Learn how to make a Multiplayer Survival Game in Unreal Engine 5: smartpoly.teachable.com
@borrowedtruths6955 Жыл бұрын
I'm taking a break from the survival game for a few days to attempt to do this but can't seem to figure it out. Can you help? I have a train locomotive following a train track spline, I then added another train car to the same track spline, both are BP's, but the second train car starts at the exact same place as the first one, the locomotive. Obviously, I need the second car to be connected to the back of the locomotive and follow it around the track, which I simply cannot figure out how to do. Any help or suggestions? Thanks in advance.
@im.jewels5349 Жыл бұрын
I was checking out this course and watched the lecture 1 preview video on the website and the CC was in Dutch/German ?? not sure, and there was no option to change the CC to another language like English? Are all the courses CC in a language other then English.I am interested in the buying the couse but I use CC a lot to be able to follow along with videos. : )
@硬核游戏玩家 Жыл бұрын
How often does the Survival Game course update its lectures?
@DevGods Жыл бұрын
Base pass at 2500 instructions holy moly. That’s heavy af
@poken9293 Жыл бұрын
Unreal engine is just leaping ahead of the other engines rn
@MonsterJuiced Жыл бұрын
True, I still seethe at how good Unity's point cloud system is and how accessible. Ours is very limited unless you make a bunch of custom nodes
@Ehren1337 Жыл бұрын
But limits pc specs. I think 1070 is probably best lowest gpu you can use for unreal. Anything on 1070's level unless it shows 1440p on mine since mine is 1440p monitor then 1080p probably works good for anything lower than 1070.
@BULLAKI Жыл бұрын
Have you tried layering a decal material on top of glass? I'm trying to add a top decal layer made with substance but the problem is that the output node must be set to TranslucentGreyTrasmittance for glass to work. So it won't work... the decal is translucent. It would be good to know how did they manage to add those mud decals on top of the opal material.
@dylan1867 Жыл бұрын
Check out "dielectric & metallic" section here: kzbin.info/www/bejne/sJ3boaKPZrmZobs
@tylerbeaumont Жыл бұрын
I’m thinking the mud decals could have been a part of the material itself, rather than an actual decal. Like.. maybe colliding with the mud particle adds to a mask, and that mask is what controls the mud? I could be wrong though, I haven’t watched the actual showcase since it first released, and can’t remember exactly how it looked on there beyond the few clips in this video.
@distorta Жыл бұрын
The mud is a normal map/color map material that is assigned to a vector map color channel. You can change and draw to the three channels (RGB) and assign them to materials. Vector maps can be changed in realtime in blueprints via material parameter variable, so thats what it is.
@apollogt5506Ай бұрын
thank you so much!!!!! you are so kind to share this tutorial and you did it so well.
@KIRKS Жыл бұрын
The amount of ideas coming to mind now 😃 Great vid bro.
@kiferingas129 Жыл бұрын
in bornout paradise we have irdiscent colors, what is the difference of this and the bornout textures
@LORENZOCOLALONGO Жыл бұрын
Is version 5.2 already available?
@JeffTheHippo Жыл бұрын
yes but its a preview version, says its unstable so i wouldnt use it for any active development just yet
@Ehren1337 Жыл бұрын
Says April according to google.
@xSTstSTx11 ай бұрын
How can you edit the Material Domain and Shading Model settings for post processing effects? Can't seem to change them with Substrate enabled. Thanks, informative vid.
@cptvideo2 Жыл бұрын
Greetings -- I made some progress on trying to duplicate the thin-film translucency from the tech talk. In project settings, under rendering->Substrate, turn on "Substrate opaque material rough refraction," and in the settings for the material itself, set Blend Mode = TranslucentColoredTransmittance, turn off Cast Ray Traced Shadows, and set Lighting Mode to Surface ForwardShading. Question for you: Where did you get the shader ball you're using? I think all I've found is an older one, so it has an air gap in it that I'm not seeing in the shader ball used in the demo or in the one in your video. Great job on the video - thanks!
@cptvideo2 Жыл бұрын
Update: I found the newer shaderball :-)
@benzo067 Жыл бұрын
@@cptvideo2 can you please tell me where. I very want to create this material
@FeedingWolves Жыл бұрын
Awesome tutorial!!
@DUONGMINHNHUT-y6m Жыл бұрын
Thank you so much for your video. Great video.
