Fix Zremesher bad results
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Пікірлер
@doce1955
@doce1955 Күн бұрын
Gracias por el video!
@danelokikischdesign
@danelokikischdesign Күн бұрын
super cool
@danelokikischdesign
@danelokikischdesign Күн бұрын
Gracias muy buen video
@robertross8922
@robertross8922 5 күн бұрын
Excellent video Julio. Thanks very much. Is there a methodology when the model has multiple UV tiles. I understand that the AOC adjustment process is the same just multiple tiles. Also the export is the same but I am unable to import multiple AOC maps. Please.
@Francis4Angels
@Francis4Angels 5 күн бұрын
Excellent explanation Julio. Very easy to follow. Thank you. Is there a methodology for when there are multiple UV tiles?
@Alert111
@Alert111 6 күн бұрын
I clean normal map, but why it still appear in Mesh map. I can see it in combine Materials layer.
@posada4k287
@posada4k287 9 күн бұрын
VIDEAZO! Me salvas la entrega de esculpido digital. Un abrazote
@Katerin-fr6jm
@Katerin-fr6jm 12 күн бұрын
Dude, you've saved my day, thank you so much!! 🙏🙏🙏
@freyk1721
@freyk1721 13 күн бұрын
Спасибо большое! Thank you so much!
@iCamSkiEz
@iCamSkiEz 21 күн бұрын
I just found this video 4 years on from its upload and its such a gem. Thank you mate!
@maxgordon3194
@maxgordon3194 23 күн бұрын
just retopology and uvw mapping left to master, then I can become a good 3d artist XD
@nateordie
@nateordie 29 күн бұрын
thx bro, excellent tut vid
@Rosa-ng8uu
@Rosa-ng8uu Ай бұрын
Great tutorial, very useful. :)
@mtvevo2542
@mtvevo2542 Ай бұрын
I love you more than god, King <33333
@yoskajachvliany
@yoskajachvliany Ай бұрын
i was searching for this kind of video for years! thank you
@F99_DigitalMusic_AI
@F99_DigitalMusic_AI Ай бұрын
Thanks
@oldgrub
@oldgrub Ай бұрын
gracias shur
@christopherwatsonzeledon6187
@christopherwatsonzeledon6187 2 ай бұрын
u are a life saver, thanks <3
@cbegaming805
@cbegaming805 2 ай бұрын
thank you sooooooo muccchhhh this is what I m searching
@aleg1807
@aleg1807 2 ай бұрын
this is not a fix
@JulioCesarEspada
@JulioCesarEspada 2 ай бұрын
You are right, this is just a video.
@baryafe
@baryafe 2 ай бұрын
how do you add ao to material tag?
@sai101f
@sai101f 3 ай бұрын
thank you very much
@mm-hl7gh
@mm-hl7gh 3 ай бұрын
thankyou so much!!! i dont know if i ever have been given as much usefull help in so little time... omg..
@YoU61690
@YoU61690 3 ай бұрын
Thank you very much, guy! :)
@tem3274
@tem3274 3 ай бұрын
Thanks ! you saved me a hour of work. Happend for me after i imported some textures with the same name i think and it got bugged.
@fluidfox1436
@fluidfox1436 3 ай бұрын
thanks
@acosorio
@acosorio 3 ай бұрын
saludos, gracias mil por estos videos. yo aun conservo una licensia perpetua de zbrush 2022. sabes si esta version funciona con Ventura o Sonoma? yo me quede con Monterey por miedo a perder acceso al programa. agredecere cualquier informacion que puedas compartir.
@JulioCesarEspada
@JulioCesarEspada 2 ай бұрын
Mi Zbrush 2022 funciona perfectamente en osx Sonoma 14.4.1
@acosorio
@acosorio 2 ай бұрын
@@JulioCesarEspada Gracias mil! Pues le comento que me atreví a subir a Ventura y funciono todo sin problema. Que bueno saber que funciona también en Sonoma. Es posible que suba pronto a este OS. Substance Painter y Designer funcionaron bien en Ventura.
@acosorio
@acosorio 3 ай бұрын
saludos, yo aun conservo una licensia perpetua de zbrush 2022. sabes si esta version funciona con Ventura o Sonoma? yo me quede con Monterey por miedo a perder acceso al programa. agredecere cualquier informacion que puedas compartir.
