What do you think are the key parts of a great video game development plan? Let us know in the comments! Thanks for watching and supporting our channel!
@RainOn2SunnyDay5 жыл бұрын
You forgot to put the links in the description?
@fartacusxd65986 жыл бұрын
I feel so bad because you put so much effort in your videos and for me you are one of the most underrated channels but im sure it will all pay off! Great video as always.
@AskGamedev6 жыл бұрын
Thanks for the kind words! Definitely let us know if we can improve in any way.
@icarusxd89894 жыл бұрын
@@AskGamedev add some shark
@ayden34784 жыл бұрын
@@AskGamedev u made it :)
@dominicdominic6023 жыл бұрын
It ain't much, but it's honest work
@shanilwijesinghe52016 жыл бұрын
At my game dev studio, we struggle with planning for the time it takes to quality assure tasks we complete. It's worth taking the time to establish solid benchmarks and processes for what passes the quality check process and how the process works
@sinetwo5 жыл бұрын
I love how this is so closely related to non-game software development. Thanks for sharing this informative video.
@joshmaldonado30003 жыл бұрын
This video was so good! I've been a game producer for 3 years and every now and then I check out what resources are available to affirm the processes we're using. This is pretty much a spot on crash course for anyone interested in gamedev project management.
@AlfieViac10 ай бұрын
Hey Josh! Nice comment, do you happen to know of other great sources of project management info for an aspiring PM?
@BigBruhh6 жыл бұрын
this video is insanely helpful
@PoissonedApple13 жыл бұрын
I work as a service engineer but want to start my own indie game development and the first thing that I thought about waa planning and quality assurance so it's nice I found this video.
@dylanparsons56196 жыл бұрын
How do you guys not have more subscribers, youmguys are awesome
@AskGamedev6 жыл бұрын
mineraider008 thanks for the kind words!
@libertysomething6 жыл бұрын
This is a great channel and I appreciate all the effort you put into it!
@AskGamedev6 жыл бұрын
Thanks so much for the kind words, onekool Guy! What topics on gamedev interest you the most?
@libertysomething6 жыл бұрын
I would say how to pitch for grant money from unreal. I'm looking to get some grant money for licenses and a new rig.
@AskGamedev6 жыл бұрын
That's a great idea, and we're sure it would be very helpful to our community. We'll add this topic to our list of future videos. Thanks for the suggestion!
@leyria4 жыл бұрын
Great video, I have serious planning problems, because I always work alone. My current project is a JRPG for PC/Steam and Sega Mega Drive. This video helped a lot ^^
@joecoeling43474 жыл бұрын
Of all of your videos, this one has been the most helpful for understanding development at a macro level! Thank you so much for this, I'm probably going to watch it like five more times
@brutaler7278 Жыл бұрын
Hehe... Looks like studying Computing and systems engineering was not a bad choice after all, the project management really comes in handy, this is the best channel for a deeper look into the organization part of the game dev industry. Much appreciated, love ur vids
@Sputterbug Жыл бұрын
this was rlly helpful. for once ive been given the opportunity to manage a game project with some buds and i had no idea where to start
@amiranwar61505 жыл бұрын
This music is calm.
@rag64184 жыл бұрын
Im sure you will pass 1M subs keep creating good contents
@AskGamedev4 жыл бұрын
Thanks so much! We appreciate the support
@sweptingace45536 жыл бұрын
I was going to ask to make a vid about this, thank you for putting alot of effort to make it !
@AskGamedev6 жыл бұрын
SweptingAce that’s great! Hopefully It was helpful!
@papacubec Жыл бұрын
in our game dev studio we use this milestones: Pre-production/Prototype/Vertical slice/Alfa/Beta/Pre-release/Release/Post release. Usually. It depends on project type.
@MatruKrupabhakti2 жыл бұрын
Thank you so much for all these awesome videos and effort
@lucota906 жыл бұрын
Your videos are clear and concise, keep it up with the good work =)!
@Go_Reala3 жыл бұрын
Thank you! Subbed and planning to use this as a reference point. Happy channel growing
@anybodygames93844 жыл бұрын
I subscribed :) This channel is really Informative and well presented! Its like watching a Ted Ed video about Games! Love it!
@AskGamedev4 жыл бұрын
Thanks so much for the kind words! We love Ted Ed, so this is awesome to hear :)
@alohatigers11994 жыл бұрын
Art is not rushed. You can have breaks But what I don’t like is slackers and that is why I always like deadlines. It means you need to focus.
