When Blender tutorials say "one node" they mean you need to do a whole complex process involving ten different nodes. This is still really cool though, definitely gonna use it
@thefuzzycat5 ай бұрын
lol so true :D
@gloriouslumi3 ай бұрын
I mean, it technically is just one node, the Ambient Occlusion node. Everything before and after it is just standard basic texturing. You can turn this into a Group Asset and then you can plop it down as one node anytime you need it.
@qoph1988Ай бұрын
They're still hiding the "make good art" node from you. Legend says there's a tutorial somewhere in the deepest recesses of youtube which shows you how to add this node
@evilotis017 ай бұрын
just noting that this does work in Cycles, but for anyone confused, you won't find an option to enable AO in Cycles' render properties menu. you just add the node and use it as described here.
@phantomsmithy7 ай бұрын
Thanks, this was my exact question.
@dirtybug827 ай бұрын
you, good sir, are my hero.
@carsonreader5157 ай бұрын
Since Cycles is a path tracer, ambient occlusion exists inherently, not as an additional feature which is why it doesn’t have a checkbox. Path tracers are cool!
@spyegle6 ай бұрын
I have to add that while it works, AO node is very ressource consuming, especially to mix different materials with Cycles. But it does look good
@nonamehere11237 ай бұрын
Amazing tutorial, just to add one more thing, i feel like mixing the two materials as shaders would give even better results rather than just the base colour
@deadsimpleАй бұрын
Make sure you apply scale every now and again to prevent textures stretching.
@DesignsbyDonBrown7 ай бұрын
Nice job on the tutorials. At 3:53 when you said you added the node wrangler, you added the mapping and texture coordinate nodes. The node wrangler is an add-on that lets you add nodes with hot keys, like you did.
@polyplayground7 ай бұрын
My bad! 🫣Said that wrong and didn’t even notice! Thanks for pointing out and glad you enjoyed it 👍
@MickSturluson6 ай бұрын
You were not kidding, this looks great and it's easy and quickish to do
@polyplayground6 ай бұрын
Thank you!
@IstyManame7 ай бұрын
Lighting. It's all about lighting
@MjrPayne-bf4pe6 ай бұрын
@von.3d6 ай бұрын
yes but small details matter as well.
@IstyManame6 ай бұрын
@@von.3d ye I'd say large, medium and small details and making their distribution interesting. Just covering the whole screen with details won't do it
@AtrusDesign6 ай бұрын
Lighting is important but also what light is illuminating.
@LambVisionStudios6 ай бұрын
Some people make models for games and lighting isn't going to give you this full of details without breaking memory
@ianfavreau97767 ай бұрын
Great tutorial! You can also use the geometry node in shader editor with pointiness going into base color to bring out the cavity in any model. For this, you have to go into cycles to see the changes in real time, but then you can bake it and use it in evee. I usually add both to really bring out the details of sculpts.
@polyplayground7 ай бұрын
Great tip! Thank you
@GinoZump5 ай бұрын
I plugged in the AO node and voilla: Blender crashed
@kevinduc3214 ай бұрын
This is fantastic. Thanks so much for the clear presentation. I appreciate it! Also, love your editing, music, and vibe. Subscribed!
@polyplayground4 ай бұрын
Thanks for subscribing! and thanks for the feedback on the video!
@duck_entertainment6 ай бұрын
Always assumed you could do something like this but didn’t think it’d be so easy
@gitboxer20005 ай бұрын
What an excellent set up to share! Thanks this is really useful.
@polyplayground5 ай бұрын
Glad it was helpful!
@basiccomponents4 ай бұрын
Incredible thank you!
@nixonmanuel64594 ай бұрын
Wow! Thank you!
@polyplayground4 ай бұрын
You're welcome!
@nisbahmumtaz9097 ай бұрын
He is on blender version 4.0, in case anyone is wondering. For some reason that part of the screen is cropped out for most of the video.
@phillparkinson46717 ай бұрын
How would you turn off the vertical noise so that it’s just around the base rather than up the wall or the side - can you control where it appears when the objects touch?
@theftking7 ай бұрын
Just wanna point out that having to create a cube to drop a blenderkit material onto simply because theres no way to download a material without also entirely overwriting an existing one is dumb and blenderkit needs to fix that.
@samarthwadhwa29125 ай бұрын
I think you can if you add another material slot to the existing object and select that before downloading from blenderkit
@BECK_4D6 ай бұрын
I wasn’t even looking for this, but I was trying to figure out how to blend those transitions like that just yesterday, thanks algorithm 😅 and also thank you for this awesome tutorial 🙏🏼
@polyplayground6 ай бұрын
No problem! Algorithm is a strange thing 😂😂
@frankb47936 ай бұрын
This is GREAT, thank You!
