Protip: NEVER use the Strength slider on bump to change the amount, always use the distance since it will behave way more naturally. Imagine the distance being how much you would dial the displacement if you would use that, so generally you will have it down at maybe 0.0001 :)
@KaizenTutorials Жыл бұрын
Good tip, thank you!
@harringtonday5319 Жыл бұрын
Over the last 4 years I have watched and practiced many edge wear shader node setups. This is by far in my humble opinion a great tutorial that walks you through each step. Many thanks to Kaizen Tutorials:)
@KaizenTutorials Жыл бұрын
Wow, thank you!
@ComplexTagret Жыл бұрын
One of the best tutorials about smartmats in eevee. Need more videos about eevee mats, you have a talent!
@KaizenTutorials Жыл бұрын
Wow, thanks!
@abjt5263 Жыл бұрын
Probably your best video yet. Informative, concise, professional, subtle vfx, good pacing, and engaging content. If I can get nitpicky, the "Kaizen Face Cam" node and the video weren't aligned properly. The rest of the video was pixel perfect, a very evident jump from previous videos in terms quality.
@KaizenTutorials Жыл бұрын
Thank you! That’s really kind and I’m glad to hear my effort is showing haha. Yeah the facecam nodes aren’t perfect. Messing around with the scales was tedious and eventually I gave up haha
@anatoli_moi8 ай бұрын
I usually never leave a comment, but this tutorial is so insanely good! Not only do you teach how to do it but the way you're actively explaining every single thing you do is a massive help!
@KaizenTutorials8 ай бұрын
Thanks a ton! Appreciate that 🤗
@rexrip108011 ай бұрын
Something to consider regarding the use of AO to target edges: If you want to make game assets, you will need to bake and that requires cycles engine. There are differences between how edge procedural materials look in cycles and eevee. So, if you are making something for blender only, eevee is a way to go! As for cycles, the real results will show when in Rendering preview, so make sure to loot at that before actually baking (In the case where you need to change the node values if the overlay is too strong for example). Also, if objects intersect and there are animations, the shape of AO targeted edge materials can sometimes change (or generally be inconsistent from frame to frame) so bake this parts as well if possible...
@namuzed4 ай бұрын
For anyone who can't find the Musgrave texture, its function is now built into the Noise texture in newer versions of Blender. There are tutorials on KZbin on how to adjust it, alternatively Blender should update the material if you import into into newer version.
@KaizenTutorials4 ай бұрын
Good tip, didn't know this!
@user-le2zv6go3v19 сағат бұрын
thank you!! only needed invert color and ambient occlusion .. but obviously also the knowledge that I needed to activate AO in eevee! .. thank you!!
@SouthernShotty Жыл бұрын
Great! Video as usual
@Eendentertainment Жыл бұрын
I've been trying to get the same result for half a year and I succeeded through this tutorial! I hope you will make more materials like this.
@KaizenTutorials Жыл бұрын
Awesome, glad to hear I could help. I'll probably do something similar again eventually :-D
@valerazsd Жыл бұрын
0:35 Smeaf comments are so funny. That's nice addition that you did)
@KaizenTutorials Жыл бұрын
😂😂 haha good job noticing that
@Mike-Bell Жыл бұрын
Wowza. Just brilliant and the extra effort put into making this is impressive and a pleasure to watch. Love your videos and may your channel really blow up. You deserve it
@KaizenTutorials Жыл бұрын
Thank you very much! These words are a big drive in pushing myself further and further to make the best videos possible. 🤗
@Mike-Bell Жыл бұрын
@@KaizenTutorials 💥
@roselightmoon Жыл бұрын
I've wanted to get into masking for my materials and never managed to sit down and go through how it works until now, thank you so much for sharing this awesome tutorial. This texture has so much utility, it's amazing.
