"Why do they call you, Sellsword?" "I ride in to a town, sell my sword, leave town, and then summon my sword back to my hand. Profit!"
@WolfmanXD4 жыл бұрын
Totally stealing this.
@wellfolks90964 жыл бұрын
I did this once (The only problem was that the merchant was also a scammer)
@DocDoesGamingTV4 жыл бұрын
I love it hahaha
@WolfmanXD4 жыл бұрын
@@wellfolks9096 when you sell your weapon to a merchant who turns out to be a transmutation wizard, and instead of 25g you get 25 rocks.
@wellfolks90964 жыл бұрын
Tim Lewis Jokes on him I still gained 25 rocks
@zachbrown93504 жыл бұрын
The Eldritch Knight, Bladesinger, Arcane Archer, and Hexblade are my favorite subclasses to play. I love the magic & melee blend.
@gromaxe4 жыл бұрын
Have you tried Arcane Trickster? I play now with AT and like it very much
@magicman33544 жыл бұрын
Have you tried Eldritch Knight/Hexblade Warlock?
@zachbrown93504 жыл бұрын
@@gromaxe I haven't yet, but it does look fun.
@zachbrown93504 жыл бұрын
@@magicman3354 As a multiclass? No, but I have done a Hexblade Warlock/Crown Paladin multiclass.
@gromaxe4 жыл бұрын
@@zachbrown9350 Minor Illusion, Tasha's Hideous Laughter and Booming Blade are my favourite spells
@g0lddustt293 жыл бұрын
One of the coolest EK character concepts I played with was a "sentry" style character who used a large longbow for his Weapon Bond, and his shtick was using Mold Earth & Stone Shape to give himself half cover at will, like castle battlements for archers. I thought it was such a neat idea.
@Rabijeel2 жыл бұрын
It is. Also, you can dig People in with Modl Earth - my Favourite. You can move 5ft-side cube.can move it up to trice that way. So, move it out under an Enemy and then in again pressing him down, digging him in snug and firm. This Spells are the ones I mostly always pick aside the Theurgy/Prestedigitation-Stuff for fluff-Effects.
@jmgonzales77012 жыл бұрын
eldrich knights are just overpowered humans right?
@TheEncouragementKid Жыл бұрын
that's dope
@youtubecensorship842 Жыл бұрын
@@jmgonzales7701 ???
@jmgonzales7701 Жыл бұрын
@@youtubecensorship842 they are just humans
@burlyd3104 жыл бұрын
🗡️ Eldritch Knight: Abjuration & Evocation 💰 Arcane Trickster: Enchantment & Illusion So, when are we going to see more blends for the other schools of magic? Conjuration, Necromancy, Transmutation & Divination. We see some Divination with the Barbarian's Ancestral Guardian.
@xaviervega4683 жыл бұрын
I allow EK's and AT's to select from any school. Their spell selections are already limited enough.
@Clepto_and_Co2 жыл бұрын
Barbarian with divination/necromancy spells for divine raging alongside some undead buddies. Monk with conjuration/transmutation spells to make things with your ki
@SamiJ15082 жыл бұрын
Transmutation fighter needs to be it's own thing
@katlicks Жыл бұрын
Necromancy + Transmutation sounds rather Frankenstein, warping the world and unnatural life.
@DasGreenCow Жыл бұрын
Bard has a any Necromancy and Divination spell from any school prepaired caster.
@Chruff4 жыл бұрын
I have loads of fun playing my Eldritch Knight character. His theme is as a drop out from a wizard’s apprenticeship who was more interested in getting into punch ups than writing essays on arcane literature. It gives lots of roleplaying potential, eg his familiar, Vardamir, resents him (he could have served a mighty sorcerer but got stuck with the class dunce) and the character has to pass a persuasion check to get him to do anything. Great review, guys. Looking forward to the next one!
@kathrynck4 жыл бұрын
I rp an EK high elf (dex fighter) who was rejected from Bladesinger school, and disowned by her family. She's now a bounty hunter, and not particularly polite. Surprisingly, having charisma as a dump stat is actually fun to RP. When someone asks for help, my character is always the one who interrupts the water works with "how much are you paying?". Need a drink refill? you could wait, or just let my character yell for a waiter. The opportunities to RP giving terrible relationship advice are pure gold. And prisoner interrogations? You only need charisma to intimidate if it's theoretical harm. If you just get the paladins to leave the room, and say "feel free to share the info we want whenever you like" and start on the torture ...suddenly it doesn't matter how convincing you are! Plus, upside, bad guys statistically commit less crime the fewer fingers they have.
@M0ebius4 жыл бұрын
Ok guys... 9/10 EKs I’ve seen are Wizard school dropouts. It’s played out.
@Chruff4 жыл бұрын
M0ebius - Ha! Really? Oh well, I thought it was cool. Evidently I should spend more time on Reddit threads and the like...
@blingwraith69512 жыл бұрын
@@Chruff I played a bladesinger with a similar concept. He just wanted to be a duelist but his family forced him into magic school
@scoutobrien34062 жыл бұрын
@@Chruff you absolutely shouldn't because it IS cool and sensible until you get desensitized to it. That's why it's so popular. So keep enjoying your interesting backgrounds and don't bother competing with a million people for originality
@drewharner33874 жыл бұрын
Its awesome to see the boys back together in the studio
@duffman26254 жыл бұрын
9:10 "The Eldritch Knight doesn't have a way to cast a spell as a bonus action." Misty Step, Dragon's Breath, Shadow Blade, Expeditious Retreat: Am I a joke to you? Eldritch Knight subclass restriction of most spells to evocation/abjuration: Yes
@paulh38924 жыл бұрын
Thanks for listing some great options! For flavor and utility I will definitely pick up Dragon’s Breath!
@redyeti24684 жыл бұрын
Just multiclass with wizard
@azuredragoon20544 жыл бұрын
Eldritch Knights get up to 4 spells from other schools over the course of their game. Magic Weapon, as a transmutation spell, is also a nice choice since it's cast with the bonus action (and thus doesn't interfere with multi attack).
@talongreenlee77044 жыл бұрын
You forgot Flaming Sphere, which is an excellent choice for your 8th level spell pick.
@rararasputin86083 жыл бұрын
Big time, Misty Step helped me escape the grasp of a snake-like being.
@blackhobbitno14 жыл бұрын
Wait a minute. Are they actually in the same room? Mind blown.
@an0nym0u5p3r5on4 жыл бұрын
Ikr?! I'm a lot happier than I expected to see that.
@westonhudiburgh57864 жыл бұрын
Omg, they are!!!
@westonhudiburgh57864 жыл бұрын
What kind of sorcery is this?
@louismcbride46334 жыл бұрын
Glad to see you back together
@XoRandomGuyoX4 жыл бұрын
Yup, based on Monty casting a shadow onto Kelly, they are indeed in the same room; no green screen trickery.
@isaacpadilla54834 жыл бұрын
Another good choice for second level is shadow blade. They mentioned it in the arcane trickster spell list but I think it's even better on a fighter because a fighter gets more attacks as they level up meaning that they'll be dealing that 2d8 damage more times per turn. Also Fighter's have proficiency in constitution saves so even if they choose to be front liners they can still use this spell and will more likely than not still maintain concentration. It's also another one of those spells that doesn't use your intelligence.
@taragwendolyn4 жыл бұрын
My thoughts exactly - Shadow Blade also scales a little with your level - it starts as a 2d8 sword that deals psychic damage, and when you pick up 3rd level spell slots it deals 3d8. 3 or 4 attacks per round with a psychic 2d8 or 3d8 weapon is pretty potent indeed!
@andrecosta86804 жыл бұрын
It's 2d8 + strenght or dexterity,
@andrecosta86804 жыл бұрын
@@taragwendolyn its also adds you strenght or dexterity on the damage
@UninterestingPedant4 жыл бұрын
I think you can also use your Shadow Blade when making attacks using the SCAG cantrips - 2 or 3d8 + the extra damage GFB or BB offer is phenomenal. And if you take the War Caster feat, you could do this all as an opportunity attack as well and make your DM sigh heavily, mumble about needing to take a minute, and walk away from the table.
@lord66174 жыл бұрын
And you can throw it
@rileyhull58234 жыл бұрын
One abjuration spell that may have been overlooked for 1st level casting is Protection from Evil and Good. This spell is concentration, so with only one spell slot an EK gets continuous utility out of it. It gives some of the most common enemy types disadvantage on their attacks against you, making it arguably as good as shield in many circumstances, and a lot easier on ye' old spell slot economy.
@bryanyounger78793 жыл бұрын
Especially great because it also makes you immune to becoming frightened (unfortunately the list does not include dragons)
@KaiKrimson567 ай бұрын
So with this and Shield, you can basically be as durable as a Bladesinger but with the option to wear medium armor and use a greatsword?