@polyplayground6 ай бұрын
You're very welcome!
@ЖеняБерков-т3ц6 ай бұрын
It's insane!
@iamgruff6 ай бұрын
such a great AO tutorial Thank you :)
@polyplayground5 ай бұрын
Glad you liked it!
@troyacarpenterАй бұрын
Thanks, this is such a good idea. Has anyone found a way for the AO node to exclude the AO being cast by a moving object (i.e. a character walking by.)?
@Nathan_RM7 ай бұрын
My good sir, I must say, the AOOOOOOOO was tastefully done 😂
@polyplayground7 ай бұрын
Thank you 😂
@flow_leit7 ай бұрын
Seriously, i couldn't stop laughing during the whole video after this wild "AOOOOOOO". That's the perfect exemple of "learn with fun".
@maxtatoolille2 ай бұрын
Is there a way to make that kind of soft transition but in Cycles ?
@AdamIsailovic7 ай бұрын
One note: You can hold your LMB and pull down if you want all three scales to be changed at the same time. That goes for rotation and location, too, or any other options.
@forte.visionАй бұрын
Thank you.
@polyplayground29 күн бұрын
You're welcome!
@dinarichards70645 ай бұрын
fantastic thank you so so much 😁
@mackdaddprod4 ай бұрын
Excellent tips!
@polyplayground4 ай бұрын
Glad it was helpful!
@serge16437 ай бұрын
Finally, now I know how to do it. Thank you!
@polyplayground7 ай бұрын
No problem! Glad it helped! 👍
@Doublevsound7 ай бұрын
@polyplayground Can u pls explain this better What do u mean ?
@luciox29196 ай бұрын
A good lighting setup is the first thing to make any render look realistic
@AtrusDesign6 ай бұрын
Yes but this tutorial is about add details in textures, and it also add A LOT of realism.
@ArfatXeon7 ай бұрын
Very helpful, thank you!
@polyplayground7 ай бұрын
Glad it was helpful!
@danilodelucio7 ай бұрын
Holy moly mate, this trick was awesome, thanks a lot for that! 🙏🙏
@polyplayground7 ай бұрын
Not a problem! Glad it’s helping so many people 👌
@onurnidayi7 ай бұрын
Really good clear tutorial, thank you 🙏
@polyplayground7 ай бұрын
Thank you! Glad it helped 😊
@muajin7 ай бұрын
This is pretty dang cool!! I'll be giving this a go on my renders as well~
@polyplayground7 ай бұрын
It makes a huge difference!
@selamatmenontonpemirsa7 ай бұрын
this is simple but WOOWW tutorial.thx dude
@polyplayground7 ай бұрын
You're welcome!
@polatkemalakyuz20212 ай бұрын
Now, I fell in love with AO
@Beetlebomb3D7 ай бұрын
You didn't cover whether this was for Evee or Cycles or both at the beginning. Just a friendly reminder that this would be very helpful to know with every tutorial.
@skyee995 ай бұрын
I love YOUR VIDEO AND THE MUSIC its perfect
@polyplayground5 ай бұрын
Thank you! Appreciate the feedback
@kinjoyokai3677 ай бұрын
Humorous and crisp tutorial! Deserved an Abo. Especially loved the AOOOOOOOO 😂
@polyplayground7 ай бұрын
Thank you! Glad you enjoyed it!
@Ellyteee7 ай бұрын
I use blender kit a lot. Still learning about lighting. Awesome tutorial man thanks.
@polyplayground7 ай бұрын
No problem! Glad you liked it!
@RamBAnimations6 ай бұрын
thanks for the tutorial
@polyplayground6 ай бұрын
No problem!
@Shinesart7 ай бұрын
quick and efficient. Nice
@bruodar31497 ай бұрын
Simple and powerful, thanks 🙏
@polyplayground7 ай бұрын
Glad you liked it!
@Architector_45 ай бұрын
Important to note that with some effort you can achieve more artistic control and more compatibility with animation by creating a secondary white texture and manually painting black over the intersections with the "sharp" falloff. If your UVs are funny, you could create a secondary UV map and do a proper non-overlapping unwrap of your geometry into it to then use it with this mask texture.
@polyplayground5 ай бұрын
Thank you for that!
@darkknight43537 ай бұрын
Out of topic question. Which video editor do you use
@polyplayground7 ай бұрын
I use CapCut the desktop version 👍
@Kushmandam7 ай бұрын
will this work on cycles ?
@polyplayground7 ай бұрын
It does, just adjust parameters when switching between Evee and cycles as it will give a different look
@dertobbe11763 ай бұрын
How to bake this?