@KaizenTutorials Жыл бұрын
Thank you, glad I could help! 🙏🏻
@gottagowork Жыл бұрын
Couple of things: 1) Using map range node, try to normalize first and then manipulate so that all values stay within 0-1 range. If you need the values for something else, having them normalized will make further manipulation easier. 2) When showing off the polished metal ball, why are you using one that have concentric scratches? That's a "shading anomaly" that is extremely hard to replicate in Blender. 3) Because you can get into serious blending issues using layer weight/facing due to Blender (Cycles at least, I don't use Eevee) internal calculations not being accurate enough, I recommend using fully white blended with minimum 0.0001 (extra math/maximum node). Sure, those reflections will always show up, but at least you won't have any sharp transitions. 4) Might work in this general case, but always leave bump strength at 1 and adjust distance instead. The goal is to have the normals adjust the same way as if adaptive subdivision with microdisplacement was used, and whatever goes into displacement/scale should go into bump/distance to achieve the same normals. Adjusting strength does *something* but completely fails to mimic displacement. 5) It's worth mentioning that when using bump, the height doesn't scale automatically with density, ending up changing the normals - sometimes way excessively. Using normal maps preserve the angles, since the color directly maps to angles, and it's the apparent height that is automatically changed instead as density increases. So it's worth setting up a relation between the noise scale and a multiplier controlling the bump distance when creating a generic material like this. 6) Why use mix color when dealing with floats? I personally like my nodes to reflect what data they're dealing with. Unless you're dealing with color manipulations, I don't see the need. 7) Never type in values >1 into colors, use a value node instead. Nobody who sees the node will see the value is that high unless they examine the color. Which can cause problems when trying to use that output for something else. If you need to go outside 0-1, make it visible. 8) In the end, you do a classic mistake of "simply inverting the bump node". Now, in this case it doesn't really matter since the previous noise is generic, but if you've tweaked that noise to have say smaller islands of peaks, you're now inverting those peaks too. If you preview the value using microdisplacement, you can get an accurate value, check directions are ok, and check for discontinuities in the math and correct it before feeding it into the bump node instead.
@KaizenTutorials Жыл бұрын
First of all thanks for the in-depth reply! I agree with most of what you're saying, they're all fair points. Especially the Distance for the Bump node makes it look a lot better. Thanks for that! In regards to float values and mix nodes; I agree that whenever it makes sense using math nodes to mix float values is a better option. That''s why I'm using an 'Add' math node for combining 2 masks. However the Mix Color node has a lot of blending options (screen,multiply etc) that a regular mix node doesn't have. I know most, if not all, of these can be replicated using math nodes but my background comes from Graphic Design, so using the blend modes I've used for years make sense to me. Thanks again for your great and in-depth comment/feedback!
@etienneman Жыл бұрын
your work keeps getting better and better. how you teach and visualize is amazing. thanks for all your tuts kaizen!
@KaizenTutorials Жыл бұрын
Thanks a lot! Appreciate the kind words.
@SZMIDEL Жыл бұрын
Thanks for that...time to update my evee scenes with edges I never thought were possible... been using the grease pencil for majority of that!
@rv.139 ай бұрын
Explanation method is priceless & editing for understanding are amazing 👏🏼
@KaizenTutorials9 ай бұрын
Thanks a lot 😊
@DaleNoble Жыл бұрын
Amazing video. Thank you. I'll be adopting these techniques and I've watched all the ads that popped up to help you out.
@KaizenTutorials Жыл бұрын
Thanks and you're amazing! Appreciate that :-D
@nemesiskiller26383 күн бұрын
Tnx buddy, it´s te better tutorial to create this material from the nodes. You explain very cool, and everything is clear, now i can understand how use better the masks. You are the guy!
@KaizenTutorials11 сағат бұрын
Thank you!
@nathitappan Жыл бұрын
And here is yet another one where your approach of teaching concepts vs step by steps is much much appreciated! Thanks for doing these! Definitely subscribing!
@KaizenTutorials Жыл бұрын
Thanks again and thanks for the sub!
@AudreyGoncalves- Жыл бұрын
I saw people saying that the Kaizen vídeo's node wasn't aligned. What a incredible content bro. I do not have time to look at imperfection coming from this well-prepared content, keep pushing
@KaizenTutorials Жыл бұрын
Awesome haha! Thank you for the kind words and support!
@bobross9370 Жыл бұрын
Great video, pretty much everything you've said is solid and shows a good foundational workflow, but I would recommend at 15:22 changing the distance value instead of the strength, if you test the difference you'll notice reducing strength will make the bumps way more blurry than reducing the distance.
