How to make REALISTIC lighting in HAMMER EDITOR

  Рет қаралды 10,872

Stub@

Stub@

9 ай бұрын

I'm making a new map so why not make a few tutorials and share my hammer editor knowledge. If you have any questions feel free to ask in comment section. #garrysmod
Music used in this video : [Oak Studios] Comeback

Пікірлер: 40
@the_only_ag1
@the_only_ag1 8 ай бұрын
This tutorial is great, this technique of having a light_spot and a light entity is something that everyone thats starting with hammer should learn.
@erdbeerkotze5795
@erdbeerkotze5795 2 ай бұрын
this really helped because my lights were looking like garbage
@sackyoutube
@sackyoutube 8 ай бұрын
underrated,deserves more
@fighter2499
@fighter2499 Ай бұрын
Awesome!!!
@matrixgamechannel9797
@matrixgamechannel9797 5 ай бұрын
Thank you, it helped a lot.
@maynard_neon1039
@maynard_neon1039 9 ай бұрын
Very nice!
@fighter2499
@fighter2499 Ай бұрын
Awesome!!!
@jorho
@jorho 9 ай бұрын
Interesting! :)
@bioman1hazard607
@bioman1hazard607 2 ай бұрын
The room looks awesome, tho i think the dustmotes may be bunched up too close, is there a way to spread them out?
@stub8702
@stub8702 Ай бұрын
Yes, you can increase size of trigger brush and reduce amount of motes in properties.
@frest959
@frest959 9 ай бұрын
Thank you
@lukmort3452
@lukmort3452 8 ай бұрын
Thanks
@martinseitune3787
@martinseitune3787 7 ай бұрын
Tremendo ❤ ahora mi mapa d left 4 dead 1 estaran mejor iluminados ❤
@moralVplay
@moralVplay 7 ай бұрын
Could you do simmilar tutorial for ligt_env? escpiecially for night maps, thats something i been strugling for a while and some good tutorial would be most welcome.
@stub8702
@stub8702 7 ай бұрын
Maybe I will :)
@lancemarchetti8673
@lancemarchetti8673 2 ай бұрын
You can use an updated editor called Hammer++ if you want to see real-time lighting updates in your viewport.
@brinys
@brinys 2 ай бұрын
I hope the author is alive, I want to see more hammer tutorials
@stub8702
@stub8702 2 ай бұрын
Yes he is alive xd
@brinys
@brinys 2 ай бұрын
@@stub8702 hmm, then tell the author that the video turned out good
@Itzchel-sfm
@Itzchel-sfm 12 күн бұрын
Why in textures black mesa - custon lights not eork how to fix
@medium_rifle
@medium_rifle 8 күн бұрын
how could you apply this to a longer light source? (lab_flourescentlight001a for example)
@stub8702
@stub8702 7 күн бұрын
You can increase sprite size and adjust it a little bit.
@GreenThunderGamer
@GreenThunderGamer 6 ай бұрын
Why not use point_spotlight instead of the sprite?
@stub8702
@stub8702 6 ай бұрын
You can use both but sprite is less intensive on performance.
@GreenThunderGamer
@GreenThunderGamer 6 ай бұрын
@@stub8702 Ah okay, thanks
@pink3rt0n
@pink3rt0n 5 ай бұрын
song?
@stub8702
@stub8702 5 ай бұрын
[Oak Studios] Comeback
@YaroslavTarka
@YaroslavTarka 6 ай бұрын
ля пацы, разбирался, но так и не понял зачем триггер...
@engineerzy3124
@engineerzy3124 5 ай бұрын
Серьезно? Как это можно не понять. Это летающая пыль
@YaroslavTarka
@YaroslavTarka 5 ай бұрын
@@engineerzy3124 У меня то ли течь на карте, то ли что, она просто не работает. Хотя LIN не пишет
@engineerzy3124
@engineerzy3124 5 ай бұрын
@@YaroslavTarka Дай дс, попробую помочь, не гарантирую, но попытаться можно
@YaroslavTarka
@YaroslavTarka 5 ай бұрын
@@engineerzy3124 yaroslavtarka. Помочь только если в течении недели
@friendofp.24
@friendofp.24 5 ай бұрын
The most realistic form of lighting is to have no additional lights beside the light_spot. Adding the second light is cheating. The floor should bounce enough lighting to the ceiling and walls to light up the surrounding without it. If it doesn't, it's because the texture of the floor is too dark. This is how light works in real life.
@where2eternity
@where2eternity 4 ай бұрын
theres no cheating in map making because there are no rules to map making, hope this helps 👍
@friendofp.24
@friendofp.24 4 ай бұрын
@@where2eternity No need to be passive aggressive over a KZbin comment. The title says "realistic" so I explained what is actually realistic.
@MarviusM
@MarviusM 3 ай бұрын
@@friendofp.24 You know source doesn't have life like accurate light bounces. If anything I'd say adding the 2nd light entity is more lifelike because it makes up for source's shortcomings.
@kodelash
@kodelash 3 ай бұрын
live point_spotlight reaction:
@Halflifesciencetist
@Halflifesciencetist 4 ай бұрын
Hey @stub it's me vasarovskaja I sended an invite friend request on my alt acc since my main acc was stolen can u please add me back?
@stub8702
@stub8702 4 ай бұрын
Sure
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