@othman4500 Жыл бұрын
Can you make an explanation video about ( pay money so play ) inside the game . When you click on Play you need to pay for play and the payment method Play console
@rockygingerstudio Жыл бұрын
Hi, I want to buy your course for to create a survival game. I just have one concern so I am asking you to make sure. I went to the website, but on the pages with the video chapters I don't see everything promised by the course. It stops at "creating containers/chest..," I suppose I don't see more because I have not payed yet but I want to make sure before paying, thank you in advance. PS: My english is bad sorry I hope you understood well...
@SmartPoly Жыл бұрын
it has 20 total chapters, we are currently on chapter 10/20 and there is 120+ lectures already uploaded, and near 40 hours of course content
@shaddouida3447 Жыл бұрын
@@SmartPoly These DC Characters Deserve Video Games Next DC's Wonder Woman Open-World Game DC's Superman Open-World Game DC's Batman Open-World Game DC's Gotham knights Open-World Game DC's Gotham City Sirens Open-World Game DC's Teen Titans Open-World Game DC's Birds of Prey Open-World Game DC's Green Lantern Open-World Game DC's Aquaman Open-World Game DC's Flash Open-World Game DC's Green Arrow Open-World Game DC's Catwoman Open-World Game DC's Deathstroke Open-World Game DC's Shazam Open-World Game DC's Zatanna Open-World Game DC's Batgirl Open-World Game DC's Nightwing Open-World Game DC's Supergirl Open-World Game DC's Constantine Open-World Game DC's Justice League Open-World Game
@uimoos9 ай бұрын
is there a procedural way to create a car paint flakes wihtout using a normal map? when i apply the paint on a car, it gets distorted becuase of the uv;s possibly, the normal map is getting stretched and it looks weird
@michaelconnellymms Жыл бұрын
how did you get the 5.2 project SP?
@SmartPoly Жыл бұрын
I created it using 5.2 preview.
@brandonjacksoon Жыл бұрын
Thanks mate! Liked and subscribed!
@emperorscotty11 ай бұрын
Every since i enable substrate i cant make a neon sign, please tutorial, cant get the opacity and emissions options to go through at the same time anymore
@wingzero1260 Жыл бұрын
Hi I was wondering about the survival game course. I can't find where to purchase or be apart of.
@kaisriceplaystation-xbox5895 Жыл бұрын
Hey! I purchased your island completed project but it won’t open properly. I was wondering if you could help me at all?
@shaanynaseer Жыл бұрын
Does this work with pathtracing? when i turn on PT all materials goes grey.
@MrLieka10 ай бұрын
How to get the opalescent material that was used for the car ? it's on another level :0
@Vincentvisuals Жыл бұрын
Fantastic. Very well explained. New Follower
@simoneremor7148 Жыл бұрын
How can I solve translucency overlap problem ? Translucency shader in substrate materials are so cool but there still the problem whit the sort of translucency object.
@quackcharge Жыл бұрын
there's a setting in project settings for translucent materials which might help. also one in the lumen category iirc
@phalhappy8612 Жыл бұрын
can you share how to do texture bombing, paralax occlusion, and runtime virtual texture in substrate? Thank you.
@skioppinovero Жыл бұрын
I mistakenly closed the event graph window of the material and I can't find the window again, what can I do?
@SanOcelotl Жыл бұрын
Is refraction nos suported? It doesn't change from disabled for me
@hamedislam7080 Жыл бұрын
thanks for sharing the details of the hack. working perfectly fine with me
@JFB4980 Жыл бұрын
Can You Make a Tutorial of doing Locomotion Animation blueprint? Like the one you did in The Cyber Punk Video. Where did you get them Animations from, in the cyber Punk Video?😀
@MartinMenso-TheInvisibleParty Жыл бұрын
Does pathtracer work with substrate?
@360space_pro Жыл бұрын
It seems to me, no (
@0rdyin Жыл бұрын
The new substrate material system seems to have a lot of similarities with Pixar Renderman's Lama material system..🤔
@CombatFXZone Жыл бұрын
sus.
@AlFredo-sx2yy Жыл бұрын
well because everything in graphics programming is based on papers published by researchers in physics and computer graphics, so it would be expected that either they used the same or similar papers to make this system, or they contracted some engineers that may have worked on pixar's renger engine or similar software at some point.
@Potatinized Жыл бұрын
@@AlFredo-sx2yy right? It's like saying all renderer are stealing from Renderman because of the Ed Catmull's equation.
@Retrocaus11 ай бұрын
didn't they release it open source it surely wasn't a runtime tool though they render farm it
@marcfruchtman9473 Жыл бұрын
Great review. Thanks you!