@KaizenTutorials Жыл бұрын
Thanks for the tip! 🙏🏻
@HarnaiDigital Жыл бұрын
THIS by far is the best Shading Tutorial I have ever seen. lol I also like the use of Grid Pattern on the Ground plane to make it look Professional. The Editing was Hilarious.
@KaizenTutorials Жыл бұрын
Thanks a lot Harnai! Big praise 🙌🏻
@thekalaakaar Жыл бұрын
The mix node has the option to choose between Color, Vector and Float values. It's only going to be a tiny performance improvement, but if you are working with black and white (float) values, changing it from color to float will help. One thing to remember of course is that you will lose the colour mixing modes in the float and vector modes. Plz pin this comment if you think that this is a good advice.
@KaizenTutorials Жыл бұрын
Thanks! You’re right, the mix node is now more useful than ever.
@gurratell7326 Жыл бұрын
Too bad the Float mix doesn't have the same math operations that Color have. Tbh I'd say that they should've just added a factor to the Math node instead of doing that Float mix.
@fruitelderberry Жыл бұрын
I really loved this tut video. It's probably one of the very few videos that make you think and learn for yourself. I learned a lot more from this video than I did from most of the videos that I have watched. 😄
@KaizenTutorials Жыл бұрын
Thank you, i love to hear this. It’s great to see the info is useful to others!
@ibrahemahmed6399 Жыл бұрын
I watched the vid 3 times so I don't miss any information. Thanks a lot ❤
@KaizenTutorials Жыл бұрын
Happy to hear that! 🤗
@adl1719 Жыл бұрын
This video is top notch, and very very useful.. As someone who's been bad at eevee materials for a long time, this helps a ton
@KaizenTutorials Жыл бұрын
Glad to hear it! 🤗
@blackswan6386 Жыл бұрын
bro i wish every tutorial is like this, the animations and cuts are on the point and the learn effect is 110% thank you sir ! sub+notification ! wow
@KaizenTutorials Жыл бұрын
I appreciate that!
@alexandrearaujo4256 Жыл бұрын
Grettings from Brasil. Very nice video, you explained everything in a good, nice and easy way.
@KaizenTutorials Жыл бұрын
Thank you very much!
@UnknownMemoryOfTheDistantStar5 ай бұрын
This is one of the best tutorials about the the subject, straight to the point! Is there a way increase how far the edge mask shows?
@KaizenTutorials5 ай бұрын
Thanks! You can control the edge mask effect by tweaking the map range values.
@jamesriley5057 Жыл бұрын
Absolute gold. Very impressive tutorial and editing. kudo
@KaizenTutorials Жыл бұрын
Thanks a lot! 🤗
@wavetro Жыл бұрын
this style of tutorial needs to be more prevalent, I wish I had this level of per-node explanation when I first started using material nodes
@KaizenTutorials Жыл бұрын
Thanks for the compliment! 🙏🏻
@stempyx Жыл бұрын
Great, easy tutorial with jokes and without any "Water". Thx for this tutorial! Respect!👍
@KaizenTutorials Жыл бұрын
Haha thanks! Glad you like it 🙏🏻
@Latvian3Dman Жыл бұрын
Thank You. Shared to my Twitter friends.
@KaizenTutorials Жыл бұрын
Awesome, thanks!
@rsher_digital-art Жыл бұрын
Wonderful tutorial! It embraces the simple with the complex.
@KaizenTutorials Жыл бұрын
Glad it was helpful, thanks!
@cameraware9299 Жыл бұрын
Off topic but are you Pisces? I recently stumbled on your videos actually, deadass couple hrs ago. You are phenomenal teacher. I'm a newbie at blender (on my 4th month) and everything is... lol basically feels like i'm relearning photoshop. My home is photoshop (for a photographer) but wow blender is amazing and I'm actually learning a TONNNN from you specifically. Job well done!! Keep up the work!!!! and Thank you for this. Just subscribed!! = D Oh btw through blender so far I made: Materia from FF7, Pokeball, Wacom Box, and Wooden Box. Excited to create more.
@KaizenTutorials Жыл бұрын
Haha no I’m a Ram. But thanks for the kind words! Glad to hear you like my content and I’m happy ive been able to teach you new things. Blender is truly amazing indeed! All the best on your learning journey and I wish you a lot of fun (and persistence haha)!
