Good work, Henry! Thanks for your efforts! I found out that from Blender 2.80 on, the rendered BG image is a little pale and colorless, compared to the original BG image. This happens because the view transform (Render Tab > Color Management) is set to "filmic" by default. If you want to preserve the original image colors, set view transform to "standard".
@henryegloff4 жыл бұрын
Hi HerrBusack, thanks heaps for the feedback and that tip! Henry
@suedrafahl3 жыл бұрын
Great tutorial. I have done a lot of tutorials myself on Photoshop, and one of the complaints was that I spoke to fast when I first started. I slowed down, and got lots of thumbs up. After looking at dozens of tutorials by other artists, I totally understand. You are easy to follow, and I learn a lot from your tutorials. Lots of thumbs up.
@henryegloff3 жыл бұрын
Good to hear, and thanks for the kind feedback :)
@Vanitas3694 жыл бұрын
I remember not using blender because there was no way to add and image on a plane such as a model reference to get your scaling where it needs to be. Now apparently they have it as well. And more effective alternative to background image. Just set up a plane behind your mesh, and add the image through the planes material properties > base color(little circle)> Image texture and open. You can edit your Image outside of blender and add it all the same. The second part of the video helped me out though ^^ thanks for that. Though I would like to know how to do this in eevee without the plane mesh rendering.
@daleanmonster4218 Жыл бұрын
great help
@TheShift13133 жыл бұрын
Thanks for this! I have done this a few times importing video, doing motion tracking and then using it as a background. Today i upgraded to 2.92 and for some reason my workflow wouldn't render the background images anymore but your node method did the trick!
@henryegloff3 жыл бұрын
Good to hear, and thanks for the feedback :)
@TheShift13133 жыл бұрын
@@henryegloff Oh i should note since i am using a movie input as a bunch of png images i used the Movie Clip rather than Image node going into scale. other than that the same thing.
@praetoriancorps4 жыл бұрын
it is insane that you need a whole workaround with nodes in order to achieve this result. I'd think when they updated to 2.8 they made this more accessible, since, in 3ds max or Maya all you have to do is import the image and you're basically done. In my case I am trying to look for a way to let my background image that I placed behind a window to show up in render, will keep looking until I find what I need but add this tutorial to my list, I know I'm gonna need it.
@3dhouse418 Жыл бұрын
thank you for great tutorial
@arkenavetisyan73082 жыл бұрын
Pefect dude excatly what I needed.
@henryegloff2 жыл бұрын
Great to hear, and thanks for the feedback :)
@waltercordes60992 жыл бұрын
Hallo Henry, dieses Tutorial war absolut hilfreich! Vielen Dank dafür! Hi Henry, the best tutorial I came to see on this topic. Thank you very much!
@pokeultraz40732 жыл бұрын
LOVE YOU SIR
@AlberTesla10244 жыл бұрын
Thank u so much, I was starting the project from the beginning again and again. You saved my time thanks a lot.
@rosiexro Жыл бұрын
I loved this information. Perfect for when needing to work faster. Thank you very much.
@henryegloff Жыл бұрын
Hey, thanks for the kind feedback. I haven't looked at this in quite a while but generally I use cycles rather than eevee, so at the time I created this tutorial this technique worked with Cycles. I have also included a link to an alternative method using the document world settings, which is generally easier, and maybe this method will work better with your setup. The different techniques have different advantages / disadvantages that someone once outlined somewhere in the comments. Otherwise I hope this info helps.
@darktechnosynth2 жыл бұрын
I just comment here so I can help you're channel with this much at least. keep the grind Henry.
@henryegloff2 жыл бұрын
Thanks for the kind feedback MiawYou. Up until now I've only been doing the occasional tutorial, and I haven't done one in a while, but this year I'm really hoping to start putting out lots of tutorials as well as some organised courses on my website. So if you like my tutorials, please stay tuned ... :)
@henryegloff4 жыл бұрын
I've just uploaded a newer, much simpler method using the World Settings: kzbin.info/www/bejne/qqiapaSshrZ2hqc
@jeffdavies28244 жыл бұрын
Thanks a ton! I googled for an hour before I found this. Extremely helpful information.