@ricardogranelli4 жыл бұрын
With the new UA Feats the 2nd level Darkness could work really well with the feat that grant 1 Eldritch Invocation taking Devil's Sight.. Now just cast darkness on yourself and have 'concentration/permanent advantage'
@kmoustakas4 жыл бұрын
With the new feats you'd want to take metamagic instead so your cantrip could be twin booming blade and later on quickened haste
@ricardogranelli4 жыл бұрын
@@kmoustakas True, but only 2 point per long rest is just 1 extra use most of the time, and EK dont have many spell to begin with.. i belive the metamagic feat works best for normal casters that want to spice the spells a bit, not for melee to build around.. its great for sorcerers though
@M0ebius4 жыл бұрын
Κωνσταντίνος Μουστάκας You only get two points. The metamagic feat is only as awful as Martial Adept.
@Quickmind014 жыл бұрын
I'm playing a Hexblade 5/Rogue 1 in our campaign right now, and casting darkness on myself and getting into melee has been so broken that I've tried to stop using it so much so our DM doesn't get tired of it. Darkness being concentration is the only thing that kinda stinks.
@theuncalledfor3 жыл бұрын
Hello, this is the future. That Feat is not an Unearthed Arcana anymore: It's in Tasha's Cauldron of Everything.
@gigantisaurusrex66474 жыл бұрын
I literally gasped when I saw you guys back together! It's so good to watch Monty watch Kelly!
@balpreetsingh7534 жыл бұрын
I think thunderwave can be a viable pick because of the feature that has the foes have disadvantages from your spells, so what you do is attack everyone around you using the attack action, and then action surge for thunder wave, and boom they all have disadvantage
@adamkaris4 жыл бұрын
Just keep in mind the area of effect can't really hit "everyone around you" since it only goes in a single direction. Not everywhere around you. Common misconception of the spell
@balpreetsingh7534 жыл бұрын
@@adamkaris it literally says 15-foot cube around you
@akileshkale17884 жыл бұрын
@@balpreetsingh753 The cube manifests in front of you, not around you. Your location is one corner of the cube.
@balpreetsingh7534 жыл бұрын
@@akileshkale1788 I see. I did not realize that
@akileshkale17884 жыл бұрын
@@balpreetsingh753 Yeah, I thought that first as well. Its a kind of a weird name for a spell if you think about it.
@kmoustakas4 жыл бұрын
B) Some feedback from an eldritch knight every Tuesday for the past two years - just reached level 15. War magic is awesome if you use sword and board fighting style. The extra damage from green flame blade will generally be equal or even higher to what you would do with your second attack plus you'll get a bonus action attack. As such, I would argue the whole subclass is more suited to this style of fighting. Booming blade + warcaster is an insane combo at all levels: enemies will never want to move away from you. On first level spells, you guys really missed the spell that gives all DMs fits when used correctly: protection from good and evil. Against nearly all the important enemies of the game, with the already high armor class you have you turn into a veritable juggernaught. I have been using it since level 4 and has turned many an impossible fight into loop sided victories for me and my group. For second level, I can't believe you guys didn't mention shadowblade. It's really what makes this class come together. It makes all your attacks - and you are a fighter, you have the most attacks out of anyone in the game - into 2d8+modifiers and most of the time you'll have advantage too! Once you get third attack or third level spells and you can upcast it into 3d8+modifier, it's borderline unfair easily surpassing sharpshooter or gmw and having better accuracy too!
@M0ebius4 жыл бұрын
One thing about Booming Blade + Warcaster - you can add in Polearm Master which grants an opportunity attack when enemies enter your reach, and juice a bunch of extra damage that way and soft-lock targets.
@karier79214 жыл бұрын
I've played with 3/4 different DM's that consider cantrips that are cast as part of the attack action (Booming Blade/Green Flame blade/Freezing blade(homebrew cantrip that that forces the target of your next attack to make a con save or have disadvantage on their next attack roll (lvl 1) and gets 1d8 damage every cantrip level up after that)) as the 'first attack' allowing the players to attack as many times as they can adding the bonus damage to the first attack only. I dont know if its specified in the rules that you cant do that but they allow it, and i think its a fun rule to implement, since it allows the Eldrich knight to use their attackst to their fullest and still cast.
@talongreenlee77044 жыл бұрын
Shadow blade is also a finesse weapon, so if you want to multiclass into arcane trickster, you can stack sneak attack on your one melee attack when you use war magic, which can make war magic actually outpace three or four melee attacks because it can only be used once per turn.
@drillbit6734 жыл бұрын
Then add in lvl 2 blur for nearly everything else and you can't be touched 😂 I'm. Lvl 15 too and my DM always gets salty in combat because he can never hit me 😂 don't forget the advantage on concentration checks from war caster as well as the bonuses to con from being a fighter and you usually never drop concentration on any spell you cast it can be an amazing class
@kmoustakas4 жыл бұрын
@@M0ebius I had that and sentinel too but my DM ruled I could use warcaster with neither so I used our (homebrew) rules of retraining feats to take them out for more con (and the healer feat, healer feat on a fighter is broken)
@curtisbrown5474 жыл бұрын
Eldritch knight rocks at high levels. Nothing quite like being able to just *cast* haste on yourself without having to bum it off wizard and then also using action surge. Also eldritch strike + blindness is a pretty reliable combo. My suggestion for 2nd level out of school is enlarge reduce. Makes you do extra damage, and be automatically decent at grappling which is usefull
@Rabijeel2 жыл бұрын
....ever thought of mixing 8 Levels Sorcerer with 12 Levels of another Fighter Class? Like a Rune Knight? Or combining an Echo Knight with Shadow Sorc for having Advantage on Attacks and Spells while a doubled you and a shadowy Wolf with his 8 worldly Pals rip into a Guy?
@alien_nation36174 жыл бұрын
Nice to see you guys back in one studio! I never was a big fan of mixing magic and melee, but now for some reason I desperately want to try to.
@Flip4Crypt4 жыл бұрын
It's great to see you guys sitting next to each other! Hope all is well! Thanks for the video!
@undrhil4 жыл бұрын
Darkness is good for an EK even without being able to see in it. Simply throw darkness onto the ranged enemies to flush them out since they will likely not be able to see in it either.
@M0ebius4 жыл бұрын
I mean, if both sides can’t see then the attack rolls are just made as normal since advantage to attacking a blinded target and disadvantage to being blinded cancel out. Really what Darkness should be used for is on opposing casters, since unlike attack rolls most spells require line of sight.
@SirButterlegs4 жыл бұрын
Get the UA feat Eldritch Adept to get Devil Sight to fight in your own darkness with advantage
@absolstoryoffiction66152 жыл бұрын
@@SirButterlegs Or take Blind Fighting Style to see everything within 10ft... Even invisible people.
@ClassicMagicMan4 жыл бұрын
Regarding 4th level spells: How could you not mention Polymorph?! It's an adventuring staple. Need to fly? Polymorph. Need to heal the tank? Polymorph. Need to infiltrate an area? Want to terrorize the townspeople? Polymorph. The list is really extensive. Anyway, my current Eldritch Knight took a two level dip into Warlock; Celestial patron and it's been working great (although I won't get Polymorph). Devil's Sight invocation will allow me to cast Darkness on myself to impose disadvantage on my melee foes and effectively make me invisible to them, and having two level 1 spell slots that refresh on a short rest let's me cast Shield/Absorb Elements with impunity during combat. Plus I get Sacred Flame as a crappy ranged spell attack for free, and healing light as a bonus action to pick up allies who fall from 60' away. It feels really nice to be the Utility Tank of the party, and let the main casters focus on the more heavy duty spells. All my other cantrips and spells have been niche creative spells (Prestidigitation, Minor Illusion et. al.), rather than damage dealing, because it's usually just better to hit with an attack (as you guys pointed out). Plus, our campaign has had tons of Roleplay situations, so the ability to do wacky magic stuff has been great to play around with. From a pure mechanics stand point, Eldritch Knight is not the best subclass for fighter, buts it's interesting, creative, and a lot of fun; fighter's core features are strong enough to carry the shortcomings of a gimped caster. Edit: I'd like to point out the item Ruby of the War Mage from XGtE is a common magic item that lets characters use their weapon as a spell casting focus. It's like having 1/3rd of the War Caster feat in exchange for an attunement slot. For EKs like me that have it on one of their bonded weapons, it means they're never more than a bonus action away from being fully operational.
@Observer314 жыл бұрын
3 levels of fighter eldrich knight then pure hexblade warlock really works, esp when you hit level 8 total.
@TheSilverPhoenix1004 жыл бұрын
Polymorph is a spell a DM could quickly write off its usefulness, its not a wild shape so you take on the mental stats of what your transforming into, and alot of creatures you can turn into have a intellect of > 3 meaning thre is a good chance you will simply forget what you doing and begin acting on some basic instinct
@ClassicMagicMan4 жыл бұрын
@@TheSilverPhoenix100 Mental stats do change to the new form, however, according to the PHB, "[the target] retains its alignment and personality." so it's not like they just become a brute animal, they become an animal that still knows who it really is, who it's allies are, and stuff like that.
