*me trying to make detailed notes* *me taking detailed notes throughout video* *guy making video HALFWAY through* “Oh yeah, we need to add this and this and this and this and this” *me staring at my notes pissed af*
@leejay_0939 Жыл бұрын
Thankyou I'm just starting my unreal journey but your tutorials are so straight forward and easy to understand by far the best on KZbin, Thankyou again keep up the great work.
@GorkaGames Жыл бұрын
Thank you so much man!! I really appreciate it and I`m glad that you find my tutorials ueful!! I always try to make my tutorials easy to follow!
@jogoseteorias9 ай бұрын
I love your vids, I learn english with this lmao
@TheWpNCrew2 жыл бұрын
Great tutorial bro, do you know how to add a indication when you get close to the door to show what key the player needs to press to open the door?
@GorkaGames2 жыл бұрын
Thanks, yeah just when you do the line trace, just create a widget with an "E" key text for example, and when in the line trace it doesn't detect any door object, just do a "remove from parent". I have a "How to create a health bar" tutorial which covers the part where I create a widget. So I think it will help
@TheWpNCrew2 жыл бұрын
@@GorkaGames awesome thank you!
@CleanEditHQ Жыл бұрын
any idea why the pivot point for the door is in the middle and not from the side? my door rotates in the middle of the actor. I tired to move the root component over to where the hinges are at but it didn't change anything.
@donpilo207 ай бұрын
can you find the answer or cant?thanks
@CleanEditHQ7 ай бұрын
@@donpilo20 This was a long time ago and I very well may be mistaken but if I recall correctly I think I added a new root to the BP and then positioned that one where i wanted it. Then changed the reference in the code to use that root instead. Probably wasn't the best fix but it was a work around that did do the job.
@ZATKINGSTON3 ай бұрын
If anyone still looking for the solution you just have to add an Arrow as parent of the door mesh in the Blueprint viewport -> place it where you want the pivot point then in the Event graph at "Set Relative Rotation" change the door mesh to the arrow you added and you done :D
@tedata44223 ай бұрын
@@ZATKINGSTON Much Thanks!!
@aavcorp.developerseng.34532 ай бұрын
@@ZATKINGSTON thanks for figuring it out !!!
@LAGsupreme17 күн бұрын
How do I make those red lines disappear like the inter interaction stuff is working, but the red lines are still there when I click or interact something
@ClipsCentrals15 күн бұрын
for draw debug type on line trace by channel set it to none.
@woahyeah20232 жыл бұрын
Another great tutorial, very to the point with clear explanations.
@GorkaGames2 жыл бұрын
thank you!!!
@claired.7001 Жыл бұрын
Thank you so much for this video! I’m working on creating my first game in Unreal Engine 5, and you make the steps so easy to follow along with and I can’t thank you enough!! I’ll be watching a lot more of your tutorials! ❤
@GorkaGames Жыл бұрын
thank you so much for those kind words!! I really appreciate it!! and I`m glad that you find my videos helpful!! 🙏
@LeremeStubbs6 ай бұрын
I am doing a first person game, do I use another set of bluprints or can I use the same? I used the same but it didn't work.
@CodesAndGamesАй бұрын
For me it was the damn collision. Idk how to make it work
@LeremeStubbs27 күн бұрын
@@CodesAndGames made it work finally but I completly don't remember how
@stathiszoulakis95999 ай бұрын
i think you dont explain the nodes well
@chrisnguyen63852 жыл бұрын
Hello Dear, could you tell me which did you add node at 5:45 ?
@GorkaGames2 жыл бұрын
The multiplier node? It`s basically the distance that the Line trace will travel
@chrisnguyen63852 жыл бұрын
@@GorkaGames thank you, I see it is a *
@hansajabandara167411 ай бұрын
It's work. Thank you so much. And i wont to know how to display 'E' botton on reaching the door.
@defensivejackass46909 ай бұрын
If someone imported his own door mesh, make sure to set the pivot point at (0,0,0) in your 3d software.
@vulcanhd164911 ай бұрын
I have no clue why. But i feel as i am doing exactly what you are doing, but when i trying to interact with my door (which has a preadded collision), it is not opening or anything at all. and i am completely stuck.
@ADITYARAJ-re3rk5 ай бұрын
did you figure it out?
@LeetardPlays5 ай бұрын
Did you add the tag to the actor in the level hierarchy?
@MaxSkatefb4 ай бұрын
Did you set the b position to 90?
