There is simple way for animating, the texture need to be seamless and you move it with a shader graph from unity, but some oldschool technic can work better without the need of a hdri, the problem it's to fake the caustic with sprite texture and a bake equirectangular render of the skybox, moving geometry is possible in real time too but some method use a lot of gpu and cpu computing, it's always a manner of prioritizing the trick...
@saunterfilms3 жыл бұрын
Amazing! Thank you!
@ninashaw-gameart3 жыл бұрын
You're welcome!
@danlee79233 жыл бұрын
Great tutorial! I was wondering if some of this can be applied to a stylised water texture and if so what's the difference in doing things?
@ninashaw-gameart3 жыл бұрын
Thank you! I have a tut for stylized water, hope this helps: kzbin.info/www/bejne/i2fciGV5eKeHY6c
@danlee79233 жыл бұрын
@@ninashaw-gameart Nice! I'll check it out, and I also subscribed too. I had never learned Substance, and texturing is my weakest skill. I'm in a bad position where my lecturer is an animator, he's like a God at it, and worked in Japan and all, but he isn't what you call an Artist, Artist. He only does basic the basic stuff like flat colours and gradients, I had to learn Zbrush and everything art related on my own, and they're easy to pick up but texturing is the hardest I can't grasp. It is sad that I can't learn the proper texturing process from a 22k a year school and I can't afford to go elsewhere. I'm so glad these exist and keep doing what you're doing. I also posted my animations to my channel for a laugh. Take care.
@ninashaw-gameart3 жыл бұрын
Glad I can help you somehow ;)
@10subash4 жыл бұрын
Is they a tutorial regarding showreel rendering. Which We show wireframe and textures and etc layers to show details of the model?
@ninashaw-gameart4 жыл бұрын
If you want a tutorial about rendering in SP, you can check my substance painter playlist, but i have also some Marmoset toolbag tuts about rendering
@10subash4 жыл бұрын
@@ninashaw-gameart i mean i dont know how we render for showreel which we show the model wireframe,solid object,uvw unwraping and final texturing in brake down.
@sevenseven314 жыл бұрын
I think of animation, you need to import HDR also because the color is infected by HDR in your scene and displacement equal 0
@camilolondono2313 жыл бұрын
Thanks a lot
@ConqBladeEnthusiast4 ай бұрын
I tried it following step by step yet in my substance painter nothing really follows what happens here. And i just cant get why
@greendale57202 жыл бұрын
Great tutorial, is there a way to animate the water texture in substance painter or Maya
@ninashaw-gameart2 жыл бұрын
Great question :) For animation, you need to create a water mesh, just a texture I believe you can't...
@greendale57202 жыл бұрын
@@ninashaw-gameart thank you for your answer.
@anficyon4 жыл бұрын
thanks
@ninashaw-gameart4 жыл бұрын
You're welcome!
@fenixcharodey2 жыл бұрын
Hello Dan. What do you think is the best way to make water spray material (foam wave)? I have tried a lot so far, including in your lesson, so far it leaves much to be desired :-(
@illie60513 жыл бұрын
I keep looking but I can't find the option to start painting with a plane. How do you do that?
@ninashaw-gameart3 жыл бұрын
To grab the plane go to file,open sample and choose the tilling sample
@illie60513 жыл бұрын
@@ninashaw-gameart Thank you!
@ninashaw-gameart3 жыл бұрын
No problem!
@tonnyespeset2 жыл бұрын
What about refraction, Frensel effect, depth based coloring...? This is nothing like realistic water
@ninashaw-gameart2 жыл бұрын
You can add those effects, but not necessarly, bro! And i never said it's a realistic water, just water
@nightfury37333 жыл бұрын
can i dowload this :) ?
@shannasportelli4 жыл бұрын
😍😍😍✨
@ninashaw-gameart4 жыл бұрын
Long time no see! ;)
@shannasportelli4 жыл бұрын
@@ninashaw-gameart lmao yes! I'm still alive 🤣
@ninashaw-gameart4 жыл бұрын
@@shannasportelli I can see that! :D Anyways, welcome back!