Agreed... Wes and "ProductionCrate" produce solid Painter tutes.
@keithyakouboff8755Ай бұрын
I got lost at the beginning, but towards the latter half some things started making sense. I like what you did to get the 'sparkly' hits. I think that, and the SSS, sold it.
@wes.mcdermott18 күн бұрын
Awesome!
@MCCDEMON Жыл бұрын
oh boy, still so much to learn. I wish you would be right next to me coz I am struggeling hard with what Painter does and what I expect it to do. But your vids help me a lot to understand it more and more. I am using Painter for assets in UE5. The map export is stil a mystery to me as it saves it every try differently and I have no clue why that is. Well what I wanted to say: Thanks a lot for your really well explained, in detail tutorilas.
@wes.mcdermott Жыл бұрын
Thank you much! I can make some tutorials on integrations such as UE5. Please let me know what is not working for the export. It should be the same on export. Sounds like you are getting lots of mixed results?
@MCCDEMON Жыл бұрын
actually its hard to explain. But I'll try: I have an asset where one object uses 3 different textures in one single UV. Means we have three assets (one and the same object) which shares one single color map, metal, AO, roughness and height. Well I'll make short video and would share a link so you understand immidiatly what I mean. Would that be possible?@@wes.mcdermott
@rayt3926 Жыл бұрын
Wonderful tutrorial ! Thank youuuuu from Japan ! And i can't wait for sampler tutorial ,hahaha
@wes.mcdermott Жыл бұрын
Thank you! So glad to you liked the tutorials! I love Japan. I was able to visit there 3 times for work and it was such a great trip.
@niemanickurwa Жыл бұрын
Great tutorial. More of these please. There seems to be a distinct lack of SP tutorials covering these kinds of materials so if you're good at it, and you seem to be, I'd fill that space if I were you.
@wes.mcdermott Жыл бұрын
Thanks for the suggestion. Definitely will look into this.
@TheSatzy6699 Жыл бұрын
Excellent content and explanation
@wes.mcdermott Жыл бұрын
Glad you liked it!
@Dikko Жыл бұрын
Mad walkthrough!
@FFZellwu11 ай бұрын
Nice tutorial~
@wes.mcdermott11 ай бұрын
Thank you! Cheers!
@Erika_48 Жыл бұрын
Great tutorial !
@wes.mcdermott Жыл бұрын
Glad you liked it!
@mhdshefin9602 Жыл бұрын
Thankz wes. Im sure that this channel will grow much faster than expected. I almost got many things from your vedios. Once again thankz for the awesome stuffs😇
@wes.mcdermott Жыл бұрын
Thank you much! So glad you liked the videos
@silasteixeiraalmeida6519 Жыл бұрын
really good tutorial
@wes.mcdermott Жыл бұрын
Glad it was helpful!
@SteveTalkowski Жыл бұрын
Really great tutorial, Wes!
@wes.mcdermott Жыл бұрын
Thanks Steve!
@joncorv Жыл бұрын
Awesome work. Thanks for sharing 🙏
@wes.mcdermott Жыл бұрын
Thanks!
@szilardhazi Жыл бұрын
Another great tutorial! Your channel gonna be a real gem!
@wes.mcdermott Жыл бұрын
Thank you much!
@AyushBakshi Жыл бұрын
Hmm. I don't know what but I was expecting more. I saved the video in the morning to go through it once I get time. I'll explore snow more, both mesh and texture solutions. Good video though. I'll definitely try the sampler's photogrammetry feature and test if it offers more than my existing tool of choice Agisoft Metashape.
@wes.mcdermott Жыл бұрын
Thanks! Let me know if you have any questions. Also let me know what else you were expecting for the walkthrough. I can improve for future videos or cover topics you felt were missing.
@Death-Flower Жыл бұрын
Thank you! You are the best teacher! I would like to see the texturing process wood barrel from yours artstation and metal texturing.
@wes.mcdermott Жыл бұрын
Thank you much! Will create that video
@AhmedHasan91 Жыл бұрын
miss your voice from the allegorithmic videos :D welcome back bro
@wes.mcdermott Жыл бұрын
Thank you much! I am back to making videos again. My new role at work also gives me the opportunity to spend my time making videos on my own channel as well so I can have more of a 1:1 connection with artists. I will also be returning to regular tutorials on our Substance Channel. I took on some different roles in the past 2 years to try new things. But I decided to just get back to what I love the most and that's talking to artist and making videos.