@Rick_Harper4 жыл бұрын
*Now witness the arcane power of this fully armed and operational Eldritch Knight!*
@Observer314 жыл бұрын
@@Rick_Harper ha! "wow, the barbarian is almost down, better polymorph him into an Eldritch Knight!"
@SighingDm4 жыл бұрын
I personally like to take Shadow Blade as one of your wildcard choices as an Eldritch knight. The base damage of the weapon and the number of attacks a fighter can make can be pretty amazing.
@deathbyd44 жыл бұрын
I was super not aware that using War Caster to cast a spell instead of an opportunity attack wouldn't trigger Sentinel's movement reduction. Not only does that make sense, but it's insanely helpful for something like an Eldritch Knight. Great bit of knowledge I can tuck away for later. Thanks!
@M0ebius4 жыл бұрын
You can combo Polearm Master with Warcaster and gain a free Booming Blade everytime an enemy enters your reach.
@watchface68364 жыл бұрын
Not unless you have Spell Sniper. Booming Blade only has a range of 10 feet
@M0ebius4 жыл бұрын
Watchface Actually Booming Blade has a range of 5ft, not 10ft, but I assume thats a typo. You don’t need Spell Sniper to use PAM + Warcaster + Booming Blade, you can run a spear/quarterstaff with a shield and still qualify for Polearm Master. Personally I think unless you want to use Great Weapon Master later on, spear/staff + shield + Dueling Fighting Style is just a superior setup than using a polearm with reach. You get roughly the same amount of damage (1d6+7 vs 1d10+5) but with a higher AC, and although you lose reach (which really only matters 1st round of combat), you are more likely to trigger normal opportunity attacks with a 5ft reach than a 10ft reach.
@watchface68364 жыл бұрын
@@M0ebius TBH, it was a typo. And in my defense, I forgot that QS and Spear can work work Polearm Master, as most people at my table using Polarm Master are using a Glaive or Halberd. Just slipped my mind.
@M0ebius4 жыл бұрын
Watchface No worries. I play a lot of Hexblads gish builds, and when I play STR based builds, PAM + Arcane Focus Staff + Shield + Dueling FS tend to be my go-to setup, followed-up with Warcaster + Booming Blade. It makes your character a legitimate tank with a way to actually soft-lock targets. For Hexblade/EK multiclass in particular, I also add in Crossbow Expert (no disadvantage when range attacking into melee) so that instead of Booming Blade, I can straight up Eldritch Blast + WarMagic and PAM + Warcaster + Eldritch Blast into melee. I also take Repelling Blast as one of my invocations so I can reset the PAM + Warcaster combo over and over. The number of attacks you make more than makes up for the delayed stat bumps. Once I have all three feats and a charisma bump at EK8/Hexblade 2, I transition into Divine Soul Sorcerer going into tier 3, eventually taking up Spirit Guardians and combo it with Twin Booming Blade + WarMagic + Eldritch Strike. You basically soft-lock multiple targets at the same time within your Spirit Guardians, give them disadvantage to saves while you melt their face with Spirit Guardians. Here’s the actual build breakdown: cdn.discordapp.com/attachments/671379654686277645/676870356954382367/Ronins_Hexblade_Forcelance_build_breakdown.pdf
@anandapur264 жыл бұрын
YAYYYYYY OMG THANK YOU!!!! I had been searching forever for help on playing my Eldritch Knight that I am playing for a Level 17 one-shot!! SO PERFECT! ❤
@jelte37544 жыл бұрын
Read the comments if you haven't there are some good remarks that are made
@aksilver474 жыл бұрын
Enjoy! As someone playing an EK, I'd suggest Warcaster to ensure you don't need a free hand. Booming blade and Shadow blade are quite useful for damage dealing. Consider what you want for your weapon bonds, you can get into options like a thrown weapon (i.e Javelin) and have a back-up damage dealer like a greatsword/Polearm (consider GwM or PaM). There are many options
@anandapur264 жыл бұрын
@@aksilver47 hey thanks!! I did take War Caster and Booming Blade with opportunity attacks is going to be amazing! My DM wants us to be super OP for this one shot, so he is letting me have a Dancing Longsword in one hand and a Longsword of Sharpness in the other...so yeah it's pretty crazy! I also have an Alicorn to ride lolll
@geoffdewitt68454 жыл бұрын
Odd that shadow blade didn't get a mention for 2nd level spells - it's one of my favorites.
@esgeir94993 жыл бұрын
It's because it's an illusion spell it think
@rafaelcastor20893 жыл бұрын
and because it gets outshined by magic gear
@generalrendar72903 жыл бұрын
Jill's use of firebolt has had a surprising amount of utility in your Shadows of Drakkenheim campaign not only to hit flying enemies but hit fleeing foes and start fires in the right places. Though to be honest Rudi is a powerful grandma that gets out of the craziest situations I've seen. I think Monty has nearly TPK'd the group twice now but the dual axe wielder eldritch knight has been instrumental to the group's survival.
@henrykottsick66224 жыл бұрын
YO, you guys are back in the dungeon! Glad things are safe enough for you guys to get back at it. Hoping Shadows of Drakenhiem comes back soon.
@rocket13374 жыл бұрын
Loved playing my Tiefling Eldritch Knight, Reverence. I adapted him from a previous 4E swordmage. Gotta say, being able to Shield up to AC26 (think we're at Lv14 now) is pretty sweet. I absolutely love playing this character. And having a critical counterspell at the right moment is awesome.
@wyopaul824 жыл бұрын
Running one now! He is part of an organization that hunts cultists. An inquisitor of sorts.
@gabrielcassemiro97414 жыл бұрын
Thats a pretty idea to rob thx
@wyopaul824 жыл бұрын
@@gabrielcassemiro9741 have a list of prohibited magic acts you are to enforce, otherwise your character will just be a thug.
@gabrielcassemiro97414 жыл бұрын
@@wyopaul82 thats a good point to mantain the order in the pc got it and thx again
@kathrynck4 жыл бұрын
I always dump-stat charisma on an EK. it goes well with any bounty-hunter style role.
@wyopaul824 жыл бұрын
@@kathrynck I dumped dex and took the shield master feat to give +2 to dex saves and 1/2 spell damage. I like the extra charisma because my character is a detective of sorts who needs the buff for social interaction.
@AzureIV4 жыл бұрын
I like using the Shield, Misty Step, and Haste spells for my Eldritch Knight. Also maybe something like the Firebolt cantrip with a greatsword in order to have a ranged option (since according to Sage Advice/errata you can cast spells with a two-handed weapon without needing the War Caster feat, as you hold the weapon with one hand like a staff when you cast, leaving one hand free).
@binolombardi4 жыл бұрын
The Eldritch Knight seems to gets buffed every time the spells are added to the wizards spell list. -absorb elements -green Flame Blade/booming blade/roll the dead/swordburst -shadow blade(switch schoolless spells at 7th level) -melfs minute Meteors
@heavenlyknightoftheholyord79933 жыл бұрын
I've never heard of Melfs meteor what does it do?
@binolombardi3 жыл бұрын
@@heavenlyknightoftheholyord7993 Source: Xanathars guide to everything, page 161. Also found in Elemental evil players companion , page 20 Melfs minute meteors: 3rd-level evocation Casting Time: 1 action Range: Self Components: V, S, M (niter, sulfur, and pine tar formed into a bead) Duration: Concentration, up to 10 minutes You create six tiny meteors in your space. They float in the air and orbit you for the spell's duration. When you cast the spell-and as a bonus action on each of your turns thereafter-you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd. Classes: Sorcerer, Wizard Subclasses: Arcane Trickster Rogue, Eldritch Knight Fighter
@oiman57332 жыл бұрын
@@heavenlyknightoftheholyord7993 small AoE damage on a bonus action, and ig you could think of it as some grenades you're lobbing while doing your regular attacks (like snipe snipe snipe boom boom)
@johnharvath25224 жыл бұрын
Kelly my friend, you have the perfect on air voice!👍
@eruditecaptain31174 жыл бұрын
On the note of that Action Surge double-casting a spell rule, I had a player playing a Sorcerer decide to take 2 levels in Fighter so they could get armor, weapons, and Action Surge, just cause being able to dump out a 5th and a 6th level spell in one turn was worth it to them.
