►► The Hard Surface Academy - www.blenderbros.com/academy
@Diablo0K4 ай бұрын
Great Tutorial Please Make Some More Plasticity Tutorials.
@PonteRyuurui4 ай бұрын
oh they are coming
@DaCapitalist14 ай бұрын
Absolutely stellar tutorial. The added webcam is fantastic as it keeps you square & sharp haha!! As in the student! I am looking forward to the bright future that is plasticity. When you take software such as this and pair it with an incredibly talented teacher such as Ryuu and Josh.. super powers begin to emerge.
@PonteRyuurui4 ай бұрын
let's goooooooo!
@AlexAntuna3 ай бұрын
Happy to see you making Plasticity videos too! Love your videos and all the knowledge you share!
@PonteRyuurui3 ай бұрын
cheers mate
@JacksSpaceGames4 ай бұрын
Great video. One tip. Selecting several curves gives you the opportunity to boolean a surface with P. Then just use the object, the size etc and Plasticity will do the boolean for you.
@andrewsmith45753 күн бұрын
Me watching other Plasticity tutorials: Yeah yeah I know all of this. Me watching Ponte tutorial: Oh my god I never knew that!!! Ponte this video is great. So many good workflow tips. Thank you!
@dimaworld24484 ай бұрын
Thank you very much for the free course SciFi Terminal Modeling Tutorial, I could never imagine that with zero knowledge you can learn so much !
@PonteRyuurui4 ай бұрын
any time mate
@coryseaward9754 ай бұрын
Yes.. We need more product design tutorials .. Letsssssssssss Goooooooooo
@chaninja0014 ай бұрын
Great tutorial thank you! You can use the Trim tool to do that tedious curve cutting faster, allows you to drag select all the curves you want to cut.
@polystirenman14 ай бұрын
Hi. Great tutorial! Please, make more about Plasticity.
@aleksei74794 ай бұрын
More plasticity pls
@Jindrich-Nomadex2 ай бұрын
35:26 just move both lines and curve to the same plane. than cut
@AleksandarPopovic4 ай бұрын
What a trip with this piece of software, like when I dream blender, but it good, some stuff is good some is not, it's no perfect tools I don know...
@designerrrr4 ай бұрын
great job❤
@artkozhevnikov3 ай бұрын
Webcam! Finally can see u! Thats a grate upadte! =)
@БогданСардак-б7я4 ай бұрын
Thanks for tutor! waiting for the next video)
@karts_n_crafts4 ай бұрын
Yes perfect! There are some plasticity tutorials already on youtube. But I am pretty sure that the Blender Bros plasticity tutorials will be amazing. Please continue doing more of them. Thank you!
@PonteRyuurui4 ай бұрын
will do!
@mohamedhamed35724 ай бұрын
Amazing!
@bilalhassadeya38044 ай бұрын
So what should i learn, plasticity or blender with boxcutter and hardops modeling
@traumwelt19754 ай бұрын
thanks a lot ^^
@BARCOS_SUBMARINOS_AERONAVESАй бұрын
Entonces plasticity seria bueno como para tema impresion 3d y render estaticos, por que al pasarlo a blender su malla seria muy complicada para uv, animaciones, rig?
@JamesBrett20083 ай бұрын
So I could take the raw model into unreal and nanite can deal with all the polys so no remodelling/retopologising needed?
@johngonzalez96214 ай бұрын
Great video! ❤ Can you show us how to make a low poly from this mesh?
@PonteRyuurui4 ай бұрын
you go on fiverr and hire someone for $5/hour to do it for you mate
@johngonzalez96214 ай бұрын
@@PonteRyuurui 😆😆
@ervinshikhaliev20704 ай бұрын
Grat job
@In-Project4 ай бұрын
Revolution!)
@reddy60244 ай бұрын
Bro I don't have GPU can I use a laptop to learn blender to make simple hard surfacing models.please suggest
@PonteRyuurui4 ай бұрын
you can but rendering will be a pain
@Karol_Jaźwiński4 ай бұрын
in 14:00 I just selected both edges, pressed "L" and it lofted them. Maybe I fucked something up but I dont see any reason for splitting the edge
@PonteRyuurui4 ай бұрын
just another way of doing it , if it worked then peachy
@Karol_Jaźwiński4 ай бұрын
@@PonteRyuurui Peachy indeed!
@MrEbawu4 ай бұрын
Thanks Ryu. I started learning plasticity to expedite my workflow as a weapon artist but i got discouraged very quickly after i read somewhere that surface modeling compromises the topology after export. Is this and upcoming plasticity tutorials are made with game art in mind or is it a concept thing? Also i would love to hear your input on this. If i understood it correctly surface modeling compromises the topology. Is lofting a surface modeling? Is sweeping and patching too? So from what i heared you either work with solids only and use booleans or you just model shit with polygons. Thanks!
