Excellent video Julio. Thanks very much. Is there a methodology when the model has multiple UV tiles. I understand that the AOC adjustment process is the same just multiple tiles. Also the export is the same but I am unable to import multiple AOC maps. Please.
@Francis4Angels5 күн бұрын
Excellent explanation Julio. Very easy to follow. Thank you. Is there a methodology for when there are multiple UV tiles?
@Alert1116 күн бұрын
I clean normal map, but why it still appear in Mesh map. I can see it in combine Materials layer.
@posada4k2879 күн бұрын
VIDEAZO! Me salvas la entrega de esculpido digital. Un abrazote
@Katerin-fr6jm12 күн бұрын
Dude, you've saved my day, thank you so much!! 🙏🙏🙏
@freyk172113 күн бұрын
Спасибо большое! Thank you so much!
@iCamSkiEz21 күн бұрын
I just found this video 4 years on from its upload and its such a gem. Thank you mate!
@maxgordon319423 күн бұрын
just retopology and uvw mapping left to master, then I can become a good 3d artist XD
@nateordie29 күн бұрын
thx bro, excellent tut vid
@Rosa-ng8uuАй бұрын
Great tutorial, very useful. :)
@mtvevo2542Ай бұрын
I love you more than god, King <33333
@yoskajachvlianyАй бұрын
i was searching for this kind of video for years! thank you
@F99_DigitalMusic_AIАй бұрын
Thanks
@oldgrubАй бұрын
gracias shur
@christopherwatsonzeledon61872 ай бұрын
u are a life saver, thanks <3
@cbegaming8052 ай бұрын
thank you sooooooo muccchhhh this is what I m searching
@aleg18072 ай бұрын
this is not a fix
@JulioCesarEspada2 ай бұрын
You are right, this is just a video.
@baryafe2 ай бұрын
how do you add ao to material tag?
@sai101f3 ай бұрын
thank you very much
@mm-hl7gh3 ай бұрын
thankyou so much!!! i dont know if i ever have been given as much usefull help in so little time... omg..
@YoU616903 ай бұрын
Thank you very much, guy! :)
@tem32743 ай бұрын
Thanks ! you saved me a hour of work. Happend for me after i imported some textures with the same name i think and it got bugged.
@fluidfox14363 ай бұрын
thanks
@acosorio3 ай бұрын
saludos, gracias mil por estos videos. yo aun conservo una licensia perpetua de zbrush 2022. sabes si esta version funciona con Ventura o Sonoma? yo me quede con Monterey por miedo a perder acceso al programa. agredecere cualquier informacion que puedas compartir.
@JulioCesarEspada2 ай бұрын
Mi Zbrush 2022 funciona perfectamente en osx Sonoma 14.4.1
@acosorio2 ай бұрын
@@JulioCesarEspada Gracias mil! Pues le comento que me atreví a subir a Ventura y funciono todo sin problema. Que bueno saber que funciona también en Sonoma. Es posible que suba pronto a este OS. Substance Painter y Designer funcionaron bien en Ventura.
@acosorio3 ай бұрын
saludos, yo aun conservo una licensia perpetua de zbrush 2022. sabes si esta version funciona con Ventura o Sonoma? yo me quede con Monterey por miedo a perder acceso al programa. agredecere cualquier informacion que puedas compartir.
@delko0003 ай бұрын
Note to myself: 1) go to layers switch to normals 2) create fill layer set it to Norm 3) go to texture set settings set normal mixing to "replace" 4) go to fill layer properties and disable all channels except nrm 5) bring baked normal map in project shelf to normal property of the fill layer 6) add paint layer to the fill layer. Set it to "Norm". Disable all its channels except nrm. 7) start editing/cleaning the baked normals
@bhimrajmalviya3 ай бұрын
I Found Easy Way To Fix This on Adobe Community - Just Change you Texture Set Setting Size! e.g. change your Working Texture Resolution To Lowest Size. after That No Worries to Check anything.
@JulioCesarEspada2 ай бұрын
I have to try this! Thank you!
@krishnapatel65073 ай бұрын
Thanks Brother
@MayconDouglas-lu7yr4 ай бұрын
i really loved your intro hahaha
@boganx12914 ай бұрын
Hey are u using parellels ?
@JulioCesarEspada3 ай бұрын
Nope
@damjanzugic63434 ай бұрын
How to bake the 2 combined AO maps into albedo map this way?
@vincentevangogh43124 ай бұрын
Gracias!
@robertdx95334 ай бұрын
P R O M O S M
@MaDmonkey33114 ай бұрын
This is nice way how to fix normal map, but when u "REPLACE" the baked normal map with normal map that is inside layers, it will disable all engine/generator effects that are affecting the normal map, so i dont know if its actually usefull
@JulioCesarEspada4 ай бұрын
Can you specify a generator that uses the normal map? I am trying to see this but I am not sure I get what you mean. Can you give me an example? Thanks!
@KitNorthman4 ай бұрын
Огромное спасибо! Вы спасли меня от потери целого часа работы
@NomadWESS4 ай бұрын
Thank you! It really works!
@goheenbiswas19015 ай бұрын
Its probably one of the most useful videos on the Internet for 3D texturing
@marsmotion5 ай бұрын
why not just paint the height directly in sp? why import a height map? sp lets you paint height directly. save a step
@JulioCesarEspada5 ай бұрын
Yeah that is totally doable, but in general you have more control over the height map if you generate it first, at least in my experience. Generating realistic folds painting them vs using a cloth simulation in blender and rendering it as a height map is very different. You can also build your own library of height maps and use them whenever you need for different projects. I would not do it for simple details, but for more complex stuff absolutely.
@dominikhadlow63485 ай бұрын
thanks man. really helpful
@congyunzhang15655 ай бұрын
Very basice knowloage but thet are very important. Thank you so much!
@lovelettar5 ай бұрын
the mixed AO part literaly saved my life, I was so confused why Im getting errors or the AO stay unmodified when I try to export
@kinoomich5 ай бұрын
I learned that nothing in this program is easy. For some reason my texture became shiny mess when i set it in "normal". No way to dind any solution. Secdond think that i learned is that Adobe hate "stamp" button and you should paint averything manualy like a retard.
@kinoomich5 ай бұрын
Just started over and everything is working as on video.
@YasGoiburu5 ай бұрын
honestamente me has salvado la vida, se que llego tarde a este video pero lo que me explota la cabeza no saber estas cosas
@boxmeta18345 ай бұрын
Thank you so much Sensei d=====( ̄▽ ̄*)b
@ConnieGMK5 ай бұрын
Can you paint an AO map without a mesh model being present?
@JulioCesarEspada5 ай бұрын
Can you elaborate a bit more what you would like to do? Substance requires a mesh to be able to paint something.
@harisperiorellis67865 ай бұрын
Hello. Very helpful review. Is that m1 with 8 or 16giga ram?