How to Move the Camera Into Another Location in Unreal Engine 5

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Gorka Games

Gorka Games

Күн бұрын

Пікірлер: 52
@jawsomeproductions
@jawsomeproductions 7 ай бұрын
Very helpful, and nice to be able to move camera actor in scene rather than have to figure out coordinates and plug that into a variable. Nice work!
@ponysonic
@ponysonic Жыл бұрын
bit weird doing this with an empty actor and not a camera but a tip for anyone using this method: to get the empty actor aligned with your desired 'shot' you can get the editor viewport aligned to the view you'd like to switch to, then select the CameraPos actor and click "Snap Object to View". much less trial and error that way. cheers!
@aliosmantasar1734
@aliosmantasar1734 Жыл бұрын
I don't have a computer but I still watch it 😊
@GorkaGames
@GorkaGames Жыл бұрын
thanks man!!
@dapperdab4530
@dapperdab4530 9 ай бұрын
Really, really useful. I have the same seris of events, i instead used "set world location" instead of "attatch component" and it worked better, and i just had to string "get actor of class" to "get actor location" intead of using an arrow
@Uncle_Mike001
@Uncle_Mike001 Жыл бұрын
It would be a nice followup video for this, if you could show how to make that the camera view determine character movement. Like where the camera is facing, that would be forward movement and according to that, left, right and backwards.
@GorkaGames
@GorkaGames Жыл бұрын
I will note that down! Sort of like a side scroller/ top down behavior right?
@caydeisclutch2589
@caydeisclutch2589 Жыл бұрын
exactly what I was thinking. Another thing that would be practical is rather than manually placing a new camera location and adjusting it, is having it rigged so that the camera moves to a fixed position relative to the character at the entry point and moves along a plane with the character throughout that entire area (similar to how the normal perspective camera follows the character). Doing so allows the player to have the same focus on every piece of detail rather than feel far off in one place and really close in another. I guess the relevance of this would be determined on how complex or detailed a game is, but is something a lot may find useful. edit: maybe not a 1:1 ratio of movement, but just a fraction of the amount of space the character moves, scaled depending on the size of the space you're traversing during the particular segment of the level. ie; there's a long, dark passage with things coming out of the walls or objects you need to gather. it's nice if the camera follows you a certain amount of the way so that you are not having to strain to see details of monsters or environmental hazards or find objectives, and any potential jump-scare is that much more effective with a more immersive viewpoint.
@DailyPaily
@DailyPaily Жыл бұрын
Very easy to do, in Move component, check/uncheck control rotation view.
@ZonsCHANNEL
@ZonsCHANNEL 8 ай бұрын
@@DailyPaily what do you mean by "move component?? I don't see where this option is.
@DailyPaily
@DailyPaily 8 ай бұрын
@@ZonsCHANNELInside Character Class.
@ItsSharpNinja
@ItsSharpNinja 10 ай бұрын
Nice! If possible would love to see a tutorial on how to make a cinematic camera view! Such as GTA 5 camera view when you are in a car. :D
@DrunkDev
@DrunkDev 8 ай бұрын
Nice video. Do you know how you can make a third person camera work on an NPC? like for example if you want to take control of the player character to move it to a place using "AI move to" for a cut scene, during that time I want the player be able to keep controlling the camera.
@sinexityyy
@sinexityyy Жыл бұрын
I'm relatively new to UE5, and I'm exploring the concept of creating a game that combines coding education in a portal-themed gaming environment. One potential challenge is the seamless integration of puzzle-game elements with an educational context. Although it might be ambitious for someone at my level, I believe it could be an excellent way to learn. Any suggestions or creative insights that could make this concept more feasible and engaging or is it just dumb.
@caydeisclutch2589
@caydeisclutch2589 Жыл бұрын
I'm still rather new as well. I love this concept. This is not dumb at all. Sounds rather ambitious, and maybe somewhat difficult, but very doable if you know exactly what you aim to accomplish, based on the amount of time I spent in UE so far. When you say puzzle-game elements, could you elaborate? Seems like the biggest factor in difficulty is going to be whether or not this is a team-based environment or something entirely solo. I hope to see more feedback on this topic.