@PonteRyuurui4 ай бұрын
So you're saying that you'd rather cut trees with an axe as oppopsed to a chain saw because it needs fuel to operate?
@MrEbawu4 ай бұрын
@@PonteRyuurui i got it man. Cant wait for another plasticity video tho. Pls cover topology if possible
@Mr2e2e2e24 ай бұрын
👏👏👏
@haylspa3 ай бұрын
Alpha version!??? I thought Studio version was the everything unlocked version!????
@PonteRyuurui3 ай бұрын
I know that in this woke ass world you kids forgot what alpha means, but have a day off mate
@hashman634 ай бұрын
Too bad, Plasticity doesn't work with the wacom tablet in navigation mode like Blender.
@Augustein3 ай бұрын
Peachy
@Maxalomat2 күн бұрын
Вы крутой и харизматичный мужик) спасибо за ваши обучающие видео!
@captainfoodman6 күн бұрын
2 minutes in I subscribed to you. I knew by the simplicity in which you talked, the tutorials gonna be easy to understand.
@PonteRyuurui6 күн бұрын
I appreciate it mate!
@In-Project4 ай бұрын
Can you please tell me where I can see the list of commands for the radial menu? To make your own.
@PonteRyuurui4 ай бұрын
same page
@RicheUK2 ай бұрын
Great, I found it very helpful Many Thanks, more please :)
@АлександрКоноваленко-н6в4 ай бұрын
Thank you! You are the best. Please continue to make videos with Plasticity program and full piplan please on creating 3D model.
@cbmashetty49243 ай бұрын
which software is this ?
@PonteRyuurui3 ай бұрын
downloadable one
@iKaGe014 ай бұрын
If you ever needed to UV, make sure you remesh it using the bridge. The standard import is just a preview as told by Nick. It doesn't UV correctly otherwise
@PonteRyuurui4 ай бұрын
ya there issue with remeshing and import via bridfge is that the shading sometimes breaks on tricky surfaces, obj imports look cleaner in terms of shading
@iKaGe014 ай бұрын
@@PonteRyuurui I didn't know this. The obj export doesn't allow you to select plasticity faces like the bridge does to UV easier which is a shame
@PonteRyuurui4 ай бұрын
@@iKaGe01 ya but if you run a hs mesh then you can easily UV it based on angles in blender
@takerefuge3d4 ай бұрын
@@PonteRyuuruithis has been mostly fixed since 4.0, there was an issue in blender 3.x , but you need to refacet for the geo to be accurate, refacet is just the obj exporter the default settings are a bit low poly so need to be tweaked
@PonteRyuurui4 ай бұрын
@@takerefuge3d yeah i did tweak with those and could not replicate perfect shading on tricky areas that i got with max obj export for the same model
@VGModelling4 ай бұрын
Great video! Just found on discord you can cut multiple curves with C-C (cut curve) command with nothing selected, then select all the curves you want to cut and the cutter curve last. It works :)
@PonteRyuurui4 ай бұрын
genius ty, that was driving me nuts
@Martin-bx1et4 ай бұрын
When you get to the basic shape at 23:05, for me that would be the first opportunity to really see and tweak the solid shape. How easy would it be to move the control curves or points and even keep symmetry?
@PonteRyuurui4 ай бұрын
very easy with bridge tool, you could also use raise degree on the faces
@UnchartedWorlds4 ай бұрын
Could you try Quad Remesher addon on one of these meshes, I'm intersted to see if the topology that is produced will stay true to original object. If yes, then we save hours of work and Plasticity is then a tool we can use. I'm interested in clean geometry. Btw if you try Quad Remesher, add a skinwrapper afterwards, it should help make the automatic retopo object snap into all the sharp edges better. I'm mostly interested in producing meshes that we can take into UE5 and I want to save time not having to manually retopologise complex meshes.
@PonteRyuurui4 ай бұрын
we did, not the best results atm, quad remesher is not great with edge loop placement, QR is best for sculpt retopo
@BARCOS_SUBMARINOS_AERONAVESАй бұрын
amigo un saludo, estoy aprendiendo del mundo 3d, tengo una duda, si hago los modelos en plasticity y los paso a blender tengo muchos problemas con la malla que me genera? osea que al final es mejor hacer un buen modelo poligonal con blender para poder hacer uv, animacion y muchas cosas mas?
@gregoriocarreno4 ай бұрын
Amazing
@yakusa_3dart3 ай бұрын
excelent for your channel discovery Plastcity and Bridge to blender_amazig!
@Diablo4stopdying-lb4wk3 ай бұрын
Looking forward to more plasticity projects, I've had enough of blender, 6 years and I'm bored of it.
@PonteRyuurui3 ай бұрын
you ll love this one then www.artstation.com/artwork/1xAVBG