@henryegloff4 жыл бұрын
Hi Jeff, great to hear that this tutorial helped you out, and thanks for the kind comment. Cheers, Henry
@nicostadi4 жыл бұрын
Same here lol...
@danielstanton97642 жыл бұрын
Amazing tutorial, thank you Henry.
@OlgaTretiakova-u8x2 жыл бұрын
Thank you! It was very helpful 😍
@Frank_Swiss Жыл бұрын
beaaaaast! thank you so much for this dude
@squiddyboy44884 жыл бұрын
Very good tutorial, every explanation had a method which didn't work and this one did so thank you.
@henryegloff4 жыл бұрын
Hi Shrimpy Gaming, thanks for the positive feedback and I'm glad to hear this tutorial helped :) Henry.
@goggo93 жыл бұрын
Great tutorial! could you also make one using a video as background. Possibly while also tweaking its XY offset, scale etc... THANKS
@benyintube4 жыл бұрын
Thanks it helps a lot & you have a metallic black & white style and is nice. Why blender did it so hard to render cameras image background ??!
@kandydavins Жыл бұрын
Cool! Been using Dimension for this
@amrufauzannafis6832 жыл бұрын
really helpfull, easy to follow, thank you
@figotheanimator48833 жыл бұрын
You have such a nice voice. 💖 Thx for helping me, I've been looking how to do that for so long.
@Tribitty3 жыл бұрын
Thanks really helped alot! I subbed to your channel because really helpful tutorials.
@henryegloff3 жыл бұрын
Great to hear, and thanks heaps for the feedback / sub :)
@marespinoza13 жыл бұрын
Great tutorial! Thoughtfully and clearly described!
@gilvanrocha54872 жыл бұрын
Obrigado!
@moodywood44454 жыл бұрын
Thank you this worked for blender 2.9 too
@timijanzacimba17463 жыл бұрын
Thanks for this! The clip is very useful.
@henryegloff3 жыл бұрын
Cool, thanks for the feedback Timijan :)
@henryegloff4 жыл бұрын
I've recently worked out a new simpler technique that does not require nodes. I will upload a video shortly but I have written the steps on my website: henryegloff.com/how-to-render-a-background-image-in-blender-2-8-using-the-document-world-settings/
@wesleytillman97744 жыл бұрын
Thanks, this really helped me render my first background image.
@faridapsyche82363 жыл бұрын
Hi, I don't understand English very well, but your video is so good that it was easy to do it, thanks. Greetings from Mexico.
@henryegloff3 жыл бұрын
Hi Farifa, thank you for the kind feedback and I'm glad to hear this tutorial helped you. I was lucky enough to travel around Mexico once and I think it is an amazing country with great friendly people. Greetings all the way from Australia. :)
@lilianprym32863 жыл бұрын
very helpful, thank you
@Toebiscuit4 жыл бұрын
Solid gold! Thanks Henry!!!
@arnoldwarchol4 жыл бұрын
very useful video, good job :]
@samuelgauthier73554 жыл бұрын
Straight to the point! Awesome.
@youngnachoz4 жыл бұрын
Bro you a saint
@robble212 жыл бұрын
Thanks!
@mezzotint42744 жыл бұрын
very useful. great. but really complicated, to render background images
@henryegloff4 жыл бұрын
Hi Mezzotint, yes I agree it is complicated and I've since worked out a simpler method using the World settings. I'll upload a new movie soon, but in the meantime I've written the steps on my website: henryegloff.com/how-to-render-a-background-image-in-blender-2-8-using-the-document-world-settings/
@sinusmagnus20154 жыл бұрын
You saved me, thanks ! I was searching this one for a long time
@henryegloff4 жыл бұрын
Good to hear, and thanks heaps for the feedback :)
@hermandaniel40084 жыл бұрын
@@henryegloff i need help. how can i do this with 2 images
@sakana8203 жыл бұрын
A quick tip for more accurate results- there is an addon from blender(forgot the name) which calculates the exact camera settings on which the image was shot
@thesippi0073 жыл бұрын
you mean Fspy?