@MarcusCummings-t1n8 ай бұрын
something to consider for the newer artist out there. Procedural materials only work in the program they were built in. In the industry there are many different programs flying around that many people use. So it's always best to bake materials. You will almost always give people maps. I mention because he keeps saying professional materials...but I feel professional materials are almost always baked. Unless everyone in company is working in same program/ pipeline allows for this
@KaizenTutorials8 ай бұрын
Baking is really important indeed in the games, movie and vfx industry! So learning how to bake is a good practice if you want a job in one of those types of companies. I meant professional as in 'realistic with more than just a single base color'.
@MarcusCummings-t1n8 ай бұрын
@@KaizenTutorials Yes and regardless, these are great tutorials that we all can learn from. Thank you for putting in the effort to teach . We need more people like you . Thank you, these are great, plz keep going!
@aaronszymanski9731 Жыл бұрын
Bro this video is gorgeous
@KaizenTutorials Жыл бұрын
Glad you think so, thanks!
@StudioKelpie1993 Жыл бұрын
Followed this tutorial and I have to say, I'm surprised at how amazing you can make something look in Eevee verse Cycles!
@KaizenTutorials Жыл бұрын
Glad you like it! Thanks.
@purpleparkstudios41245 күн бұрын
very useful, thank you!
@_20TWO Жыл бұрын
Nice tut buddy!
@KaizenTutorials Жыл бұрын
Thank you! 🤗
@kvngferg Жыл бұрын
Okayyyyy Prof. !! Great video
@KaizenTutorials Жыл бұрын
Thanks a lot!
@MogShade Жыл бұрын
Excellent Video!! Thank you!
@KaizenTutorials Жыл бұрын
Glad you liked it!
@radoslavdimitrov75054 ай бұрын
7:42 either color ramp or map range
@Valore2 Жыл бұрын
Great tutorial, if you are considering getting substance painter this is much easier than that in my opinion. Especially because its all done within blender.
@KaizenTutorials Жыл бұрын
Thanks! Yeah i agree, if you don’t want a fully procedural solution in particular substance is going to be king
@pv8685 Жыл бұрын
freakin awesome tutorial!! thank you so much!
@KaizenTutorials Жыл бұрын
Thanks a lot! 😎
@tiagovduarte Жыл бұрын
This is scaring me so much. Got a Uni final project to deliver in 30 days, did the modeling and thought paiting was gonna be fast (idk much about Blender and wanted to learn it for this final project) and now i am stressing cuz my project looks basic af and....only now i am seeing how much i still gotta do (it's a animation project and got no animation done still)
@KaizenTutorials Жыл бұрын
Oh dang! Try and create a workable schedule for you to do as much as possible, without swarming yourself. Set aside time daily to relax a little, or take a walk outside etc. You can do this!
@tiagovduarte Жыл бұрын
@@KaizenTutorials thank you so much for the kind words
@IS-dy8pi8 ай бұрын
Hey! Thanks for your tuttorial. Will you do something like that for Character good looking material? I really can't find any tuttorials about that.
@KaizenTutorials8 ай бұрын
I don’t think so! Characters are a lot different and harder to do and usually work better with hand painted stuff like you can do in Substance
@IS-dy8pi8 ай бұрын
@@KaizenTutorials Got it. Thanks!
@kevingardner7782 Жыл бұрын
This is a great tutorial, full of great info. But I have a simple question ( maybe ), is there a way to save a simple 1k texture of just the edge wear part of the material ??. I.E. A 1k image produced from the material on a flat plane with the edge ware at the edges of the plane only.
@KaizenTutorials Жыл бұрын
Thank you! I'm not sure if you can do that using this shader. You can try by re-creating the edge wear mask and applying that material to a plane. But since the effect is based around AO, I think it's not going to find those edges properly, as the AO node looks at concave/convex shapes. However if you can get it to work, then you can simply put a camera on top of your plane, make your render square, align the plane to fully fill the camera view and set the mask to output to the emission socket. Now make sure all other lights are gone and the world setting is black. Now you can render out this black and white mask image in any size you want.
@kevingardner7782 Жыл бұрын
Thanks , I’ll give it a go 👍
@A.R.C.Productions Жыл бұрын
What a great tutorial and video!! Alot of good info! 🤟👍👍
@KaizenTutorials Жыл бұрын
Thanks so much!
