Realistic Details in Blender with One Powerful Node

  Рет қаралды 117,327

Poly Playground

Poly Playground

Күн бұрын

Пікірлер: 195
@roundninja
@roundninja 6 ай бұрын
When Blender tutorials say "one node" they mean you need to do a whole complex process involving ten different nodes. This is still really cool though, definitely gonna use it
@thefuzzycat
@thefuzzycat 5 ай бұрын
lol so true :D
@gloriouslumi
@gloriouslumi 3 ай бұрын
I mean, it technically is just one node, the Ambient Occlusion node. Everything before and after it is just standard basic texturing. You can turn this into a Group Asset and then you can plop it down as one node anytime you need it.
@qoph1988
@qoph1988 Ай бұрын
They're still hiding the "make good art" node from you. Legend says there's a tutorial somewhere in the deepest recesses of youtube which shows you how to add this node
@evilotis01
@evilotis01 7 ай бұрын
just noting that this does work in Cycles, but for anyone confused, you won't find an option to enable AO in Cycles' render properties menu. you just add the node and use it as described here.
@phantomsmithy
@phantomsmithy 7 ай бұрын
Thanks, this was my exact question.
@dirtybug82
@dirtybug82 7 ай бұрын
you, good sir, are my hero.
@carsonreader515
@carsonreader515 7 ай бұрын
Since Cycles is a path tracer, ambient occlusion exists inherently, not as an additional feature which is why it doesn’t have a checkbox. Path tracers are cool!
@spyegle
@spyegle 6 ай бұрын
I have to add that while it works, AO node is very ressource consuming, especially to mix different materials with Cycles. But it does look good
@nonamehere1123
@nonamehere1123 7 ай бұрын
Amazing tutorial, just to add one more thing, i feel like mixing the two materials as shaders would give even better results rather than just the base colour
@deadsimple
@deadsimple Ай бұрын
Make sure you apply scale every now and again to prevent textures stretching.
@DesignsbyDonBrown
@DesignsbyDonBrown 7 ай бұрын
Nice job on the tutorials. At 3:53 when you said you added the node wrangler, you added the mapping and texture coordinate nodes. The node wrangler is an add-on that lets you add nodes with hot keys, like you did.
@polyplayground
@polyplayground 7 ай бұрын
My bad! 🫣Said that wrong and didn’t even notice! Thanks for pointing out and glad you enjoyed it 👍
@MickSturluson
@MickSturluson 6 ай бұрын
You were not kidding, this looks great and it's easy and quickish to do
@polyplayground
@polyplayground 6 ай бұрын
Thank you!
@IstyManame
@IstyManame 7 ай бұрын
Lighting. It's all about lighting
@MjrPayne-bf4pe
@MjrPayne-bf4pe 6 ай бұрын
@von.3d
@von.3d 6 ай бұрын
yes but small details matter as well.
@IstyManame
@IstyManame 6 ай бұрын
@@von.3d ye I'd say large, medium and small details and making their distribution interesting. Just covering the whole screen with details won't do it
@AtrusDesign
@AtrusDesign 6 ай бұрын
Lighting is important but also what light is illuminating.
@LambVisionStudios
@LambVisionStudios 6 ай бұрын
Some people make models for games and lighting isn't going to give you this full of details without breaking memory
@ianfavreau9776
@ianfavreau9776 7 ай бұрын
Great tutorial! You can also use the geometry node in shader editor with pointiness going into base color to bring out the cavity in any model. For this, you have to go into cycles to see the changes in real time, but then you can bake it and use it in evee. I usually add both to really bring out the details of sculpts.
@polyplayground
@polyplayground 7 ай бұрын
Great tip! Thank you
@GinoZump
@GinoZump 5 ай бұрын
I plugged in the AO node and voilla: Blender crashed
@kevinduc321
@kevinduc321 4 ай бұрын
This is fantastic. Thanks so much for the clear presentation. I appreciate it! Also, love your editing, music, and vibe. Subscribed!
@polyplayground
@polyplayground 4 ай бұрын
Thanks for subscribing! and thanks for the feedback on the video!
