How to Make Glass in Unreal Engine 5 | Substrate Materials Tutorial

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pinkpocketTV

pinkpocketTV

Күн бұрын

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@FeedingWolves
@FeedingWolves Жыл бұрын
Awesome as always!
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Heyy, thanks 😊 Appreciate the feedback!
@onevoltten7352
@onevoltten7352 10 ай бұрын
Damn Substrate materials look so much better! Going to convert all my projects materials :)
@pinkpocketTV
@pinkpocketTV 10 ай бұрын
Thanks! Appreciate the support!
@natishmaac
@natishmaac Жыл бұрын
As always straight to the point
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Thanks for watching! Appreciate the support.
@starhamstergaming5349
@starhamstergaming5349 Жыл бұрын
@@pinkpocketTV Sir in core games how to create own creature players how to to add some special power like ice/fire cannon beam plz make video
@georgerobozrecursivedigita207
@georgerobozrecursivedigita207 6 ай бұрын
This wasn't the first time I found your video to be the most useful in a subject; so huge well done, and thanks for this tutorial! (Obviously subscribed)
@pinkpocketTV
@pinkpocketTV 6 ай бұрын
Heyy, appreciate the feedback! Thanks for watching and subscribing!
@stephanstrydom6175
@stephanstrydom6175 Жыл бұрын
Thanks! Its about time Unreal reworked its material system, especially when it comes to glass materials.
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Yup!
@derekheisler2058
@derekheisler2058 Жыл бұрын
This is great! I've been wanting to get into substrate but haven't seen a lot of tutorials to build them. Thank you. Would love to see more specific ones.
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Thanks for watching. Appreciate the feedback!
@Matt.visualz
@Matt.visualz 29 күн бұрын
Awesome tutorial!!! Thanks a lot!!
@pinkpocketTV
@pinkpocketTV 29 күн бұрын
Hey, thanks for watching! Appreciate the feedback!
@MrArtvideomessina
@MrArtvideomessina Жыл бұрын
the best teacher in the world!
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Hey, appreciate the kind words. 🙏
@SoldatovArtem
@SoldatovArtem Жыл бұрын
The lesson is super. Thanks how to get rid of non-blurred (hard) edges of an object behind a frosted glass
@NivBetsalel
@NivBetsalel 10 ай бұрын
Thank you, this has been most helpful :)
@pinkpocketTV
@pinkpocketTV 10 ай бұрын
Thank you so much for your kind words! It means a lot to me that you found the video helpful. I appreciate your support!
@jamiew4814
@jamiew4814 Жыл бұрын
Subbed! Amazing stuff!!
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Thanks for the sub!
@tommygunn2782
@tommygunn2782 Жыл бұрын
This was great - thank you so much for sharing this technique!!
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Thanks for watching. Appreciate the feedback!
@nafay3d
@nafay3d 5 ай бұрын
Thanks a lot man!
@craigmakarowski6060
@craigmakarowski6060 Жыл бұрын
Very good explanation of the Substrate stuff thank you.
@mae2309
@mae2309 Жыл бұрын
More of Materials Please!!! thumbs way up!👍
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Hey, thanks! Appreciate the support.
@visamalog
@visamalog Жыл бұрын
It's really cool, I wanted to use this as the material for a window, but it's mirroring everything next to it but weird. It's not even like a mirror that shows what's in front.
@dzezonja3558
@dzezonja3558 Жыл бұрын
I'm so glad I subscribed to you. Really useful and straight forward tutorials you have, thank you!
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Hey, thanks for subscribing. Appreciate the support!
@alzate_3d
@alzate_3d Жыл бұрын
Ralf, The reflection depends on the roughness. The greater the roughness, the rays are reflected at different wave frequencies, resulting in a less sharp reflection. However, light does continue to reflect. An example of this is the frosted crystals on certain doors and windows. Although specular reflection and roughness work together, they are two very different things.