@arstan35 жыл бұрын
Thank you so much for this♥️
@stevecowell24154 жыл бұрын
Great video, well explained.
@MrYomaaaan4 жыл бұрын
Thanks for this, man! Most of the info about this basic form of compositing is dated. Yours was great!
@Kekkuli94 жыл бұрын
Thanks for the turorial, it really helped when I was struggling to get my camera background image to show up in render. Others have already complained that this is too complicated, but I just want to be sure. What's the point of the camera background image -feature in Blender if the image doesn't show up in render? It seems weird that if I want to change my background image I have to change it in two different places, and one of them affects the 3d viewport and the other one affects render.
@henryegloff4 жыл бұрын
Hi Kekkuli9, I totally agree. You would think there would be a logical method for this. Perhaps there is and I just haven't found it yet. This is one method I worked out a while ago but I've since worked out a much simpler method using the 'World Settings'. I've got the steps on my website and I will upload a demo of this method to KZbin later this week. henryegloff.com/how-to-render-a-background-image-in-blender-2-8-using-the-document-world-settings/
@spider007able3 жыл бұрын
Thank You but how did you learn all of this Its so in depth
@henryegloff3 жыл бұрын
Hi Peter, thanks for your feedback. This is a relatively complex method and I just learnt it by watching other tutorials and figuring it out. There is another much simpler method linked to in the description and comments. Cheers, Henry
@leonpijudo68753 ай бұрын
cant find a tutorial that explains this but with animations. Keep the background static while the camera is moving
@ti0n6764 жыл бұрын
Thanks!!
@bigt.y30853 жыл бұрын
Thanks bro helped !!
@marks7502 Жыл бұрын
Thanks
@superdirt23 жыл бұрын
In fact, the two methods creates really different results, both with different properties. Especially if you are working with reflecting surfaces. E.g.: 1. In this method, the background image IS NOT reflected by the reflecting materials. 2. The background is the (unaltered) original image.
@Rexas53 жыл бұрын
Thank you very much
@da-drifter9673 жыл бұрын
Thank you, now could you do a tutorial on how to render a video file?
@henryegloff3 жыл бұрын
Hi Shane, thanks for the feedback and suggestion. A while ago I realised that without covering the export to video part most of my tutorials were incomplete. I guess that at the time I thought that focusing on the specific technique would be best. I will aim to create a tutorial about rendering video soon and will incorporate a link to this at the end my videos.
@gareth3d4344 жыл бұрын
thank you so much I have literally been trying for days thank you p.s I dropped alike
@henryegloff4 жыл бұрын
Hey gh gaming, no worries at all, and thanks heaps for the feedback. Glad to hear that the demo helped you. Cheers, Henry
@henryegloff4 жыл бұрын
P.S. I've also got the other simpler method using the Document World settings. (link in description).
@sky-flyroos61504 жыл бұрын
Hi, thanks for posting this video, but,,,,when i tryed (following the video step by step ) blender 2.8 btw. the backgound would not be moutned when render.. ??
@papalla_0214 жыл бұрын
I don't know why but the camera preview and the rendered image doesn't match. They are slightly different, how can I solve this?
@saltyscrimp4 жыл бұрын
Thank you for the tutorial.
@Popfictn5 жыл бұрын
Super helpful, thanks!
@ProXun4 жыл бұрын
THANK YOUUUUUU
@Deusex-s8f4 жыл бұрын
it's really helpful ✔👌
@farida3d6254 жыл бұрын
tysm this really helped
@dani_em_964 жыл бұрын
Thanks, you helped me a lot !