@KaizenTutorials Жыл бұрын
To think that making these materials was possible all along! I wish CG Boost released this course a lot earlier; bit.ly/roboticplanet It was truly an eye-opener for me on more than one level.
@terrificManu Жыл бұрын
I think this video is the Donut for shading, thank you so much for this!!!
@KaizenTutorials Жыл бұрын
Haha thanks that’s a big compliment! 🤗
@sirwani_k320 Жыл бұрын
Great tutorial, your a legend!
@KaizenTutorials Жыл бұрын
Thank you for the kind words!
@timberedzulu1158Ай бұрын
How do you have multiple node sets for one material/
@KaizenTutorialsАй бұрын
Just make more than 1 node group within 1 shader
@NuViewDesign Жыл бұрын
Great video! Thanks! 👍
@KaizenTutorials Жыл бұрын
Glad you liked it!
@elifts_on_a_bad_day7 ай бұрын
At 0:35 is that smeefs profile picture
@KaizenTutorials7 ай бұрын
hahaha yep nicely spotted
@elifts_on_a_bad_day7 ай бұрын
@@KaizenTutorials i knew it
@MelvilleG Жыл бұрын
Thanks for the video. Imagine what kind of a brave new world it would be when Blender introduces layer and multichannel texturing system...But maybe the next generation of humans will enjoy this upgrade
@KaizenTutorials Жыл бұрын
Haha that would be really cool. Effectively substance painter
@albertorevillavega3696 Жыл бұрын
That´s so litt!! However, I do actually have a question, why the edge mask is not that hard in terms of bump compared to the scratches?
@KaizenTutorials Жыл бұрын
Basically there's not a strong line between the two in terms of black and white values. You could fix this with more mix colors and math nodes, but I figured that wasn't worth it perse for this tutorial.
@Mitaan_v11 ай бұрын
can we use the same setting in cycles?
@KaizenTutorials11 ай бұрын
the node setups? Yeah but you can get better results in Cycles with different nodes. I have another video on that called 'How to Make Pro Materials in Blender'.
@potaterjim8 ай бұрын
4:32 I find that no change I make to the noise texture produces any noticeable difference while previewing the AO node
@KaizenTutorials8 ай бұрын
That’s weird! Did you enable AO as a setting in the render properties?
@GearshiftDevelopmentStudios4 ай бұрын
But kaizen, I'm using 4.2. The Musgrave texture map isn't there anymore. Are there any tips on how to do the scratch mask on 4.2?
@KaizenTutorials4 ай бұрын
Musgrave is now part of the Noise Texture. Look up how you can get it within the noise texture with a few settings!
@JonasNoell Жыл бұрын
Great Tutorial! I think your editing and graphics are really great and help a lot with demonstrating the content. May I ask if you do all of the editing and motiongraphics yourself or do you have a team to handle this?
@KaizenTutorials Жыл бұрын
Thank you! Appreciate that. I still do everything myself!
@JonasNoell Жыл бұрын
@@KaizenTutorials Quite impressive. Do you do this fulltime?
@KaizenTutorials Жыл бұрын
Yes!
@Ric4d Жыл бұрын
Wow!
@LudicrousAnimation2 ай бұрын
Just want to put it out there that no method for edge masks worked for me untill I unchecked the "Open shading language" checkbox that's at the top of the render tab in cycles. Idk why it was checked on, cos it's off by default, but just make sure it's off.
@KaizenTutorials2 ай бұрын
Thanks for sharing!
@BUniqueBCreative Жыл бұрын
@Kaizen Tutorials - Question, how would you get the smart material out of Blender and into programs like Substance Painter or Unity to be used as a matcap/shader?
@KaizenTutorials Жыл бұрын
Not sure about substance but for example in Unity you would simply need to bake and export the textures. I have a video in creating game assets that goes over this and another one about baking procedural textures like these!