@SevenDeMagnus4 жыл бұрын
Is there an app that specifically has all these management tools, scheduling and branching?
@CreativeSteve695 жыл бұрын
I love your videos. I also love the production and everything about it. I myself is soon to be a game designer n glad i found your channel for refrence. can u guys make a video on how to get game ideas please like story n such?
@anguswalker21015 жыл бұрын
Can u do a video on how to get your game popular? Can’t seem to find a really in-depth one. P.S. Love the channel
@ilmacs88275 жыл бұрын
It's complicated cuz there aren't any rules, if they were, every single game could become popular, and it doesn't seem to me. It all depends on your game. Sometimes random shit just gets viral without any reason, and other times good games do for obvious reasons. It really depends on the quality of your game, and its genre. some tips could be to get KZbinrs/streamers to play your game, and to make a good site to buy it from/ steam page. Sometimes devlog videos are very useful for your career: you get some audience + they learn something and will be probably ready to buy your game when you release it
@InvalidationX1454 жыл бұрын
@@ilmacs8827 "Sometimes devlog videos are very useful for your career: _you get some audience..._ and will be probably ready to buy your game when you release it" Time and time again, I see this pointed out by the more successful/popular releases in any medium, whether it be video games, literature, or film. Building an audience is one of the most important things you can do, and there's a million ways to do it. Most AAA development teams don't need to worry about this, as they either have already garnered an audience from previous releases, or they have a publisher that handles all of that for them, usually through marketing. If you choose to be an indie developer, it becomes more of a focal point on building your audience yourself, and how you want to do that depends on several things, from how you want your game to sell (i.e. if you want it to have an explosive release versus being something that continually brings in income over time), and what you can offer to people before the game itself is released. If that comes out as informative/silly devlogs, great! If you find it better to allow someone to handle marketing and make intriguing trailers or something of the like, great! And you can always take multiple different approaches to building your audience and marketing for your game. The best thing to do is look at other games that have done it well - Fall Guys, Among Us, Phasmophobia, are three big titles that come to mind that have risen significantly in popularity through various means, both by large KZbin channels playing them, promotion from publishers, open betas, and letting the magic of word of mouth happen. Making a game that wows your friends, then their friends, and then their friend's friends, and so on, is an incredibly underutilized popularity booster.
@AngryhammerGames6 жыл бұрын
Awesome video. There is so much needed to make a decent game. Game designers need to be project managers and work well with others. Is there another video that takes about the key roles needed? The indie dream is a small team, like 5 people or so. What 5 people's skill sets would you pick? Programmer, artist, etc...
@AskGamedev6 жыл бұрын
Thanks rcalleri! This is a great idea for a video! We could write something like "The 5 Roles You Need to Build a Great Indie Dev Team". We'll add that to the ideas list. Thanks again.
When you are a Solo Developer watching this video.. 😫
@4xzx43 жыл бұрын
We can still make it you know. xD
@richardpashley34694 жыл бұрын
Asana is great for me with Slack for comms.
@RamiBokhari6 жыл бұрын
This channel is so underrated
@AskGamedev6 жыл бұрын
Rami Bokhari thanks! We’re trying our best to spread the word! Are their any topics you want us to cover with future videos that you think might increase our channel’s popularity?
@andins7616 жыл бұрын
Ask Gamedev more tutorials for gamemaker studio 2 would be great 😁 thanks for all the awesome vids 🤙
@alfonsinadmitriasimonovitc3015 жыл бұрын
One question: What is the best way to plan projects like this using Microsoft Project?
@abasiamajimmy21745 жыл бұрын
Awesome Information, now I see I had quite alot of things out of place. I am a young guy with a business background but I would like to start my own game company. What would you advice me to put in mind for this to be successful?
@abhi16664 жыл бұрын
Hi sir I need one gaming project blue print plz suggest how to make
@hypnosemblem88294 жыл бұрын
wait how do you determine how long something takes to complete?
@AskGamedev4 жыл бұрын
Research. map out all the subtasks and get a rough understanding of how you can address them
@talal22454 жыл бұрын
What's the difference between total capacity and total scope?
@studiocurtis4 жыл бұрын
Capacity is how many days a team member is available while the project is in process (open days they have avail in their schedule to work on the project if needed - for example, if the animator is working on another project part time, they may be available only 50% of the time for the new project). The scope is how many days is required by each team member to complete the project you are pitching, regardless of how much time they have open in their schedule.
