How to rig any Unreal Engine Character in Blender

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Minext lost

Minext lost

Күн бұрын

Пікірлер: 13
@MastersRoger
@MastersRoger 2 ай бұрын
A great tutorial, but you should use: [Child Of -> Set Invert] if the feet are crooked in the mesh in the 4 bone Constraints of Child Of
@minextlost
@minextlost 2 ай бұрын
Yeah, If the bone behave strangely make sure to reset bone rotation and location of the 2nd armature and set inverse (again) of the first one (unreal armature)
@EdJ589
@EdJ589 2 ай бұрын
thanks for sharing the technique.
@minextlost
@minextlost 2 ай бұрын
You're welcome! If you want to know more I have more video coming up!
@EdJ589
@EdJ589 2 ай бұрын
@@minextlost that's why I sub :)
@4thUnknown
@4thUnknown 2 ай бұрын
Many thanks to you for this! Sorry for the question, but could you tell us more about the more complex version of the rig used in the video? As far as I can tell, it is similar to the one used in "mr. mannequins tools". Is there a possibility that you can tell us how to get a similar rig? We would be immensely grateful.
@minextlost
@minextlost 2 ай бұрын
sure, I'm actually planning a video where I make the same rig step by step, and yes this video and the rig is heavly inspired by mr.mannequins but since is outdated and doesn't work with the unreal engine 5 mannequin I've decided to make this video. Also have a few video with baking animation to the rig.
@shahmaarbaba
@shahmaarbaba 2 ай бұрын
please make complex rig tutorial which show in video 8:55
@minextlost
@minextlost 2 ай бұрын
If I get it right, tomorrow the video should came out!
@shahmaarbaba
@shahmaarbaba 2 ай бұрын
@@minextlost thank u soo much
@3dawe
@3dawe 2 ай бұрын
Does it work on unity too?
@minextlost
@minextlost 2 ай бұрын
I don't really know the default skeleton of unity, but the process should be the same, in the end you want an easy to animate rig, Ideally want to work with the bone orientation of Blender, while mantaing compatibility with other softwares.
@3dawe
@3dawe 2 ай бұрын
@@minextlost thank you so much
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