How to model, texture and render a cheeseburger - Part 12/22

  Рет қаралды 628

Kotey Annan

Kotey Annan

Күн бұрын

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@Kiiaro3D
@Kiiaro3D 3 ай бұрын
Thank you for posting this
@KoteyAnnan
@KoteyAnnan 3 ай бұрын
Hey Kiiaro, you're welcome. This one had a lot of info. glad it was useful.
@povilaslondon
@povilaslondon 3 ай бұрын
Use ctrl+1 to isolate meshes fast. Also you could create a new display layer and name it UV_mapped, drag uv mapped geo to it and hide the layer. It just helps to see what is already done and what's left to do. To keep the same pixel density you should put scale model to off, not sure why it is not working for you, but thats the correct setting. What maya version are you using?
@povilaslondon
@povilaslondon 3 ай бұрын
Actually it didn't worked for you because you set shell prescaling to preserve 3D ratios before switching scale model to off. You need to keep prescaling option to preserve UV ratio. So Shell pre-scaling: preserve UV ratio, Scale model: Off
@KoteyAnnan
@KoteyAnnan 3 ай бұрын
Povilas I am definitely going to try this. It has been a problem for me for so long. I knew there had to be a way to preserve texel density with the layout commamd. When I do big models with tons of pieces, I definitely use display layers to isolate what is done vs what is not. Thanks for all the feedback.
@povilaslondon
@povilaslondon 3 ай бұрын
@@KoteyAnnan glad I could help in any way. I've done modelling/UVing for too long in my early/mid career, but now I'm kinda missing it in my daily routine :D
@KoteyAnnan
@KoteyAnnan 3 ай бұрын
@@povilaslondon I know the feeling. I don't like going too many months without a modeling project. Thankfully this year I've gotten to do a lot more organic modeling than I usually do. Nothing hard surface for over a year though. I'm lacking in that area
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