How to Make Great Animations For Game Jams in Godot

  Рет қаралды 6,355

jmbiv

jmbiv

Күн бұрын

Пікірлер: 23
@picster
@picster 3 жыл бұрын
Very helpful tutorial! On the part where you split up the Sprite into several parts, it very useful for animation to set the pieces up like a rig. So attach arms, legs, head to body. Bonus points if you move the origin to a position like a joint. Then you can easily animate using rotation.
@jmbiv_dev
@jmbiv_dev 3 жыл бұрын
That's a great point, thanks man! I was trying to avoid the temptation to turn this into a full-blown 2D cutout tutorial haha, but I still should've at least set the sprites up that way. Thanks for explaining it here!
@soapy4607
@soapy4607 2 жыл бұрын
I knew subscribing to you was gonna be a good decision. You definitely need more subs for the work you do and if i had a job ( Im a lazy teen ) I would pay you personally to make these. Keep up the great work
@jmbiv_dev
@jmbiv_dev 2 жыл бұрын
Thanks for the kind words, and glad that you've found my work helpful!
@jugibur2117
@jugibur2117 2 жыл бұрын
Very fascinating! I'm new in Godot and there is so much to discover, thanks!
@jmbiv_dev
@jmbiv_dev 2 жыл бұрын
Always more to learn! Glad this video could be helpful!
@sbcook121
@sbcook121 3 жыл бұрын
Very cool, thanks! After watching this I'm much less intimated to try to add some life to my project.. the thought of animating every frame of a sprite on top of the game itself sounds overwhelming, but I love the way you break out the pieces like this. It looks pretty flexible too, as you can easily re-skin different characters and apply this same animation to them.
@jmbiv_dev
@jmbiv_dev 3 жыл бұрын
So glad this helped demystify animations! Yea, it can definitely be tedious, but once you get a system in place it's super flexible. Hope you find something that works for you!
@breffish
@breffish 3 жыл бұрын
helpful tutorial as always :D definitely going to try to implement that hit animation! thanks for the tip!!
@jmbiv_dev
@jmbiv_dev 3 жыл бұрын
hey breakfast, good to see you here! glad you found it helpful, no problem!
@jfurmann
@jfurmann 3 жыл бұрын
super simple and very helpful tutorial. Thanks.
@jmbiv_dev
@jmbiv_dev 3 жыл бұрын
Thanks, glad you found it helpful!
@kilonaliosI
@kilonaliosI 3 жыл бұрын
very solid tutorial, subed :)
@jmbiv_dev
@jmbiv_dev 3 жыл бұрын
Thanks, appreciate the sub!
@yusastudios
@yusastudios 3 жыл бұрын
Cool man really nice one.
@jmbiv_dev
@jmbiv_dev 3 жыл бұрын
Thanks, appreciate it!
@lucaivaldi4520
@lucaivaldi4520 2 жыл бұрын
Great tutorial! For a loop animation (the walk one) shouldn’t the last frame be omitted? I mean, if the first and the last frames are equal, this should introduce a slight pause in the whole motion, shouldn’t it?
@jmbiv_dev
@jmbiv_dev 2 жыл бұрын
Great question! In practice, I don't think it matters. Because the animation player is interpolating the steps between each keyframe, the worst that could happen with two identical back-to-back animation keyframes is that there is a "pause" of a single in-game frame, but I've never really seen or noticed anything noticeable. I'd have to really did into the editor code to see how the keyframe interpolation works, but I think that's an accurate description. if you do notice a pause, though, one trick might be moving your last keyframe to be like 0.001 seconds after the end of your animation, so that the animation player interpolates to it but doesn't actually include it.
@wash99
@wash99 3 жыл бұрын
More pls
@jmbiv_dev
@jmbiv_dev 3 жыл бұрын
Will do! What type of content in particular are you hoping for?
@wash99
@wash99 3 жыл бұрын
@@jmbiv_dev how can we make a simple cut scene in 2d games More topics related to Animation on godot
@terrarianarjo319
@terrarianarjo319 3 жыл бұрын
why does he sound like dani?
@jmbiv_dev
@jmbiv_dev 3 жыл бұрын
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