@duck_entertainment
@duck_entertainment 6 ай бұрын
Always assumed you could do something like this but didn’t think it’d be so easy
@gitboxer2000
@gitboxer2000 5 ай бұрын
What an excellent set up to share! Thanks this is really useful.
@polyplayground
@polyplayground 5 ай бұрын
Glad it was helpful!
@basiccomponents
@basiccomponents 4 ай бұрын
Incredible thank you!
@nixonmanuel6459
@nixonmanuel6459 4 ай бұрын
Wow! Thank you!
@polyplayground
@polyplayground 4 ай бұрын
You're welcome!
@nisbahmumtaz909
@nisbahmumtaz909 7 ай бұрын
He is on blender version 4.0, in case anyone is wondering. For some reason that part of the screen is cropped out for most of the video.
@phillparkinson4671
@phillparkinson4671 7 ай бұрын
How would you turn off the vertical noise so that it’s just around the base rather than up the wall or the side - can you control where it appears when the objects touch?
@theftking
@theftking 7 ай бұрын
Just wanna point out that having to create a cube to drop a blenderkit material onto simply because theres no way to download a material without also entirely overwriting an existing one is dumb and blenderkit needs to fix that.
@samarthwadhwa2912
@samarthwadhwa2912 5 ай бұрын
I think you can if you add another material slot to the existing object and select that before downloading from blenderkit
@BECK_4D
@BECK_4D 6 ай бұрын
I wasn’t even looking for this, but I was trying to figure out how to blend those transitions like that just yesterday, thanks algorithm 😅 and also thank you for this awesome tutorial 🙏🏼
@polyplayground
@polyplayground 6 ай бұрын
No problem! Algorithm is a strange thing 😂😂
@frankb4793
@frankb4793 6 ай бұрын
This is GREAT, thank You!
@polyplayground
@polyplayground 6 ай бұрын
You're very welcome!
@ЖеняБерков-т3ц
@ЖеняБерков-т3ц 6 ай бұрын
It's insane!
@iamgruff
@iamgruff 6 ай бұрын
such a great AO tutorial Thank you :)
@polyplayground
@polyplayground 5 ай бұрын
Glad you liked it!
@troyacarpenter
@troyacarpenter Ай бұрын
Thanks, this is such a good idea. Has anyone found a way for the AO node to exclude the AO being cast by a moving object (i.e. a character walking by.)?
@Nathan_RM
@Nathan_RM 7 ай бұрын
My good sir, I must say, the AOOOOOOOO was tastefully done 😂
@polyplayground
@polyplayground 7 ай бұрын
Thank you 😂
@flow_leit
@flow_leit 7 ай бұрын
Seriously, i couldn't stop laughing during the whole video after this wild "AOOOOOOO". That's the perfect exemple of "learn with fun".
@maxtatoolille
@maxtatoolille 2 ай бұрын
Is there a way to make that kind of soft transition but in Cycles ?
@AdamIsailovic
@AdamIsailovic 7 ай бұрын
One note: You can hold your LMB and pull down if you want all three scales to be changed at the same time. That goes for rotation and location, too, or any other options.
@forte.vision
@forte.vision Ай бұрын
Thank you.
@polyplayground
@polyplayground 29 күн бұрын
You're welcome!
@dinarichards7064
@dinarichards7064 5 ай бұрын
fantastic thank you so so much 😁
@mackdaddprod
@mackdaddprod 4 ай бұрын
Excellent tips!
@polyplayground
@polyplayground 4 ай бұрын
Glad it was helpful!
@serge1643
@serge1643 7 ай бұрын
Finally, now I know how to do it. Thank you!
@polyplayground
@polyplayground 7 ай бұрын
No problem! Glad it helped! 👍
@Doublevsound
@Doublevsound 7 ай бұрын
​@polyplayground Can u pls explain this better What do u mean ?
@luciox2919
@luciox2919 6 ай бұрын
A good lighting setup is the first thing to make any render look realistic
@AtrusDesign
@AtrusDesign 6 ай бұрын
Yes but this tutorial is about add details in textures, and it also add A LOT of realism.
@ArfatXeon
@ArfatXeon 7 ай бұрын
Very helpful, thank you!
