Thanks A lot for this tutorial Berk! I was looking for years now, to find exactly this technique! Specially because this is the main setup in Keyshot and I was always frustrated that it isn't the same in other programms. But now I know how to do it : ) !
@BerkKaplanDesigner Жыл бұрын
Great to hear Christian!! Thanks a lot for constant support! :)
@ShutterAuthority10 ай бұрын
I used to do the exact same thing until I found the Lily Surface scraper addon which achieves this exact result with some super clever nodes in the world shader. Give it a shot, it's a lot better than this method.
@whatisthis487 ай бұрын
So Lily Surface scraper doesn't work on Blender 4.0. Do you know any other addon that will work similarly for 4.0?
@jasonnehceis32672 ай бұрын
@@whatisthis48 Yes LSS has been updated to Blender 4.1 now.
@normzynormzy6364 Жыл бұрын
Please include the short cuts you are using next time ..some of us are noobies🥲
@harshitjain24635 ай бұрын
I am eagerly searching for this comment even my blender don’t take any shortcut seriously how to setup shortcut’s or may something to enable it i don’t know and no one is telling me that simple shortcut of move, rotation etc how to enable them because some shortcuts i know but they don’t working after pressing
@UmaidivyАй бұрын
Thanks man. spent around 3 hours to find this technique, which I got from you only in KZbin.
@bemci19757 ай бұрын
Fast, Concise and straight to the point...you made it look easy, even to a noob like myself 😂❤
@Caucasian_male7 ай бұрын
Hocam sen adamsın. Bu videodan çok şey öğrendim. Teşekkür ederim.
@chadconley9641 Жыл бұрын
Now I want to re-work so much of my stuff. Awesome!
@operationironfist3224 Жыл бұрын
WOW! I am working with Blender for years but I learned new thing tomorrow. Thanks!
@xenofalcon Жыл бұрын
This is fantastic, i've always wanted to make Gran Turismo styled HDRI scenes, but never quite knew how to execute it, until now. Thank you.
@heroicmachine2716 Жыл бұрын
Thanks berk abi👍 I was also going to render my car in 2-3 days, hope it will help me ;)
@simsyroses Жыл бұрын
HOW DID I NOT KNOW ABOUT THIS?????????? THANK YOUUU
@InfinitycgIN Жыл бұрын
love it but won't the light from the environment be blocked as the sphere is closed?
@bUildYT11 ай бұрын
pritty easy and still effective, wow!
@gonzalomorenoandonaegui2052 Жыл бұрын
Nice, could you make a tutorial like this but on how to render an aircraft with a HDRI with clouds ?
@BerkKaplanDesigner Жыл бұрын
oh that sounds cool! I'm more focussed on car design but if you find the right HDRI with clouds, I think the theory will be the same! You will not need to have shadow, so it is even easier! Just import and HDRI (maybe even without creating the sphere) and done! :)
@RobertoRibeiro1983 Жыл бұрын
Thank you for the excelent video my friend, I'm also in love with Blender and was looking for tuts like this!
@akhileshd2016 Жыл бұрын
Definitely going to try this for my product renders. Thanks for making this tutorial!
@ostroom Жыл бұрын
Pretty impressive that with simple HDRI you can set a good scene. Gj!
@otoarantes7146 ай бұрын
Awesome tutorial, loved how simple and effective you made it all. Cheers!
@CGcelestial Жыл бұрын
This is so awesome ahhh i was looking for this. Thank you so much. Can you please make a more advanced tutorial? For me, nowadays every detail In my renders matter.
@SportzCar Жыл бұрын
Yesss sirrr
@CGcelestial Жыл бұрын
@@SportzCar XD
@gamerhobbit Жыл бұрын
Thnak you, very helpful video. I have a question though: When you create the sphere, I though it would "block" the environment from affecting the car. But you kept udjusting the sphere to match the lighting of the car. How can the car "see" the environment when it is fully covered by the spher?
@L0SHKE Жыл бұрын
I was gonna ask the same thing :D
@yahootube9010 ай бұрын
Think I figured out what you guys are talking about. On the main toolbar, where it shows what lighting mode you are in, you can go to the material preview/rendered mode icon and checkmark the following options: "Scene Lights" and "Scene World". Messing with these is pretty important when trying to get materials/shaders right for a render. If they are unchecked it just uses the default Blender lighting on everything. If you check those, then it basically removes all the fake background lighting and you get only light from your own stuff. That messed me up once when doing a water shader. Thought it looked perfect then realized it was using the fake Blender default lighting and not the actual HDRI and had to tweak it.
@africa_explained_tv Жыл бұрын
You have no idea what awesomities this has resulted in for me! Thanks soooo much!