@KiinyoWest4 жыл бұрын
By RAW you can't do that unless you have spelldriver, and even that's limited. PHB p202 Under Casting Times and Bonus Action You can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
@Sasqmo4 жыл бұрын
@@KiinyoWest Action Surge is the exception to that restriction. As they already said in the video. The EK could Cast fireball, action surge, cast it again. www.sageadvice.eu/2014/09/23/action-surge-spell-2/
@VaughanCockell4 жыл бұрын
@@KiinyoWest As Asqmo said, and the video printed out, that restriction *only occurs* as a consequence of casting using a bonus action action. Outside of that specific circumstance, your action(s) and reaction can be used for casting as many spells as you can.
@jeohranalfhir83664 жыл бұрын
@@KiinyoWest "When you cast a spell with a casting time of a BONUS action, you can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action."
@M0ebius4 жыл бұрын
Reading is hard.
@jacobmoll28784 жыл бұрын
played one in a game that started at 13, and I was new to 5th ed. I took fire bolt and it did save our butts once because the target was immune to nonmagical attacks, also feather fall proved itself a number of times,( I had my find familiar through the ritual casting feat). I found that yes the three first level spells shield, absorb elements and feather fall where the most usefull, however made good use of some others along the way including tidal wave. I selected "poorly" on a lot of my spells but I have found that it is more about learning to use the spells you have than always counting on having the right obvious spell.
@RiskofRusty4 жыл бұрын
You can use Eldritch Strike and stuff like Hold Person and Hold Monster to potentially lock down single enemies and guarantee crits for yourself and your allies. It’s a very, very powerful combo that generates turn advantage
@MrPAZTHESPAZ4 жыл бұрын
I’m playing an EK right now with 2 levels in War Magic Wizard. The Arcane Deflection with a shield, +1 plate, and Defense fighting style gives a consistent 24AC. Ain’t never gonna get hit
@markbates60564 жыл бұрын
Playing one now as well. Love the blend of combat and magic. When War Magic kicks in at 7th level, Blade Ward is a great cantrip option. If the character finds themelves outclassed in combat, then they can Blade Ward ever round to gain resistance and still get one poke in with their bonus action. This is particularly nice if a monster has multi-attack. The benefit of this option tapers off at 11th level when Extra Attack (2) makes this less desirable, but it is a nice battlefield tactic for a few levels.
@grizzlednerd45214 жыл бұрын
I agree. Especially if you're multi-classing and only have 8 levels of Fighter...so you're not sacrificing more than one attack.
@rasmusmller62102 жыл бұрын
Unfortunately it is not possible with extra attacks in your example, because you take the ‘Cast a spell’ action and not the ‘Attack’ action. For more information see PHB page 192
@markbates60562 жыл бұрын
@@rasmusmller6210 I did not explain clearly above. The character can use War Magic to Blade Ward and then take one poke as a bonus action. They get no benefit from Extra Attack in this scenario. But the character has plenty of options in combat. Need to sink damage for the party? Blade Ward and do one bonus action attack for a little damage. Need to dole out damage, skip the Blade Ward and use Extra Attack or spells. Flexible!
@Epickidamian4 жыл бұрын
The usual content you guys put out is pretty good but I feel like this one is a cut above them all. Very clear explanation on every part. I've never played an eldritch knight myself yet but just by watching I already had many ideas coming from what you guys been talking during the video. Glad you guys can record from the same place again. Cheers!
@DungeonDudes4 жыл бұрын
Thank you! Glad you enjoyed the video!
@conduit644 жыл бұрын
I started playing D&D a few months ago and my very first character is an Eldritch Knight.
@normalhuman16792 жыл бұрын
Same!
@gregderov45714 жыл бұрын
I'm finishing up a campaign with Variant Human E K, and I took "Ritual Caster" as my Lv 1 Feat. This really gave me some versatility with the spells that I choose, and some uses for them outside of combat.
@mke30533 жыл бұрын
Amazing choice!
@tal47264 жыл бұрын
I feel like Magic Initiate is a nice feat to get for this subclass, allowing you one more spell and more cantrips. I think Magic Missile is also a good first lvl spell to pick up for EK. Yeah, you can do more damage with a bow, but if you're not a high dex build, can you even hit with it? Magic Missile is 120 foot range auto hit. Magic Missile is always useful. Edit: Grammar and forgot a word.
@israfel0702 жыл бұрын
My favorite character ever is an Eldritch Knight I've played from levels 1-9, sword and board. Recommended magic items: Ruby of the War Mage (Common) to make your weapon a magic focus and avoid needing a free hand for material/somatic components. Headband of Intellect(Uncommon) to increase your INT spellcasting ability score to 19/+4 modifier. Ring of Spell Storing (Rare) for extra spell slots. Consider starting with a very early multiclass for 2 levels in Evoker Wizard to get Sculpt Spell for your AOE spells, allowing you to cast them more often without hitting your friends.
@BaronSterling4 жыл бұрын
No mention of the infamous EK Annihilation? Hold person, action surge, obliterate opponent with a flurry of guaranteed crits.
@naomist.claire84193 жыл бұрын
Omg
@charleswatson45493 жыл бұрын
Hold person is enchantment not abjuration or evocation
@maid_of_heart32613 жыл бұрын
@@charleswatson4549 You can take it at 8th level or retrain the 3rd level out-of-school spell to get Hold Person
@joeofdoom4 жыл бұрын
I remember them getting alot of stick in the past for not being amazing casters but tbh as they are amazing tanks it really doesnt matter just use shield and get in their and stab things with your sword everything else is just gravy.
@thehelper64014 жыл бұрын
The fighter in my dnd group always casts shield when hit, and with a 17 AC is pretty good, having a total of 22
@ancientreddragon56174 жыл бұрын
My first character in D&D was an Eldritch Knight when I played my first 2 campains, Mines of Phandelver then went into Storm King's Thunder, this lasted until my party was level 20 lol, my character was a Red Dragonborn ex Gladiator named Orinus, I wanted to be a strict melee Fighter at first cuz I wanted to be the tank of the party, as soon as I got to 3rd level I had a ton more fun lol The Spells/Cantrips I took were these Cantrips- Firebolt, Light, Mage Hand 1st level- Magic Missile, Shield, Absorb Elements, Burning Hands 2nd level- Scorching Ray, Shatter, Acid Arrow 3rd level- Fireball, Counterspell, Sleet Storm, Fly 4th level- Wall of Fire, Banishment I fell in love with this character and was sad when I had to let him go when we started up new characters, but hey, at least Orinus will always be known as that one crazy Dragonborn who took on a freaking Terrasque at level 11 and managed to kill it lmao 😂😂
@horvathlaszloetele35584 жыл бұрын
how the fuk did you manage that?
@ancientreddragon56174 жыл бұрын
@@horvathlaszloetele3558 Help......a lot of help lol, but I was the one who landed the killing blow by getting a nat 20 and bashing into the damn thing's skull and scorching its brain with my fire breath lmao 😂
@Bumbum_Inspector4 жыл бұрын
I cried when Steelwind Strike came out in Xanathar's and realized it was one spell level too high for Eldritch Knights. It seems like it would be such a great spell for them. :(
@aiwatch20004 жыл бұрын
I have a lvl 14 Dex-based Deep Gnome Eldritch Knight. For out of school spells I choose Mirror Image and Shadow Blade. Make sure to get Sentinel to work with Mirror Image. When a enemy hits a target other than you (like your illusionary self) you get a opportunity attack. Shadow Blade is a great way to boost your damage. Jeremy Crawford has ruled that in addition to the 2d8 damage you get to add your attribute bonus as well. You can also upcast to increase the damage even more. This will mean you can out damage a sword and board Battlemaster. Also, pick yourself up a ring of spell storing. Personally, I load it up with shield spells to always boost my AC when needed. A magic shield is also nice to have. You do have to use a component pouch for spells like fireball and lightning bolt. If you want an focus you'll have to get ruby of the war mage. But I use shadow blade so I can drop it, cast a AOE with components then recall the shadow blade for a bonus action.
@antongrigoryev63814 жыл бұрын
My idea for a new Blade cantrip. Distant Blade. Level: Cantrip Casting time: 1 Action Range: 30 feet Components: V, M (a weapon) Duration: Instantaneous You enforce your strike with magic, increasing its strength and range. As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within spell's range, ignoring the weapon's range. On a hit, the target suffers the attack's normal effects. At a higher level: At 5th level, the melee attack deals an extra 1d8 damage of weapon's damage type to the target. additional damage increases to 2d8 at 11th level and 3d8 at 17th level. So basically you are sacrificing your damage from an extra attack, much like with the other Blade cantrips, but not for a potential of more damage, but for an increased range. It's not something you would use often but gives you additional flexibility on a battlefield, especially if you are not going for a Dex based character.
@mercerholt82994 жыл бұрын
Definitely something I'd take after all it's basically the energy beam from the old legend of Zelda games
@GlebShvetsov4 жыл бұрын
This is useful very situationally, but boy it will be satisfying using this in those situations
@peteralexandergraae2830 Жыл бұрын
I feel like mentioning that for closequarter combat, the lightning bolt can be cast at point blank range and straight in front of you, while fireball has a huge area of effect and it is more likely that you would get caught in the blast.