@polyplayground
@polyplayground 7 ай бұрын
Glad it was helpful!
@danilodelucio
@danilodelucio 7 ай бұрын
Holy moly mate, this trick was awesome, thanks a lot for that! 🙏🙏
@polyplayground
@polyplayground 7 ай бұрын
Not a problem! Glad it’s helping so many people 👌
@onurnidayi
@onurnidayi 7 ай бұрын
Really good clear tutorial, thank you 🙏
@polyplayground
@polyplayground 7 ай бұрын
Thank you! Glad it helped 😊
@muajin
@muajin 7 ай бұрын
This is pretty dang cool!! I'll be giving this a go on my renders as well~
@polyplayground
@polyplayground 7 ай бұрын
It makes a huge difference!
@selamatmenontonpemirsa
@selamatmenontonpemirsa 7 ай бұрын
this is simple but WOOWW tutorial.thx dude
@polyplayground
@polyplayground 7 ай бұрын
You're welcome!
@polatkemalakyuz2021
@polatkemalakyuz2021 2 ай бұрын
Now, I fell in love with AO
@Beetlebomb3D
@Beetlebomb3D 7 ай бұрын
You didn't cover whether this was for Evee or Cycles or both at the beginning. Just a friendly reminder that this would be very helpful to know with every tutorial.
@skyee99
@skyee99 5 ай бұрын
I love YOUR VIDEO AND THE MUSIC its perfect
@polyplayground
@polyplayground 5 ай бұрын
Thank you! Appreciate the feedback
@kinjoyokai367
@kinjoyokai367 7 ай бұрын
Humorous and crisp tutorial! Deserved an Abo. Especially loved the AOOOOOOOO 😂
@polyplayground
@polyplayground 7 ай бұрын
Thank you! Glad you enjoyed it!
@Ellyteee
@Ellyteee 7 ай бұрын
I use blender kit a lot. Still learning about lighting. Awesome tutorial man thanks.
@polyplayground
@polyplayground 7 ай бұрын
No problem! Glad you liked it!
@RamBAnimations
@RamBAnimations 6 ай бұрын
thanks for the tutorial
@polyplayground
@polyplayground 6 ай бұрын
No problem!
@Shinesart
@Shinesart 7 ай бұрын
quick and efficient. Nice
@bruodar3149
@bruodar3149 7 ай бұрын
Simple and powerful, thanks 🙏
@polyplayground
@polyplayground 7 ай бұрын
Glad you liked it!
@Architector_4
@Architector_4 5 ай бұрын
Important to note that with some effort you can achieve more artistic control and more compatibility with animation by creating a secondary white texture and manually painting black over the intersections with the "sharp" falloff. If your UVs are funny, you could create a secondary UV map and do a proper non-overlapping unwrap of your geometry into it to then use it with this mask texture.
@polyplayground
@polyplayground 5 ай бұрын
Thank you for that!
@darkknight4353
@darkknight4353 7 ай бұрын
Out of topic question. Which video editor do you use
@polyplayground
@polyplayground 7 ай бұрын
I use CapCut the desktop version 👍
@Kushmandam
@Kushmandam 7 ай бұрын
will this work on cycles ?
@polyplayground
@polyplayground 7 ай бұрын
It does, just adjust parameters when switching between Evee and cycles as it will give a different look
@dertobbe1176
@dertobbe1176 3 ай бұрын
How to bake this?
@inu-dog-lover
@inu-dog-lover 7 ай бұрын
Wow This video is very educational!😳thanks!
@polyplayground
@polyplayground 7 ай бұрын
Glad it was helpful!
@sim.ba83
@sim.ba83 7 ай бұрын
Works great! Newbie Question: Is there any option to realize this effect even in Cycles?
@polyplayground
@polyplayground 7 ай бұрын
Yeah, just switch to cycles and adjust the material parameters. I’ve found when switching from Evee to cycles the material effect stretches a lot further so reducing the effect works great
@sim.ba83
@sim.ba83 7 ай бұрын
@@polyplayground aah perfect, I have to test it right away:)
@storymonk4546
@storymonk4546 5 ай бұрын
Thanks
@polyplayground
@polyplayground 5 ай бұрын
No problem
@dertobbe1176
@dertobbe1176 7 ай бұрын
But can it baked game ready für unity or unreal?