@Wolf-4D Жыл бұрын
Thank you for showing this interesting approach to doing this. I can't really see the advantage though over doing it without that additional sphere as it doesn't seem to make things easier or faster or more controllable, for that matter. A shadow catcher is easy and fast enough to create, and the environment texture, like in your video, often needs to be scaled anyway. It seems to require just as much, if not more, fiddling around to get it to look right. The different texture color will, in many cases, be an issue. Unfortunately you're not showing how to fix that. If you need to rotate the background, it would be helpful to be able to link that extra sphere to the background HDRI or vice versa in order to avoid additional work.
@BerkKaplanDesigner Жыл бұрын
Thanks a lot for your comment! I think the biggest advantage is for animations. Without the mesh environment, only with shadow catcher, animation will not work. But directly after this tutorial I did this animation: kzbin.infoUVBUEFldNSY?feature=share and with basic rotations/camera movements it looks really good in my opinion. About the different texture color part: solution is using a wide gradient mask betweek 2 materials so it will not be that sharp. But in this tutorial I didn't want to go so complicated, keeping it more beginner/intermediate level is helpful to more people. If there will be requests, I can do advanced version as well. Cheers! :)
@CGcelestial Жыл бұрын
also just a shadow catcher won't work. using just a shadow catcher with an hdri isn't enough as cycles gives weird illuminations due to the transparent mesh of the shadow catcher. that's also why Berk probably added in the extra sphere, and for animation like he said.
@CGcelestial Жыл бұрын
@@BerkKaplanDesigner Thank you so much for the tutorial mate :D can't wait to do an animation
@Wolf-4D Жыл бұрын
@@BerkKaplanDesigner Thanks for your explanations. That does make sense. I think you did mention animation in the video, but I ignored that part because I only do stills. It's an interesting technique anyway and I'll give it a try some time.
@sanzharmuratovdesign Жыл бұрын
One of the best automotive related blender course! Thanks
@BerkKaplanDesigner Жыл бұрын
thanks a lot!
@virtualcannara2302 Жыл бұрын
Thanks for this useful tip. I have looked long and hard to find a way to anchor my cars to the ground. Can't wait to try it out.
@plasmghost111 ай бұрын
At 3:40 the floor apears distorted and stretched, nothing like in your video and I followed the same steps. Any help? TY so much
@zuccedgaming220 Жыл бұрын
bro result of these so realistic thanks man
@in34328 күн бұрын
Brilliant tutorial. I have been doing it wrong all this time hahahahaaa.
@1NightInParisOfficial10 ай бұрын
hey man i really want to use this technique. However at 2:30 where you "scale, Z, 0" the floor texture becomes distorted into a spiral. Even if map coordinates are on "Object" and the image texture is on "sphere", and have applied all transformations. Any tips?
@TheLoserra9410 ай бұрын
the same happens to me
@emreozbek6770 Жыл бұрын
If I assign a new material with principled bsdf node to sole, there is a lightning difference between the sole and the sky. How did you balanced them?
@skycladsquirrel Жыл бұрын
Change the noise threshold to 1.00 in Cycles. Renders way faster. Great video.
@Chiketyan Жыл бұрын
Somehow, the object reflection results are totally different between the HDRI world and the sphere. Also , when you go from flat to sphere, you get a completely different result. (All on the ground) Unless this problem can be solved, this method cannot be used universally. Thank you.
@herseyiizleyenadam25539 ай бұрын
Life Saver Tutorial! Thank you so much. Türkçe devam edicem ürünlerin etrafında kamerayla pan yaptığım animasyonlar yapıyorum. Normal hdri kullanınca kamera hareket ettikçe gölgeler kımıl kımıl oluyor. HDRI, kamerayı merkez aldığı için kamera hareket ettikçe hdri da yer değiştirmiş oluyor, çöp gibi render çıkıyordu. Tam aradığım çözüm bu olmuş. Keşke bunu addona çevirebilicek kadar yazılım bileydim. Her eve lazım bi çalışma çok teşekkürler.
@MaxisMBQ7 ай бұрын
Learnt a lot from you Berk! Thank you!
@georgeluna62177 ай бұрын
Nice one but the light is not passing through the sphere so whats the point of aligning it? How you made it pass through?
@dannyaustin84 Жыл бұрын
Excellent 👌 this has given me some good ideas of how to integrate HDR and 3D content together. Bravo
@JW4NE Жыл бұрын
awesome tutorial keep up the good work
@allcaps3584 Жыл бұрын
Thanks!! Useful tip. I have a question though for my use - What if it's an interior scene and you have to place an object on say coffee table / bookshelf / side table, etc.? How do you flatten the bottom of the sphere then? Taking it one step further, what if there are 2, 3 such surfaces at different heights? What is the solution then?
@mastersullivan Жыл бұрын
Oh my gosh! How helpful. Thanks so much.
