How to Fracture Anything with Blender 3.0 and Geometrynodes! If you want to see more Blender related stuff: Current projects of mine: / bbbn192 Downloadable projects of mine: gumroad.com/bbbn19 #blender
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@CartesianCaramel2 жыл бұрын
If you want to download some projects of mine, check out my Gumroad page: gumroad.com/bbbn19 Also, if you have tutorial suggestions, please let me know!
@conceptwcom2 жыл бұрын
Hello, super cool tutorials. Just found today your YT channel and twitter. Cool stuff! I want to ask you to make a tutorial for somethinh like plexus plugin in after effects. Thanks! kzbin.info/www/bejne/mZOyZYmpjbqJkK8
@user-lw6uh1ww4w Жыл бұрын
Hey, I dont have scale instances and Separate children in nodes!
@WZRDLORE Жыл бұрын
If you want to make all the fracture segments completely seamless, you need to manually type '0' into the margin field of the Mesh Data window. By default blender has a non-zero margin which makes the segments visible prior to separation.
@joachimfure8030 Жыл бұрын
That still dosnt work with me. Idk what have happend, but even in new scenes, with the margin to zero, it gives me small errors all around. Tried in Blender 3.2 - 3.4. Annoying as hell.
@hugoembien Жыл бұрын
Ah that worked! Thank you!
@blackswan6386 Жыл бұрын
where i can find this window ? or option ? thanks
@mugwortofz3lb1za6 ай бұрын
@@joachimfure8030 you could duplicate the fragments, join them back together and remove the inside so you have a shell object like the original sphere but with faces the same shape as the segments, then join this into your geometry nodes, with a delete geometry based on the same proximity so it only shows the part of the sphere shell which hasn't started to break, and only shows the 3d segments which have started to break
@infintiyward2 жыл бұрын
This channel is one of my favorite things in life rn. Every video has some fascinating technique or really concise node setup. So cool. Rewatching everything while I wait for the next upload
@nigellill32222 жыл бұрын
Found your channel a week or so ago, great content & commentary. Just finishing off a model at the moment using this project. Cracking ground, lava underneath. Really easy to control using the empty. Cheers 👍🏼🦘
@waffenwalter59622 жыл бұрын
Cool effect! I've also added a delete instances node and checked for a scale "less then" to delete the real small chunks that are being produced when movind the empty :)
@janos712 жыл бұрын
The title kind of made me think, that the cell fracturing was done with geometry nodes.
@CartesianCaramel2 жыл бұрын
I wish that was the case, but it doesn't seem that it will be implemented for a long time.
@janos712 жыл бұрын
@@CartesianCaramel yes, it always seams as if you could do everything with geometry nodes, but if you have a very specific thing in mind, i think you often find, that there are still a lot of things you just cant do with it.
@nektariosmusic3 ай бұрын
I stumbled upon this channel as I was looking for a beginners tutorial on fractures with blender. Great stuff, but a bit more complicated than I needed as I really wanted the bare minimum.
@nandodixtorsionАй бұрын
Very great sample on geometry nodes, thanks!
@silverravengames2 жыл бұрын
What a cool effect! Especially last the part with the distance looks really amazing!
@giftnfor12652 жыл бұрын
Wow, so cool bro, just what i needed
@DoctorMadness Жыл бұрын
Bless you, great tutorial
@chrissoares232 жыл бұрын
Thanks for another great tutorial!
@RandomNoise2 жыл бұрын
Great tutorial.
@bigsmile91732 жыл бұрын
Great tutorial
@purpleparkstudios412411 ай бұрын
Can’t wait to try this
@eemesstee16863 ай бұрын
for added fun, u can insert float curve after map range
@DonChups2 жыл бұрын
Thanks for the quick, clear explanation. Need to dive a bit more into GNodes, but my fear to nodes is vanishing quickly.
@AlexeyBorzykh2 жыл бұрын
Nice & simple, thanks!
@Kamome163 Жыл бұрын
Beautiful video!!!🤩
@ruslandad3653 ай бұрын
Amazing result!!!
@totochandelier2 жыл бұрын
amazing effect , strange that I discover your chanel only now ; subscribed !
@AngelAgudoGuerrero2 жыл бұрын
Really cool! Thanks Máster!
@Erdorano.2 жыл бұрын
Hey buddy, really awesome channel. Looking forward to what comes next! I really like the effect however it doesn't give me 100% the effect I was looking for. I want to use it in reverse to have a object build it but the fractures shouldn't just spawn on their original location and just scale up. I'm looking for an assembly effect that looks like the parts coming from the sides before they settle in place. Kind of like in your lego assembly. Can you help me out? Thanks a million
@FOS4media Жыл бұрын
Great and simple ! Thx
@SourceAwareness2 жыл бұрын
Very Awesome, thanks Friend!!