@enochdollar-bill33064 жыл бұрын
Ur a good man
@spynorbays4 жыл бұрын
Thanks mate!
@signpost67764 жыл бұрын
Thanks a lot this was a very helpful tutorial as i dont have photoshop to add backgrounds in :))
@brunolibano65132 жыл бұрын
Hi. Did you removed the video background image without using nodes?
@henryegloff2 жыл бұрын
Hi Bruno, I'm not sure if this will help, but in the description there is a link to another method that does not use nodes.
@captainannaHK2 жыл бұрын
I followed your step, to add background for my animation. At camera, I can see the background.. But after I rendered, no background is shown. Please teach me how can I show the background when rendering animation. Thank you.
@henryegloff2 жыл бұрын
Hi CaptainAnna, I'm not sure why it is not working. Currently the only thing I would suggest is to try the other simpler method linked in the description. I hope this helps.
@captainannaHK2 жыл бұрын
@@henryegloffIt worked! I viewed in render mode and I could see the background image! I am a beginner! Thank you.
@henryegloff2 жыл бұрын
@@captainannaHK Great to hear and thanks for the update :)
@captainannaHK2 жыл бұрын
@@henryegloff If I want to take a video with rotation, can I make the background image as if it is inside a cylinder, that mean, I can see the background image, no matter from front view and top view? Thank you.
@henryegloff2 жыл бұрын
@@captainannaHKSorry, but that is not something I know how to do... - It sounds fairly tricky.
@elis.98625 жыл бұрын
wow this really helped *clap* *clap* *clap* *clap*
@henryegloff5 жыл бұрын
That's great to hear. Thanks heaps for the feedback.
@maxwellsvoboda36664 жыл бұрын
Thanks man
@Kazla_Design4 жыл бұрын
Hi. Thanks for that it works great, but does not in Blender 2.81 when switching to Cycles Engine...
@patryk0911834 жыл бұрын
Hey, same here. Did you maybe solve this problem?
@Kazla_Design4 жыл бұрын
@@patryk091183 yes, just wait for the last square to be rendered, then the background image shows up
@HCGJohn2 жыл бұрын
Is it also possible to project reflections if you have a glossy surface in the image?
@henryegloff2 жыл бұрын
Yes, that's definitely possible. Commonly people use something like an hdri image for the reflection as well as the background image. This would require a different technique though, so if you're interested in that you could try searching along the lines of 'blender hdri background reflection' or just 'blender reflections' etc. There should be plenty of tutorials available for this. You could also reflect a non hdri image too, however in my experience that is a much trickier process and it is harder to make it look like a realistic reflection.
@jorgemdahuar4 жыл бұрын
OMG, thank you, thank you, thank youuuuu!!!
@patryk0911834 жыл бұрын
Thanks for tutorial. It's helpful. Going a little bit further, Is it possible to adjust manually size and displacement of background image in render? I would like to render different background for different cameras in project.
@henryegloff4 жыл бұрын
Hi Patryk, that's a really good question... As far as adjusting the size and displacement of the background image, that is something I haven't yet considered and off the top of my head I can't think of a straight forward way to do that as the options in the World settings are relatively limited... Curiously I did a tutorial previously using a method of attaching the background image to the camera, (rather than the world settings as shown in this demonstration). I decided that using the World settings was a better method just because it was simpler and did not involve using nodes, however applying the background image to the camera sounds more in line with what you are after, and in theory you may be able to change the scale of the background image via the scaling node. Here is a link to this method: kzbin.info/www/bejne/gqmunYN4lseLn8U. Otherwise please keep me posted if this is useful for you, or not.