@Matt.visualz
@Matt.visualz 29 күн бұрын
Can you make a video comparing the same materials in legacy and in substrate system?
@danieldimarchi7479
@danieldimarchi7479 2 ай бұрын
If your material is created and includes a different node other than the slab you see here, the solution is to delete the node and add the node "Substrate Slab BSDF - Simple"
@Arch.Ali.Furkan
@Arch.Ali.Furkan 11 ай бұрын
Greath video ! So, can we added some reflections on it ?
@blturn
@blturn 10 ай бұрын
Fantastic video, helped me in a pinch. Although I would say the footage of yourself in the top right-hand corner sometimes obstructs what you're doing on screen.
@ArpitGolani
@ArpitGolani Жыл бұрын
Hey pinkpocket how do i get class caustics in unreal engine 5.3 with substrate please make a tutorial on that please...
@Buubbles
@Buubbles Жыл бұрын
Excellent video, thank you so much! :)
@pinkpocketTV
@pinkpocketTV Жыл бұрын
You're very welcome!
@_JonathanTait
@_JonathanTait Жыл бұрын
This is great thanks. Nice and simple. Adding to this it, would be great to see some shapes on the glass via displacement (or whatever is the best practice in achieving that look.)
@blendragon28
@blendragon28 Жыл бұрын
Is this only for certain versions of UE5? I don't see any strata / substrate options in project settings
@JamesMorford
@JamesMorford Жыл бұрын
great video you are excellent thank you
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Thanks for watching. Appreciate the support!
@focusmicro
@focusmicro Жыл бұрын
tHANK YOU!
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Thanks for watching!
@alzate_3d
@alzate_3d Жыл бұрын
Excelent tutorial!!
@novaverse543
@novaverse543 Жыл бұрын
Thank you sensei I have learned a lot with you
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Thanks for watching. Appreciate the support!
@Junglejuz
@Junglejuz 2 ай бұрын
Colour tint works well but what about lumen reflections? I get no reflections at all with your set up. I had to change the Lighting Mode to "Surface TranslucencyVolume" for reflections to appear.
@sujanpoultopno1397
@sujanpoultopno1397 Жыл бұрын
can u describe about all methods on using metal textures using substrate material system??
@cristiancamacho5506
@cristiancamacho5506 6 ай бұрын
very good video, a question where I can get that 3D model to test my materials, I can't find it inside the engine, in these latest versions of the engine it seems that it no longer comes
@EpsilonSJM
@EpsilonSJM 6 ай бұрын
Hi!! First of all thank you and im new in Unreal, how can i get that material ball, the one where you put the glass material??
@messsurfer6796
@messsurfer6796 Жыл бұрын
After enabling STRATA options my project crushes on every launch. It would be nice to suggest to create back up in case like this.
@SignatureAesthetic
@SignatureAesthetic 2 ай бұрын
It seems to be the same with mine, did you find a way to fix this ?
@DennisPiké-k1t
@DennisPiké-k1t 2 ай бұрын
Same here.. Please help. How to fix the project?
@KikinProductions
@KikinProductions Ай бұрын
Is there a way to have a clear decal on top of the glass? Because when I try do insert a decal, it always goes under it.
@hoomibz6219
@hoomibz6219 11 ай бұрын
Thanks a lot
@pinkpocketTV
@pinkpocketTV 10 ай бұрын
Thanks for watching! Appreciate the support!
@pg_carvallo
@pg_carvallo Жыл бұрын
what is the parameter that you adjust to make it blurry? (i cant see behind the PIP video) thanks for the tutorial!
@pinkpocketTV
@pinkpocketTV Жыл бұрын
It’s the roughness.
@ArpitGolani
@ArpitGolani Жыл бұрын
Bro can you please make a video on how to make a advance/realstic car paint substate material.
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Yup!