@solideogloria5553 Жыл бұрын
this is sick
@francescofrau61622 жыл бұрын
Great video!🤩
@ramdogproductions9 ай бұрын
Totally love this and great break down of the nodes. Is adding gravity straight forward? I will have to try it this week. Thnx
@MrIkarist Жыл бұрын
thx for sharing this vid and file. really cool to learn new stuff.
@uenals-3dworld10 ай бұрын
good tutorial bro
@Kris-3D Жыл бұрын
Thank you so much for sharing your knowledge :)
@purpleparkstudios412411 ай бұрын
super useful
@grachik Жыл бұрын
crazy! Good one! I am really wondering how people come up with those great solutions. I even can't remember without youtube some simple geometric nodes!
@ahsan118 Жыл бұрын
same same.... memorizing is tough
@benediktmeyer10 ай бұрын
thank you!
@paulkuykendall5584 Жыл бұрын
very cool
@ciboart59852 жыл бұрын
Thanx for the tut, what settings should I play with with more complicated objects?
@philipm2143 Жыл бұрын
Is there a way to control the scale/rotate/translate of instances based on the size of the instance? Example, if I wanted the smaller pieces to break away before the larger pieces? Is it also possible to use multiple empties? Thanks a lot for this tutorial
@vintezis2 жыл бұрын
Very cool, but any solution to hide the cracks before the chunks are moving?
@cgdigitaltreats2 жыл бұрын
I had to use the scale elements node. if I used scale instance it would scale all the objects as if it were one object.
@CDallas2 жыл бұрын
Underrated video, although you just released it.
@joabelescano4888 Жыл бұрын
this bad boy mix with the curse from the node guy and boy, *spams the shit out of it*
@aggers23252 жыл бұрын
Super tutorial thank you! How can I change the colour of the material after I've deleted the original mesh?
@VitaDani3149 ай бұрын
What did you do to fully understand what geometry nodes you need for what effect? You make it look easy, but there's no way I'd know what to throw in there to get these desired effects
@cstpa1 Жыл бұрын
whoa the geometry nodes options.. it is in this moment i realized i never updated to 3.0 lol wow.
@saambel5272 Жыл бұрын
Thanks
@ResurrectTheFlesh2 жыл бұрын
I was wondering if you can alter the material based on the position of the empty. I was thinking off including a set material node at the end of the transform operations connecting it to the Object info + position but I was not able to figure out how to set a blending between the materials within the geometry nodes editor. Does anyone have an idea how to do that?
@mulanmiller500011 ай бұрын
is there a way to hide the "fracture seams" as the individual pieces get moved into place?
@Vincenzo-wl2jj Жыл бұрын
thanks mate tNice tutorials was a big help
@oxhid311 ай бұрын
in 3.5 this doesn't seem to work. the distance of the empty affects nothing, even when cranking up or lowering the values
@amasun13 Жыл бұрын
I'm wondering where did you learn the use of nodes, some special approaches we never know?
@alexandermoyle9034 Жыл бұрын
cool!
@PolyMadd2 жыл бұрын
Any idea how to draw voronoi lines over an existing mesh, by using Geometry Nodes?
@MagnusHertzbergАй бұрын
What if I want the Empty (the "trigger") to be non-uniform scale? I want to affect more wide on the X axis, than tall on the Z axis, for instance. Fallof range more shaped like a rectangle than a uniform sphere.
@gennaroscalia8213Ай бұрын
Hi, I'm really new to geometry nodes, I have an environment and I would like it to be visible just inside the "field" of an invisible sphere, by scaling the sphere the visibility changes, how could I do it? Thank you for your work and your tuts as always :)
@pebbly85282 жыл бұрын
My man
@alfatech822 Жыл бұрын
handy for resetuping s or creating karaoke tracks. Thanks for the recomndation!
@MixonTheVlogger Жыл бұрын
Why does the GMS tNice tutorialng doesn't soft sa way like it did in the video?
@photoshoptutorialsbyphotof111 Жыл бұрын
Hey, I'm just starting to get into making soft and tNice tutorials 17 minute video helped a LOT MORE than those one hour long tutorials out
@jameslawinangelo97562 жыл бұрын
Maybe this method can be used to make the nano tech suit of Iron Man in Infinity War
@AdrienTasic Жыл бұрын
Hi! Thanks for the video, very informative. Is it possible to bake animations from this for export? I guess not but I'm asking anyway..
@rremnar Жыл бұрын
I just took down a question asking the same thing; as I realized you already asked this and never got a response lol
@Nirossen4 ай бұрын
Does anyone happen to know how to restrict the fractures to certain vertices/edges?
@hartdr8074 Жыл бұрын
How did you scale instances with all 3 axis at the same time? How did you select all axis?
@faizahmohammedaruwa Жыл бұрын
Click on the first axis at the top and drag to the bottom. All 3 will be highlighted and selected at the same time. If you don't release the click and still hold down, you can slide left to right to change values. If you release the click, you can manually enter the value you want. Hope this helps!
@hartdr8074 Жыл бұрын
@@faizahmohammedaruwa thank you!!!