@AhmedHasan91 Жыл бұрын
@@wes.mcdermott you are doing great with this, i truly wish you the best of luck and success, looking forward to new videos.
@AhmedHasan91 Жыл бұрын
since i started working with substance, my life improved drastically, i work for AAA companies as 3D Artist and environmental artist, that's why i remember my first days learning. so thanks a ton.
@markelliot2994 Жыл бұрын
Excellent. Perfectly paced and organized, ty you so very much. Say do you have any suggestions on 'building' up 'snow drifts'? Mark in Minnesnota!
@wes.mcdermott Жыл бұрын
Thanks Mark! I was trying to do this in Painter by using height information and then adjust the height scale for the material. This will create displacement and you can control the tessellation to smooth the result. It's not perfect as you get displacement cracks along the UV seams. But overall, you can create a build up effect by layering different levels of height.
@donovanbaine8842 Жыл бұрын
thankx alot its really amazing and helpful
@wes.mcdermott Жыл бұрын
Most welcome!
@MohitNavalkal Жыл бұрын
Amazing..
@wes.mcdermott Жыл бұрын
Thank you! Cheers!
@alifarahani1158 Жыл бұрын
Clever trick to fixing baking AO issue . Is that possible to fix overlapping UVs with these kind of tricks?
@wes.mcdermott Жыл бұрын
I don't think it will work as the overlapping UVs will just mirror the clone stamp.
@alifarahani1158 Жыл бұрын
Thanks @@wes.mcdermott
@AndreasEHopen-dd2vg Жыл бұрын
Grat tutorial as always! 🥳 One question tho, can't you make ao and normals in sampler? In the ui for 3d capture under advanced it shows both normal bake and ao bake. Or am i misunderstanding something? 🤔
@wes.mcdermott Жыл бұрын
Thanks! Great question. You can do that. There is a baker in Sampler for processing the mesh. I could have gone that route as well. On export from Sampler, the sbsar file would include the AO and Normal data. I think I just didn't have it enabled when I first processed the mesh and decided to bake in Painter rather than reprocess. Either way works. The main point for me is that I can use Painter to adjust and fix any bake issues.
@astralstormgamestudios12592 ай бұрын
Awesome..how do I save the snow smart material?
@wes.mcdermott18 күн бұрын
You can save it as a smart material for reuse in other Painter projects. Just right-click the folder that contains the layers that make up the snow and choose Smart Material.
@astralstormgamestudios125917 күн бұрын
Nice! The thing I really struggle with is exporting everything once done to Unreal😢 I mean , what goes to what? I have made a UE5 template, but the snow masks etc , I don't know what kind they are, what channel, what type.. ?@@wes.mcdermott
@oneway99842 ай бұрын
if export this material to the redshift, it will be working?
@wes.mcdermott18 күн бұрын
Yes! I use Redshift as my main 3D render.
@13xbmspec Жыл бұрын
Painter 9.0, eh? When can we look forward to this release? 🙂
@wes.mcdermott Жыл бұрын
I have seen some cool stuff which I hope is in Painter 9.0. Can't say much but work is going great.
@paomakes Жыл бұрын
Niceee, any ETA on sampler update?
@wes.mcdermott Жыл бұрын
Thanks! It will be coming at the end of January! Just a few more weeks.
@jurandfantom Жыл бұрын
Sorry to say but...that are the worst auto UV i saw by many years o_O I know sampler is in beta, but good god. So much wasted texture space. Sorry, but that is truth.
@wes.mcdermott Жыл бұрын
No worries : ) Good to hear the feedback. Definitely working on this. It does the unwrap but not much in the way of packing UVs efficiently.
@peterrandall6761 Жыл бұрын
Hey Wes do you have an email I contact you at for a substance question? I sent you a message on Artstation but haven't heard anything, keep up the great work!
@wes.mcdermott Жыл бұрын
HI Peter! Very sorry for missing that message. I will check Artstation.