, but with time it will become easier ! For this specific tutorial, you can start a blank project, and then follow the steps that's it, no specific editor settings needed, just some plugins to enable as shown in the video. I will help you with pleasure if you have any further questions, don't hesitate ☺
@OfficialRaeva8 ай бұрын
@@YedesCodes im also a noob and cant right click in the content drawer
@adam1020903 ай бұрын
I am not getting anything coming from the top of the Tornado the bottom is showing but not the top. Am i missing something
@YedesCodes3 ай бұрын
Do you have the problem even without the 3D gas emitter ? if you disable the gas emitter, do you have the cylinder with the two vortex forces applied to it? like in 8:50 ?
@adam1020902 ай бұрын
@@YedesCodes I got it fixed....I think my laptop couldn't handle it as it is about 6 years old. Did it on my desktop and works great :) thanks :)
@CebulaPLPowrot4 ай бұрын
it works but its really performace heavy even on good pc
@YedesCodes4 ай бұрын
@CebulaPLPowrot Yes, I agree ! It is not designed for real time in its current state ! Although you can bake it using Niagara sim cache for cinematic use
@Panzergamingstudios10 ай бұрын
AM SOLD GREAT WORK DUDE
@YedesCodes10 ай бұрын
Thank you 😊 🙏
@MNorbert899 ай бұрын
Good tutorial, but niagara crashing all the time! Would be nice to also cover how to optimize these effects.
@YedesCodes9 ай бұрын
Thank you for your feedback I appreciate it 🙏 I agree, niagara fluids are still heavy, the tutorial was a showcase of how to create the tornado, it is not to be played at runtime. Although niagara sim cache is an option to play back the effect after it was simulated, it will be lighter. Thank you for the feedback, I will do better in the future ☺
@nitinsidard862111 ай бұрын
cant find grid3D Gas master Emitter
@YedesCodes11 ай бұрын
Hello 👋 You need to enable the "Niagara Fluids" plugin first
@nitinsidard862111 ай бұрын
@@YedesCodes yeah bro I have enabled it but even though it's not showing up
@JW8610010 ай бұрын
@@nitinsidard8621 Yo, I assume you are using an earlier version than 5.3. After selecting add emitter, you need to UNTICK the "Library only" box and you'll find Grid 3d Gas Emitter. :)
@reginaldsmithe58797 ай бұрын
@@JW86100 Thanks for this I been stuck since yesterday
@Huhu-z6m7 ай бұрын
谢谢🙏🙏🙏
@YedesCodes7 ай бұрын
Thank you I appreciate it 🙏
@ThetOLogrin Жыл бұрын
Thank's John Wick...
@YedesCodes Жыл бұрын
Thank you lol ^^ Metahuman can make us look like celebrities 🤣