This tutorial is great, this technique of having a light_spot and a light entity is something that everyone thats starting with hammer should learn.
@erdbeerkotze57959 ай бұрын
this really helped because my lights were looking like garbage
@matrixgamechannel9797 Жыл бұрын
Thank you, it helped a lot.
@lancemarchetti86739 ай бұрын
You can use an updated editor called Hammer++ if you want to see real-time lighting updates in your viewport.
@bioman1hazard6078 ай бұрын
The room looks awesome, tho i think the dustmotes may be bunched up too close, is there a way to spread them out?
@stub87028 ай бұрын
Yes, you can increase size of trigger brush and reduce amount of motes in properties.
@sackyoutube Жыл бұрын
underrated,deserves more
@fighter24998 ай бұрын
Awesome!!!
@maynard_neon1039 Жыл бұрын
Very nice!
@moralVplay Жыл бұрын
Could you do simmilar tutorial for ligt_env? escpiecially for night maps, thats something i been strugling for a while and some good tutorial would be most welcome.
@stub8702 Жыл бұрын
Maybe I will :)
@brinys9 ай бұрын
I hope the author is alive, I want to see more hammer tutorials
@stub87029 ай бұрын
Yes he is alive xd
@brinys9 ай бұрын
@@stub8702 hmm, then tell the author that the video turned out good
@fighter24998 ай бұрын
Awesome!!!
@medium_rifle7 ай бұрын
how could you apply this to a longer light source? (lab_flourescentlight001a for example)
@stub87026 ай бұрын
You can increase sprite size and adjust it a little bit.
@frest959 Жыл бұрын
Thank you
@jorho Жыл бұрын
Interesting! :)
@lukmort Жыл бұрын
Thanks
@martinseitune3787 Жыл бұрын
Tremendo ❤ ahora mi mapa d left 4 dead 1 estaran mejor iluminados ❤
@Итзчелновдушенотскилсфм7 ай бұрын
Why in textures black mesa - custon lights not eork how to fix
@treeLovingDudeАй бұрын
The "env_sprite" is has the black background when I play the map in gmod, do you know how I can fix that, I put it to "additive"
@ko220123 ай бұрын
Hi, can you help me learn how to make map for cs2?)
@nukeclearmuffin2 ай бұрын
im doing this for TF2, i see no glowtest sadly. have to find another way.
@UnknownGreenGameDev Жыл бұрын
Why not use point_spotlight instead of the sprite?
@stub8702 Жыл бұрын
You can use both but sprite is less intensive on performance.
@UnknownGreenGameDev Жыл бұрын
@@stub8702 Ah okay, thanks
@torch_uh Жыл бұрын
song?
@stub8702 Жыл бұрын
[Oak Studios] Comeback
@mahuba255323 күн бұрын
very expensive light, use it sparingly
@YaroslavTarka Жыл бұрын
ля пацы, разбирался, но так и не понял зачем триггер...
@engineerzy3124 Жыл бұрын
Серьезно? Как это можно не понять. Это летающая пыль
@YaroslavTarka Жыл бұрын
@@engineerzy3124 У меня то ли течь на карте, то ли что, она просто не работает. Хотя LIN не пишет
@engineerzy3124 Жыл бұрын
@@YaroslavTarka Дай дс, попробую помочь, не гарантирую, но попытаться можно
@YaroslavTarka Жыл бұрын
@@engineerzy3124 yaroslavtarka. Помочь только если в течении недели
@friendofp.2411 ай бұрын
The most realistic form of lighting is to have no additional lights beside the light_spot. Adding the second light is cheating. The floor should bounce enough lighting to the ceiling and walls to light up the surrounding without it. If it doesn't, it's because the texture of the floor is too dark. This is how light works in real life.
@where2eternity11 ай бұрын
theres no cheating in map making because there are no rules to map making, hope this helps 👍
@friendofp.2411 ай бұрын
@@where2eternity No need to be passive aggressive over a KZbin comment. The title says "realistic" so I explained what is actually realistic.
@MarviusM10 ай бұрын
@@friendofp.24 You know source doesn't have life like accurate light bounces. If anything I'd say adding the 2nd light entity is more lifelike because it makes up for source's shortcomings.
@kodelash10 ай бұрын
live point_spotlight reaction:
@Halflifesciencetist11 ай бұрын
Hey @stub it's me vasarovskaja I sended an invite friend request on my alt acc since my main acc was stolen can u please add me back?