How to Make an Inventory Widget in Unreal Engine 5.5

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Nicolas Noseda

Nicolas Noseda

Күн бұрын

Пікірлер: 9
@NicolasNosedaDev
@NicolasNosedaDev 15 күн бұрын
Hello ! Here is the second part of the Inventory Widget ! Next time we will see how to add more feature in that inventory ! If there is a feature you would like to be added to that Inventory let me know ! See you next week !
@Dash_Dominion
@Dash_Dominion 15 күн бұрын
After the inventory series, can you please make a video on story mode gameplay set-up from scratch ?
@NicolasNosedaDev
@NicolasNosedaDev 15 күн бұрын
What is "story mode gameplay" ? :) Do you have any game in mind that has this type of gameplay ? I will look into it ;)
@Dash_Dominion
@Dash_Dominion 15 күн бұрын
@@NicolasNosedaDev The games which follow a linear or partially linear story written by writers/developers himselves that you can either chooce or can't chooses your willing.. like Black Myth Wouynkong, GTA story mode series, red dead redumption and many more games..You can look into "THE SILENT HILL II" for better acknowledgments.. I am new to game development field so I want some help !
@user-hot5
@user-hot5 15 күн бұрын
@DavidDhwane
@DavidDhwane 15 күн бұрын
Can you create a tutorial using GASP PROJECT
@gstreetgames2530
@gstreetgames2530 14 күн бұрын
This is a very nice looking UI. However, there is one problem. You are doing functionality logic in the widget blueprint itself, this is bad practice as it is very bad for optimization. Also, calculating the player pickups and management will get much bigger, it should all be done either on the character or a component. Aside from that the way the UI looks is great work. I know this works well for you to get clicks/views, but you really shouldn't be spreading and encouraging bad practices that potential developers will need to completely scrap if they want to use this in a working game. I mean, if they just make it and then have to scrap all or most of the work, what's the point? It's a net negative for end users to follow practices that will lead to a dead end.
@NicolasNosedaDev
@NicolasNosedaDev 14 күн бұрын
I do know that we shouldnt put logic inside the widget but there is little logic there, only the logic to show the inventory, every action on the inventory is inside the inventory component, but displaying the inventory has to be in the inventory widget.
@gstreetgames2530
@gstreetgames2530 14 күн бұрын
@@NicolasNosedaDev Yeah I guess you're right, as refreshing the items is kinda stuck to the widget. I just looked and I'm doing that on my old inventory. Although I think there could be a way to have the component handle it and push the data to the widget without having to use a loop in the widget itself. Either way the work is looking good. What features do you have planned for the future of this series? Replication maybe? I didn't know it was a series until I checked out your video page, maybe think about numbering them in the titles?
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