How to Paint an RGB Mask to Combine Multiple Textures on an Object | Blender Tutorial

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Lane Wallace

Lane Wallace

Күн бұрын

Website:
lanewallace262...
#blender3d #digitalart #3dart

Пікірлер: 7
@alinacamelot3909
@alinacamelot3909 3 ай бұрын
Awesome trick! Thank you!
@marc-antoinedeke-mangeon3617
@marc-antoinedeke-mangeon3617 3 ай бұрын
Wake up fam, Lane cooked as usual 🗣️🔥
@The_Olive_Tree08
@The_Olive_Tree08 3 ай бұрын
This was very helpful, Thank You
@lanewallace.
@lanewallace. 3 ай бұрын
I’m glad I could help!
@orpheuscreativeco9236
@orpheuscreativeco9236 3 ай бұрын
Very cool 👍 I wonder what benefits this has in comparison to weight painting? 🤔
@fergadelics
@fergadelics 3 ай бұрын
What do you mean?
@orpheuscreativeco9236
@orpheuscreativeco9236 3 ай бұрын
@@fergadelics I guess it's just a different approach, but you can use weight painting to mask were a texture or particle appears and with granular control, depending on how "heavy" the weight map is painted in a given area. It's especially handy for distribution maps for collections of meshes in a collection, say like a collection with several variations of rock meshes, or maybe some tree variants. Armour Paint is a cool tool that is solely focused on painting, masking, texturing, etc. I think it would be more useful to learn all of this in Blender though, especially if it's your core software. 👍✨
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