@Mr.McWatson
@Mr.McWatson 7 ай бұрын
This is cool. More bite sized tips plz
@Virtual_art_studio
@Virtual_art_studio 6 ай бұрын
Helpful 😎
@polyplayground
@polyplayground 6 ай бұрын
Glad to hear!
@extrider69
@extrider69 7 ай бұрын
what about cycles?
@lineobiribin1157
@lineobiribin1157 7 ай бұрын
for cycles do not check inside
@extrider69
@extrider69 7 ай бұрын
@@lineobiribin1157 what inside?
@sanse4409
@sanse4409 6 ай бұрын
Does this also work in version 4.2 because the AO setting has been removed? But thanks for the tutorial and I like your style of explaining things a lot!
@polyplayground
@polyplayground 6 ай бұрын
It does! The AO setting has not been removed in 4.2 :)
@sanse4409
@sanse4409 6 ай бұрын
@@polyplayground Thank you!
@ekoeschannel140
@ekoeschannel140 2 ай бұрын
A question.. This process must be added to all the materials in the scene?
@polyplayground
@polyplayground 2 ай бұрын
Yeah, you would have to add it to each material you want it to work on
@ekoeschannel140
@ekoeschannel140 2 ай бұрын
@polyplayground Thanks! I appreciate your videos. I recently start using the contact shadow in the light setting. It helps too. Greets from Italy ! 👍
@brunocastro4558
@brunocastro4558 7 ай бұрын
Excellent tips ! Thank you soo much !!
@polyplayground
@polyplayground 7 ай бұрын
No worries! You’re welcome
@Doublevsound
@Doublevsound 7 ай бұрын
Holy crap So many ideas running through my mind already 😂❤
@polyplayground
@polyplayground 7 ай бұрын
😊👌
@jorgebernier5d
@jorgebernier5d 7 ай бұрын
This is fantastic. Could you make a tutorial on how to use this with Cycles?
@polyplayground
@polyplayground 7 ай бұрын
This works on cycles, just switch over to cycles, and adjust the settings to what looks good for you. Obviously the only step you miss when in cycles is not needing to turn on Ambient Occlusion when on render properties 👍
@3DMVR
@3DMVR 7 ай бұрын
this is a great tut
@polyplayground
@polyplayground 7 ай бұрын
Thank you! Appreciate the feedback 👌
@mintgreen5614
@mintgreen5614 7 ай бұрын
how is the rendertime on this? i come from maya and arnold and there i know that using the ambient occlusion or cavity nodes instead of just painting in the AO by hand will drastically increase your rendertime. i see SO many blender tutorials using just nodes to create full scenes, does this work well in blender? is the render time increase from node based procedual VS hand paintet texture map so insignificant that you can just do that in blender?
@polyplayground
@polyplayground 7 ай бұрын
Personally, when using this and rendering out the videos in the tutorial, I didn’t actually notice any difference but again this is in Evee which is pretty fast in general
@Dreamzescaper
@Dreamzescaper 7 ай бұрын
thank you very much
@polyplayground
@polyplayground 7 ай бұрын
You're welcome! Glad it helped!
@zedeon6299
@zedeon6299 7 ай бұрын
But what about animation? If my character close to the wall that has AO node in it, will my character affecting the AO?
@Arjjacks
@Arjjacks 7 ай бұрын
Yes, it will. Unless you tick on Only Local in the AO node. Then it ignores all other objects in the scene and only ambiently occludes itself.
@jackmcmahon6311
@jackmcmahon6311 Ай бұрын
none of my materials show up as applicable files for the image texture node
@revotiva
@revotiva 3 ай бұрын
how can i do this in 4.2?
@polyplayground
@polyplayground 3 ай бұрын
Works exactly the same way 😊
@astrounwrapped
@astrounwrapped 7 ай бұрын
Awesome trick. Wondering if there’s any similar approach to blend normals between objects. We have this in UE. Any simple approach for this in Cycles?
