this is super amazing, super informative, to the point, Thanks man
@fmmustafa Жыл бұрын
If ive udims means 7 diffuses 7 normals and 7 roughs , then how can i make atlas for them
@callmemarc52744 ай бұрын
so ive made the atlas should they still be seperate meshes?
@loafers92145 ай бұрын
You should make an underwater avatar
@kelsiesutton45322 жыл бұрын
I'm conufued how to do the alpha version. Please could you make a follow up video regarding this or explain how I can fix this as the head I'm using uses an alpha, yet the body does not.
@soviet_ren44122 жыл бұрын
depending on what it is you can either use a cutout or leave it its own material and use something like fade or transparency
@unfa002 жыл бұрын
I am not sure why you say that bigger textures are less optimized and we should avoid 4K textures. A 2K texture has 4 time the amount of texels as a 1K texture. That means you can losslessly atlas four 1K textures into a single 2K texture. A game engine would generally prefer to have 1one large texture over multiple smaller ones, because a single large texture can be looked up within a single draw call, while having multiple smaller textures requires splitting the rendering of your model into multiple draw calls - one per material used. More texture sets (individual smaller atlases) = more materials = more draw calls = slower rendering. Unless you're atlassing textures very wastefully leaving lots of unused UV space or you are atlassing lots of objects that are not going to occupy the same space (making the engine keep the whole atlas in memory, while you render using only 5% of it or something like that), it should always be preferred to use a smaller number of larger textures over a large number of small ones. Is there something I am missing here?
@soviet_ren44122 жыл бұрын
No you are generally right but textures are logarithmic, as well as draw calls are upon initial load, but having really big textures causes the gpu core to be used quite a bit more so it’s a balancing game between cpu and gpu which one you want to stress more
@soviet_ren44122 жыл бұрын
As well as if you atlas say a 256 texture in a 4K body then you crunch that texture in say unity too 2k that 256 texture becomes unrecognizable
@Otenba_Musume Жыл бұрын
please help mine doesnt give a propt just says duplicates have been combined
@soviet_ren4412 Жыл бұрын
Could you elaborate further on this as I’m still a little confused as to what the issue is
@egmachine Жыл бұрын
Whenever I try to create atlas it doesn't give me the option to save somewhere. It just seems to make the one texture and apply it to everywhere that was selected
@ellitheloser Жыл бұрын
same
@kyotokira2589 Жыл бұрын
do you perchance have a alt link to the material combiner plugin? when i press download mat combiner it says vrchatclub cannot be reached.
@bloom-mania Жыл бұрын
yeah it seems to be broken unfortunately as i also cant download it
@kyotokira2589 Жыл бұрын
@@bloom-mania I think I got around this by searching it up on Google And that was able to pull it up, So if anyone asks in the future hopefully that helps c:
@fmmustafa Жыл бұрын
donno why but when i got to setting tab where we set custom resolution , its showing image size 32px by 32px , though the texture size is 2k, then why its showing 32px,
@soviet_ren4412 Жыл бұрын
Double Check the texture size try reimporting restarting and making sure read only is off on the files, I personally have never had this issue so I do not know the proper solution.
@lemythologia43152 жыл бұрын
Hello, After carrying out all the required steps, the list of materials does not appear (neither in "cats", nor in "material combiner"). What should I do please? Thank you very much.
@soviet_ren44122 жыл бұрын
That’s a very interesting problem, unfortunately I have never encountered the materials not appearing. Try 1. Reinstalling blender and all plugins 2. Making sure you have the correct versions for the plugins, what I recommend is 2.93. And lastly make sure you didn’t miss any key points in the video.
@Eddiemation Жыл бұрын
I’m having the same issue. There is also no button to update material list.