This is one of the most holistic and sociable systems I've come across. Seems to really emphasize the minutiae of each individual contributing special personal qualities to a team.
@teethhuller827511 ай бұрын
Thank you for actually waiting until after you’ve played the game before doing the video! There are more than enough “box openings”, “flip throughs” & summaries.
@stu1043 Жыл бұрын
This is my favorite TTRPG system ever created. Great video, BTW!
@johnwhite24122 жыл бұрын
Rolling an 11, or the Eye of Sauron is not an automatic failure. The feat day counts as zero. But if the sum of the d6s equal or exceed the TN, the skill attempt or combat attack succeeds. The Eye though triggers negative effects.
@MRdaBakkle Жыл бұрын
An eye is automatic failure when a character is miserable.
@mattparkinson84712 жыл бұрын
This video was a god send, thank you for taking the time to explain the systems. Not all heroes wear capes, some teach RPGs
@WorldofGameDesign2 жыл бұрын
Thanks Matt! I really appreciate the support.
@youMatterItDoesGetBetter2 ай бұрын
I'm SALIVATING at your book collection. Subbed.
@turtlecheese82 жыл бұрын
My friend was telling me about the game and stumbled upon this video. Nice break down, sounds like a fun game!
@WorldofGameDesign2 жыл бұрын
Glad you enjoyed! - Zac
@benvalle82532 жыл бұрын
Loved and subbed. Best explanation of the rules to date. Helped clarify some concepts that were a little vague.
@WorldofGameDesign2 жыл бұрын
Thanks for the sub!
@RogAlb12 жыл бұрын
Thanks! I was waiting for a good TOR how to video. Please give me more
@WorldofGameDesign2 жыл бұрын
I'll do what I can. Thanks for encouragement!
@silverwolf51012 жыл бұрын
Nicely done! As much as I'm getting enjoyment from reading the book, it's good to have an overview. I hope it's as much fun to play.
@WorldofGameDesign2 жыл бұрын
Hope you enjoy it!
@leolionsinger Жыл бұрын
Thank you for explaining the game so well! Really helped me out!🎉
@antigrav60046 ай бұрын
I like the breakdown. I really like the nuance of the system and how it abstracts a lot of the standard things DND doesn't bother to, and encumbrance actually matters and can be changed to avoid getting tired? That's good game design.
@christinwhite23172 жыл бұрын
Just started a campaign in this system. Very excited, but still trying to get a grasp on the mechanics. This is pretty helpful in figuring out what my dwarf Messenger can do
@WorldofGameDesign2 жыл бұрын
Right on! A lot of it will click within a few sessions of play.
@reluctantartsy2 жыл бұрын
Brilliant explanation and graphics. Thank you. Please give us more on TOR
@WorldofGameDesign2 жыл бұрын
Thank you! I'll see what I can do.
@Dissent12 жыл бұрын
Thanks a lot, I've shared this video with my group to help them jump into this game!
@WorldofGameDesign2 жыл бұрын
Awesome, thank you!
@eastargamemanufacturing69142 жыл бұрын
Thank you for the video, especially the pictures are very clear! 🤣
@darrenvanderwilt12585 ай бұрын
Been looking into this and thinking of getting the starter set for a good intro into the system. I like how this system seems natural and more realistic in how player characters learn skills, acquire knowledge, and gain experience. I get the impression that gameplay is more fluid. Anyway, excellent primer into the system.
@syn_bandy92083 ай бұрын
Many thanks! Have recommended to others just picking TOR up.
@MarioReischer2 жыл бұрын
I really love the council rules!
@desenhoerpg2 жыл бұрын
Thanks man. It was better than a lot o contest about.
@DrXtoph2 ай бұрын
Love your content! Great video
@NickGalvin2 жыл бұрын
Fantastic overview! Thanks for the video!
@WorldofGameDesign2 жыл бұрын
Thanks for reaching out!
@madisonsmith95832 жыл бұрын
Thanks for making this! Great descriptions and explanations of everything!
@WorldofGameDesign2 жыл бұрын
Thank you very much! Glad you liked it.
@MRdaBakkle Жыл бұрын
Loremasters also shouldn't feel forced by the three systems. An adventure could include all three or only one and there is kind of a fourth called skill endeavors that work kind of like councils but are to do a certain task. Delving into and exploring ancient mines in the misty mountains might be a skill endeavor, and a way to run exploration allowing characters to determine how they proceed. Some skills might be more or less useful. And these systems can be mixed and matched, a council might happen during a journey. Or a combat might trigger the start of a journey. Or a failed council might end in s combat, or have the players enter a skill endeavor to escape from people you wanted to ally with.
@jordidelmetall12 жыл бұрын
Thank you so much. Such a well done and complete video. Just one observation. Why don't you add your Treasure points to the Load points?
@WorldofGameDesign2 жыл бұрын
You do! Sorry, I probably should have covered that, but you absolutely add Treasure to Load....which means you'll sometimes have to make hard choices deep within the mine.
@jordidelmetall12 жыл бұрын
@@WorldofGameDesign I can give you some feedback. I had the chance to talk directly with the author, Francesco Nepitello, in a book sign session, and he told me that the initial treasure points are not counted in the load, since it is supposed like you have them at "home". After that, any treasure you are carrying with you, you have to add these points to the load.