@rogercruz15474 жыл бұрын
Waterfall never gets the timing right. It only works for planning barbecues but not software
@CloudyGamingCG3 жыл бұрын
Good
@Danastionify5 жыл бұрын
Great videos ☺️
@RBLXGaming23 Жыл бұрын
waterfall is old school and corporate, agile is for start-ups.
@gameplayfirstlook35726 жыл бұрын
Hey.. is it possible to make a simple android app using unity ?? Thanks for your precious time..
@AskGamedev6 жыл бұрын
Absolutely it is. I suspect lots of android apps are made with Unity. It is an excellent engine for quick iteration and has lots of great benefits for beginners. We just did a video on good engines choices recently. Check it our here and let us know if you have any additional questions. kzbin.info/www/bejne/Y6fadIiVpNSHebs
@icarusxd89894 жыл бұрын
gooos videooo, shark wuv u
@XLR8Games6 жыл бұрын
I really appreciate your videos!! Thanks!!
@bhadrik4 жыл бұрын
Is it possible to develop higher quality game, not AAA without any development experience but engineering knowledge? Please let me know 🙂
@davestomper34282 жыл бұрын
Is this for indies seem like this is a small to medium size game company 🤔
@shawn.s76686 жыл бұрын
Youre a genius man!
@AskGamedev6 жыл бұрын
Thanks Shawn! Hope this video helped you plan your game!
@sahirabbas3325 жыл бұрын
thank you so much for this insight
@jameswashington47046 жыл бұрын
this was incredibly helpful
@wavewavewave6405 жыл бұрын
Nice vid keep it up!
@jessicaoneal16246 жыл бұрын
How much does it cost to develop a video game?
@crosscreations_de5 жыл бұрын
Nothing, if you want. Probably not interesting for you - because it is in german - but I started a 3d game project on my channel recently. My plan is it to do everything by my own. I am a designer and a developer. But not a gamedesigner or a gamedeveloper :)
@lakuronekobaka39515 жыл бұрын
@@crosscreations_de thecnicly, there is a cost even there i mean, you don't have a salary and stuff so they made a video recently about it if you want to
@BlitzIn44 жыл бұрын
0:29 yea! otherwise you won't be able to afford chairs
@momfus6 жыл бұрын
hack n plan...recommended (alternative to trello or jira)
@ClashWithHsen6 жыл бұрын
Helpful video!
@pmxmac3 жыл бұрын
I disagree about the difference between Agile and Waterfall. Agile has implementations that are far more predictive and precise than waterfall, such as Scrum. Waterfall is definitely unpredictable in terms of time and cost, that's why Agile came in place. Scrum allows to plan very precisely and strictly and meet dates with the required resources and budget.
@android2726 жыл бұрын
Damn, I am way too open and not conscientious half of this shit. This is what business partners are for and whenever I have to deal with this kind of stuff I will most likely have to keep my mouth shut.
@JiGgiJo33 жыл бұрын
The background music is all over the place. Really distracting. Other then that: I really like your art style!
@SevenDeMagnus4 жыл бұрын
Cool
@Sultanofszing5 жыл бұрын
Teal robot release date?
@AskGamedev5 жыл бұрын
April 1st, 20XX
@Sultanofszing5 жыл бұрын
Ask Gamedev 😂😂😂
@Codecks4 жыл бұрын
If you're looking for a project management tool for game developers with playful interface and a powerful Discord integration, make sure to check out Codecks! www.codecks.io
@zio18685 жыл бұрын
I wolud like to have an schedule model to base on my first game development project. If any of you have one in Microsoft Project it will help me a lot!.
@saadanees79895 жыл бұрын
Kindly promote yourself by advertising. You should have more audience
@epsil25115 жыл бұрын
As a non native english speaker this video was too fast and the key elements were only said one time quickly. I endend the video just remembering I should do a plan and try to estimate stuff :/ I don't know why I have a problem with this video while I has no problem with the other video I watched on this channel.
@Spaaace3 жыл бұрын
Somebody forward this to EA
@lavnish30586 жыл бұрын
Hey game Dev can I make money while sitting at home. If yes how and how much and plz tell that how to get sponsorships
@AskGamedev6 жыл бұрын
Well we're not sure if you can make money just by sitting at home :) ... but if you want sponsorships I know there are lots of twitch streamers that play games to large audiences. Maybe that could be your route to money?