@alaslipknot Жыл бұрын
HOLY SHIT!! you have a youtube channel ??? I've been following your instagram posts for months and never thought you make tutorials!! subscribed and the bell is on! thanks a lot man!!
@stephanalbrecht78892 жыл бұрын
I can’t wait until you unleash your power with 3.1 point clouds upon us 😁
@kbblghn10 ай бұрын
i'M USING A LAPTOP SO I CHANGE SO,OME KEYS I DON'T HAVE F3 HOW DO I ACCESS THAT
@BeluCatBMG3 ай бұрын
But how to make this fractured pieces move with it's parent? The're immoveable with this setup, adding position to instances pushes them outwards and inverts parents movement
@BeluCatBMG3 ай бұрын
Figured it out, you need to add parent as object info and add it's position to instances
@jayantharajapaksha77932 жыл бұрын
Will the geometry proximity node will also work?
@ijidau2 жыл бұрын
Yes, absolutely. Hooked up to the distance output.
@kamillatocha Жыл бұрын
so this is just scaling objects in collection ... was hoping it generates the fractures dynamically in nodes ...
@Dmonic_Cow-666 Жыл бұрын
Hi can anyone please tell me how I can export this to Unity.
@soleyman8263 Жыл бұрын
very good
@justgiova789 Жыл бұрын
17 minutes than i've seen in years.
@jimbean48152 жыл бұрын
collection info node is no where to be found? can anyone help? using 2.92
@pokerapper87032 жыл бұрын
3.0 changed geo nodes completely, you need the new blender version
@sinom2 жыл бұрын
Ah yes. "How to Fracture Anything with Blender 3.0 and Geometrynodes!" where the fracturing itself uses neither Blender 3.0 nor Geometrynodes...
@acceptingseeking2 жыл бұрын
REMINDER: check local space for instances
@spyrozz_69997 ай бұрын
How do you acces the search menu? At 0:55
@user-yb5og9qx5g5 ай бұрын
F3
@giftnfor12652 жыл бұрын
A way to affect fractures with geonodes
@BurntClips2 жыл бұрын
Wow…
@Ricardo-de9ju Жыл бұрын
The only thing that bothers me out is the fact nothing breaks only in straight lines like celular noise. We should see some curves also to look more natural.
@alicesur8750 Жыл бұрын
Thanks for the video man! How do we paint inside of an object. I missed that part. Thanks all!
@alicesur8750 Жыл бұрын
Got it! If you add two material and then use the "cell fracture" feature it automatically adjust the inside and the outside.
@jagadishsutar2170 Жыл бұрын
ong
@faizahmohammedaruwa Жыл бұрын
I don't know what I'm doing wrong. But I've done this tutorial at least 3 to 5 times over on my own project, copied everything to a T, but it STILL ISN'T WORKING FOR ME!!! What am I possibly doing wrong? Please help!! ;-;
@_blender_man_2 жыл бұрын
It’s okey
@Rehd663 ай бұрын
Can just one person make this video with an actual object that you'd be dealing with? I can do this all day with basic shapes, but it never works when I need it for an actual complex model
@garda9196 Жыл бұрын
My soft Roll GMS don’t soft like yours. My hurt my ears
@a1fer844 Жыл бұрын
Well.. snap! Or..not D;
@jonathansevilla190 Жыл бұрын
tho
@christianholl79242 жыл бұрын
I would have loved to see this tutorial without cellfracture addon :-(
@Hurt212 жыл бұрын
Why? Its easier and faster to use cellfracture than make it from scratch
@christianholl79242 жыл бұрын
@@Hurt21 but it's not procedually / non destructive.
@Hurt212 жыл бұрын
@@christianholl7924 just instance it
@christianholl79242 жыл бұрын
@@Hurt21 instance what? The Cellfracture Addon writes its results into the mesh / into objects. After it is processed nothing can be changed anymore. Of course it’s always possible to work with copies of the original mesh, but that‘s still not procedual and destructive. Currently I‘m working on a Geonode setup which should do the same as the addon - except it‘s really non destructive. So it is actually possible to solve it in pure Geometry Nodes.
@Hurt212 жыл бұрын
@@christianholl7924 it's great to have a procedural workflow but don't make something easy more complicated than it needs to be
@adrianscarlett2 жыл бұрын
Maybe this could be a starting point in a fully geometry nodes method? kzbin.info/www/bejne/h3KUZH-GeL9mmq8
@tylerherr4288 Жыл бұрын
sorry but i swear some blender tutorials need a zoom in window or something cause i cant see shit when it comes to individual values and its not like youtube cares about your browsers zoom
@beberenice5522 Жыл бұрын
Give Ableton a try. IMO its more intuitive.
@RoN43wwq2 жыл бұрын
too bad that in 2022 Blender has only one stupid addon for fracture objects.
@milagro23002 жыл бұрын
Blender hates me. Not the addon doesnt fract anything
@GifCoDigital2 жыл бұрын
Clickbait!!! Cell fracture is cheating, not geonodes!! lol ;)