How to Make Ocean Waves in Geometrynodes! (Blender)

  Рет қаралды 47,699

Cartesian Caramel

Cartesian Caramel

Күн бұрын

Пікірлер: 73
@CartesianCaramel
@CartesianCaramel 3 жыл бұрын
The shading for the wave in the thumbnail is the "metal_shiny' matcap (in the workbench render engine) tinted blue. I found it post recording and found it works quite well. (The 'toon' matcap also looks cool)
@arpegiomial
@arpegiomial 3 ай бұрын
This was extremely useful to me on a project where I needed an effect like this but didn't want to use a lot of memory and computational work, I learned a lot!
@michaelmellor3D
@michaelmellor3D Жыл бұрын
Fantastic tutorial. Super easy to follow and you did a great job showing what you were doing and why in a concise manner.
@RetrovexAmbient
@RetrovexAmbient 7 ай бұрын
and all of this is in REAL TIME!?? this is magnificent!!
@mariasun1789
@mariasun1789 2 жыл бұрын
Your explanation is pretty straightforward. I'm new to nodes and your video helped me better understand wide range of things that can be achieved using them. Thank you
@pedrobranco669
@pedrobranco669 Ай бұрын
This is incurable tutorial, thank you so much
@fmtdamian
@fmtdamian 3 жыл бұрын
This is the best ocean tutorial on youtube ever!!!
@blackswan6386
@blackswan6386 11 ай бұрын
still is, really great work
@michaelmorbius1368
@michaelmorbius1368 9 ай бұрын
for those wondering about coloring the waves without rendering, add a mix rgb node between map range and material output, set the color to a dark-ish blue, and set the factor to 0.275
@dantab2407
@dantab2407 3 жыл бұрын
Wow..i was searching the sample texture node in 3.0 ans...it disappeared ! And then I saw your video and...the evidence of using texture to displace became so simple now. Great job. 👍good continuation.
@4myle
@4myle 3 жыл бұрын
Great video. It is so easy to follow along with your tutorials and repeat step by step.
@androvictrayo-dy7eh
@androvictrayo-dy7eh Жыл бұрын
This effect is epic and easy to understand
@egorsorokin2760
@egorsorokin2760 Жыл бұрын
Man, that's just great! Thank you for the very useful tutorial!
@pzez2781
@pzez2781 3 жыл бұрын
Great tutorial!
@joo275
@joo275 3 жыл бұрын
Wonderful!! Nice job👍
@sakari.niittymaa
@sakari.niittymaa 3 жыл бұрын
Super useful information here! Thanks.
@KIFDRAKON
@KIFDRAKON 3 жыл бұрын
Well done, just like in the cartoon - the car hit the boy and stopped in the most interesting place. and now sit and guess through which bundle to combine the noise and wave height to a heap.)))
@Yaburnaki
@Yaburnaki 3 жыл бұрын
Thanks for sharing this amazing knowledge, and for your everyday dedication and love for blender! 🌟
@swathikumar980
@swathikumar980 3 жыл бұрын
Really nice bro. Now we need to find a way to put particles in it
@benjames6464
@benjames6464 3 ай бұрын
Really cool! Would it be possible to add the nodes in such a way that the waves build up in height then curl over like a breaking wave before becoming flat again ? It could then be applied to a spline, duplicated then skinned to a surface. Currently achieving this using morph targets in 3ds max but would be so nice to have procedural surfing waves!
@AsadGraphics.
@AsadGraphics. Жыл бұрын
at 6:13 how you see that shade editor where it is?
@JimmyBoy15
@JimmyBoy15 2 жыл бұрын
This video is so helpful, Thx a lot!
@IgorKruchinsky
@IgorKruchinsky Жыл бұрын
The wave is good. How can I make it so there is only one wave?
@Crgb777
@Crgb777 Жыл бұрын
Hi. I am doing this now. You would follow the steps in the video first. Then, create a separate object, say a sphere. Add the subsurf mod (use less than 7 for sphere, it already has geometry). With that sphere, you can go into sculpt mode and use the Snake Hook sculpting brush to mold the sphere into the shape that you actually want (Maybe a tongue like shape for a single wave). Then, go back to your modifier stack >> add "Geometry Nodes" under the subsurf, from the drop down menu. In that modifier, select the geometry node wave pattern you just created from it's drop-down menu, and Voila! It applies beautifully. Correction: it's better to use a plane, instead of a ball. Make sure the plan has enough faces. Just use the sculpt tool, to pull a tongue like shape up out of the plane
@stevensteverly
@stevensteverly Жыл бұрын
this just blew my mind
@artofdissonance4091
@artofdissonance4091 Жыл бұрын
very useful, thanks !
@malcolmreynolds3948
@malcolmreynolds3948 3 жыл бұрын
Very nice tutorial!
@nikyabodigital
@nikyabodigital Ай бұрын
instead of water is it possible to change this with couple of papers? like wave of papers... i wanna create a story stelling where they are drowned by paper works.
@dimovalev
@dimovalev 2 жыл бұрын
An amazing tutorial, but it looks like this is for the super experienced users, very fast and many things are not explained. There is something missing when at the end the texture and shadows were added, where does the Map Range connect? Thank you.
@BrianLife
@BrianLife 11 ай бұрын
Wowzerz
@ArturSadlos
@ArturSadlos 2 жыл бұрын
Could you also explain where to connect shaders nodes from the end of video for noobs like me? :)