@Ghaffar75001
@Ghaffar75001 Жыл бұрын
Thanks for the awesome video! please create a video on diamond material and juice class if possible. Thanks
@Andy_Shust
@Andy_Shust Жыл бұрын
Doesn't work for me in 5.3.1 =( When I create a material, I get a simpler node without SSS and many other options. However I can add the Substrate Slab BSDF node, it doesn't work correctly... I only get weird refraction and no translucency.
@kingasz100
@kingasz100 8 ай бұрын
Same
@kikujiro499
@kikujiro499 Ай бұрын
same
@mae2309
@mae2309 Жыл бұрын
so the strata will be unreals material default shader? looks good... thank Pink!! always the best
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Thanks 😊
@denizerdem6452
@denizerdem6452 Жыл бұрын
Nice job. A half translucent curtain material tutorial would be nice. it was impossible to make it with previous version of material settings. (Using lumen)
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Great suggestion!
@TheUkuleleXD
@TheUkuleleXD Жыл бұрын
Amazing tutorial, would you mind to create another material for velvet fabric and metal?
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Yup. More videos on substrate are coming out!
@mandrid
@mandrid Жыл бұрын
Hmmm. Very cool. What about something like dirty glass? Can you apply a texture to this somehow?
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Yup, you can apply a roughness map and use it for fingerprints and stuff.
@nelsonpainco1368
@nelsonpainco1368 Жыл бұрын
this seems really really good!! I was trying this but instead of getting that "substrate slab bsdf" when i create a new material, i get a "substrate ue4 default shading"... why is that? my unreal software is updated to latest version. Could it be from my hardware? (I have a 1080ti gpu updated to latest game drivers)
@artgirlpaint4298
@artgirlpaint4298 Жыл бұрын
I'm not sure why that happens but just look up the substrate slab node and replace the ue4 node with it. Worked for me.
@nelsonpainco1368
@nelsonpainco1368 Жыл бұрын
@@artgirlpaint4298 yea, i found it, the thing is that it won't showed up as default as in the video as i was a bit lost
@SuperMontana2008
@SuperMontana2008 Жыл бұрын
Can you do a gem stones tut with the new system?
@DailyPaily
@DailyPaily 3 ай бұрын
Works fine in 5.4 i like more this glass.
@pinkpocketTV
@pinkpocketTV 3 ай бұрын
Yeah, substrate glass is awesome.
@mehface
@mehface 5 ай бұрын
But. Do multiple glass materials render in the right order? The translucency rendering ordering if terrible by default.
@lummi_vfx
@lummi_vfx Жыл бұрын
Thanks for another great tutorial! Do you know if it's possible to use tessellation with substrate materials yet ?
@AgWhatsUp
@AgWhatsUp 9 ай бұрын
How do you get the material to show reflections on it's surface?
@unrealdevop
@unrealdevop Жыл бұрын
Great Video, but why is it that when I place two objects in the scene and place this material on both and turn the roughness up the other object comes through the glass material without that frosted effect? Is that some kind of bug or something? Everything looks great until you see the other Strata Glass object through another Strata Glass object.
@nikolaskerameus
@nikolaskerameus Жыл бұрын
great video, but now i cant use megascans and any material from the bridge librabry
@peterallely5417
@peterallely5417 Жыл бұрын
How do you enable the light passing though coloured glass to cast the colour?
@JMoCa
@JMoCa 8 ай бұрын
I’m trying to make a thin 10 micron glass beads thin layer material with index of refraction of 2.1 that has a retro -reflective effect. Is this possible?
@chrischandras3390
@chrischandras3390 9 ай бұрын
how do you figure this stuff out on your own? Do you just plug in nodes and experiment? I'm wondering if I'll ever get to a point where I can think up things like this without having to rely on tutorials...
@davidlombardi9050
@davidlombardi9050 29 күн бұрын
I appreciate the video, but I'm NOT getting the same result. I'm not seeing any specular on the material at all. Is there another setting?
@SK_Varios
@SK_Varios Жыл бұрын
Is it working with Lumen scenes or with baked?