@everwind56914 жыл бұрын
I am just starting a campaign and I asked my DM (and he agreed) to replace the Evocation restriction with Transmutation. Like you I believe the damage centric nature of evocation is wasted on an EK. whereas Transmutation offers so many utility and support without unbalancing the class IMHO. This definitely helps make the level 2 spells so much more useful and meaningful. I am curious if you think the feats Ritual caster or Magic Initiate are worthwhile choices to add to the utility or address some of the limitations.
@seanfleming72063 жыл бұрын
Combination I think works really well is a 17-3 split between Eldritch Knight and War Magic Wizard, in that order. By taking the three level dip in wizard you gain ritual casting, tactical wit (add intel to initiative), Arcane Deflection (Add 2 to AC when hit and 4 to failed saves as reaction). You get all that with two levels and the third level lets you put 2nd level spells in the book and upgrades your arcane recovery to 2 spell slots, since it rounds up and is based on half your wizard level. This gives you a lot of versatility and flexibility, when you get all the first level rituals and a bunch of 2nd level spells from ANY school you've got a potent toolbox to go along with all your Eldritch Knight abilities. You also get more spells slots, which is a nice cherry on top.
@blesper34154 жыл бұрын
Eldritch knight with the magic weapon spell also make stupidly great archers.
@crackles15973 жыл бұрын
Take polearm master and war caster feats so that if someone enters your reach you can cast a spell like hold person with your reaction when someone enters your space then beat them up on your turn, a nice way to do it would be to make a ranged attack against the target before they enter your reach and then hold person them when they enter your reach and beacause you attacked them they will have disadvantage on their saving throw
@absolstoryoffiction66152 жыл бұрын
Warcaster + Polarm Master + Sentinel + Mage Slayer + Shield Master + Dual Wielder + Fighter Initiate: Battle Master... ... ... For the Eberon Warforged Eldritch Knight - Blind Fighting Style, is a strong combo with 15, 14, 14, 10, 9, 9 Point Buy.
@bob112b4 жыл бұрын
Perfect timing! I'm just building an EK for a campaign!
@jadenlustre46124 жыл бұрын
Here is a really strong build for an Eldritch Knight: Make a DEX based fighter using the High Elf subrace. You get a +2 DEX, a +1 INT, the strong racial features of the Elf, as well as gaining an additional Cantrip. Said Cantrip uses INT so that works out well. Your main weapon will either be a Scimitar or a Rapier. Get the Dueling fighting style so you can use a shield for that tasty +2 AC. Once you get to 4th Level, I suggest picking up War Caster. For that Advantage on Concentration checks. For the rest, bump up your DEX and INT whenever you get an ASI Your key spells will be: Cantrips: Green Flame Blade Booming Blade 1st: Shield Absorb Elements (Situational but handy) Protection from Evil and Good Magic Missile 2nd: Magic Weapon (if you don’t have an actual Magical Weapon) Misty Step Mirror Image 3rd: Dispel Magic Counterspell Haste/Thunderstep (your choice) And if you’re feeling spicy: your choice of either Fireball or Thunderbolt 4th: Banishment/Polymorph (your choice)
@majbumper4 жыл бұрын
Yeah, concentrating on DEX makes for a much less MAD EK
@sawyerwhite77484 жыл бұрын
I was waiting for this to happen thank you so much
@NoahofWill4 жыл бұрын
One of my favorite ideas for an Eldritch Knight is the Buff/Debuff Caster Knight. Expeditious Retreat, Shield, Longstrider, Haste, and cantrips like Chill Touch (denying heals + disadvantage to undead), Ray of Frost (reduce speed), etc.
@darthjoel63574 жыл бұрын
Love the shirts gentlemen! 😊
@virewoodarchives66544 жыл бұрын
I was really looking forward for you guys to discuss how Shadow Blade would be a good fit for EK. It is an off school spell you can switch for at level 7 which you can cast as a Bonus Action. Also shocking grasp cantrip is a good option especially when you get War Caster feat - it adds a good flavor against casters like when playing a witch hunter. It is a good utility to take away caster's "reaction" which they use for shield/counterspell, paving for your team's glass canons to fire away. War Caster feat let's you save your Shadow Blade at advantage and cast shocking grasp as a reaction when casters try to flee from you.
@antongrigoryev63814 жыл бұрын
Booming Blade as AOO deals much more damage than Shocking grasp, plus it doesn't require maxing Intelligence. I don't think that getting rid of reaction actually worth it.
@bossjimcurrysir34464 жыл бұрын
This flavour sounds amazeballs if you pull it right
@virewoodarchives66544 жыл бұрын
@@antongrigoryev6381 I get it. You are an advanced ROLL player. Once you've played long enough against high level casters, you'll understand why taking off a caster's reaction mean so much more. It's ok I get that booming blade is best for your solo style. Don't get me wrong, my EK has BB.
@virewoodarchives66544 жыл бұрын
@@bossjimcurrysir3446 Cheers mate. If you are imaginative enough, you'll enjoy that.
@nathanielsoule80674 жыл бұрын
I wonder how many times Monty can say the words "One-Two Punch" in a single video :)
@haunted_mystic4 жыл бұрын
I love eldritch knights, and I especially like them with a 1-2 level dip into wizard. It gives you extra cantrips for damage/roleplay/etc., extra spells and spell slots, arcane recovery (which only is 1 first level slot, but after a long dungeon that extra slot for shield or absorb elements could come in handy). It does especially well with the spellbook which allows you to pick up different spells from different schools, both initially when you first grab it, and along the way, because you never are gonna be the main magical damage dealer, but it gives you the opportunity to have a lot more utility or strategic spells (and help the main casters save some of their lower slots if needed), and to be able to cast ritual spells to save even more spell slots. If you decide to pick up a second level of wizard eventually for more slots or spells known then I like going divination for portent, because it is just a nice ability to have especially if you are on the front lines making sure you hit or the enemies miss that killing blow or saving throw.
@izunagi90644 жыл бұрын
so i like artificer and i been wanting to make a fire genais artificer battlesmith/ eldritch knight so i could main int get the awesome find familiar so could advantage of having 2 pets on the battlefield on giving adv. the other disadv to my enemies though I dont know if that multi class would be worth it being I haven't been able to test. also nice to see you guys back in the same room. XD
@TheFoxlover933 жыл бұрын
I think one thing we should talk about is multiclassing as well. I think "forgetting" about trying to get to 19th level to get one 4th level spell, is to instead multiclass and take something better. A good example is Multiclassing into Wizard. Not only do you now get to be a Ritual Caster, you can now pick up some of the more "utility" spells that you might not otherwise get. This is especially good if you dont already have a caster in the group. You can pick up Identify, Find Familiar, Detect Magic, Comprehend Languages and other great utility. The best part, is that all of these are Rituals, and you can just have them in your spellbook and not need to worry about using slots, while at the same time getting more spellslots to cast your Shield and Absorb Elements. If we go two levels in and take War Tradition from the Wizard, we now get a "mini" shield and a mini bonus to saving throws. This can be the difference between losing concentration, succeeding on your Dex save against a Fireball, what have you. This resource is reactionary, but doesn't use a spellslot so even when you are out of slots and dont want to upcast, you now have these options. While the INT score might not be extremely high, its not going to be a slouch either. even a 13 or 14 will give you a +1 or a +2 to your initiative roll can be the difference of going before the enemies. The other thing you could, is multiclass into an Artificer. Going 3 levels deep and taking Battle Smith now allows you to replace your STR or DEX based attacks with INT. This means you can dump STR, use a decent DEX for your initiative and or Armor and then use your Int to be attacking instead. On top of that, you get the Infuse Item, which means you can get a +1 magic sword as early as level 4, depending on your level progression you go with.
@SagaTympana4 жыл бұрын
One thing to note is that the secondary effect of Booming Blade only triggers if the target continues moving after they get hit with it, which nothing requires that they do. It's not automatic damage, and if the target is savvy enough to recognize Booming Blade, they may decide it's better to not move than to take the extra damage. Really, this is what the spell is designed for, to disincentivize moving away. It's a tank spell, not a damage spell.
@nightrider818 Жыл бұрын
It does an additional 1d8 of thunder damage at 5th level
@alarosebaster26264 жыл бұрын
A fun combination if you're willing to take a few points of damage is using green flame blade, targeting yourself with the flames, then casting absorb elements. You take maybe 4 points of damage in exchange for war magic kicking in with an extra couple of d6's of fire damage tacked onto the bonus action attack.
@matthewmiller18474 жыл бұрын
I can't believe I never thought of that. I thought a fireball in the middle of a crowd with absorb elements would be fun but this Green Flame Blade trick deals less damage to yourself and can make GFB more worth it even if you don't have a second target to hit.