@TOIVOTN Жыл бұрын
7:10 ive done everything like you showed but i cant find Cast To BP_Door anywhere
@lga9046 Жыл бұрын
same here
@maxine36178 ай бұрын
for u and anyone in the future, its because u probably have different name of the asset, just change "bp_door" to *your asset name* (my is simply "door")
@geotiempo4 күн бұрын
Solved!: in my case, it's because I did not write BP_Door, just 'DoorNormal', with my own name. Probably you've writen your own name at the door. So, cast to 'yourtextdoor'
@OmegaOutlaw20248 ай бұрын
Maybe a year ago this worked cause @ 06:21 in your video, mine aren't allowed to connect to those. Meaning it says it's not allowed anymore. Is there something wrong with it? its at the exact point where you would need to connect "Break Hit Result" then ect. stopped here. Ill look for another one i guess. Id skip this unless there is a solution.
@OmegaOutlaw20248 ай бұрын
so its right after you connect break hit result the Out Hits will not connect to Hit thats where im stuck.
@ELSEZER7 ай бұрын
Me too
@davidvdbergen Жыл бұрын
Your videos are awesome for beginnners to get an understanding of how things work in UE5. However, you are talking SO FAST and clicking so fast and adding things without a better description or clearly explaining what you are adding it is very hard to get a grasp of what you are actually doing. Please take a few extra seconds to talk more clearly and explain why you do certain tings in certain ways. I do love your videos, but it is very hard to follow when you are going a million miles an hour 🙂
@bills236020 күн бұрын
hey bro thank you for tutorial
@Comikgold162 Жыл бұрын
Hey gorka i have this problem where when i press E the door opens and then just gets stuck in a back and forth loop whole
@greki2972 жыл бұрын
Great Video man. Is there any chance to make this line invisible?
@GorkaGames2 жыл бұрын
you can edit the Line Trace By Channel node`s debug mode to none
@Igor_Bagaev Жыл бұрын
@@GorkaGames thank you very much
@uchiha_madara9214 Жыл бұрын
thank you so much I ook for this information@@GorkaGames
@MrDuckie18 ай бұрын
i am still confused
@glenn36462 жыл бұрын
what a bout a folding door? almost the same process? and is there any diff if you use third person vs the first person? the approach is the same?
@GorkaGames2 жыл бұрын
if you use a folding door that its behavior might be different from a regular door, then you might need to create a custom animation for that. But if the door will open the similar way to my video`s one, then there shouldn't be any problem. There are no differences if you use a third-person controller or a first-person controller. 😀
@brkncntrlr1989 Жыл бұрын
6:48 break hit result is not showing up in my as a node to use
@imhotion Жыл бұрын
Hello, you have added the "MULTI LINE trace by channel" node instead of the "LINE trace by channel" node. This is the large blue node on the right. I had the same issue :))
@meijinjake3611 Жыл бұрын
how to remove the red line when opening and closing door?
@xampsonnospmax Жыл бұрын
Just found the answer in the comments, here what it said: "you can edit the Line Trace By Channel node`s debug mode to none".
@sakshamcraftminecraft2 жыл бұрын
Could you make a tutorial on a ruined city environment ?
@GorkaGames2 жыл бұрын
Of course! I think it would be a very cool tutorial
@SirDirk79 Жыл бұрын
Thanks. This worked for me in the newest version of Unreal5 and I can see where I can possibly inject my door open/close sound effects within the blueprint.
@Trolle-official12346 ай бұрын
This was an amazing short tutorial but I just have a quick question, how to I make the player not be able to see the cast line for the door?
@scottwalker46195 ай бұрын
In the player character blueprint. On "Line Trace By Channel" set "Draw Debug Type" to "None"
@eduferrarip9 ай бұрын
Hello! In case I want to make a 2nd door, do I have to redo all the blueprint?
@thebelowzerogamers21795 ай бұрын
How do I do this with multiple doors, I've gotten there mostly but you have to click twice to open the other door. For example if you go to door type #1, you can click once and it opens, but if you go to door type #2 and click, it takes two clicks to open.
@orphicgaming61427 күн бұрын
I Don't think ill get a response but what do I do if it doesn't allow me to walk threw the door? I can open and close the door but when actually trying to walk through I am blocked. Also how do I get rid of the red tracers so it looks normal when opening the door?
@RachaelThePigeonАй бұрын
hedy< how might i change how it hinges? mine is turning around itself
@Shinayu_TCG Жыл бұрын
Great stuff friend, I follow your videos! I have an issue and hopefully you can help me on this: I want to interact with a blueprint (garage door mesh) by opening (pull down) and closing (push up) it (two different interactions). The opening interaction works as intended but when I want to close the garage door (after opening it) the blueprint automatically jumps to the previous place (where I placed the garage door BP in editor). How can I keep the garage door at the same place when I executed the "opening interaction" ? -> I used the same blueprint structure as in your video.