@BUniqueBCreative Жыл бұрын
@@KaizenTutorials Thank you for the quick reply! That makes sense. Do the heavy lifting in Blender to create the graphic we desire, then bake it to be delivered into other programs like UE5, Unity, etc. Your video is great on baking textures because most other videos I've noticed leave out the normal maps, etc while you cover everything start to finish. You're up there in what I consider the S class of creative artists 😀If you have a video on breaking down geometry nodes, and what they are all about that would help me in my current growth (This video helped me a ton already, thank you). I am working on a personal project to try to create custom Blender plugins for artists but I haven't been able to have that much success on making multiple buttons function properly on one plugin. Do you have a video on how to create Blender plugins with multiple buttons for different functions? For example how to randomize the color of a targeted objects material with the click of a button then also have another for roughness.
@KaizenTutorials Жыл бұрын
@BUniqueBCreative thanks! No i don’t have any videos on plugins. Honestly i dont know how to make them either! I wish I did haha
@coddy212thcommanderorang8 Жыл бұрын
thank you so much for this man this is really easy to learn but I noticed something from 15:09 to 15:10 when you move the camera and hide a part of the object the edge imper breaks and from what I've seen the problem is from the AO(I hope you correct me if I am wrong) and it's not just you but I've seen other people suffer from the same issue too do you think it's a bug from the software or something that can be tweaked?
@KaizenTutorials Жыл бұрын
No you're absolutely right and that's because AO in EEVEE is (I might be wrong here) a screen based thing, meaning that it changes depending on your camera angle. Which is why you'll want to bake down these textures IF you want them to be exactly the same in every shot/angle.
@SurvivorSteve1888 Жыл бұрын
So when I do the texture coordinate to mapping it gives me this weird multi color object and when I run it thru the voronoi texture it goes completely pink is it my PC or is there a setting I need to change? I'm hoping it's just a setting cuz I really want to do this and we'll my PC is very very old I can't afford anything else ATM and I'm trying to start making money making advertising or something in this area
@KaizenTutorials Жыл бұрын
Hmm vector coordinates, as from the mapping node give strange colours if your preview it. However if you plug the mapping node in the vector input of the Voronoi and then preview the voronoi you should just get a black and white output, not pink. So I'm not sure whats going on there. It could be that it looks pink due to you not having an HDRI whilst having the world environment set to HDRI though. but you would only see that in rendered view.
@mayarbalah2348 Жыл бұрын
What a precious toturial but I have a question how can we bake the texture in the end?🙂
@KaizenTutorials Жыл бұрын
Sadly, no not that easily! Since EEVEE doesn't allow baking. So you'll have to use an addon for that!
@ConsolasEight9 ай бұрын
Can I check -- once I've followed this kind of a tutorial, can I then somehow bake the resulting texture with all the edges and other noise and boil it down to just one UV mapped texture for the object? I'm really finding Blender much easier to use since the UI overhaul -- the difference is like night and day from the first time I tried it -- so I'm also finding it easy to learn techniques like these.
@KaizenTutorials9 ай бұрын
Glad to hear you like it! Sadly you can’t bake in EEVEE. However you switch to Cycles, bake them and then switch back to eevee and use the baked textures. I have a video on game assets which goes over baking!
@TheBiscuitthief1 Жыл бұрын
Great video👍
@KaizenTutorials Жыл бұрын
Thanks 👍
@mynewan Жыл бұрын
This is AWESOME
@KaizenTutorials Жыл бұрын
Thank you, but what happens if you make another video? 😜
@blackswan6386 Жыл бұрын
you sound and look like brother of Blender Guru, nice. Blender is so cool
@KaizenTutorials Жыл бұрын
Haha thanks
@captainagk2 ай бұрын
why my ao keeps changing when i zoom into the model. thanks for the amazing tutorial
@KaizenTutorials2 ай бұрын
Because it is screenspace based. So it works using your camera bounds and thus as you zoom in the screen changes and the AO updates.
@captainagk2 ай бұрын
@@KaizenTutorials in other words you cannot achieve edge effect that stays in place in eevee as the title says?
@xikaka893711 ай бұрын
对工作非常有帮助,谢谢大佬
@KaizenTutorials11 ай бұрын
You're welcome!
@evans.mp48434 ай бұрын
the nodes are just coming out black for me i dont know what the problem is ive got everything right in the settings tho and node wrangler is enabled
@KaizenTutorials4 ай бұрын
And you're using the right engine? EEVEE? Are you using 4.2? Might have changed some stuff with EEVEE Next...
@ArbitraryDecisions Жыл бұрын
Can someone explain to me how the "Map Range" and "Less Than" nodes invert the colors? I can't seem to wrap my head around it, thanks in advance!
