In this video I explain how to paint the ambien occlusion channel inside substance painter. This is useful to fix baking errors without having to use any external software.
Пікірлер: 42
@Lazarusminis Жыл бұрын
Just what I was desperately looking! Great video, thanks!
@user-dl6yn7lp6h8 ай бұрын
Very easy to understand, thank you! I will watch your other video on fixing normal maps as well.
@Mark_Alloway9 ай бұрын
A very helpful and well delivered tutorial. Thank you.
@walouinsanityshed8 ай бұрын
my occlusion had so many problems, this is AWESOME
@rhizlanelk1608 Жыл бұрын
Excellent tutorial ! Thank you !
@Nexxorcist9 ай бұрын
This was so helpful. Thank you!
@kilutica3D Жыл бұрын
Thank you so much, that's what I was looking for ^^
@ericyun8647 Жыл бұрын
Excellent video. Thanks!
@YasGoiburu5 ай бұрын
honestamente me has salvado la vida, se que llego tarde a este video pero lo que me explota la cabeza no saber estas cosas
@szkrukowski10 ай бұрын
Gracias. Gusto este tutorial! Very useful and well explained. Thank you for your time.
@juanmaleyva32926 ай бұрын
Muy buen vídeo Julio! Graciaas :)
@Francis4Angels21 күн бұрын
Excellent explanation Julio. Very easy to follow. Thank you. Is there a methodology for when there are multiple UV tiles?
@asturiastroub10 ай бұрын
Muchas gracias mi amigo. Es un buen tut!! Thank you so much for this lesson!!🤝👍 Спасибо большое за помощь!! !Quero dar mas me gusta de uno!
@pencurytimun76939 ай бұрын
Thank you for sharing. This is help me a lot with my study..
@cheru_biel_art8 ай бұрын
THANKS MAN , really , really , usefull
@lovelettar5 ай бұрын
the mixed AO part literaly saved my life, I was so confused why Im getting errors or the AO stay unmodified when I try to export
@danelokikischdesign17 күн бұрын
Gracias muy buen video
@danats3053 Жыл бұрын
Super! Thanks!
@animatheg3447 Жыл бұрын
Veeeery goood tutorial thanks a lot
@fourseven62029 ай бұрын
Buen hack para arreglos basicos 👍
@robertross892221 күн бұрын
Excellent video Julio. Thanks very much. Is there a methodology when the model has multiple UV tiles. I understand that the AOC adjustment process is the same just multiple tiles. Also the export is the same but I am unable to import multiple AOC maps. Please.
@fakefake992111 ай бұрын
super!
@MayconDouglas-lu7yr4 ай бұрын
i really loved your intro hahaha
@luatphung69410 ай бұрын
thanks
@user-tg8tq1kc5k Жыл бұрын
hi! thanks for tut! i have a problem: when adding ao map to ao slot of fill layer it doubles(darkens) previous ao instead of replacing it(ao mixing set to replace already)
@JulioCesarEspada Жыл бұрын
Check around 4:55 in the video. You have to set the channel of the layer blending mode in the Aoc channel to Normal. I think Replace works too.
@Fasimedes Жыл бұрын
Gracias amigo... Podrías hacer un tutorial sobre cómo pintar normales? O sea, patrones como el corrugado de botones etc. Gracias de antemano!
@JulioCesarEspada Жыл бұрын
Gracias por la idea, me lo anoto :D
@damjanzugic63434 ай бұрын
How to bake the 2 combined AO maps into albedo map this way?
@baryafe3 ай бұрын
how do you add ao to material tag?
@balenwalker8209 Жыл бұрын
any fixes for the fill layer not flooding the object with white? Im in the correct ao view, but getting the no information checkerboard pattern.
@JulioCesarEspada Жыл бұрын
Hey Balen, check that the layer is in fact in ao mode and not in color. Drag the texture from the shelf to the ao channel of that layer.
@ConnieGMK6 ай бұрын
Can you paint an AO map without a mesh model being present?
@JulioCesarEspada5 ай бұрын
Can you elaborate a bit more what you would like to do? Substance requires a mesh to be able to paint something.
@FullCaber11 ай бұрын
can we generate ao textures in substance painter?
@JulioCesarEspada9 ай бұрын
Of course you can, just activate it in the bake process.
@brozb4chorez831 Жыл бұрын
everytime i paint i get the message, mesh maps are not paintable, and so it won't let me paint directly on the AO map, any fixes or something i might have missed?
@JulioCesarEspada Жыл бұрын
Make sure you have Ambient Occlusion selected under Single Map in the viewport dropdown. Notice there are three "cathegories" there (in cursive). Lighting, Single Channel and Meshmaps.
@brozb4chorez831 Жыл бұрын
@@JulioCesarEspada ahhh i see. thank you so much!!!!