How to: Parametric Attractor Point in Unreal Engine 5

  Рет қаралды 10,994

Gediminas Kirdeikis

Gediminas Kirdeikis

8 ай бұрын

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Пікірлер: 22
@ericfieldman
@ericfieldman 8 ай бұрын
I appreciate that you don't cut out the parts where you plan the next move. Makes the process more genuine and human
@DesignGoBrr
@DesignGoBrr 8 ай бұрын
In the age of chatgpt, slowing down and just thinking together is starting to become a valuable thing.
@ericfieldman
@ericfieldman 8 ай бұрын
@DesignGoBrr well that, and it blurs the usual line between an audience that's earning their wings and an experienced person teaching the subject matter
@leonidkrykhtin
@leonidkrykhtin 8 ай бұрын
Amazing!!
@DesignGoBrr
@DesignGoBrr 8 ай бұрын
Thank you! Cheers!
@thearchitectmk
@thearchitectmk 8 ай бұрын
Great, thinking of other ways this can be used.
@DesignGoBrr
@DesignGoBrr 8 ай бұрын
Oh yea - it's a whole range of use-cases.
@2danimm
@2danimm 8 ай бұрын
thanks a lot :)
@DesignGoBrr
@DesignGoBrr 8 ай бұрын
You're welcome!
@filipbarbaric1960
@filipbarbaric1960 8 ай бұрын
looks so good, gg wp
@DesignGoBrr
@DesignGoBrr 8 ай бұрын
Thanks!
@mae2309
@mae2309 8 ай бұрын
so good!!
@DesignGoBrr
@DesignGoBrr 8 ай бұрын
Thanks for watching!
@mynameisjeff3182
@mynameisjeff3182 8 ай бұрын
So cool
@DesignGoBrr
@DesignGoBrr 8 ай бұрын
Thanks!
@RedKirby
@RedKirby 8 ай бұрын
Wow
@DesignGoBrr
@DesignGoBrr 8 ай бұрын
Try it out~
@kejiewang3987
@kejiewang3987 8 ай бұрын
Hey professor, I remember you said you would do something about NVIDIA Omniverse. Just curios are you still interested about it? Because right now I also want to do some research on UE5 or Omiverse. But want to know maybe which is better or suitable for architecture industry? And thank you for the all video!!! xD
@DesignGoBrr
@DesignGoBrr 8 ай бұрын
I am keeping an eye on NVIDIA Omniverse development but currently still cannot see how I could present it properly in a video. In terms of view quality - UE5 is well ahead, in terms of seamlessness of work between software packaged - UE5+Datasmith is on par and then in term of collab potential - Omniverse does take the cake. So I just need them to up the quality and then we can start working on it! :)
@hitted_
@hitted_ 8 ай бұрын
I wonder if it's possible to dynamically spawn and despawn the cubes as the character moves instead of using a static grid.
@DesignGoBrr
@DesignGoBrr 8 ай бұрын
Yup, that would be one of the variants for optimization of this kind of structure.
@user-li1wq5mt7z
@user-li1wq5mt7z 7 ай бұрын
Please make a video on how to export the Rhino-rendered model in .GLB or .GFTL format. I am trying to export rhino model in .GLB but unable to export lights added in model file so after export model look dark & some texture also missing please help.
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