@delko000
@delko000 3 ай бұрын
Note to myself: 1) go to layers switch to normals 2) create fill layer set it to Norm 3) go to texture set settings set normal mixing to "replace" 4) go to fill layer properties and disable all channels except nrm 5) bring baked normal map in project shelf to normal property of the fill layer 6) add paint layer to the fill layer. Set it to "Norm". Disable all its channels except nrm. 7) start editing/cleaning the baked normals
@bhimrajmalviya
@bhimrajmalviya 3 ай бұрын
I Found Easy Way To Fix This on Adobe Community - Just Change you Texture Set Setting Size! e.g. change your Working Texture Resolution To Lowest Size. after That No Worries to Check anything.
@JulioCesarEspada
@JulioCesarEspada 2 ай бұрын
I have to try this! Thank you!
@krishnapatel6507
@krishnapatel6507 3 ай бұрын
Thanks Brother
@MayconDouglas-lu7yr
@MayconDouglas-lu7yr 4 ай бұрын
i really loved your intro hahaha
@boganx1291
@boganx1291 4 ай бұрын
Hey are u using parellels ?
@JulioCesarEspada
@JulioCesarEspada 3 ай бұрын
Nope
@damjanzugic6343
@damjanzugic6343 4 ай бұрын
How to bake the 2 combined AO maps into albedo map this way?
@vincentevangogh4312
@vincentevangogh4312 4 ай бұрын
Gracias!
@robertdx9533
@robertdx9533 4 ай бұрын
P R O M O S M
@MaDmonkey3311
@MaDmonkey3311 4 ай бұрын
This is nice way how to fix normal map, but when u "REPLACE" the baked normal map with normal map that is inside layers, it will disable all engine/generator effects that are affecting the normal map, so i dont know if its actually usefull
@JulioCesarEspada
@JulioCesarEspada 4 ай бұрын
Can you specify a generator that uses the normal map? I am trying to see this but I am not sure I get what you mean. Can you give me an example? Thanks!
@KitNorthman
@KitNorthman 4 ай бұрын
Огромное спасибо! Вы спасли меня от потери целого часа работы
@NomadWESS
@NomadWESS 4 ай бұрын
Thank you! It really works!
@goheenbiswas1901
@goheenbiswas1901 5 ай бұрын
Its probably one of the most useful videos on the Internet for 3D texturing
@marsmotion
@marsmotion 5 ай бұрын
why not just paint the height directly in sp? why import a height map? sp lets you paint height directly. save a step
@JulioCesarEspada
@JulioCesarEspada 5 ай бұрын
Yeah that is totally doable, but in general you have more control over the height map if you generate it first, at least in my experience. Generating realistic folds painting them vs using a cloth simulation in blender and rendering it as a height map is very different. You can also build your own library of height maps and use them whenever you need for different projects. I would not do it for simple details, but for more complex stuff absolutely.
@dominikhadlow6348
@dominikhadlow6348 5 ай бұрын
thanks man. really helpful
@congyunzhang1565
@congyunzhang1565 5 ай бұрын
Very basice knowloage but thet are very important. Thank you so much!
@lovelettar
@lovelettar 5 ай бұрын
the mixed AO part literaly saved my life, I was so confused why Im getting errors or the AO stay unmodified when I try to export
@kinoomich
@kinoomich 5 ай бұрын
I learned that nothing in this program is easy. For some reason my texture became shiny mess when i set it in "normal". No way to dind any solution. Secdond think that i learned is that Adobe hate "stamp" button and you should paint averything manualy like a retard.
@kinoomich
@kinoomich 5 ай бұрын
Just started over and everything is working as on video.
@YasGoiburu
@YasGoiburu 5 ай бұрын
honestamente me has salvado la vida, se que llego tarde a este video pero lo que me explota la cabeza no saber estas cosas
@boxmeta1834
@boxmeta1834 5 ай бұрын
Thank you so much Sensei d=====( ̄▽ ̄*)b
@ConnieGMK
@ConnieGMK 5 ай бұрын
Can you paint an AO map without a mesh model being present?
@JulioCesarEspada
@JulioCesarEspada 5 ай бұрын
Can you elaborate a bit more what you would like to do? Substance requires a mesh to be able to paint something.
@harisperiorellis6786
@harisperiorellis6786 5 ай бұрын
Hello. Very helpful review. Is that m1 with 8 or 16giga ram?
@JulioCesarEspada
@JulioCesarEspada 5 ай бұрын
8 gb
@jacobbruns43
@jacobbruns43 5 ай бұрын
Thank you Julio, this video really helped!