@Pvalck98 Жыл бұрын
Great video! Great explanation!
@Kosmos405 Жыл бұрын
How to make movement like in Tibia in top down? Walking by grids
@SAURAVKUMAR-cs7lx Жыл бұрын
your pc specs for developing games ?
@DailyPaily Жыл бұрын
Interesting, finished the code, time to learn deeper materials , so, just in time Epic, just in time.
@ing_frantisek_mohykan11 ай бұрын
how to make post process material with substrate?
@mindped Жыл бұрын
whats so special about substrate? Is it better for performance when layering materials?
@blaiseandthebambina Жыл бұрын
When is your next chapter going to be released?
@peteruelimaa4973 Жыл бұрын
Could an inner layer also emit light?
@lista_devideos_cursoscompl1338 Жыл бұрын
:0 good job smart poly chan
@360space_pro Жыл бұрын
Does it work with raytracing reflections?
@sparkat150 Жыл бұрын
it didnt work for me, the bottom colour never showed up despite doing exactly what you did.
@kuadiyuxianzhi Жыл бұрын
When will the boss talk more about the UESubstrate new material system...
@johndoe35717 Жыл бұрын
please teach us how to make mobile controls, ue5 is so good at making mobile games its just there isnt a lot of good tuts on how to make controls
@nicoloo1437 Жыл бұрын
I purchased your Multiplayer course on teachable but it vanished. What happened? Please give me an email to contact because I can't find any support for this
@lifeoftraderlot5647 Жыл бұрын
How to make albedo mask?
@asibahamad5230 Жыл бұрын
How to add global in game? Please make a video
@dviryana615 Жыл бұрын
can you pls do a chaos flesh tutorial
@SmartPoly Жыл бұрын
currently trying to mess around with it, but having troubles figuring it out
@zeroxplay10 Жыл бұрын
Rrally good bruh😮
@harshjain4578 Жыл бұрын
bro when you updating multi
@RaphpowerSGSUModding Жыл бұрын
Fresnel is that you?
@MIKELENZTIPS Жыл бұрын
It's not backwards compatible - the old system is forward converted. that's not the same thing
@x2_solo305 Жыл бұрын
Smart poly you should make a UE5 tutorial to make a chess game
@kanohane Жыл бұрын
Anyone wanna link me to the opal material? 😭
@PatrickTheDM Жыл бұрын
The future's now!
@jake-de8xi Жыл бұрын
nice!
@616-j4r Жыл бұрын
Why did i Get an UE Ad on this😂
@SmartPoly Жыл бұрын
what was the ad?
@michaelconnellymms Жыл бұрын
@@SmartPoly I got it too. Just the basic UE ad that always shows up. Shows realistic stuff made with it with music in the background and showing off their logo basically. Just look up unreal engine ad and you’ll see the exact same one
@prabhnoorvirdi6170 Жыл бұрын
hi where is substare content
@Lavonne1 Жыл бұрын
Looks like strata mater
@JFB4980 Жыл бұрын
CAN YOU MAKE A VIDEO OF DISPLAYING NAME TAGS ABOVE HEADS🤪
@MarkOfArgyll Жыл бұрын
3000 instructions.. ouch! 🤣
@stevenchristy6156 Жыл бұрын
Totally not worth it if it wastes GPU resources.
@uaidavi Жыл бұрын
It doesn't necessarily. I mean, yeah, these layered materials are really expensive, but if you use it as a normal material it still works better than legacy, getting rid of the artifacts between different roughness/metallic values.
@stevenchristy6156 Жыл бұрын
I think you miss the point, but in fairness I was being terse so I'll explain what I meant. Adopting a new shading model which niche features that are rarely used will only worth it if there is negligible loss of performance. Should the new model offer ways of achieving existing results with better performance then that would be a good reason to adopt it. However, if the opposite is true then that's not worth having the feature the way it is currently implemented where to make use of it even for a single material requires all materials using the same system. So *if* it makes existing materials slower (I'm not stating it is or it isn't only that it looks like it might) and you think its smart to embrace it knowing your games will lose fps and gain nothing because you don't really use the fancy stuff except in a couple places where no one will actually even notice it then by all means, you do you.
@ruslandad365 Жыл бұрын
Ha ha ha I'm a Blender user I can clearly see that the new material system is copied directly from the Cycles engine
@othman4500 Жыл бұрын
Can you make an explanation video about ( pay money so play ) inside the game . When you click on Play you need to pay for play and the payment method Play console