@KaizenTutorials Жыл бұрын
The Map Range allows you to map (reassign) a range of values to another value. So by default it takes a value range from 0 to 1, including every step in between and outputs that to again 0 and 1. But you can change any of these values. So if you effectively want to invert the range you can take input range 0 to 1 and reassign that to 1 to 0. Meaning all values that were 1 before are now 0 and all values that were 0 before are now 1. Inverted :-) The less than node takes an input threshold (the value you specify) and outputs 2 values, 1 and 0, or white and black. By inputting a range of values e.g. from a texture, it's gonna look at those values and say; everything that's below the threshold, is now 1. Anything above is now 0. So you can't invert things with this node, but it can help crunch in values and create more contrast. Or select a certain range of values to control!
@ArbitraryDecisions Жыл бұрын
@@KaizenTutorials I understand now. Thanks for taking the time to explain!
@MaxS-v10 ай бұрын
Guuuys i need some help, i think, i am missing out some steps at 4:38, how the f everything become so contrast? Setup looks the same and i cant find any mistakes (v3.6)
@KaizenTutorials10 ай бұрын
The values in the map range node have changed. If you look closely you can see it change! Use the same values to have it work properly.
@MaxS-v10 ай бұрын
@@KaizenTutorials yeeeap, already tried, didnt help, but i found a way to do it different so its ok
@P9_STUDIO Жыл бұрын
Awesome as always! Perfect editing too!
@KaizenTutorials Жыл бұрын
Oh thank you!
@nic-ori Жыл бұрын
Thanks.
@KaizenTutorials Жыл бұрын
You're welcome
@bUildYT Жыл бұрын
yeeeeeeeeeeeeeeeeeessssssssssssssss thx a lot :))))))))))))) i often dont even render in eevee but simply record my scene (slowed down) on a 4k screen, it looks like renderd but is soooooo much faster...
@KaizenTutorials Жыл бұрын
Awesome, thanks!
@justsomedude1647 Жыл бұрын
how to make view port layout like this? Looks really comfy
@KaizenTutorials Жыл бұрын
You mean with the grid and everything? That's a texture and setup I made. I'm working on turning it into a product for everyone! :-)
@jamescombridgeart Жыл бұрын
Also, since when does eevee support the AO node? where have I been!?
@KaizenTutorials Жыл бұрын
I know right?
@ginescap Жыл бұрын
great, as always, thanks, :=)
@KaizenTutorials Жыл бұрын
Thank you!
@trasda2475 Жыл бұрын
i swear to god if someone else tells me to enable node wrangler imma lose it
@trasda2475 Жыл бұрын
cool video tho
@KaizenTutorials Жыл бұрын
But… have you actually enabled node wrangler? 🤔
@trasda2475 Жыл бұрын
AAAAAAAAAAAAAAAAAAAAAAA
@rana-3d Жыл бұрын
Great 😃
@Pramod_digital_Education Жыл бұрын
Tel me friend : best laptop for blender software or laptop combination Like RAM , Processor &. Graphics card.
@KaizenTutorials Жыл бұрын
Any rtx card, preferably 30 series or up, 32GB ram and more is better. Processor is not that important. Any laptop with a 30 series card or more and 32GB ram will also have a good enough cpu!
@Pramod_digital_Education Жыл бұрын
Thank you my friend for giving this information about laptop and I am from India I have subscribed your channel and watch it.
@ebixxdracion Жыл бұрын
I actually love making eevee materials!!! The only issue i have is that you can't bake materials in eevee sadly
@KaizenTutorials Жыл бұрын
Yeah that’s a shame :-(
@jvdome Жыл бұрын
you lost me at 4:05 when you said lets create a mask and jumped to conect the nodes, i didn't know where to place this nodes, it seemed like a new shader file, so i got confused, from there on i couldn't follow the tutorial anymore because i didn't know what's supposed to be a mask, and how to attach it on my ongoing shader editor.... just some feedback.
@KaizenTutorials Жыл бұрын
Hmm ok, sorry to heat that. Thanks for the feedback!
@m.fantasma7508 Жыл бұрын
Damn, this is gold
@KaizenTutorials Жыл бұрын
Thank you!