@alarosebaster26264 жыл бұрын
@@matthewmiller1847 If you're feeling extra ballsy, GBF -> Absorb Elements -> Action Surge -> GFB -> Bonus Action attack
@matthewmiller18474 жыл бұрын
@@alarosebaster2626 I love it. When I play my EK I hope to take Elemental Adept Fire to ignore resistance and treat all 1s as 2s for more consistent damage. But I guess if I do that Absord Elements wouldnt have the damage? Not sure how that would work out but I can talk to my DM about it
@alarosebaster26264 жыл бұрын
Well, my whole plan fell apart. I forgot absorb elements states the first attack on your NEXT turn.
@matthewmiller18474 жыл бұрын
@@alarosebaster2626 oof. Still a good combo. Just doesnt work with war magic or action surge. Still gets that extra damage next turn and some fire resistance until your next turn. Does even deadlier damage if you upcast Absorb Elements. I plan on multiclassing wizard so I have more spell slots to work with for that
@GoodOldGamer4 жыл бұрын
I'm surprised you guys didn't mention feats that grant more spells like Magic Initiate since this subclass gets so few of them.
@THEGRUMPTRUCK4 жыл бұрын
I built my Eldritch Knight to take Magic Initiate and dip into the Cleric spell list for Bless spell, and a couple more cantrips.
@___i3ambi1264 жыл бұрын
Honestly, I only ever take magic initiate on classes that dont have any spells by default. Being able to grab the best 2 utility cantrips along-side rare use spells like mage armor, find familiar, feather fall, good berry, identify... Seems way better than grabbing the 3rd and 4th best cantrips and a single extra level 1 spell. Do you find these handful of extra spells very useful?
@matiskrawiec3 жыл бұрын
@@___i3ambi126 Rember that the EK can cast cantrips and follow up with melee attacks as a bonus action (at level 5 or 7) and later on can cast any spell followed up by bonus melee so the more cantrips and spells you know the greater the potential for damage output, tanking or crowd control or party buffing. Magic Initiate let's you pick from any class, so you could pick a heal cantrip (usually unavailable as EK picks from Wizard list) and heal yourself before every attack. Even fucking Blade Ward becomes a decent cantrip at that point!
@___i3ambi1263 жыл бұрын
@@matiskrawiec But there are no healing cantrips in 5e. And you already gain access to the best damage dice cantrip by default as an ek. The only way magic initiate will improve it is by dealing force damage instead of fire. Knowing more spells doesnt mean you get to cast more, its just more versatility. This is definitely good, but learning the 5th best spell isn't as much of a bonus as a full martial building learning the best spell through this feat. (Remember that you can still only cast the magic initiate first level spell once per day even if you have spell slots). Blade ward is not bad with the eldritch knight.
@matiskrawiec3 жыл бұрын
@@___i3ambi126 Totally my bad, I was thinking of the low level healing spells, my friend has dipped into cleric to get a few casts of those. Not all cantrips have to be about straight up damage. You can always use more crowd control ones or lower damage but more targets ones.
@jam131313 жыл бұрын
Blue Dragonborn Eldritch Knight, got lots of lightning stuff going on. Throw an axe at a foes face only to summon it back before it hits, quite nice intimidation tactic. Also, my DM and rule of cool allowed me to channel shocking grasp through my great axe after hitting a foe (Action Surge). Finished them off. Love this subclass, and dragonborn for that matter! Love your show guys.
@thexlastxsaint4 жыл бұрын
My favorite 2nd level spell on my eldritch knight is Hold Person. Just imagine you restrain your enemy giving every attack against it advantage and every attack that hit does critical damage. Now action surge and boom you're swinging 4-6 times all at advantage and all doing CRIT! MASSVIVE DAMAGE! 😆😆
@TheoJay6154 жыл бұрын
I'm so glad y'all are back in the same room!
@Zahnpuppy4 жыл бұрын
I say: throw out the eldritch knight spell casting table, and use the warlock one instead. Switch from int to char. Play that. It's better. Just make sure not to give too many short rests.
@M0ebius4 жыл бұрын
I say: Just take two levels of Hexblade with your EK, then transition into Divine Soul Sorcerer after EK8/Hex2. You get the best of all worlds. Here’s a build breakdown: cdn.discordapp.com/attachments/671379654686277645/676870356954382367/Ronins_Hexblade_Forcelance_build_breakdown.pdf
@katherineminor34024 жыл бұрын
So just play a hexblade
@Zahnpuppy4 жыл бұрын
@@katherineminor3402 hex blade is weak. And makes no sense. What are those spectres all about? I personally don't believe that either is strong. I think that putting the warlock slots on an eldritch knight would make them on par with paladin in strength.
@TheDungeonCoach4 жыл бұрын
They are reunited!!! YEEESSS! That made my day!
@robinkellogg81934 жыл бұрын
I love the subclass guides that you guys are releasing recently! Thank you! I look forward to more.
@barkfish68534 жыл бұрын
Anyone here for Bauldurs Gate 3?
@rhodrithornber76624 жыл бұрын
I find the eldritch knight very interesting, especially if you multiclass into wizrd. With more cantrips and more access to spells, this fighter build becomes much more intimidating. I had a character I took up to level 20. He was a Half orc 14 Eldritch Knigh/ 6 War Magic. With a staff of defense as one of his bonded weapons, and a warhammer as his other, the number of reaction choices, though staggering, made him a tank on the field with the dual wielder perk and plate armour. Finally if you take Haste as a wizard spell and become a war caster, you finally have this savagely attacking war caster who can use 3 attacks as his multi, use his additional attack to be a damage dealing cantrip like firebolt or poison spray (taking advantage of eldritch strike), then use his bonus action to make another attack, run 60 ft, and throw up a shield as his reaction to bump his AC to 25 using charges from the staff. And that wasnt even taking into account Action Surge. He was great fun to play in combat and out of combat he was still amazing. TThe Eldritch Knight deserves more love.
@samkrerowicz42694 жыл бұрын
My plan for my eldritch knight is to take 3-4 levels of wizard so that I can access the non-abjuration/evocation 2nd level spells. I agree with the Dungeon Dudes that the options for 2nd level spells for eldritch knights kinda suck, but there are a lot of great 2nd level spells that an eldritch knight can't access, so just taking a few levels of wizard is a really great way around that.
@TheKabukimann4 жыл бұрын
I think this subclass is a little bit missnamed since its more of an arcane knight and you have not much to do with Eldritch beings or knowledge or anything eldritch in nature.
@jarlsnake60234 жыл бұрын
In Portuguese we call this class arcane knight (cavaleiro arcano) and I totally agree eldritch knight is not a pretty accurate name
@channelremoved324 жыл бұрын
wotc is famous for not knowing what eldritch means
@maid_of_heart32613 жыл бұрын
@@jarlsnake6023 Lol in Spanish we also call it arcane knight. I don't know why it's eldritch in English when arcane is more accurate. Maybe to make it different from the arcane trickster? It's the only thing I can think of
@andruloni3 жыл бұрын
@@maid_of_heart3261 In Polish they named it Mystic Knight to make things even thing-ier
@maid_of_heart32613 жыл бұрын
@@andruloni Omg that's just perfect. I'm gonna start calling it the mystic knight
@InfamousDoktorJackal4 жыл бұрын
I wanna start off by saying that my wife and I absolutely love watching your videos. We learn a lot and we always come away better than we were when we first started watching them. We were sitting here talking and we were wondering if you guys could do a video about the best reaction spells? We would be very grateful. Thank you for your consideration and have a good day.
@ultraxatu30274 жыл бұрын
Almost 200k subs!
@joecoffee934 жыл бұрын
I'm playing a Githyanki EK in my friend's campaign, and I'm loving him so far. Mage Hand as a free cantrip has come in handy greatly during our first major dungeon run, and im almost at 5th level where they get Misty Step as a racial feature. I didnt go into it thinking for synergy though so instead of Booming Blade I took Minor Illusion, as well as Lightning Lure as we have two squishy characters who our DM loves to throw melee attackers at, so it helps with getting them out of danger by pulling enemies into my greatsword range. For first level spells I took Thunderwave(area clearing, first and so far only use it demolished a trio of goblins), Catapult for excellent damage and a ranged option, and Alarm. Then Protection from Good and Evil at my 4th level since we were going up against a Night Hag and she loves her magic fuckery. So far I'm absolutely loving the mix between magic and melee, and I'm having a blast with it.
@exqueue38134 жыл бұрын
"...blend sword and sorcery like few other classes can..." Besides hexblades, and artificers, and bladesingers, and bards, and arcane tricksters....
@Jk-zv6tz4 жыл бұрын
I found that funny too. In fact, Ek doesn't blend sword and magic nearly as well as the ones you just mentioned.
@Zharim4 жыл бұрын
Uhhh yeah... that's what they said...