@Velzhaed2 жыл бұрын
Thanks for making this video; very helpful.
@WorldofGameDesign2 жыл бұрын
You're very welcome!
@aaroncriderphotography6924 Жыл бұрын
Thank you! Very helpful!
@WorldofGameDesign Жыл бұрын
You're welcome!
@RyanoftheNorth2 жыл бұрын
Great descriptioin of the system and game. Nicely Done! Really like your graphic re: Battle Stances...
@WorldofGameDesign2 жыл бұрын
Much appreciated!
@AdrianLParker Жыл бұрын
@11:16 so it is the same difficulty to lift 50 or 500 lb (20 subtract my strength rating for either)?
@Kenomica7 ай бұрын
If something is supposed to be easier or harder, the Loremaster can modify the roll by adding or removing D6s.
@Jimmy.19792 жыл бұрын
Great video. Thanks!
@WorldofGameDesign2 жыл бұрын
Glad you liked it!
@Glowing0rb2 жыл бұрын
19:50 Where do you read on page 96 that the percentage of enemies attacking you depends on your stance? Maybe I am overlooking something, but to me it reads like the Loremaster puts one enemy against one close-combat hero (if there are enough enemies) and after that distributes additional enemies freely (limited by engangement limits).
@arackan12 жыл бұрын
I think he's just mistaken, forward stance just means you're easier to hit. The Loremaster is encouraged to assign any remaining foes to combatants in that stance, to a maximum of 3v1 (page 97), the rest goes ranged. The only % limit is that in order to be rearward, there must be 2 or more close combat allies, and enemies can be no more than twice the number of player characters (so company of 3 can have 1 ranged unless they fight 7 or more enemies).
@zonegamma81972 жыл бұрын
thanks it is helping a lot
@WorldofGameDesign2 жыл бұрын
Absolutely! Thanks for letting me know.
@hellion762 жыл бұрын
So in the last edition the TN changed according to stances and now you gain or loose a dice according to stances and the TN is always the same right ? Thanks ! :-)
@WorldofGameDesign2 жыл бұрын
I believe that is correct, yes. Having not played the original edition, I'm hesitant to compare them directly, but I believe you've got this right from the 2e side of things.
@erwanmuro8872 жыл бұрын
Thank you :)
@WorldofGameDesign2 жыл бұрын
You're welcome!
@cptrevenant408826 күн бұрын
The Crit Fail number is really weird to me. Why would it be 11 instead of 1 or 2?
@Neroj00722 күн бұрын
Don’t see the crit fail as a 11 in fact don’t see crit succes as a 12 either. See the die as having a success and fail option and numbers 1-10 that can go either way depending on the other die.
@johannesutstljohannessen22002 жыл бұрын
Where did you get that character sheet? Haven't seen it before.
@WorldofGameDesign2 жыл бұрын
This is the character sheet that is available on Free League's website: freeleaguepublishing.com/en/games/the-one-ring/?downloads
@bupobm Жыл бұрын
@@WorldofGameDesign thank you for the link!! This is great!!
@mackyd9552 жыл бұрын
you think I should get this? or should I skip it and get The Lord of the Rings™ Roleplaying - EARLY ACCESS with 5e rules
@mackyd9552 жыл бұрын
i just read the new 1 isnt stand alone
@WorldofGameDesign2 жыл бұрын
Right. The new one is a 5e setting, so you'll need at least the Player's Handbook for D&D 5e to play it. If you want your game to be heavy on combat and action, go 5e. If you want traveling from place to place and encountering important people to be meaningful, play One Ring. :)
@sethpeterson82617 ай бұрын
You've doing a how-to-play overview, and just finished a campaign, but might not even get all the rules right? Why wouldn't you wait to make the video with better notes/script or edit it so that it is 100% correct?
@sunsin15922 жыл бұрын
Yes, TOR is indeed a model of poor game design. It's basically a board game masquerading as an RPG. Their hamfisted attempt to rehash the books misses badly in that they conflate roleplaying with roll playing. This is too bad, because the book looks great and they convey the feel of Middle Earth. So we're just using the ideas with a better system. I've even found a way to incorporate their special dice.
@WorldofGameDesign2 жыл бұрын
"A board game masquerading as an RPG" is a good way of putting it. It definitely strays toward that line. I still kinda dig it, but it's a hard thing to sell to a lot of folks.
@RobertWF422 жыл бұрын
Have you played Decipher's Lord of the Rings rpg? It's more rules crunchy, feels like a proper roleplaying game. I GMed a campaign (using old maps & books from the MERP system). It was released back in 2002 but you can still find copies for sale online.
@mookiewilson41662 жыл бұрын
Just an absolutely fantastic video, explaining a rules set which is first class in terms of flavour, art, design and complexity-ruined by a thoroughly dopey mechanics set. I cannot fathom how anyone enjoys the mechanics generally or the combat specifically. I would advice everyone to buy this game, but use mechanics from another rpg.
@WorldofGameDesign2 жыл бұрын
I think the mechanics for travel are especially interesting and well presented, and I'm having a great time in my second campaign of this....but you're right. The combat struggles to convey energy or agency and feels like you've stepped into a more rigid, non-roleplay RPG for the duration.