@banann531710 ай бұрын
which version of Blender are you using?
@KaizenTutorials10 ай бұрын
Not 100% which version I used in this video, but I'm currently using 4.0.2!
@yuri.kabantsev Жыл бұрын
Brilliant! I like your style of narrative, although english is foreign to me. Nice material, very useful. I believe in Eevee, and i'm looking ahead, when Eevee will be able to do some "grown-up" thing, like GI and RT. Do you think that is possible in near time?
@KaizenTutorials Жыл бұрын
Thanks a lot! I know they’re working on EEVEE Next, which is said to release with Blender 4.0 in November. So it should include SSGI and some other very cool new things!
@emmanuelorizu-e9w Жыл бұрын
thank you
@KaizenTutorials Жыл бұрын
You're welcome
@A7_777 Жыл бұрын
I have a big request can we do a video on colour space color management like Aces and agx for blender, the difference the pros and cons..
@KaizenTutorials Жыл бұрын
Hmm yeah might be good! I’ll think about it.
@Valore2 Жыл бұрын
What version of blender is this... I'm trying to follow along but allot of the nodes are not available in the version I'm using (3.5)
@KaizenTutorials Жыл бұрын
This is Blender 3.6. But it doesn’t have any new nodes compared to 3.5, besides maybe the mix color node which was called mix node in 3.5. Just add the mix node and set it to color to get the same one!
@Valore2 Жыл бұрын
@@KaizenTutorials Thanks
@simonfaksvag410810 ай бұрын
im using blender4 and im finding and using the same nodes but NOTHING looks similar xD what and how ?
@KaizenTutorials10 ай бұрын
It should still all look similar tbh? I think I used 3.6 for this video, but not a whole lot has changed!
@simonfaksvag410810 ай бұрын
@@KaizenTutorials yeah my bad i was impatient and missed a few steps xD
@omidebrahimi64 Жыл бұрын
One question, how do you see the future of 3D world and 3D design with artificial intelligence?
@KaizenTutorials Жыл бұрын
I think AI is there to make our lives easier. Not to take it over! Similarly for 3D; it's going to help us do tedious tasks. Repetitive jobs which aren't very fun to begin with for most people! So I don't see any harm in that. Just maybe there's less of a reason to learn simple basic stuff, and more reason to learn how to be a creative, have an artistic vision and become an artist overall!
@MattBixler Жыл бұрын
Not a criticism, just curious, is there a reason you keep your setups in frames in the main shader instead of bringing them together into groups? I usually turn that sort of thing into a group to make it easier/cleaner to drop them in as I need, but now I'm wondering if you know something I don't, haha.
@KaizenTutorials Жыл бұрын
Haha no, no secret! Grouping is awesome for sure, but just didn’t want to include that in the video because of time consideration
@Mr.McWatson Жыл бұрын
I don't get the edge effect on the sides with the indented forms. I have no idea what would control that either lol
@KaizenTutorials Жыл бұрын
Hmm, did you enable ambient occlusion? To make sure the node works that is!
@Mr.McWatson Жыл бұрын
@@KaizenTutorials Yes I did, the "from max" (noise texture -> map range) value seems to improve it a bit. So I dunno!
@KaizenTutorials Жыл бұрын
@@Mr.McWatson hmm yeah you might need to work on the distance setting and change the map range values. It can be a bit finicky sometimes!
@ShrikeGFX Жыл бұрын
Using inverse AO is not a good way to do curavature, that is a very old-school last resort thing, there are 3 or more other ways to do it more correctly, using pointiness as example
@KaizenTutorials Жыл бұрын
Yep I know. But none of those work in EEVEE and since this is an EEVEE based shader, this is the way to go. For Cycles definitely better options like I've shown in an older video. The Bevel node is perfect for Cycles.
@ShrikeGFX Жыл бұрын
@@KaizenTutorials Alright makes sense
@rakeshkonda360011 ай бұрын
Can I ask a help I am a nuke compositor and I want to render out the individual passes from the blender like .specular passes and direct and indirect light passes and emission passes and etc
@KaizenTutorials11 ай бұрын
You have to do that in compositing. Check out these manuals for more info; docs.blender.org/manual/en/latest/render/layers/passes.html and docs.blender.org/manual/en/latest/compositing/introduction.html