@Anegor4 жыл бұрын
depends if you want a mage that can fight, or a warrior than can do magic. Eldritch knight and hexblades are the only one that truly do the second. For arcane magic, at least.
@jacobjensen77044 жыл бұрын
Eldritch Knights are the best gish at melee. They are fighters after all.
@exqueue38134 жыл бұрын
@@jacobjensen7704 Except they're not. They can melee, but after level 11 if they cast then they're losing multiple attacks. They're better off just being a battlemaster at that point. EK's spellcasting doesn't synergize well with their melee. They also don't get to use INT for their melee attacks, so they're splitting stats like crazy to gish, where someone like a battlesmith or hexblade use their casting mod for attacks. EK only really stands out when you MUST cast and MUST get an attack in during the same round, and for action surge.
@Ephsy4 жыл бұрын
A lvl 15 combo I love when fighting things with Magic Resistance is to pummel 3 guys with your attacks, Action Surge, teleport 30 feet away and fireball their asses. All while having ridiculous AC from Plate Mail and Shield + the Shield spell and giving them disadvantage to hit you with Blur.
@M0ebius4 жыл бұрын
Hector Yeah but Fireball at level 15 is pretty damn underwhelming.
@Ephsy4 жыл бұрын
@@M0ebius Tell that to the Mummy Lord you can cook in one round.
@M0ebius4 жыл бұрын
Hector Every Fighter with Sharp Shooter + Crossbow Expert or Great Weapon Master + Polearm Master can cook a mummy lord in one round.
@Ephsy4 жыл бұрын
@@M0ebius Nah.
@M0ebius4 жыл бұрын
Hector Mummy Lord has 97 HP. Before we even factor in hit chance, your build does (1d8+7)x3 + 8d6 = 62.5 average dmg. Let’s say you optimize and took Polearm Master + spear with your shield, that still only does 69 average dmg assuming all attacks hit and the DEX save fails. Nowhere near enough. CBE+SS Fighter on the other hand deals (1d6+15)x7=129.5 average dmg - you ACTUALLY have a chance to kill a Mummy Lord in one turn, particularly once you factor in subclass features like Precision Attack or Fighting Spirit, as well as things like magic weapons.
@legendarydigitize25234 жыл бұрын
I have a question Can you do grapples when you do attacks as a bonus actions? Because i have an idea With a burly enough eldritch knight Cast invisibility Go behind an enemy And start to wedgie em XDDD
@maid_of_heart32613 жыл бұрын
RAW you have to swap an attack you make with the attack action for a grapple. So you can't use the War Magic/Improved War Magic bonus action attack to make a grapple
@SamanthaVimes1774 жыл бұрын
This is exactly the content I'm here to see! Been waiting to see the Dungeon Dudes take on the Eldritch Knight since the Hexblade video came out. Love this!
@scientist3684 жыл бұрын
fighters have low intelligence huh meanwhile me having a fighter wild leonin in which my rolled stats were 18, 18, 17, 14, 14, 15,
@AokijiTheIceWarrior4 жыл бұрын
96 total stats? If you rolled 4d6d1 that's REALLY lucky
@TheodoreMinick4 жыл бұрын
OP, plz nerf.
@DungeonDudes4 жыл бұрын
Those are wonderful rolls, and I hope you enjoy playing your character. However, we base our metrics on the assumption that players will have to balance out a more average spread of stats. In our own games we use a fixed array. Pretty much every single class kicks into overdrive with a pair of 18s, and doubly so when you don't have any ability scores with negatives or no bonus. High base stats tend to conceal the weaknesses/ disadvantages/ trade offs when building a character since you can just power through it.
@Battleguild4 жыл бұрын
Mine usually end up as: 14, 12, 13, 7, 11, 10
@thegingergod31224 жыл бұрын
I usually end up with one 18 and nothing below 12
@40cal243 ай бұрын
Blind fighting style from Tasha's for that 10 foot blindsight, then take fog cloud at first level and later darkness, which is evocation. Nice little eldritch knight strat, imposes disadvantage against many enemies while allowing you to melee attack against them with advantage.
@brewdaly18734 жыл бұрын
From experience, I'll say that Thunderwave is a great spell to have. I have a Warforged Eldritch Knight who's by far the tankiest member of our team, and tends to get grouped up on a lot. Having the ability to shove a bunch of foes away from you at once to give yourself some breathing room is great.
@MagusAgrippa84 жыл бұрын
Recently got into playing a lot more Fighters and Eldritch Knight is really fun. Built a Dex-focused one with Defensive Duelist and the backstory of being a pirate with a cursed magical tattoo. All their magic is based around swords, like Burning Hands being flavored as throwing a large blade of fire, and so I- for the first time ever- took the largely ignored cantrip Sword Burst.
@louismcbride46334 жыл бұрын
My 12 yr old niece playing in her first campaign is playing an Eldritch Knight and this will be so helpful to her. Thank You. Also I almost exclusively play Gishes so this was very helpful to me as well.
@Doughy_in_the_Middle4 жыл бұрын
My first character in our CoS campaign (that we just concluded) was lost to a curse. He was a druid, and so I a rolled something outside my wheelhouse, a fighter, but also decided to attempt some multi-class. So, I took 2 levels as fighter to start, and then 5 levels as wizard. She was a soldier with an Detective background, so he got Investigation and History bonuses, which made the idea of a high-INT fighter palatable. In essence: she was a cop that found out she could use magic, and started studying magic. She spent some furlough time to study and gained some wizard levels during that time. However, once she was put back on patrol, the Mists of Barovia rolled in and she joined our party. When she leveled up the next time, she became a 5th level wizard and 3rd level Eldritch Knight. It got VERY fun as time when on to get Extra Attack when out of spell slots, but also really cool to drop two spells with Action Surge as spells. Favorite opener on the BBEG: Starting the combat round with two back-to-back fireballs in the same round.
@andremedaglia3504 жыл бұрын
Cantrips: - Booming Blade (for opportunity attacks) - Shocking Grasp (to give you party a chance to escape) - Blade Warding (to become the ultimate frontliner) Or - Firebolt (decent long range damage) . 1st Level Spells - ShIeld - Burning Hands (low lvl AOE) / Change for anything you want at higher lvls - Project from Evil and Good / Change to Absorb Elements when you get 3rd lvl spells (you want to be concentrating on Haste) . 2nd level spells: - Misty Step - Mirror Image - Blindness/ Deafness Or Anything for RP, like Find Familiar, Detect Thoughts, Alter Self, etc . 3rd Level Spells: - Haste - Counterspell - Fireball - Glyph of Warding or Magic Circle, depends on the Campaign - Here you can change that burning hands, for Lightning Bolt for exemple. . 4th Level Spells: - Storm Sphere (Offense) / Fire Shield (Defense) - Banishment
@jakeholmes92964 жыл бұрын
Awesome breakdown. In regards to using a pole arm with Booming blade, you can take the Spell Sniper feat so that you can use booming blade from 10ft, you also pick up a cantrip too.
@BYERE4 жыл бұрын
I'm currently playing an Eldritch Knight style fighter/bard character. I haven't gotten that far into using his EK abilities as he only just levelled into it a few sessions ago. Darryn was a bit of a roguish fellow in his youth, singing to woo damsels and the like, but was forced into military service (thus why he multiclassed into a fighter). He found himself actually enjoying his tenure and working hard at it, but still practicing his wily ways (we started the game at Lv4, so he was a Lv2 Bard/Lv2 Fighter, and recently levelled up to Lv5, thus why he's only gained the EK subclass). After he ended his military career, he's taken on the role of being a mercenary/bodyguard for hire. Thanks to his strange sense of humour and what little magical abilities he's learned over the years, he favours spells such as Vicious Mockery and Hideous Laughter as ways of disabling a foe, and through his training with both sword and magic, he's taught himself the ways of the Eldritch Knight as a means of being a more skilful combatant, casting spells while wielding both sword and shield (through the War Caster feat), and even surprising his enemies by summoning his sword to his hand. One enjoyable thing we recently did was that we entered an enemy compound and had to hand over any weapons we didn't conceal. Given my bonding to my sword, I just handed it over without any trouble. Soon as things turned south on the party, I managed to just ping my sword from the front of the house and get the jump on the guards. I also bonded a short sword, which I summoned on the next turn, passing it to one of the other players so they'd have a weapon too. I am glad you agree on Booming Blade, as I HAD to take that as soon as I got EK. the only problem I'd had is getting the opponent to WILLINGLY move after you hit with it. I don't, at this time, have any way to knock the opponent back and force them to willingly try to move back into melee range... and one thing that kind of annoys me is that my DM doesn't always think the way the target would, so the rare times I have managed to hit them and moved out of range, the DM has just pointed out that the target realised that they're sheathed in that thunder aura, so they switch to a range weapon, as if said target has total knowledge of what the spell is and does, even if they're not spellcasters... (don't get me wrong, she's a good DM, but she knows it annoys me that I've never been able to get that extra damage output from the spell). I will need to keep in mind the War Caster/Booming Blade combo if I ever have the enemies cause an AoO when running from me (again, not something I've had come up very often)
@DapperRaccoon4 жыл бұрын
Great rundown per usual, I just played an 8th level eldritch knight and built him almost exactly like you recommended. Being in that sweet spot where GFB did more damage combined with a BA attack, that was always the best attack option for me in that game. I did take protection from evil and good as my one C spell, and burning hands to have AOE. As a High Elf I took Toll the Dead as my free cantrip to give a ranged attack that is a save vs attack roll, otherwise, you can have trouble vs those AC tank monsters.