@lidiatorresprado
@lidiatorresprado 2 жыл бұрын
Amazing. 👏👏👏👏👏
@thenumbfeeling
@thenumbfeeling Жыл бұрын
Is there any way to make only one wave and make it actually fall on the surface again instead of moving forward?
@BrianRogers3D
@BrianRogers3D 2 жыл бұрын
well done. thanks
@darkmallet7233
@darkmallet7233 3 жыл бұрын
Nice in depth tutorial. Could you consider making a tutorial on the Phantom flame test.
@CartesianCaramel
@CartesianCaramel 3 жыл бұрын
It is similar to the flaming sword tutorial, but I may give it it's own video.
@darkmallet7233
@darkmallet7233 3 жыл бұрын
@@CartesianCaramel Thanks so much
@YusufDemir-uy2vr
@YusufDemir-uy2vr 3 жыл бұрын
great video thank you so much
@jr-hc2iv
@jr-hc2iv 2 жыл бұрын
great video is there anyway to make this effect 3d printable?
@PowersVideo3D
@PowersVideo3D Жыл бұрын
The "#frame/48" in the add/subtract node doesn't auto-animate the waves for me. Any idea why?
@KrazyKaiser
@KrazyKaiser Жыл бұрын
I was having the same issue, but I found out I had "#frames" and not "#frame" which is EXTREMELY IMPORTANT
@nicolaslongpre45
@nicolaslongpre45 Жыл бұрын
Don't put #, just do frame/48
@Unconfirmed_rumor
@Unconfirmed_rumor 2 ай бұрын
@@nicolaslongpre45 That worked! Thank you. :-)
@peppecirotti
@peppecirotti 3 жыл бұрын
Excellent ! you make such an impressive work !!! now, animating the blend file from gumroad i get a flickering exposition in the render. Is there a way to avoid it?
@uujims3762
@uujims3762 Жыл бұрын
I made the same thing in shader useing displacement.
@Aaws424
@Aaws424 5 ай бұрын
love ya😍😍
@shikhermyv
@shikhermyv 3 жыл бұрын
Hey Small tutorial for Rocks?
@redratpetrax
@redratpetrax 3 жыл бұрын
its soo easy when you explain..
@eyupfirataydin4563
@eyupfirataydin4563 Жыл бұрын
hi i am totally zero level beginner some of those items that you connect them together with wires... i cannot find them. Should i exclusively download those features?
@rsher_digital-art
@rsher_digital-art 3 жыл бұрын
What would it take to create a breaking wave that a surfer would ride? The wave would peel off a point thus creating a barrel where the lip of the wave throughs out.
@samyehya
@samyehya 3 жыл бұрын
Love itt
@uujims3762
@uujims3762 Жыл бұрын
Is the wave texure in geometry node?
@AhmedNassef
@AhmedNassef 3 жыл бұрын
This is crazy!!!!
@mamsmams2255
@mamsmams2255 2 жыл бұрын
Hey is anyone having issues when plugin the noise texture ? For some reason the noise doesn’t display on the viewport
@Dan-fj3xh
@Dan-fj3xh 3 жыл бұрын
Thank you for your tutorials, they are really helpful! But in the future could you please show how to make them look more realistic?
@CodyHoskin
@CodyHoskin 6 ай бұрын
The #frame/48 worked for a second and then never again?
@mariasun1789
@mariasun1789 2 жыл бұрын
I'm having so much fun with your node tree. I have a question. Why do you divide amount of frames by 48? Is there some meaning behind it?
@adisage
@adisage 2 жыл бұрын
Using only #frames will make the waves move very fast... so dividing it with any number helps to slow it down... In the tutorial, the FPS is set to 24. So frame/48 gives a value of 0.5 per second. Instead of using any random number, dividing it based on the fps of the file gives a precise and predictable value for every second of the animation. To understand this better, you can create a sphere and enter #frame in X location value. Then divide it by 24 and 48 (assuming your fps is 24), and you'll see how it works.
@mariasun1789
@mariasun1789 2 жыл бұрын
@@adisage That makes so much sense. Thank you for replying!
@munyunu
@munyunu Жыл бұрын
This isn't available for download?
@dreamsprayanimation
@dreamsprayanimation Жыл бұрын
How do you make circular waves like the ripple effect you get with the wave modifier?
@Crgb777
@Crgb777 Жыл бұрын
I don't have an exact answer but I would start by playing with the outputs from the Separate XYZ nodes so that the wave is applied in a different direction. And explore from there. Sorry I can't say more rn!
@lucaspedrajas5622
@lucaspedrajas5622 3 жыл бұрын
is it possible to measure curvature in the vertices?
@3DWorX_Studio
@3DWorX_Studio Жыл бұрын
👍👍👍👍
@Oscar4u69
@Oscar4u69 2 жыл бұрын
🤯🤯🤯 wow
@双雷交火-u8b
@双雷交火-u8b 2 жыл бұрын
Why does your timeline keep going?
@stevenraffaello805
@stevenraffaello805 2 жыл бұрын
👍
@perimetrfilms
@perimetrfilms Жыл бұрын
When I downloaded it, not being a Blender expert, just a beginner, it looks great. But there's an weird image behind it? All a bit confusing. What I'd like is a file I can just edit quickly into a tsunami.
@_Cobay
@_Cobay 2 жыл бұрын
I am having lots of trouble. I can't find the set position node in the geometry node editor. Anybody know why? It would be really really helpful to figure this out
@jaydenkesan871
@jaydenkesan871 2 жыл бұрын
yea bro took me a while to find it you gotta go to the “Add” or “Shift A” then type it in the search bar
@realitycore97
@realitycore97 Жыл бұрын
5:11
@borisvdb
@borisvdb 3 жыл бұрын
It's just 'hash'
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