@lavnish30586 жыл бұрын
Ask Gamedev If I make a game in that game only my ad will generate money but can we collab with a company for extra revenue.🤔
@AskGamedev6 жыл бұрын
Yes, sponsorships are a good way to generate extra money from your game - but you would need the ability to get in front of companies who do those types of deals ... and that can be challenging. You'll typically need a game with a large existing user base to get the attention of possible sponsors. We did a video that touched on sponsorships (in addition to other ways to make money from games) that you might want to check out here: kzbin.info/www/bejne/in-7k3ytmst8fZY
@Barfymane697 ай бұрын
Development Plan Pitch*
@itsmepionman54326 жыл бұрын
And you should communicate with your worker
@AskGamedev6 жыл бұрын
Absolutely. Communication is KEY!
@itsmepionman54326 жыл бұрын
Did you guys made the list for software for remote development
@018FLP3 жыл бұрын
So.... SCRUM? :D
@SqualidsargeStudios5 жыл бұрын
such a shame that these things aren't really used anymore. like look at companies like ea or any other companies that released games in the last 2 years alone.incomplete game after another.
@sedefendendo88515 жыл бұрын
I'm only here to get an idea of the Psychonauts 2 release date
@gimmedataids5 жыл бұрын
No rock left unturned
@matheussalabert3925 жыл бұрын
One of those channels that the shitty youtube system wont help, but oh boy does it deserve it
@silverlightsun4 жыл бұрын
1. Learn the Tools 2. Steal everything you can, or buy assets 3. cheat cheat cheat... .... 25. think about what you CAN make and then use all your stuff from before to accomplish it. Dont give yourself the idea you would be in any dimension able to build the Game you Imagine. You will only try to put an Elephant into a Bottle. Steal every technique, copy the Gameplay, understand others Code, and scrap all that shit together and hope it does not fall appart. Use Google Images to create Art and models. As long as you dont get copystriked at the end, you will at least have something and dont get stuck every fuckn day untill your so depressed that you shot yourself. xxD You should not try to make it right, you should always think about how you can scip effort. GameDesign is brutal, the tools are insanely hard to learn and all the other skills you /or you and your friends need are just out of your league. Accept that early and find a way to make it possible despide the 1/100000000 Chance that you will surrender before the finish line. Good Luck Nerd
@jaredmerritt72554 жыл бұрын
This is awful advice. Encouraging people to steal assets / textures is a destructive suggestion, they won't learn to create these things themselves. Just because it's hard, doesn't mean you should cop out. This is advice for a hobbyist who will never release a title at best, anyone who actually wants a career should disregard this completely.
@silverlightsun4 жыл бұрын
@@jaredmerritt7255 Woody Allen: “I’ve stolen from the best. I’m a shameless thief.” Salvador Dali: “Those who do not want to imitate anything produce nothing.” Quentin Tarantino: “I steal from every single movie ever made. Great artists steal. They don’t do homages.” Albert Einstein: “Creativity is knowing how to hide your sources.”
@jaredmerritt72554 жыл бұрын
@@silverlightsun and yet somehow I doubt you've launched a successful title. Pay for the things you use.
@silverlightsun4 жыл бұрын
@@jaredmerritt7255 Ur right. Guys. Forget it, you will never ever make a game. You will need a Team on a Paycheck, a Company, about 500.000 € funds. And that you need after you have learned for the last 5 years, how to do just ONE thing nessesary to build a game. Stick to the rules and be rich, get employeed or give up .
@jaredmerritt72554 жыл бұрын
@@silverlightsun paying for assets that cost less than a takeaway is not exactly difficult ;) But you do you :)
@wirbuss48495 жыл бұрын
This channel is interesting. I do not really like his formula and tone. And he talks about obvious grounds. But it is quite concrete and focuses on facts. And too many calls to actions.
@Darkaz775 жыл бұрын
This is irrelevant for a one man army
@ezekieloruven5 жыл бұрын
I disagree. It takes the approach of a team, but having one person be that "team" still works, you still have to calculate your personal capacity against the expected amount of work to do and schedule out your time to get the job done and to make sure that your project can reach completion in the expected time. Also, even as a one-person team you are still likely to outsource some work, depending on what you expect the game to be vs what you are capable of actually making. This is a helpful video.
@crosscreations_de5 жыл бұрын
That was what I thought. But I recently started a series on my channel and I had to - at least - schedule my project. So if you do not have a plan, do not even start! Plus you need milestones and prototyping to get forward and not stuck.
@sinetwo5 жыл бұрын
No it's not, you should be doing very similar tasks, just at a much smaller scale.
@kapkoder40094 жыл бұрын
Its hard to absorb what he says when he talks like a robot Be natural! And tell jokes it will help break the ice But good videos anyways