This was a great tutorial, now I can make one of my OCs in SFM, thanks dude
@JamesJAKAZeldaboy14 Жыл бұрын
Yes! The 2.0 models (when i did a shitty rip a few years back from vrchat) was like this too. It's nice with all the optimizing Fission did to these models, because it makes it so much easier to work with. The combined texture also frees one material slot (max 32 in source)
@yinyangyt8749 Жыл бұрын
This is amazing. Thank you so much for showcasing this. It’s amazing
@keynanmartinez Жыл бұрын
Beautiful!!!
@Chaotic_CB Жыл бұрын
Amazing!
@melanygonzalez15864 ай бұрын
I'm getting an error in the files, does anyone know how to fix it? It appears like this to me: inkling_boy_hair1_browneye.vvd (I don't know how to fix the vvd )
@Thunderman-2001 Жыл бұрын
Now we need one Splatoon 3 models.
@p1r4tagames49 Жыл бұрын
based tutorial
@Faloliver Жыл бұрын
😎
@Light.-- Жыл бұрын
Magnificent - French dude with a butterfly knife, 2023
@floof_boyo Жыл бұрын
Every time I try to put it in the eyelids show up black and it seems to show up on the hands enstead :(
@AngryBirds311 Жыл бұрын
Niceeee!
@Octomiawhityndia Жыл бұрын
Nice ! 👍
@_Guardian Жыл бұрын
Hey Faloliver Do you know if you can make a reflection in SFM through a puddle Can seem to find anything on KZbin Btw amazing work, really learning a lot
@Faloliver Жыл бұрын
I haven't experimented much with it. But I remember using a water model that had reflections.
@rozelia_the_octo06 Жыл бұрын
I paused to look at his files and saw some very cool and pog games but wtf is "vvvvvv"
@Faloliver Жыл бұрын
Lol it's a hard platformer. I adore the game, it's so fun!
@RandomUselessMemes Жыл бұрын
How do you have two screens?
@Faloliver Жыл бұрын
If you change to the sound editing layout, you'll get two viewports. In the top left corner: Windows > Layouts > Sound Editing
@RandomUselessMemes Жыл бұрын
@@Faloliver What about all the dots that are inside the character?
@Faloliver Жыл бұрын
@@RandomUselessMemes If you mean those white dots, those are the bones of the model, aka where you can bend the character