This works, but only for rigs with an already-applied armature. So if you have posed a character and you want to add clothing to it, you'll have to apply the armature modifier before adding the clothing.
@sungazer72605 ай бұрын
Thanks! Just a few days ago get this painfull problem))
@bushmanmade20242 ай бұрын
Thanks so much 🥺
@KeelanJon Жыл бұрын
My character base meshes: keelanjon.gumroad.com/l/base-mesh?layout=profile Happy modeling 😁☕
@YYL2R2Ай бұрын
SO QUICK GREAT VID
@konstantinv7229 Жыл бұрын
Useful video! Thanks! Maybe you also make one with character rigging?
@PaxTheCat Жыл бұрын
It makes sense. You won't waste time and nerves
@MsZyraMMD Жыл бұрын
I needed this because im trying to make a outfit to fit my characters body
@themysteriousfox37676 ай бұрын
I can't believe I didn't think of this, thank you!
@enchantednullity68397 ай бұрын
TYSM
@grashmorrit1457 Жыл бұрын
do you have a video, how to properly model a character? i know you use mirror modifier at some points, which also makes the clothing part easier but i always seem to mess this up thanks in advance
@drawingref5291 Жыл бұрын
now does this follow the rig since its separated from the mesh or is that its own thing? Awesome regardless!
@KeelanJon Жыл бұрын
It depends on if the body was already patented to the rig, if so then yes the clothing will retain the rig weights when taken from the body 😁
@thepatriotsfan712710 ай бұрын
Can you make a longer version of this video?
@vanessaafrika7659 Жыл бұрын
The sweatshirt please do a video on that, thanks
@TheTyroofToriyama Жыл бұрын
Why’s it necessary to separate? Because blender is tricky I only like to remember what’s important. Is it just that separation moves it over from the model, automatically??
@Omnivoid229 ай бұрын
That way it is its own object . If you didnt seperate, adding any modifier woul apply to the entire model.
@nilreyhansen93328 ай бұрын
How can I do this if the clothing mesh that I want to create will not follow the lines and squares of the body?
@0101demo10 ай бұрын
लेकिन इसमें texture नही लगता है, अलग से केवल colour कर सकते है
@theneedlevm Жыл бұрын
Should I delete the base mesh after creating the outfit? (for optimization purposes?)
@KeelanJon Жыл бұрын
Good question, yes I tend to do so for better optimization 😁 Just make sure you have a back up of the whole base mesh should you need it.
@marcelosantosdesign Жыл бұрын
great! How add this new object to Armature deform?
@KeelanJon Жыл бұрын
Parent with automatic weights, but if you parented the legs before hand, it should already have the weights from the legs :)
@TheMageweaveCentral11 ай бұрын
This is not doable with models that have shape keys! Auuugh im gonna have to find a different way!
@Muhammad-A-S Жыл бұрын
Why don't you make short animations with your cute characters?
@KeelanJon Жыл бұрын
Animation is a whole other skill set, I'm generally more of a 3d modeller and sculptor 😁
@Muhammad-A-S Жыл бұрын
@@KeelanJon ok, why don't you make a small team
@LGC14 Жыл бұрын
WHY TF DID YOU MOVE THE CURSUR THERE!?!?!??!? I NEED ANSWERS
@KeelanJon Жыл бұрын
I DONT KNOW!
@LGC14 Жыл бұрын
@@KeelanJon ok, i asked it bacause i got confused there, anyways, i have one problem. i created the pants, but al of the faces and edges are from the inside, how can i fix this?
@lazyhomeowner Жыл бұрын
huh?
@Vyer_vr Жыл бұрын
the first word of you youtube channel name is my first name