@NiteshKumar-cs4wo
@NiteshKumar-cs4wo Жыл бұрын
Can you make detail tutorial about Mesh blending RVT
@muhammedashiq3623
@muhammedashiq3623 8 ай бұрын
How did you change the colour of the glass?
@tommyg83333333
@tommyg83333333 7 ай бұрын
Just FYI for UE 5.4, in project settings, the substrate options wont appear if you type "strata" in search anymore. You'll need to type "substrate" to find these option tickboxes.
@charleslamb4568
@charleslamb4568 7 ай бұрын
I cant seem to get any coloured glass using this with path tracer?
@amirhoseini3563
@amirhoseini3563 Жыл бұрын
how can i get back to old material interface? If i uncheck substrate it will require to compile agian
@ElCanaldeBeck
@ElCanaldeBeck Жыл бұрын
How can I add reflection to this glass material? 🤔
@peterallely5417
@peterallely5417 Жыл бұрын
Fluted glass please! Yeah man more materials please! Cool to explore what’s possible. Doesn’t have to be out there examples, just better versions of common materials b
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Yup!
@madaddewelik2094
@madaddewelik2094 Жыл бұрын
отлично! ждем еще уроки
@NastyKnox
@NastyKnox 6 ай бұрын
will a glowing object shine through this properly?
@360space_pro
@360space_pro Жыл бұрын
Does not work with raytrasing reflections? Only lumen or screen space?
@Aaron-dy2ey
@Aaron-dy2ey Жыл бұрын
I enabled substrate and now it won't open, just crashes. Any solution?
@DarkW1zard
@DarkW1zard Жыл бұрын
hi. how add (put on) MarvelousDesigner obj garment to UE5 on metahuman avatar?
@meowyang4823
@meowyang4823 Жыл бұрын
If diffuse Color is set to 0, TransmittanceColor (GlassColor) cannot be assigned a color. But if the diffuse Color is 1, the color of TransmittanceColor (GlassColor) is a complementary color。
@teknikaldiffikulty
@teknikaldiffikulty 8 ай бұрын
i just ran into a issue when chaning back from substrate back to my surface mode in my material edite everything turned balck after i restarted basically i wanted to revolt back to the regular way of creating material in my project but havent found a way to get all my material back
@myronignacio1844
@myronignacio1844 7 ай бұрын
Substrate材质是不可逆的,当你要使用Substrate 材质时候,你应该copy project
@oscarlowe1872
@oscarlowe1872 10 ай бұрын
the project settings at the beginning make my metahuman shiny and overall doesnt look right. Was trying to make glass around the metahuman
@bhavik.jangid
@bhavik.jangid Жыл бұрын
when i tun on substrate option from project settings after restart ue i'm not getting this purple tab "substrate slab bsdf" instead it shows substrate ue4 default shading, please help
@Zumito
@Zumito Жыл бұрын
you should put it by yourself, its like another node
@Miraskede
@Miraskede Жыл бұрын
Just subscribed. Thank you so much. Are you also able to make a tutorial for Smoke Character. I mean that dark smoke is around a NPC (you cannot see the whole body). It looks like a shadow person?
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Thanks for the sub! Appreciate the support!
@Miraskede
@Miraskede Жыл бұрын
@@pinkpocketTV is that a yes for the tutorial?
@AroTheOcto
@AroTheOcto 7 ай бұрын
somehow i have the ue4 strata in ue 5 ? how can i fix that?
@dainjah
@dainjah Ай бұрын
Ive put this material in my windows but it behaves like a mirror (reflects everything whats in the room). UE 5.4.4
@Inquirro
@Inquirro Жыл бұрын
Unfortunately we still don't have any colored translucent shadows in lumen😢
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Yeah I think that will be added pretty soon.
@dzezonja3558
@dzezonja3558 Жыл бұрын
100%, even minecraft rtx and some rt shaders have that lol
@lolaswift111
@lolaswift111 2 ай бұрын
how to make volumetric fog material using substrate?