@patryk0911834 жыл бұрын
@@henryegloff , I tried to find some solution And found this: blender.stackexchange.com/questions/81705/how-to-change-world-background-based-on-active-camera?noredirect=1 After few hours I got something similar. Basically I use World settings just to lightning (form hrd image) and I had the same image as in the World for render background, attached in the way you're showing in your video. Instead one node path to alpha over and Composite, I made 8 (all form one background image, same as in the World settings). Every single camera has Transform (-for scale and rotation), Scale (for x and y coordinates) and if needed Flip nodes after background image. When I change camera in scene, I'm attaching the right path to Alpha Over. I tried to do make it working automatically with Pyton and different Values for different cameras. But it worked only for two cameras, the third had wrong background. Maybe after some good analysis and creating correct logic path it would work. But for rendering single images one after another this is enough. The reason I use background image instead World background is scale. I'm making some shots from far with 300 mm lens. And with that settings, the object is really small comparing with background and in camera you just see a small section of it.
@shawnhollahan5903 жыл бұрын
Good tutorial but matching perspective is an essential step you left out
@alin.morosanu4 жыл бұрын
This is really usefull. Thank you!
@rinaroychowdhury65904 жыл бұрын
Thank uu!! U just saved my worthless life
@henryegloff4 жыл бұрын
All good, and glad to hear this helped you. And thanks for the feedback :)
@SD_Alias4 жыл бұрын
Interesting, but how can I place the plane that it matches the perspective of the floor in the picture perfectly? That is necessary if I want to place a desk or other furniture in perspective correct order and not just an object without straight corners hovering above the floor.
@monkeytownfilms62404 жыл бұрын
Thanks very much. A great help. :)
@sub-bot12354 жыл бұрын
nice! bro!!
@petsandmyths4 жыл бұрын
Yesss thank you!!!
@henryegloff4 жыл бұрын
Hi petsandmyths, I'm sorry to hear that. The only thing I think of is to double check the film settings. Otherwise you may even want to check out my simpler method that does not use nodes and includes the background image via the World settings: kzbin.info/www/bejne/qqiapaSshrZ2hqc. The step by steps for this tutorial on my website may also help (see link in description)
@tintacrua17263 жыл бұрын
ThanKs!
@hotbergina2 жыл бұрын
thanks. how to change the opacity of the pic please
@rocketman19692 жыл бұрын
Where he says change Alpha, it's now called Opacity
@MrWozOSRS Жыл бұрын
i done everything you said, but my background doesn't show up in render..
@henryegloff Жыл бұрын
I know it's a bit of a pain now, but there is a newer and simpler tutorial listed in the description which might help...
@bryanmiller8414 жыл бұрын
Thank you you finally solved my issue 🙏
@ti0n6764 жыл бұрын
You helped me Thank!
@sjoerdvisser4 жыл бұрын
thank you!
@improfilmimalev4 жыл бұрын
Thank You, Henry! :)
@davidroddick914 жыл бұрын
Thanks to your video I have now been able to render the background into my scene. But my animation has 3 cameras, each of which uses a different background image. Yet this method puts a single background image on all my cameras. Is there a way I can put a different image on each camera, so the render looks the way it does in the viewport?
@henryegloff4 жыл бұрын
Hi David, that is a very question. Using this technique with multiple cameras is something I haven't tried yet so sorry I do not know the solution for you. If by chance you figure it out could you please post it in another comment here.
@juancarlosaguirre8924 жыл бұрын
thanks
@mutedsounds2k5 жыл бұрын
Great tutorial. Now the question is... What about REFLECTIONS? Say that Suzanne has a mirror finish, such a high gloss metal. The room (walls, ceiling, floor) wouldn't obviously be reflected, since there isn't anything but the background image. So, you'll probably need and HDRI image which matches the background picture. OR a set of images to replicate the walls, ceiling and floor. Some of which with HOLES, to let some light pass through (or use an emission object - or a texture - for that).
@henryegloff5 жыл бұрын
Hi Luca, thanks for the feedback. That's a great question, and I'm now inspired try and figure that one out... I'm a bit tied up at the moment but I'll post back here as soon as I find anything...
