Note to myself: 1) go to layers switch to normals 2) create fill layer set it to Norm 3) go to texture set settings set normal mixing to "replace" 4) go to fill layer properties and disable all channels except nrm 5) bring baked normal map in project shelf to normal property of the fill layer 6) add paint layer to the fill layer. Set it to "Norm". Disable all its channels except nrm. 7) start editing/cleaning the baked normals
@mr.j7899 Жыл бұрын
You should try to apply by mesh name to prevent meshes from being baked on top of one another
@JulioCesarEspada Жыл бұрын
Yeah that is always my first approach, but sometimes is inevitable to have minor errors, for example if you have a very closed mouth or the back of the ears...
@posada4k2873 ай бұрын
VIDEAZO! Me salvas la entrega de esculpido digital. Un abrazote
@notyan7032 Жыл бұрын
Se notó el español nada más escuchar el acento jaja muy buena solución al problema gracias
@Alert1113 ай бұрын
I clean normal map, but why it still appear in Mesh map. I can see it in combine Materials layer.
@LEDs2 ай бұрын
Thank you
@mm-hl7gh6 ай бұрын
thankyou so much!!! i dont know if i ever have been given as much usefull help in so little time... omg..
@zakrts126327 күн бұрын
gracias
@YoU616906 ай бұрын
Thank you very much, guy! :)
@F99_DigitalMusic_AI4 ай бұрын
Thanks
@christopherwatsonzeledon61874 ай бұрын
u are a life saver, thanks
@rafaxter10 ай бұрын
You saved my life! Thank you!!
@krishnapatel65076 ай бұрын
Thanks Brother
@wowersdh1 Жыл бұрын
man you helped me a lot! Thanks you so much!
@nenxw35862 ай бұрын
verry very useful for me! Thank you ery much
@fluidfox14366 ай бұрын
thanks
@ultravioletdank15 Жыл бұрын
Easy, good and clever trick, thank you
@PencuryTimun11 ай бұрын
Thank you for the tutorial.. you are great at teaching
@mahen939411 ай бұрын
Excellent tutorial, its hidden gem. 😀
@goheenbiswas19017 ай бұрын
Its probably one of the most useful videos on the Internet for 3D texturing
@dominikhadlow6348 Жыл бұрын
thank u so much
@fourseven6202 Жыл бұрын
Muy util y comodo, gracias!
@nateordie3 ай бұрын
thx bro, excellent tut vid
@fontainefranck9790 Жыл бұрын
A BIG thanks man
@MaDmonkey33117 ай бұрын
This is nice way how to fix normal map, but when u "REPLACE" the baked normal map with normal map that is inside layers, it will disable all engine/generator effects that are affecting the normal map, so i dont know if its actually usefull
@JulioCesarEspada7 ай бұрын
Can you specify a generator that uses the normal map? I am trying to see this but I am not sure I get what you mean. Can you give me an example? Thanks!
@RahzZalinto Жыл бұрын
My default layout for UI does not have this window youre drag and dropping from. Is this necessary to add to my UI first?
@JulioCesarEspada Жыл бұрын
Do you mean the properties tab? if you closed it you should have it on the right side of the screen in the little icons vertically arranged. It is one that looks like a paint stroke. You can also go to Windows/Reset Ui and have it by default.
@robko7511 ай бұрын
Thanks for your advices! Is it better to split the highres-mesh into seperate parts instead of using a compound high-res mesh for texture baking?
@JulioCesarEspada9 ай бұрын
I like to consider a substance file setup for baking and another for texturing. Both should be sincronized, but in the baking one you make things comfortable for baking. Split highpoly as you need to make the baking as good as possible to avoid as much as possible fixing by hand. Having said that, I also like to bake everything in the same spp file.
@sebastianmunozchiloeches5233 Жыл бұрын
buenas julio, tengo un problema con las udims en subtance painter, el caso es que cuando hago un bake las normal de cada set de uvs en cada material se bakean bien, pero el ao, curvature, opacity etc solamente coge el primer set de uvs del material y al resto de udims se les aplica el del primer set. No se si es por las ultimas actualizaciones de substance donde hay que cambiar algo pero no consigo arreglar este error. Seria de gran ayuda que hicieses un video sobre las udims en el nuevo substance en caso de que tengas tiempo y puedas. Muchas gracias
@JulioCesarEspada Жыл бұрын
Hola Sebastian, pues la verdad es que Udims es algo que no controlo mucho por no decir nada ya que yo me especializo sobre todo en videojuegos y para eso los Udims no se ven mucho. Siento no serte de ayuda con ese tema.
@denkozlov4220 Жыл бұрын
how to save the edited version? I put replace like you, but it saves the wrong normal map, when I export textures...
@JulioCesarEspada Жыл бұрын
You have to make sure the export preset you are using for the normal map takes the normal from the "Converted Maps" category. Normal OpenGL or Normal DirectX should work.
@denkozlov4220 Жыл бұрын
@@JulioCesarEspada thanks for the response! I actually managed to fix the problem, don't remember how though. And yes I always have custom presets for different purposes. Very convenient.
@shiv33758 ай бұрын
@@JulioCesarEspada Hey can you say that in a more simpler way i am new i dont get what u are saying i want to save it and now move to texture my mesh, Thank you.
@JulioCesarEspada8 ай бұрын
The process would be something like this: Do the baking, fix the issues following the tutorial and then continue working your texture. After you have finished usually the textures are exported from substance to other software like Unreal, Marmoset, Unity... In any case, you have to use an export preset that should use the normal map from the Converted Maps cathegory. I recommend you to check some other tutorial on Export Presets to have more info on this topic as it is essential to export your textures from Substance. @@shiv3375