How To Make GREAT Cartoon Outlines in Blender

  Рет қаралды 5,678

The Game Dev Cave

The Game Dev Cave

Күн бұрын

Пікірлер: 13
@xForseen
@xForseen Жыл бұрын
This isn't a good setup. You're scaling from the object origin instead of the normals. Notice how the donut doesn't have an outline in the middle because of it. You need to replace the scale elements node with a set position node. Use the normal node scaled by some amount (your line thickness) as the offset input for the set position node. The required scale is very low so I like to multiply an integer which will by your line thickness parameter by 0.0001 to make it more readable. Also if you want this to work in cycles you need to use a mix shader with a transparent bsdf in the bottom input and whatever you want for the outline in the top one. For the factor input you use the backfacing property from the geometry node.
@thegamedevcave
@thegamedevcave Жыл бұрын
of course, that's a better way of doing things. this is just a basic simple setup that's useful for beginner's to play around with.
@myarmsrgone
@myarmsrgone 7 ай бұрын
Followed all the steps, it doesn't work in 4.1
@masahiruQwQ
@masahiruQwQ Жыл бұрын
hello i dont see the "material" at 5:57 could u help?
@thegamedevcave
@thegamedevcave Жыл бұрын
Check back over the tutorial or with the project download you probably didn’t connect up a few nodes to the input node
@dextertheio2857
@dextertheio2857 Жыл бұрын
Oh it worked, but only in the geometry nodes tab for some reason
@thegamedevcave
@thegamedevcave Жыл бұрын
do you have the output going into a preview node by any chance? instead of into the output node?
@autobr_
@autobr_ Жыл бұрын
only in the geo nodes tab because this isn't a shader nodes setup...
@wowzart
@wowzart Жыл бұрын
i love ur vids!!!
@JokerBlox
@JokerBlox Жыл бұрын
Is there a way to make the outline like a neon white Color?
@thegamedevcave
@thegamedevcave Жыл бұрын
you can make the material for the outline white. if you're looking for more complex looking outlines, you'll likely have to do that through post processing instead of actual geometry though.
@sandaruwaniD
@sandaruwaniD Жыл бұрын
Thank you fort this tutorial... 🙂
@thegamedevcave
@thegamedevcave Жыл бұрын
No problem 👍
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