@Wiizl Жыл бұрын
How would you make it so you can only open the door if you stand close to it? I assume you have to use some actor overlap event but I don't know where to plug this check in the blueprint... Or maybe in that case we don't even need the line trace at all?
@GorkaGames Жыл бұрын
with the Line Trace it will only interact things depending in the distance, which is the multiplier added in the node
@Wiizl Жыл бұрын
@@GorkaGames Thanks, exactly what I needed. I had an impression the line trace goes on forever :)
@jesvillorentejr.8990 Жыл бұрын
Hi , thank you for the tutorial, i am having a hardtime opening and closing the door on the other side :D TIA
@aaronbycroft5749 Жыл бұрын
Thanks your video cleared a few things up for me
@Ihaveab0mb Жыл бұрын
is there anyway to make red line invisible
@GorkaGames Жыл бұрын
yeah go into the Line Trace By Channel node, and in debug, select to none
@sudanemamimikiki15272 ай бұрын
so what if i have a different bp (a window in this case) that also needs opening...how exactly do i plug that into this? also what if i have double doors?
@RalphiodeRichet5 ай бұрын
my door starts spinning like crazy when i interact with it, what might be the problem?
@imhotion Жыл бұрын
i love your energy man its hilarious hahaha
@davidecantalupi3000 Жыл бұрын
Best UE tutorial on this platform, thank you!!
@subang129 Жыл бұрын
Thank you! Superb👍
@a.ben.1702 Жыл бұрын
Thanks for a great tutorial. How could you make the door swing open by just colliding or walking into it?
@lukeheron3189 Жыл бұрын
thank you for this, great tutorial
@endlessfiregaming3863 Жыл бұрын
Hey great tutorial . Just wondering is there a way to reuse the blueprint but with a different static mesh ? I thought duplicating it might work but it still changed all the doors in my level . Please help ?
@yousefken9511 Жыл бұрын
Very helpful, How did you get those smooth edges on 1:44 ? mine outline look very pixelated.
@phantomluffy94762 жыл бұрын
Does this apply fridges and closets?
@GorkaGames2 жыл бұрын
Yeah you can integrate this ssytem into any kind of object you want to interact to open/ close with a smooth transition.
@0bix842 Жыл бұрын
Thank you for the tutorial! it was really helpful and everything else works great! however, after i open the door, i press E again and the door doesn't close back. Is there a way to fix this?
@antoniothomas2663 Жыл бұрын
I have an entire animation for a door I imported is there a video that help me use it.
@OptionalDilemma4 ай бұрын
If i add collision to my door i can open door but my character is colliding? I don’t understand where you excluded the character actor being able to walk through. My work around is through collision presets and overlap actor so far.
@84RX Жыл бұрын
Could you please make a tutorial on how to make the door open / close depending on where the player is positioned?
@rogersk15992 жыл бұрын
My line trace is buggy,I've connected it to the camera but it shows up in random locations . Is there an alternative to it?
@GorkaGames2 жыл бұрын
are you in third person or fps?
@thefirstblank607 Жыл бұрын
@@GorkaGames Same Problem, im in fps. Fixed it but now the line cant go up or down, it would be good for drawers.
@Angel3es4 ай бұрын
what about that red line that appears
@sinfever26455 ай бұрын
hey there just discovered this, how do i make it so the door opens when i get closer? right now its like 3 meter range? ty
@dirtyderkus3 ай бұрын
add a collision box in the viewport, then do a begin on event overlap in the blueprint and you can trigger it that way
@Plexus_Studios Жыл бұрын
How can I make it so the nav mesh will let the ai go through the door
@ID_Like_To_Eat4 ай бұрын
Did you figure it out?
@max309alenie Жыл бұрын
pl help me my door rotates around its own axis how can i fix it?
@djsalis Жыл бұрын
Great video thanks :)
@Yoctopory2 ай бұрын
6:23 "Break hit result" doesn't exist. What can I do instead?
@Marco-bj7ct Жыл бұрын
nice and clean as always ... but I have a strange problem in my main workstation: after creating the blueprint when I click on the add button there are only a few items (variables and little else) and I can't select, for example, static mesh. The absurd thing is that on another PC there isn't this problem and the menu is complete. Anyone have any ideas?
