make a tutorial video about a full charector creation plsssssssss
@eldaralimov914310 ай бұрын
What you'r doing here, on YT, is awesome! Thanks
@slipgatecentral9 ай бұрын
sick, never thought of doing thickness this way. I ended up tanking with hair density, so high my marmoset would be dying on rendering. Gotta try this method, thanks!
@jchave79 ай бұрын
Thanks man! Glad it was helpful 🤘🏽 love the work by the way!
@Pinguiny1311 ай бұрын
thank you Jared!
@mariobros28678 ай бұрын
Can you create a tutorial on hair card look dev in UE5?
@MDino10 ай бұрын
very inspiring. thank you for the video!!
@mohanganesh849711 ай бұрын
Thanks jared🎉
@_TetKaneda11 ай бұрын
Great contribution. Great tutorial. You have my like. Thank you so much. Greetings
@Stfn-yu8tk10 ай бұрын
Good example for a good hair, a bald-pate orc
@matthias-danielzerez694711 ай бұрын
I would love to know how you did the eyes!
@orcelli11 ай бұрын
Me too! Amazing looking!
@mohanganesh849711 ай бұрын
I am waitingggg......❤
@Patrick-Star11 ай бұрын
What HDRI did you use on 0:57?
@cgbox943711 ай бұрын
Is there any xgen to haircard way?
@phoenix2gaming34611 ай бұрын
same thinking
@sunfix9918 ай бұрын
what program is it?
@rybow675011 ай бұрын
What happens to the UVs once you add thickness to the hair in zbrush? Doesn't that operation create new polygons and therefore you would have unwrap UVs again?
@eldaralimov914310 ай бұрын
It creates new polygons, but also creates overlapping uv's. No need to unwrap again