@tarikincefikir Жыл бұрын
Berk bey video için teşekkürler, fakat bir eleştirim alacak, eğer hangi tuşlara bastığınızı gösteren plugini aktifleştirirseniz çok daha faydalı olacaktır. Mesela 2:30 daki relative nokta seçimi sonunda ölçeklendirmeyi merkezlemenizi hangi tuş ile yaptığınızı anlayamadım. Başarılarınızın devamını dilerim. Kolaylıklar.
@MahckMedia Жыл бұрын
Jesussss. This is how people do it lolll. Appreciate this! TY
@AlphaKilo09 Жыл бұрын
Thanks for this video! You made it more easy for me to understand.
@dancexr Жыл бұрын
What do you do when there are close up objects in the hdri map? I saw peoples' renders with a parking garage hdri that has many pillars and they have no distortion at all. I wonder if they recreate the pillars in 3D...
@CheerleaderTW5566 Жыл бұрын
Many many thanks! Love you!
@NillerVision Жыл бұрын
Nice workaround. Eevee really needs a transparent shadow catcher though.
@philhojnacki998818 күн бұрын
Great stuff! Would you mind sharing where you DL'ed the HDRI?
@Demonleonardo Жыл бұрын
Berk Kaplan, very nice to meet you, I learned from one of your game design courses, and now I am making a game, it requires me to ask some questions about how to design car panels and car center console, will you have free time to answer my questions
@BerkKaplanDesigner Жыл бұрын
Hi, thanks! I don't have a game design course but if you mean the Blender course, please contact me as anwer to emails. So I will be sure to see your message. Thanks!
@apersunthathasaridiculousl1890 Жыл бұрын
thats actually amazing
@rsunghun Жыл бұрын
very nice tutorial. Thank you so much!
@abircanogz2 ай бұрын
Merhabar Berk hocam, oldukça faydalı bir video olmuş ellerinize sağlık.Haddime değil ama hangi tuşlara bastığınızı gösteren bir plug-in kullanırsanız oldukça iyi olur gibi duruyor. Bir de Sphere'In alt kısmını HDRI material olmasına rağmen gri kalıyor sizce neden olabilir? Faceleri flip yaptım ama olmadı.
@heathsledger Жыл бұрын
bros a wizard
@agneya Жыл бұрын
This was so helpful thank you so much
@edrisqudaam1928 Жыл бұрын
Great work What do u think about nurbs modeling and polygons And when to use nurbs as well as polygons Thank u so much
@BerkKaplanDesigner Жыл бұрын
Thanks! I made an overall software comparison in this video: kzbin.info/www/bejne/fYS1n2yOgrF-pas Short answer: I almost never use nurbs anymore as a creative designer. Nurbs are more for production process for me. Polygons (let's call it Blender as its my only 3D software for daily use) are for ideation, development of the idea, renders, design proposals, animations..
@edrisqudaam1928 Жыл бұрын
@@BerkKaplanDesigner Thank u so much it was useful As u said for perfect smooth surfaces Alias is the best Because if u want to make a good and clean surface in subdiv modeling it takes time and u have to be good enough in modeling to get that great reasult But with Alias it's different Alias made for this "automative" I was using 3dsMax.. Recently moved to blender.... I loved it so much as u It's friendly.. Blender has lots of free addons shortcuts... Open source. Free and u can do with it whatever u want... I started doing car 3d modeling after I learned blender it's easy.. I just love blender 💖 Recently I started learning Alias. Thank u for ur feedback... Means a lot....
@AArtfat Жыл бұрын
Nice tutor!!! Ty
@robertYoutub Жыл бұрын
After 20 years, the good old projection hemisphere from Mental Ray or Vray 1.0 is still a secret trick… funny.
@ericxonsamuels4681 Жыл бұрын
was actually working on a car render today this was quite helfull
@tothemoon74382 ай бұрын
I cant undurstand the point of world hdri, cause it gives zero light to the object inside the UV-sphere. Can I somehow change the strength of light on the texuture of UV-sphere?
@DamienAtkinson8 ай бұрын
Works amazing
@gowthamsaimachani596 Жыл бұрын
This tutorial is really awesome sir it really helps
@gowthamsaimachani596 Жыл бұрын
Please make the tutorial of adjustments sir it really help in renders
@aliosanlou44257 күн бұрын
Why when i do this with EVEE NEXT , there is no shadows at all? Should i tweak the sphere material or visibility or somthin? Looks like The evee next is broken , cuz even wothout this whole sphere and things , it still doesnt cast shadows from hdris
@peterand63 Жыл бұрын
super as always Berk
@BerkKaplanDesigner Жыл бұрын
Thanks a lot Peter! :) 🤩
@cornerofthemoon7 ай бұрын
God this is a lot of trouble. There are so many 3D packages that can do this by pressing one button. But thank you for the video or I never would have figured it out.