@DionneTheakstone Жыл бұрын
Thankyou very much, It worked perfectly :) I changed the static mesh to another door but it broke :( Cant I just duplicate BP_Door and change SM_Door ? Any suggestion would be great ?
@ROCKSMASHER9 ай бұрын
Thanks dude i just started ue after convering from unity
@thebestcomment7671 Жыл бұрын
What is the Camera thing for the first person one?
@ROCKSMASHER9 ай бұрын
you have to manually make it
@guruprasadh_j Жыл бұрын
hey Gorka, I have doubt. I made box collision from door. saved it. after a day when i open box collision gone. why it happens?
@prOyun Жыл бұрын
Thank you for the tutorial. It helped me on open and close the door but i have an issue. I can open the door so long as i aim at it (it doesnt matter the distance between my character and the door), can i set a distance confinement to interaction?
@Blockified_9 ай бұрын
Change the multiply number from 3000 to 300. That makes you have to be close to open it.
@ahlembhkz11 ай бұрын
hi, could you please help me. Why it dosen't work when i rotate my door to 90 degrees, it's just work in one side.
@santosthegod820 Жыл бұрын
I followed every step and the compiler has no issues but I still cannot open the door. It shows the lines hit but the door does not open still. I am very confused. I tried troubleshooting myself and rewatched the video multiple times, everything is done right but it will not open.
@DorukAdam Жыл бұрын
change the b value at the lerp to 90
@theawsometurtle1 Жыл бұрын
Great video but you move to fast before moving on, you don't wait a second to specify anything so I had to back track and try to pause on a fraction of a second multiple times just to see what you were typing
@thenamescraft95272 жыл бұрын
I'm doing this in first person. Copied exactly but with the first person camera. The door only opens when I'm looking away from it. Why is this?
@GoldyReal11 ай бұрын
Thank you so much for this tutorial, but can you tell me how to fix the issue that i can open the door from any distance? Thank you :)
@zird_11 ай бұрын
reduce the number in the multiplication, that leads to the line trace, it is the effective range of the character ( i used 350 but it is for first person not third ) 🤗
@wolfiedgr8t2 жыл бұрын
Great tutorial, thanks 👍
@GorkaGames2 жыл бұрын
thank you for watching!
@fredricklindstrom837 Жыл бұрын
I tried to add the break hit result and it tells me only exactly matching structures are considered compatible, please help!
@mulkitpareek325314 күн бұрын
Thanks Alot🤗
@AhmedCast4 ай бұрын
You are the best
@youtubechannel-rt7fe Жыл бұрын
After completing the steps shown in the video everything works except I still get "Accessed None trying to read property of CallFunc_BreakHitResult_HitActor" even with the branch off the line trace node as shown at 8:00 from when my character is out of range from the door and presses the key to open doors. Also my door is invisible in the viewport but visible in game even with Include Component in HLOD set to false in the blueprint. Not sure how to make these errors go away.
@imhotion Жыл бұрын
Hello, you have added the "MULTI LINE trace by channel" node instead of the "LINE trace by channel" node. This is the large blue node on the right. I had the same issue :))
@SuperCartographer9 ай бұрын
What was causing it for me was the second branch coming out of the Line Trace that checked if I hit something. Adding the branch node and hooking it up to the return node fixed this issue for me.
@Выдра-е8й Жыл бұрын
Thank you so much. It's the first time when I made everything like in tutorial, and it works without troubles
@griffithbowen45907 ай бұрын
Seems like you're in a mad rush, I had to go back so many times, I appreciate the tutorial though it was pretty good.
@swixige850610 ай бұрын
how d o you get that red dot and line to disappear
@mrvoid1236 ай бұрын
I can interact with the door from so far away does anyone know what to do? (pls help me am stuck)
@Unreality_3D6 ай бұрын
the distance of the line trace is what you ever number(float) you set to the bottom pin of the multiply node see 5:52 In the video he sets it to 300 which is like saying the line can go 300cm and still count a hit.
@HeadQuarters_yt2 жыл бұрын
ok i may be stupid but now can you remove the line trace
@GorkaGames2 жыл бұрын
So in the "Line Trace By channel" node in the players BP. in "Draw debug line" set it to none
@HeadQuarters_yt2 жыл бұрын
@@GorkaGames thank you very much, I am working on developing a horror story game, do you have a discord? So I can ask a few questions?
@howl23392 жыл бұрын
Naughty Shark is a so cool Game ypu should not abbandon it. We need more what can you do in more time? The ge cam be a great success. Keep developing that.