@activemotionpictures
@activemotionpictures Жыл бұрын
Awesome tutorial!! Thank you for sharing.
@-Randbot-
@-Randbot- Жыл бұрын
Thank you for the wonderful content
@mikelkram
@mikelkram Жыл бұрын
wow, short and most importantly useful
@petersimon5
@petersimon5 Жыл бұрын
The legend uploads a useful video yet again
@GorkaGames
@GorkaGames Жыл бұрын
thank you man!! ❤
@sideeffectstudios7236
@sideeffectstudios7236 7 ай бұрын
You definitely are a mind reader gorka
@Mr.Frizzles
@Mr.Frizzles Ай бұрын
Can you do a tutorial how to reattach the camera to the player?
@dingenskirchen541
@dingenskirchen541 Жыл бұрын
Very nice, thanks again. Greetings from Germany!
@Hotberginaa
@Hotberginaa 6 ай бұрын
hello how can the camera go back on end begin overlap trigger box please
@HeyRnold
@HeyRnold 8 ай бұрын
Could you do a shoulder swap tutorial? Where I can press a key and the camera will go from one shoulder to the other I can’t find anything on it
@steinmov
@steinmov 2 ай бұрын
The setup works for me, except the player character remains in the same direction as it was before the camera switch. I want to be able to switch so I can see the character from the front. The camera switches but the character still has its back to the camera. Thoughts?
@TrespasserAlt
@TrespasserAlt Жыл бұрын
could you do a tutorial on how to make a custom movement mode? i need to do it for my game but i cant find anything on it.
@vilosworld2377
@vilosworld2377 Жыл бұрын
Another awesome tip😌✌️
@GorkaGames
@GorkaGames Жыл бұрын
😀😀
@Hotberginaa
@Hotberginaa 6 ай бұрын
hello how can the camera go back on end begin overlap trigger box please
@lisatapelefond7755
@lisatapelefond7755 3 ай бұрын
Nice tuto, really, but it missed the part where you come back to your caracter
@RetroidsMusic
@RetroidsMusic 2 ай бұрын
Its called "Detach from component" then reattach to another arrow on character
@lisatapelefond7755
@lisatapelefond7755 2 ай бұрын
@@RetroidsMusic Thank you
@megansubero2345
@megansubero2345 Ай бұрын
@@RetroidsMusic Hello, i am new to unreal so i not too familiar with everything. Can you explain where I add this blueprint. Please and Thank you
@DSX001USER
@DSX001USER 2 ай бұрын
how to do it with the topdown mode? it doesnt have camera boom
@-Randbot-
@-Randbot- Жыл бұрын
Can you make a tutorial so that when you hold something in first person, the background is blurred and you can interact with it?
@TruongNguyen-xc6ek
@TruongNguyen-xc6ek Жыл бұрын
Could you do video camera tracking character animation in the next time ? i gllad to see it
@Crowfly
@Crowfly 10 ай бұрын
How can I make the camera change view? for example if my character is sliding I want the camera to change. The lerp method implemented in other tutorials doesnt work great becuase of the camera clipping si I need it to stay sturdy
@vicieta31
@vicieta31 5 ай бұрын
can i move this camera with my mouse? like i do with the third person blueprint, i wanted to use it like a shooting gallery minigame
@Hotberginaa
@Hotberginaa 6 ай бұрын
hello how can the camera go back on end begin overlap trigger box please
@amitbeharier5698
@amitbeharier5698 Жыл бұрын
How would u change back??
@GorkaGames
@GorkaGames Жыл бұрын
attach back the camera to the spring arm and reset the location and rotation
@megansubero2345
@megansubero2345 Ай бұрын
@@GorkaGames Hello where do you add this code?
@ralph2361
@ralph2361 8 ай бұрын
I'm using an event key press instead of an overlap. How can I get the camera back to normal (thirdperson)?
@ralph2361
@ralph2361 8 ай бұрын
Nevermind, I just set the parent back to CameraBoon and it works.
@Hotberginaa
@Hotberginaa 6 ай бұрын
@@ralph2361 how ? which nodes you used please
@screenapple1660
@screenapple1660 Жыл бұрын
How do you switch players?
@Games_creator-g6r
@Games_creator-g6r Жыл бұрын
its like god of war 3
@wanderinglord8164
@wanderinglord8164 Жыл бұрын
Why not just using a level sequence ... You basicly using 3 hard reference to switch camera angle while you should just create a level sequencer don't think it's the best way to do that.
@fritzm.9364
@fritzm.9364 Жыл бұрын
Why would you introduce the overhead of a level sequence to do that? This tutorial is a little misleading and I believe it would be better to include an actual use of this change of PoV. Probably a static camera like older Resident Evil games. This could justify having these “anchor” points in the world without any additional processing.
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