@r.downgrade58369 ай бұрын
I've found that a high-INT Eldritch Knight build does well with a Firebolt as, in order to have such a build without rolling for it and then rolling well, it gives you a reliable range attack. To that end, a high defense build does well with Blade Ward, allowing you to tank like a non-Bear Barbarian and then using your Bonus Action to attack (to that end, the high AC/defense EK all but demands you take the Sentinel feat as quickly as possible to force enemies to stay by you).
@sunstar87822 жыл бұрын
A little note about Warcaster and Opportunity attacks: You can’t do both. Warcaster allows you to replace a spell with an opportunity attack, not bth
@absolstoryoffiction66152 жыл бұрын
True... So many Fire Balls... As the Warforged Eldritch Knight. If you know how to pull off the combo with other Feats.
@liquidmind14464 жыл бұрын
You are together in the same place
@tehmoosespoon4 жыл бұрын
I'm actually running an eldritch knight in the current campaign I'm in and alot of the advice you guys gave was extremely helpful, I'm mostly using the same functions you guys listed but I prefer to utilize Blade Ward as my other can cantrip since it offers a resistence to all piercing, slashing and bludgeoning damage during its duration. I plan on using your suggestion for Find Familiar during my next game session to spice things up. Great job on the video guys.
@THEGRUMPTRUCK4 жыл бұрын
Eldritch Knight can take immense usage out of the Magic Initiate feat. For example, an Eldritch Knight that uses bows or ranged weapons should dip into Cleric with Magic Initiate, and take Bless. Your utility will skyrocket, adding a D4 to saves and attack rolls for up to three party members, and one of those can be yourself. While spellcasting is optional, remember that sometimes a damaging spell at range can help soften up a target if you cannot immediately reach melee. Taking Magic initiate for a dip into Warlock will allow you the cantrip Eldritch Blast, which, when you reach level 5, does increase in damage. Spells and cantrips that focus on dealing additional damage when leveling up only care about total character level, not class level. If you need to cover 100 feet or so, you can hit with an Eldritch blast (Or two if level 5) at one or two targets while moving yourself closer. It can be a great way to also take down a fleeing adversary, and of course, Bless does work with it. You may not be adding a modifier to its damage, but it's not meant to be a primary source of damage either. Or even the role of a combat healer. I can't recall the times I've seen a teammate go down but I had Healing Word through magic initiate, and was able to ensure the survival of a player who had all but believed themselves dead. Remember, you gain Ability Score increases much more frequently than other classes. A single dip into another feat, or pumping up HP can be a godsend, and you don't HAVE to make INT a primary stat, I usually put it between 10-12, that's plenty. Your save-or-suck options are limited at best anyway, even if the spells are incredibly powerful, like Hold Person. And yet, if you wish to be a little bit more of a blaster, then feel free to pump some of those ability increases into INT. Another great item for an Eldritch Knight, and it's relatively cheap, is Ruby of the Warmage. Embed it into a weapon or shield and it allows you to treat that as your focus. There's much more than just magic initiate when it comes to EK builds, these are merely a few things that can be done with the feat itself. Ultimately, play which way allows you and your colleagues to have the most fun. Dungeon dudes, keep up the stellar work.
@antongrigoryev63814 жыл бұрын
Eldritch Blast scales off Charisma, so you'll need to max it to use EB effectively. It's much better to take firebolt - as your own cantrip or via Magic Initiate wizard. The downside is that fire resistances and immunities are quite common, but it still doesn't worth maxing Cha to take Eldritch Blast. Or just play through Dex and carry a longbow. It will deal much more damage than any cantrip.
@THEGRUMPTRUCK4 жыл бұрын
@@antongrigoryev6381 You don;t need CHA to take Eldritch blast, as you arent using it as a primary source of damage. Your main weapon is your damage, the tasty D10 is just something to fire at their ugly faces while you close the distance to smash them with your metal stick. It won't get bonus damage if you have a CHA mod of 0, but the D10 is solid enough to soften them up before you close in to bring the hate. And as a cantrip, it's semi-reliable damage at 120 feet without having to waste a first level damaging spell. Eldritch Blast is a much less resisted damage type, but is otherwise similar in all regard to firebolt. Also, Force is one of the only damage types Absorb Elements doesn't work with, negating their ability to resist all damage of that element for a turn, and ensuring they dont get an additional d6 in melee. In the early levels especially, an extra d6 of damage aimed at someone who isn't the fighter can be thoroughly devastating. That's a Sorcerer or Wizard's hit die coming back at them in melee, on top of the original attack itself. Basically, Eldritch Blast ensures that, thanks to its damage typing, it cannot be resisted or utilized by one of the better abjuration spells in the game, which is accessible and frequently used at lower levels as much as it is at higher levels. Even if Firebolt can have higher damage, we're only using Eldritch blast for the utility damage while closing in, without wasting an additional action. If you move and dash, and you still aren't there, at least you can fire off a spell that can't be resisted.
@antongrigoryev63814 жыл бұрын
@@THEGRUMPTRUCK If you are attacking with 0 casting stat, you will probably be better not attacking at all. Those d10s is not as much as it seems, especially if your hit bonus is so low. Better use Dash to close the distance faster. It can be used against flyers, but again, the damage will be too low, your ranged teammates won't notice your help. And I doubt that DM, unless he is a total asshole, will put you in a situation where melee characters will be useless.
@THEGRUMPTRUCK4 жыл бұрын
@@antongrigoryev6381 An asshole GM isn't one that will prevent you from getting into melee. The narrative may dictate that certain enemies can't always be reached by melee attacks. If you're up against a villain who is an Aacerocka, you need some sort of range if he decides to fly in the air. Again, yes, I know the D10s arent massive damage since you wouldnt be adding anything to them. That's why I said they are supplemental, they are utility until you CAN use melee. I'm advocating the use of Eldritch blast only during the times when Melee will not reach. It is better still to chunk out small amounts of damage without wasting valuable higher spell slots to do the same thing. When casting a 3d8 Chromatic orb would not be as advisable either because you don't know if the enemy may resist it by default or use Absorb elements anyway, Eldritch Blast is at least a way to get damage on the table at range until you can close into melee to bring your weapon to bear.
@antongrigoryev63814 жыл бұрын
@@THEGRUMPTRUCK Again. If an enemy is out of reach, it's better to use Dash twice and reach them in 2 turns than in 4 turns while constantly missing with your EB. And if you can't reach the enemy at all, you're screwed, because those 1d10 with two times lower attack modifier won't do them anything.
@sozintallus56194 жыл бұрын
Chill touch for ranged choice and to stop any possible healing any possible healing someone may want. Booming blade to punish anything that considers running away without wanting to burn an action to disengage or spell slot.
@Zac_Frost2 жыл бұрын
In my homebrew of 5E, to fix this subclass a bit, I made it so the latest any class picks their subclass is Level 2, so that turns Eldritch Knight Fighters into 1/2 casters, instead of 1/3 casters, practically making them an Intelligence based Paladin or Ranger, or an alternative to the Artificer. I also buffed them up a bit by giving them Conjuration as an option in addition to Abjuration and Evocation. This makes it so they can Summon aid, or, as you guys mentioned in the video, use Misty Step to bounce around the Battlefield for better positioning. I also took a page from the updated Bladesinger Wizard, and made it so Eldritch Knights can use a Cantrip as one of their Attacks for their "War Magic" feature at 7th Level. When they hit 18th Level, the "Improved War Magic" allows them to cast a Spell OR Cantrip, but not both, obviously, as a replacement for one of their attacks per round, making this into much more of a true "Gish" archetype. One of my players is currently running this as a character, and they're having a blast with it. They straight up one shot a major enemy by using Thunder Step to run right up to them, causing damage with some high damage rolls, then Action Surging and getting 2 Crits to finish them off.
@batrickpateman20862 жыл бұрын
I think this one might be worth revisiting with tashas cauldron. There's a number of feats that give spells, and other feats that really enhance spell casting.
@knightghaleon4 жыл бұрын
I'm running the Shadowblade Eldritch Knight build and I'm enjoying it. I've mixed war wizard in the past with it for the extra cantrip damage from counter spelling and having the improved initiate.