@inu-dog-lover7 ай бұрын
Wow This video is very educational!😳thanks!
@polyplayground7 ай бұрын
Glad it was helpful!
@sim.ba837 ай бұрын
Works great! Newbie Question: Is there any option to realize this effect even in Cycles?
@polyplayground7 ай бұрын
Yeah, just switch to cycles and adjust the material parameters. I’ve found when switching from Evee to cycles the material effect stretches a lot further so reducing the effect works great
@sim.ba837 ай бұрын
@@polyplayground aah perfect, I have to test it right away:)
@storymonk45465 ай бұрын
Thanks
@polyplayground5 ай бұрын
No problem
@dertobbe11767 ай бұрын
But can it baked game ready für unity or unreal?
@Mr.McWatson7 ай бұрын
This is cool. More bite sized tips plz
@Virtual_art_studio6 ай бұрын
Helpful 😎
@polyplayground6 ай бұрын
Glad to hear!
@extrider697 ай бұрын
what about cycles?
@lineobiribin11577 ай бұрын
for cycles do not check inside
@extrider697 ай бұрын
@@lineobiribin1157 what inside?
@sanse44096 ай бұрын
Does this also work in version 4.2 because the AO setting has been removed? But thanks for the tutorial and I like your style of explaining things a lot!
@polyplayground6 ай бұрын
It does! The AO setting has not been removed in 4.2 :)
@sanse44096 ай бұрын
@@polyplayground Thank you!
@ekoeschannel1402 ай бұрын
A question.. This process must be added to all the materials in the scene?
@polyplayground2 ай бұрын
Yeah, you would have to add it to each material you want it to work on
@ekoeschannel1402 ай бұрын
@polyplayground Thanks! I appreciate your videos. I recently start using the contact shadow in the light setting. It helps too. Greets from Italy ! 👍
@brunocastro45587 ай бұрын
Excellent tips ! Thank you soo much !!
@polyplayground7 ай бұрын
No worries! You’re welcome
@Doublevsound7 ай бұрын
Holy crap So many ideas running through my mind already 😂❤
@polyplayground7 ай бұрын
😊👌
@jorgebernier5d7 ай бұрын
This is fantastic. Could you make a tutorial on how to use this with Cycles?
@polyplayground7 ай бұрын
This works on cycles, just switch over to cycles, and adjust the settings to what looks good for you. Obviously the only step you miss when in cycles is not needing to turn on Ambient Occlusion when on render properties 👍
@3DMVR7 ай бұрын
this is a great tut
@polyplayground7 ай бұрын
Thank you! Appreciate the feedback 👌
@mintgreen56147 ай бұрын
how is the rendertime on this? i come from maya and arnold and there i know that using the ambient occlusion or cavity nodes instead of just painting in the AO by hand will drastically increase your rendertime. i see SO many blender tutorials using just nodes to create full scenes, does this work well in blender? is the render time increase from node based procedual VS hand paintet texture map so insignificant that you can just do that in blender?
@polyplayground7 ай бұрын
Personally, when using this and rendering out the videos in the tutorial, I didn’t actually notice any difference but again this is in Evee which is pretty fast in general
@Dreamzescaper7 ай бұрын
thank you very much
@polyplayground7 ай бұрын
You're welcome! Glad it helped!
@zedeon62997 ай бұрын
But what about animation? If my character close to the wall that has AO node in it, will my character affecting the AO?
@Arjjacks7 ай бұрын
Yes, it will. Unless you tick on Only Local in the AO node. Then it ignores all other objects in the scene and only ambiently occludes itself.
@jackmcmahon6311Ай бұрын
none of my materials show up as applicable files for the image texture node
@revotiva3 ай бұрын
how can i do this in 4.2?
@polyplayground3 ай бұрын
Works exactly the same way 😊
@astrounwrapped7 ай бұрын
Awesome trick. Wondering if there’s any similar approach to blend normals between objects. We have this in UE. Any simple approach for this in Cycles?
@d00mhound7 ай бұрын
This has to be the first Blender tutorial I've seen where you don't first off start by deleting the default cube.
@polyplayground7 ай бұрын
Haha, have you seen where they go?! 👀 instagram.com/reel/C7evHGDqr-N/?igsh=bnZwNW94aWJ5cGw2
@endlessexpanse7 ай бұрын
Awesome tutorial. I would also like to ask you one question: What music are you using in the background? I really like it. Could you tell me what it is and where you got it from?