@henryegloff5 жыл бұрын
I had a quick go following on with this tutorial and got quite a good result: kzbin.info/www/bejne/bIelnJ2VfpKChM0. - However in this case if you want to have really accurate reflections it would be best if the background was an HDRI image, and this would most likely change other things setup in this tutorial. I found that with a non HDRI image (like the one I used in this demo) I still got a reasonably good result so long as my object was only partially reflective and the reflection did not need to be super accurate. I also found it easier to test all this out with an image that had more colours in it than the one I used in this demo.
@mutedsounds2k5 жыл бұрын
@@henryegloff I guess the solution would be using BLAM or a similar add-on for B 2.8x and match the perspective. Then build a cubic room and unwrap by using project from view
@henryegloff5 жыл бұрын
@@mutedsounds2k Yes, this sounds like a good solution. Incidentally, a Blender expert told me that apparently a way a lot of people deal with background images is to apply them to empty objects and position them as actual objects in the the scene. I wasn't drawn to this approach because I find it tedious trying to align the objects and it seems non intuitive. I guess at least this way the background image is part of the environment. Another advantage is that you don't have to setup the nodes etc.
@sonicfan91443 жыл бұрын
Okay, it worked, but my background image doesn't cover up the whole frame in the render. My background image covers some of the frame, but the rest of the frame, other than my meshes, is nothing but black.
@henryegloff3 жыл бұрын
Hi Sonic, I could be wrong but it sounds like maybe the render dimensions are different to the background image dimensions. That would cause a problem like you describe. If so I would recommended resizing / cropping the background image to match the render dimensions before bringing it into Blender.
@KilocityYT4 жыл бұрын
Thank you.
@ddkell84 жыл бұрын
Would this also apply for panoramas? Would there be any changes to the tutorial that type of image?
@henryegloff4 жыл бұрын
Hi Justin, I'm not 100% sure about this, but generally I believe you would use a different method if you have a panoramic image, say something like a 360 degree / HDRI image. I haven't checked this just now but I believe you would use a method similar to the method linked to in the description or the comment below, that uses the world settings rather than the camera settings. If you have an HDRI image you also have the advantage of being more easily able to reflect the environment on your objects. You should be able to find tutorials specifically about this. I hope this helps. Henry
@AstronomicalMike4 жыл бұрын
Hey! Do you have any tips or direction for doing the opposite? ie taking a photo of a person, cut out and putting them in a rendered space?
@henryegloff4 жыл бұрын
Hey thanksmike, I think the best way to do that would be to use the image as plane method. There are lots of demos online for how to do this. I haven't reviewed this particular demo, but here is an example: kzbin.info/www/bejne/q3_YhJKYmbhrr5Y. One thing you have to mindful of is that depending on how you set it up your image plane object may catch shadows and lights etc in the 3D space. Otherwise as far as I know a lot of people apparently prefer this method, even for background images. I hope it works for you.
@EdgardoPlasencia5 жыл бұрын
Too many steps ! Still it was the only tutorial that helped me. Thanks !
@SonictheHedgehogInRealLife4 жыл бұрын
How do you make the image clear i added a pixel art background and its really blurry?
@henryegloff4 жыл бұрын
Hi DarkBehindFlat, sorry if I have this wrong, but perhaps your image is in low resolution and maybe it is appearing blurry when enlarged? If this is the case then I would try to get my hands on a version of the image with higher resolution. I have found that sometimes you can get a higher resolution version of an image by doing an image search and uploading the image. Otherwise I'm not sure what is going here.... If the original image that you have is sharp then something weird is going on... It would be useful to know what it is and again sorry I can't help right now. If you figure it out, or have more info, could you please post a reply. Cheers, Henry
@burdegg18804 жыл бұрын
Thx
@MisterFishChannel4 жыл бұрын
thank u
@chrispaskins59083 жыл бұрын
Is there a way to export a glb file with a background? They always come out as transparent
@henryegloff3 жыл бұрын
Hi Chris, that is something I haven't tried yet... If you figure it out, please keep us posted. :) Henry
@tszabon4 жыл бұрын
Colors of the backround image in the render are much flatter than original image, how to fix that?