A great tutorial, but you should use: [Child Of -> Set Invert] if the feet are crooked in the mesh in the 4 bone Constraints of Child Of
@minextlost2 ай бұрын
Yeah, If the bone behave strangely make sure to reset bone rotation and location of the 2nd armature and set inverse (again) of the first one (unreal armature)
@EdJ5892 ай бұрын
thanks for sharing the technique.
@minextlost2 ай бұрын
You're welcome! If you want to know more I have more video coming up!
@EdJ5892 ай бұрын
@@minextlost that's why I sub :)
@4thUnknown2 ай бұрын
Many thanks to you for this! Sorry for the question, but could you tell us more about the more complex version of the rig used in the video? As far as I can tell, it is similar to the one used in "mr. mannequins tools". Is there a possibility that you can tell us how to get a similar rig? We would be immensely grateful.
@minextlost2 ай бұрын
sure, I'm actually planning a video where I make the same rig step by step, and yes this video and the rig is heavly inspired by mr.mannequins but since is outdated and doesn't work with the unreal engine 5 mannequin I've decided to make this video. Also have a few video with baking animation to the rig.
@shahmaarbaba2 ай бұрын
please make complex rig tutorial which show in video 8:55
@minextlost2 ай бұрын
If I get it right, tomorrow the video should came out!
@shahmaarbaba2 ай бұрын
@@minextlost thank u soo much
@3dawe2 ай бұрын
Does it work on unity too?
@minextlost2 ай бұрын
I don't really know the default skeleton of unity, but the process should be the same, in the end you want an easy to animate rig, Ideally want to work with the bone orientation of Blender, while mantaing compatibility with other softwares.