How to make REALISTIC lighting in HAMMER EDITOR

  Рет қаралды 16,446

Stub@

Stub@

Күн бұрын

Пікірлер: 44
@the_only_ag1
@the_only_ag1 Жыл бұрын
This tutorial is great, this technique of having a light_spot and a light entity is something that everyone thats starting with hammer should learn.
@erdbeerkotze5795
@erdbeerkotze5795 9 ай бұрын
this really helped because my lights were looking like garbage
@matrixgamechannel9797
@matrixgamechannel9797 Жыл бұрын
Thank you, it helped a lot.
@lancemarchetti8673
@lancemarchetti8673 9 ай бұрын
You can use an updated editor called Hammer++ if you want to see real-time lighting updates in your viewport.
@bioman1hazard607
@bioman1hazard607 8 ай бұрын
The room looks awesome, tho i think the dustmotes may be bunched up too close, is there a way to spread them out?
@stub8702
@stub8702 8 ай бұрын
Yes, you can increase size of trigger brush and reduce amount of motes in properties.
@sackyoutube
@sackyoutube Жыл бұрын
underrated,deserves more
@fighter2499
@fighter2499 8 ай бұрын
Awesome!!!
@maynard_neon1039
@maynard_neon1039 Жыл бұрын
Very nice!
@moralVplay
@moralVplay Жыл бұрын
Could you do simmilar tutorial for ligt_env? escpiecially for night maps, thats something i been strugling for a while and some good tutorial would be most welcome.
@stub8702
@stub8702 Жыл бұрын
Maybe I will :)
@brinys
@brinys 9 ай бұрын
I hope the author is alive, I want to see more hammer tutorials
@stub8702
@stub8702 9 ай бұрын
Yes he is alive xd
@brinys
@brinys 9 ай бұрын
@@stub8702 hmm, then tell the author that the video turned out good
@fighter2499
@fighter2499 8 ай бұрын
Awesome!!!
@medium_rifle
@medium_rifle 7 ай бұрын
how could you apply this to a longer light source? (lab_flourescentlight001a for example)
@stub8702
@stub8702 6 ай бұрын
You can increase sprite size and adjust it a little bit.
@frest959
@frest959 Жыл бұрын
Thank you
@jorho
@jorho Жыл бұрын
Interesting! :)
@lukmort
@lukmort Жыл бұрын
Thanks
@martinseitune3787
@martinseitune3787 Жыл бұрын
Tremendo ❤ ahora mi mapa d left 4 dead 1 estaran mejor iluminados ❤
@Итзчелновдушенотскилсфм
@Итзчелновдушенотскилсфм 7 ай бұрын
Why in textures black mesa - custon lights not eork how to fix
@treeLovingDude
@treeLovingDude Ай бұрын
The "env_sprite" is has the black background when I play the map in gmod, do you know how I can fix that, I put it to "additive"
@ko22012
@ko22012 3 ай бұрын
Hi, can you help me learn how to make map for cs2?)
@nukeclearmuffin
@nukeclearmuffin 2 ай бұрын
im doing this for TF2, i see no glowtest sadly. have to find another way.
@UnknownGreenGameDev
@UnknownGreenGameDev Жыл бұрын
Why not use point_spotlight instead of the sprite?
@stub8702
@stub8702 Жыл бұрын
You can use both but sprite is less intensive on performance.
@UnknownGreenGameDev
@UnknownGreenGameDev Жыл бұрын
@@stub8702 Ah okay, thanks
@torch_uh
@torch_uh Жыл бұрын
song?
@stub8702
@stub8702 Жыл бұрын
[Oak Studios] Comeback
@mahuba2553
@mahuba2553 23 күн бұрын
very expensive light, use it sparingly
@YaroslavTarka
@YaroslavTarka Жыл бұрын
ля пацы, разбирался, но так и не понял зачем триггер...
@engineerzy3124
@engineerzy3124 Жыл бұрын
Серьезно? Как это можно не понять. Это летающая пыль
@YaroslavTarka
@YaroslavTarka Жыл бұрын
@@engineerzy3124 У меня то ли течь на карте, то ли что, она просто не работает. Хотя LIN не пишет
@engineerzy3124
@engineerzy3124 Жыл бұрын
@@YaroslavTarka Дай дс, попробую помочь, не гарантирую, но попытаться можно
@YaroslavTarka
@YaroslavTarka Жыл бұрын
@@engineerzy3124 yaroslavtarka. Помочь только если в течении недели
@friendofp.24
@friendofp.24 11 ай бұрын
The most realistic form of lighting is to have no additional lights beside the light_spot. Adding the second light is cheating. The floor should bounce enough lighting to the ceiling and walls to light up the surrounding without it. If it doesn't, it's because the texture of the floor is too dark. This is how light works in real life.
@where2eternity
@where2eternity 11 ай бұрын
theres no cheating in map making because there are no rules to map making, hope this helps 👍
@friendofp.24
@friendofp.24 11 ай бұрын
@@where2eternity No need to be passive aggressive over a KZbin comment. The title says "realistic" so I explained what is actually realistic.
@MarviusM
@MarviusM 10 ай бұрын
@@friendofp.24 You know source doesn't have life like accurate light bounces. If anything I'd say adding the 2nd light entity is more lifelike because it makes up for source's shortcomings.
@kodelash
@kodelash 10 ай бұрын
live point_spotlight reaction:
@Halflifesciencetist
@Halflifesciencetist 11 ай бұрын
Hey @stub it's me vasarovskaja I sended an invite friend request on my alt acc since my main acc was stolen can u please add me back?
@stub8702
@stub8702 11 ай бұрын
Sure
Hammer Editor Tutorial | Hammer Mapping for Beginners
9:01
Earthcastle
Рет қаралды 3,4 М.
Quilt Challenge, No Skills, Just Luck#Funnyfamily #Partygames #Funny
00:32
Family Games Media
Рет қаралды 55 МЛН
人是不能做到吗?#火影忍者 #家人  #佐助
00:20
火影忍者一家
Рет қаралды 20 МЛН
What's Good Lighting in Source?
3:41
Radiation Hazard
Рет қаралды 14 М.
RANT! | UNREAL ENGINE 5 | WHEN WORKING TOO HARD GOES WRONG
6:16
Half-Life 2 - Overwatch Voice Analysis
14:41
RescoeZ
Рет қаралды 603 М.
How to create a GMOD Nextbot (2024)
4:01
Ant0309️⃣07
Рет қаралды 2,5 М.
How to make REALISTIC FLOODLIGHTS in HAMMER EDITOR
2:49
Stub@
Рет қаралды 1,5 М.
Source Engine  - Valve Hammer - Оптимизация открытого мира
11:15
PROJECT-S: Source Engine Lessons - Уроки и Игры
Рет қаралды 37 М.
Uploading your map to the workshop | Hammer Tutorials V2
9:37
Alexscott20
Рет қаралды 1,7 М.
Why Video Game Graphics Degrade - And Who's to Blame?
15:12
Radical Cap
Рет қаралды 871 М.
Quilt Challenge, No Skills, Just Luck#Funnyfamily #Partygames #Funny
00:32
Family Games Media
Рет қаралды 55 МЛН