@umarraees60024 ай бұрын
Easiest way I havent ever seen
@cedricvillani8502 Жыл бұрын
Our enyoiments have sfhear’s and bears and ssppearrs 😂😂
@Nikhilesh9807 Жыл бұрын
Suggest a website for free race track hdri
@elpathdigital4391 Жыл бұрын
Thaaaanks!! 🫶👊
@Gugse842 ай бұрын
what did you do at 2:29? when you said "pick one of them on the up"..I cant figure out that part?
@mastart4971 Жыл бұрын
very smart, thank you.
@johnbriggs7728 Жыл бұрын
could I just invert the normals instead of setting the scale to negative?
@Boipelo Жыл бұрын
Thanks!
@PopcornSticker Жыл бұрын
Every single dome I create Has weird stripes, likke if the image was cut. I'm literally spending days trying to figure that out
@BerkKaplanDesigner Жыл бұрын
Did you try using subdivision + shade smooth on the dome you created?
@z.o.m.u.l.z.o.m.u.l Жыл бұрын
thank you for world texture hack. i wonder why did you change UV to Object in texture coordinate.
@JeirYoung Жыл бұрын
how to adjust the color in photoshop? I need this excellent course.
@BerkKaplanDesigner Жыл бұрын
I use camera raw filter option in photoshop and do my adjustments there. You can see more on that in my Photoshop Course: www.berkkaplan.com/courses/photoshop
@Nikhilesh9807 Жыл бұрын
Messed up right here, no further expectations 🥴🥴
@golfboy7156 Жыл бұрын
nice but how bout putting a shadow catcher plane under it?
@PD-ws4td4 ай бұрын
You sound like you could do the Borat accent easily lmao
@Andriundery Жыл бұрын
why it is not just like as a basic feature like 1 click button, in vray it just 1 click option long ago
@g0d182 Жыл бұрын
There's got to be a plugin for this workflow Thanks for the video albeit Berk
@g0d182 Жыл бұрын
Nevermind, think I found a github plugin kzbin.info/www/bejne/rn61aZKmlMeVlac
@draconchikebetpaffosa7486Ай бұрын
Scale z aces 0 don’t working help!!!
@-SKULL-2 ай бұрын
there is no sphere projection in blender 4.0, pls help
@anubhavrathore479 ай бұрын
My cycles ain't responding same as yours..... Though I followed you completely
@Grindelon Жыл бұрын
For the shadows of the car can you make a plane to work as a shadow catcher? or in this case it doesn't work like that?
@BerkKaplanDesigner Жыл бұрын
I prefer to use shadow catcher for backplate renders like this one: kzbin.info/www/bejne/oWSrfGB3rb2lpZo
@saultrujillo4629 Жыл бұрын
Hi, Good morning, i have a problem with the pink texture, but i don´t know what this means? I wait for your answer.
@thomas77264 ай бұрын
This occurs when Blender fails to locate the texture image
@10MinuteEditing Жыл бұрын
Helpfull
@HammerSC__ Жыл бұрын
Is the car a renault concept?
@filmeEffect Жыл бұрын
me inscrevi só por esse vídeo
@xxxax31xxx Жыл бұрын
Why not just create a plane under the car and set it as a shadow catcher?
@zan7756 Жыл бұрын
Where do you get the car model?
@mediarocker Жыл бұрын
great
@pizzathehut2264 Жыл бұрын
I was wondering how people did this!
@AspectCars7 ай бұрын
can you teach me how to do this 3:10
@Ali-sh3tg6 ай бұрын
Do you know how we can make hdri fit with eeve ?
@Ali-sh3tg6 ай бұрын
I have a ocean ... How to match could hdr with ocean
@muratmertgorgul Жыл бұрын
hello, can we add motion blurr to hdri ?
@BerkKaplanDesigner Жыл бұрын
Hey, motion blur needs a motion so it is added to everything as long as the camera moves :) Or maybe you can rotate the hdri to do that. This video might help: kzbin.info/www/bejne/qKDGeq1_Zc18e5o
@imsethtwo11 ай бұрын
2:30 how did you do that
@BerkKaplanDesigner11 ай бұрын
you need to pick 'active element' from the top menu as I show, than S for scale, Z for z axis, 0 (zero) for making it flat :) You can learn detailed from my courses! www.berkkaplan.com
@Bishu218 Жыл бұрын
❤❤😘😘
@rumeysaozcan1421 Жыл бұрын
türkçe alt yazı ekler misiniz
@anubhav3d Жыл бұрын
Very informative but still dont get realistic ahadow
@awesomebrother19 Жыл бұрын
🤣 abasically you have shown free method which is done by a paid plugin.. thanks a lot
@ruslopuslo9 ай бұрын
👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍
@ElmoPlayss10 ай бұрын
Why the hell would you spend 100 dollars on a 360 image? That's kinda stupid in my opinion