@GorkaGames2 жыл бұрын
Thanks man, yeah I think that it can definitely get somewhere. I definitely have to get my head around it and see what I can make for it in the future. Thanks man
@howl23392 жыл бұрын
@@GorkaGames ah, and i can't stop thinking: "Naughty Shark do dorodo do do"
@GorkaGames2 жыл бұрын
@@howl2339 haha, the music theme is awesome
@salemsparty9 ай бұрын
Thank you very much!
@ddfrfefd Жыл бұрын
this was really helpfull but i found a glitch that you can open it from any where as long you aim on it can you mabey make a new tutoreal that will fix that if not that is ok but every thing works fine besides that thank you
@GorkaGames Жыл бұрын
Do you mean in terms of distance?
@ddfrfefd Жыл бұрын
@@GorkaGames yes
@chris09423 Жыл бұрын
If you never figured it out, it was the multiply node in the 3rd person event graph, under the line trace by channel, its also connected to the + AND get Forward Vector. Set it to 200. I found this out just recently after many months of frustration lol
@hakkzii3863 Жыл бұрын
I pretty sure I did it all correct but when I open door it just walls down and not opens
@thundershockcaiden6 ай бұрын
Hey! So when I try to open the door. It only opens by 45°. How do I fix this.
@wyzepoi_gamedev2 жыл бұрын
thank you so much!!!!!
@GorkaGames2 жыл бұрын
i`m glad it helped!
@Leonart_9 ай бұрын
Great Tutorial! But It's not working for me :( I followed every step but the door wont open, could you help me
@kraig800i Жыл бұрын
Any particular reason why this wouldn't work with a first person rig ? ? ? ?
@JDRos Жыл бұрын
I think 150 is like the perfect amount of linetrace for doors. Great video by the way!
@SaroyPlays3 ай бұрын
Why you didn't just use on actor overlap (bool) and then open door.
@gaming.champion2 жыл бұрын
Thank ❤ you I implemented all your words and it worked, but after I left the program and entered it again, I went to the door, but the door does not open, and I do not know what the solution is. I hope you will respond to me as soon as possible.
@Smedthegnome Жыл бұрын
thank you so much for the tutorial, really helped me out as i was able to understand every single thing
@GorkaGames Жыл бұрын
my pleasure!! I`m glad that I could help!
@MagmaQue7 ай бұрын
As someone who kinda understands UE I can kinda understand what you are doing. But for anyone who is still at a level where they need a tutorial to make doors, this tutorial sucks
@Furiac.2 жыл бұрын
the way i learned was with 'move component to' and then adding a timer variable. but i think yours is a much better solution because you closing the door is an easy addition
@GorkaGames2 жыл бұрын
yeah exactly, it can work eather way. But in my opinion this way is a bit more correct and more expandable in the future
@ncsmccalihan98012 жыл бұрын
How to you add text to the door that says "press E to open"
@GorkaGames2 жыл бұрын
I actually have a tutorial on that! Here is is: kzbin.info/www/bejne/jIaam5eBhcmdgtk
@adlol25212 жыл бұрын
@@GorkaGames i do this and it not works :c
@TimBorggrenDenmark Жыл бұрын
How to move the Pivotpoint? On a actor "cube"
@HollowMzgsRabbit4 ай бұрын
how do i remove the red lines?
@monster6236 Жыл бұрын
Does this replicate in MP?
@thehalofrontier51766 күн бұрын
howcome i can go thru the door. its unlocked and open
@theshredguitarist252 жыл бұрын
Im doing this in first person, my character can open the door but cant fit through the door 😖 any reasons why?
@GorkaGames2 жыл бұрын
Make sure that the door frame has only the collider on the borders, and if it still does not go through just make the player`s capsule component radius and height smaller.
@theshredguitarist252 жыл бұрын
@@GorkaGames Thank you very much!
@theshredguitarist252 жыл бұрын
@@GorkaGames Now, please tell me how to turn off the line trace / raycast, the red line that comes out of the character pls. :D
@GorkaGames2 жыл бұрын
@@theshredguitarist25 Just go into the LineTraceByChannel node, and in "Draw Debug type" put it to none
@theshredguitarist252 жыл бұрын
@@GorkaGames i knew it was a simple fix! Thanks so much
@tatanmoran Жыл бұрын
Thnaks, but there are problems when the player is in the middle of closing the door, collision is strange when the player is without movement
@thebestcomment7671 Жыл бұрын
I’m in first person mode, and I can only open and close the door when I look up
@DavideDellomonaco Жыл бұрын
Thank you for your great Tutorials! Super sympathic and helpful! Go ahead!!!💪