@d00mhound
@d00mhound 7 ай бұрын
This has to be the first Blender tutorial I've seen where you don't first off start by deleting the default cube.
@polyplayground
@polyplayground 7 ай бұрын
Haha, have you seen where they go?! 👀 instagram.com/reel/C7evHGDqr-N/?igsh=bnZwNW94aWJ5cGw2
@endlessexpanse
@endlessexpanse 7 ай бұрын
Awesome tutorial. I would also like to ask you one question: What music are you using in the background? I really like it. Could you tell me what it is and where you got it from?
@polyplayground
@polyplayground 7 ай бұрын
Can’t remember the name of the song off the top of my head but the website I use is artlist.io 👍😊
@WANKRCLUB
@WANKRCLUB 7 ай бұрын
Thanks for this!!!! Very helpful :)
@polyplayground
@polyplayground 7 ай бұрын
No problem! Glad it helped 😊👍
@emmanm5633
@emmanm5633 5 ай бұрын
yoyo this is so gold NIcsuuuu
@3DMVR
@3DMVR 7 ай бұрын
Im prob gonna come back to this video a lot
@abbajr8518
@abbajr8518 7 ай бұрын
how to do this in cycles
@polyplayground
@polyplayground 7 ай бұрын
Just switch to cycles and adjust your material parameters to something that you want, all the same setup as evee minus switching on ambient occlusion as that’s built into cycles 👍
@alexv4907
@alexv4907 5 ай бұрын
Does raytracing break this in 4.2?
@polyplayground
@polyplayground 5 ай бұрын
Nope! Still works just fine :)
@morkaili
@morkaili 7 ай бұрын
Certainly nice to use as an underlying texture, though to make it believable you still need randomly, but realistically scattered objects, such as pebbles, there.
@polyplayground
@polyplayground 7 ай бұрын
Definitely, this was only made for the tutorial, but this trick is for sure needed to be used in conjunction with other details, it just adds a little extra pop to the scene.
@dovesk1
@dovesk1 7 ай бұрын
does this only work in Eevee?
@polyplayground
@polyplayground 7 ай бұрын
Works on both Evee and Cycles, but when using in evee or cycles you will just need to adjust parameters
@AlbertoSchmidt63
@AlbertoSchmidt63 7 ай бұрын
Why isn’t Node Wrangler added by default???
@polyplayground
@polyplayground 7 ай бұрын
I know! Hopefully they do this in new updates
@Hashirama_Sinju
@Hashirama_Sinju 7 ай бұрын
lovely
@KangrenaGraphiX
@KangrenaGraphiX 7 ай бұрын
AAOOOOOOOO kkkkkk great video, very powerfull tuto
@polyplayground
@polyplayground 7 ай бұрын
👍👍😊
@xard64
@xard64 7 ай бұрын
While this is a really powerful technique the problem is that it's bit too powerful meaning that it's really difficult to include or exclude the objects from the scope of the AO effect. To make this approach more powerful we would need a more granular control to define which objects / groups are included in the AO pass used for material wear effect.
@swoop8047
@swoop8047 7 ай бұрын
Pavlovian response added to boost algorithm: AOOOO
@polyplayground
@polyplayground 7 ай бұрын
😂👌
@andreybagrichuk5365
@andreybagrichuk5365 4 ай бұрын
AOOOOOOOOOOOOOO!!! ahahah, mate you make my day ! LOL!
@polyplayground
@polyplayground 4 ай бұрын
Haha thank you!
@artffan5413
@artffan5413 7 ай бұрын
This tends to stop working once u add a volume cube on the scene
@MrRac2010
@MrRac2010 7 ай бұрын
Pero si usas Cycles te ahorras muchos de esos pasas!
@JFFAF
@JFFAF 7 ай бұрын
thats only for evee ?...
@polyplayground
@polyplayground 7 ай бұрын
Nope, it works on Cycles as well, just switch to Cycles and adjust the parameters in the materials :)
@Ablumz
@Ablumz 6 ай бұрын
this doesn't work if you have a fog volumes in your scene, they will interact with non local AO and cause weird vertical or horizontal shadows throughout the affected mesh.