@polyplayground7 ай бұрын
Can’t remember the name of the song off the top of my head but the website I use is artlist.io 👍😊
@WANKRCLUB7 ай бұрын
Thanks for this!!!! Very helpful :)
@polyplayground7 ай бұрын
No problem! Glad it helped 😊👍
@emmanm56335 ай бұрын
yoyo this is so gold NIcsuuuu
@3DMVR7 ай бұрын
Im prob gonna come back to this video a lot
@abbajr85187 ай бұрын
how to do this in cycles
@polyplayground7 ай бұрын
Just switch to cycles and adjust your material parameters to something that you want, all the same setup as evee minus switching on ambient occlusion as that’s built into cycles 👍
@alexv49075 ай бұрын
Does raytracing break this in 4.2?
@polyplayground5 ай бұрын
Nope! Still works just fine :)
@morkaili7 ай бұрын
Certainly nice to use as an underlying texture, though to make it believable you still need randomly, but realistically scattered objects, such as pebbles, there.
@polyplayground7 ай бұрын
Definitely, this was only made for the tutorial, but this trick is for sure needed to be used in conjunction with other details, it just adds a little extra pop to the scene.
@dovesk17 ай бұрын
does this only work in Eevee?
@polyplayground7 ай бұрын
Works on both Evee and Cycles, but when using in evee or cycles you will just need to adjust parameters
@AlbertoSchmidt637 ай бұрын
Why isn’t Node Wrangler added by default???
@polyplayground7 ай бұрын
I know! Hopefully they do this in new updates
@Hashirama_Sinju7 ай бұрын
lovely
@KangrenaGraphiX7 ай бұрын
AAOOOOOOOO kkkkkk great video, very powerfull tuto
@polyplayground7 ай бұрын
👍👍😊
@xard647 ай бұрын
While this is a really powerful technique the problem is that it's bit too powerful meaning that it's really difficult to include or exclude the objects from the scope of the AO effect. To make this approach more powerful we would need a more granular control to define which objects / groups are included in the AO pass used for material wear effect.
@swoop80477 ай бұрын
Pavlovian response added to boost algorithm: AOOOO
@polyplayground7 ай бұрын
😂👌
@andreybagrichuk53654 ай бұрын
AOOOOOOOOOOOOOO!!! ahahah, mate you make my day ! LOL!
@polyplayground4 ай бұрын
Haha thank you!
@artffan54137 ай бұрын
This tends to stop working once u add a volume cube on the scene
@MrRac20107 ай бұрын
Pero si usas Cycles te ahorras muchos de esos pasas!
@JFFAF7 ай бұрын
thats only for evee ?...
@polyplayground7 ай бұрын
Nope, it works on Cycles as well, just switch to Cycles and adjust the parameters in the materials :)
@Ablumz6 ай бұрын
this doesn't work if you have a fog volumes in your scene, they will interact with non local AO and cause weird vertical or horizontal shadows throughout the affected mesh.
@polyplayground6 ай бұрын
Thats strange, I just test this myself and it works fine for me
@lineobiribin11577 ай бұрын
for cycles do not check inside
@z.o.m.u.l.z.o.m.u.l7 ай бұрын
genius
@ARDIZsq6 ай бұрын
5 minutes of my time well spent
@3laps2p1simracing92 ай бұрын
Noice!
@3E_XEZ7 ай бұрын
sorry buddy but Blender's New "eevee next" just killed that method
@polyplayground7 ай бұрын
Eevee next will definitely have better ambient occlusion available but this is not specifically about ambient occlusion (the standard shadow technique) it’s about using the ambient occlusion node and adding edge wear and grime to corners
@JediPlays03095 ай бұрын
Do you use ai
@banaz50184 ай бұрын
Hope Ai can generate node by hey blender 😁
@LifeLess19997 ай бұрын
eevee just switch to cycles then all your problems will be solved. Eevee lololol
@polyplayground7 ай бұрын
It’s not about using the ambient occlusion default setup… it’s about using the ambient occlusion node to create fast and easy edge wear and extra texture layering where objects touch…
@LifeLess19997 ай бұрын
@@polyplayground I know its a super great technique I was just trolling ;)
@jmalmsten7 ай бұрын
Is the first 40 seconds just repeating itself and stalling for time and showing off the text animation we did not click to find out about? Or is it some other purpose it repeats itself halfway through the introduction?
@ejcy31017 ай бұрын
Just ambient occlusion.
@genericgymvlogsph9739Ай бұрын
or you could just cycles
@crispyspadez7 ай бұрын
aooooo!
@racerider64777 ай бұрын
AOOOOOOOOO 🤣
@angrychompski4 ай бұрын
i farted 🌮
@H1tARun3 ай бұрын
Not only does it not work without enabling AO in the engine, it also works with a bunch of interference that can only be cured by powerful video cards. Total crap.