@Aleksey_V_
@Aleksey_V_ Жыл бұрын
It`s very strange, but roughless is doesen`t work. I can`t understand why: set material type, add IOR, add colors, add MFP with it color- everything is ok, jusl like in tutorial. But roughless... It looks like it stay in 0 and doesent changes. Can someone help?
@Zumito
@Zumito Жыл бұрын
I'm having a bug with the translucent reflections that are behind that the glass, because the roughness (for a blurry glass) doesn't affect
@guimcast1
@guimcast1 Жыл бұрын
afaik its a well known limitation for now...
@Herdetzy
@Herdetzy Жыл бұрын
I get a bug where it refects things in weird ways ... any fix for this?
@Arch.Ali.Furkan
@Arch.Ali.Furkan 11 ай бұрын
I change refrection with ior which is archviz glass material refraction method. Try it
@Potatinized
@Potatinized 3 ай бұрын
excuse me sir, there's a person that blocks the view for the parameter. jokes aside, that' very helpful. thanks
@pinkpocketTV
@pinkpocketTV 3 ай бұрын
😅 Thanks for watching! Appreciate the support!
@agent-47hitman63
@agent-47hitman63 Жыл бұрын
Pls make a video on blueprint / c++ .
@archcast5550
@archcast5550 Жыл бұрын
compatible with nanite?
@ExacoMvm
@ExacoMvm Жыл бұрын
Doesn't work for car windows with window models that has thickness. IOR issues so it looks like there's car inside car.
@voxyloids8723
@voxyloids8723 3 ай бұрын
Bro not working for iOS or I'm doing something wrong with settings. When preview for iOS blur disapear
@DwHeartLion
@DwHeartLion Жыл бұрын
Is this work with raytracing?
@Giulia-py5dv
@Giulia-py5dv 7 ай бұрын
My project is not opening anymore after having enabled strata options........... (version 5.2 and also 5.3...)
@tipo20202
@tipo20202 8 ай бұрын
what if the glass object is two-sided?
@minatouchiha1999
@minatouchiha1999 Жыл бұрын
Очень красиво получилось , жду еще уроки по материалам
@focusmicro
@focusmicro Жыл бұрын
INDEED
@foschleo4570
@foschleo4570 Жыл бұрын
the offset in my usecase is BONKERS, it acts like a mirror, i did exactly like him, but tried to apply on a plane for a window on my archviz scene
@lukaskosik428
@lukaskosik428 Жыл бұрын
Same here, did you solve this?
@official.albert
@official.albert 11 ай бұрын
same here, did you solve it?@@lukaskosik428
@Rockshurt
@Rockshurt Жыл бұрын
That destroyed all my other Matertials 😦
@bigminifridge
@bigminifridge 9 ай бұрын
substrate isnt in UEFN 😞
@varunrathod8568
@varunrathod8568 Жыл бұрын
Man you should close your discord server no use all inactive members and no response or any help from it. Whereas, your videos are fabulous and easy to understand. Thanks man.
@play-good
@play-good Жыл бұрын
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Hey, thanks for watching.
@teknikaldiffikulty
@teknikaldiffikulty 8 ай бұрын
basically it gave me a warning when i activated substrate saying that i wont be able to get my old material back when its ticked back off and thats what i did somebody help...lol
@starhamstergaming5349
@starhamstergaming5349 Жыл бұрын
Sir in core games how to create own creature players how to to add some special power like ice/fire cannon beam plz make video
@finnverbeke3301
@finnverbeke3301 11 ай бұрын
my whole unreal file is corrunt after turning on that subtrack stuff nice man
@juancarlosgzrz
@juancarlosgzrz Жыл бұрын
Maririal: Material
@walaahamed7961
@walaahamed7961 Жыл бұрын
your camera pic was hiding the parameters at the end , but thanks anyway
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