@polyplayground
@polyplayground 6 ай бұрын
Thats strange, I just test this myself and it works fine for me
@lineobiribin1157
@lineobiribin1157 7 ай бұрын
for cycles do not check inside
@z.o.m.u.l.z.o.m.u.l
@z.o.m.u.l.z.o.m.u.l 7 ай бұрын
genius
@ARDIZsq
@ARDIZsq 6 ай бұрын
5 minutes of my time well spent
@3laps2p1simracing9
@3laps2p1simracing9 2 ай бұрын
Noice!
@3E_XEZ
@3E_XEZ 7 ай бұрын
sorry buddy but Blender's New "eevee next" just killed that method
@polyplayground
@polyplayground 7 ай бұрын
Eevee next will definitely have better ambient occlusion available but this is not specifically about ambient occlusion (the standard shadow technique) it’s about using the ambient occlusion node and adding edge wear and grime to corners
@JediPlays0309
@JediPlays0309 5 ай бұрын
Do you use ai
@banaz5018
@banaz5018 4 ай бұрын
Hope Ai can generate node by hey blender 😁
@LifeLess1999
@LifeLess1999 7 ай бұрын
eevee just switch to cycles then all your problems will be solved. Eevee lololol
@polyplayground
@polyplayground 7 ай бұрын
It’s not about using the ambient occlusion default setup… it’s about using the ambient occlusion node to create fast and easy edge wear and extra texture layering where objects touch…
@LifeLess1999
@LifeLess1999 7 ай бұрын
@@polyplayground I know its a super great technique I was just trolling ;)
@jmalmsten
@jmalmsten 7 ай бұрын
Is the first 40 seconds just repeating itself and stalling for time and showing off the text animation we did not click to find out about? Or is it some other purpose it repeats itself halfway through the introduction?
@ejcy3101
@ejcy3101 7 ай бұрын
Just ambient occlusion.
@genericgymvlogsph9739
@genericgymvlogsph9739 Ай бұрын
or you could just cycles
@crispyspadez
@crispyspadez 7 ай бұрын
aooooo!
@racerider6477
@racerider6477 7 ай бұрын
AOOOOOOOOO 🤣
@angrychompski
@angrychompski 4 ай бұрын
i farted 🌮
@H1tARun
@H1tARun 3 ай бұрын
Not only does it not work without enabling AO in the engine, it also works with a bunch of interference that can only be cured by powerful video cards. Total crap.
The Key to Realism in Blender (or 3D)
14:34
Kaizen
Рет қаралды 85 М.
Realistic Materials Are Easy In Blender
13:13
DECODED
Рет қаралды 46 М.
Mom Hack for Cooking Solo with a Little One! 🍳👶
00:15
5-Minute Crafts HOUSE
Рет қаралды 23 МЛН
IL'HAN - Qalqam | Official Music Video
03:17
Ilhan Ihsanov
Рет қаралды 700 М.
How Strong Is Tape?
00:24
Stokes Twins
Рет қаралды 96 МЛН
Cat mode and a glass of water #family #humor #fun
00:22
Kotiki_Z
Рет қаралды 42 МЛН
7 Tips & Tricks to CONQUER PHOTOREALISM I wish I had known!
5:30
Blender Breakdown
Рет қаралды 84 М.
Why is Blender in Financial Trouble?
8:03
Film Stop
Рет қаралды 456 М.
How I made this battle scene in blender
11:05
FxForge
Рет қаралды 993 М.
Rebuilding the Pantheon [a Blender Story]
34:29
hbitproject
Рет қаралды 31 М.
The ABSOLUTE BEST Way to Create 3D Anime Backgrounds in Blender
7:44
Free Blender Addons that even the PROs USE!
12:08
stache
Рет қаралды 779 М.
The Secret to Realistic Custom Textures - Blender Tutorial
9:27
WillUrquhart3D
Рет қаралды 24 М.
The Key to Realistic Environments in Blender
10:41
Kaizen
Рет қаралды 312 М.
Mom Hack for Cooking Solo with a Little One! 🍳👶
00:15
5-Minute Crafts HOUSE
Рет қаралды 23 МЛН