❖Blender 4.1 Release Notes❖ developer.blender.org/docs/release_notes/4.1/animation_rigging/ ❖Attribution❖ Venom Character used in the Thumbnail by @xpea16 xpea.gumroad.com/
@Gustmazz5 ай бұрын
Just wanted to say that your channel is absolutely one of the best 3D channels on KZbin. Not only are you incredibly knowledgeable, but you also teach it very efficiently. Thank you very much for your work.
@CGDive5 ай бұрын
Hey thanks for the positive words! I am gald you think so :)
@sottozen6 ай бұрын
Apart from the fact that I hate it when my historical shortcuts like "I" get changed to "K" :) this was really an amazing video, very detailed and full of valuable information. Thank you!
@nosirve94586 ай бұрын
you know u can change it again right
@blackkun02026 ай бұрын
omg, they finally added baking bones with scale. FOR YEARS WE'VE BEEN ASKING FOR THIS
@CGDive6 ай бұрын
Bones with Scale? Scale was baked before AFAIK. There are certain issues with Scale baking that still persist but these are the same in all 3D software.
@blackkun02026 ай бұрын
@@CGDive I mean for exporting into game engines. When exporting bones with stretching animation, like the spine and etc, it doesn't show the bone being stretch but instead affects the skin mesh
@blackkun02026 ай бұрын
@@CGDive I remember a video you did that regarding exporting stretchy bones that we need to get a plugin, Game Rig plugin I think
@CGDive6 ай бұрын
@@blackkun0202 Yes, this problem is still not solved by default, unfortunately. Scale was baked even before 4.1, it's just that there are issues with the process due to the complex math of squash/stretch.
@blackkun02026 ай бұрын
@@CGDive so do we still need to use Game Rig plugin to export squash/stretch bones?
@ShnHonour6 ай бұрын
Bone collections should be selectable and movable in multiple instances. Moving one by one is torture.
@RomboutVersluijs10 күн бұрын
@18:00 I think it means, we will see the complete path in camera view. Where before it would only show the section only visible in the active came
@CGDive9 күн бұрын
Yeah, looking at it now, it does make sense :)
@SymbolCymbals23566 ай бұрын
20:24 there is actually a change functionally! Now with that menu it switches exactly to the new value on the next keyframe, it removes some annoyance of it cycling through or changing in the middle of two keyframes if set to constant
@CGDive6 ай бұрын
ah, nice!
@binyaminbass6 ай бұрын
I think the motion path from the camera view is so that you can get nice curves when you want to animate "to camera" (meaning, you adjust the animation so that it looks right from the camera view even if from another perspective it is incorrect...i think it's kind of a short cut in animating, like, hey man, it looks on camera so let's just go with it).
@CGDive6 ай бұрын
Yeah, I kind of get it but I lacked the experience to give a meaningful example.
@binyaminbass6 ай бұрын
@@CGDiveWe can dream, my friend...we can dream.
@goldstick3D6 ай бұрын
ah wow that buttons sorting is so nice! thanks for explaining it I was a bit lost when I opened blender 4.1 and didn't see any buttons in the toolbar.
@hotsauce71246 ай бұрын
Thank you!
@CGDive6 ай бұрын
You're welcome!
@activemotionpictures6 ай бұрын
5:37 - FINALLY! B-bone bakes!!!
@JustForNowStudios6 ай бұрын
Hi CGDive. Could you please make a video about the guidelines for modifying a rigify rig after it has already been generated? For example, it would be nice to know which bones can have constraints or other systems added to them after the rig has already been generated, and how to do that also, and which should not. Thanks!
@bilosofie6 ай бұрын
T .. missed you man .. always nice to see your notification ❤
@CGDive6 ай бұрын
Same here, man. Always watching your animations!
@bilosofie6 ай бұрын
thanks brother.. trying to get there at some point you know .. but great video as always .. keep diving ..
@CGDive6 ай бұрын
@@bilosofie haha, will do!
@bilosofie6 ай бұрын
@@CGDive ❤️
@Nohcal6 ай бұрын
Thanks for the heads up on the update.
@CGDive6 ай бұрын
You bet
@anjanadilshan70576 ай бұрын
Can you please do a video on corrective shape keys ? I haven't come across a single youtube video which explained that process properly detailed. Thank you
@fellipeoliveira3d5 ай бұрын
I searched a lot and didn't find anything about it. When we generate Rigify, in the IK hand controller there is an IK Parent option so that we can change the parentage of this controller, in it we have the options "None, Root, Torso, Hips, Chest, Head, Shoulder". But how do I add more options to these?
@CaCriGuz4 ай бұрын
Very useful! Thank you so much. :)
@bilosofie6 ай бұрын
you can use proportional editing in the graph editor.. i never knew that awesomeness excists ...
@CGDive6 ай бұрын
Yeah, Blender has these consistencies throughout the interface that are quite cool!
@LindolanAnimations6 ай бұрын
@@CGDive Please make a Rope Rig tutorial with auto rig pro and how to stretch the bones
@bilosofie6 ай бұрын
i just discovered that when you hover on the N panel and hold cntl and scroll will jump between addons .. this was in blender before and it was just scroll ..
@Scumlord2136 ай бұрын
hey cgdive will you cover all the bone constraints rigging in the future? or did you already talked about it before? :D
@CGDive6 ай бұрын
It's a good idea. Haven't done that yet.
@ZOL61996 ай бұрын
Can you make a video on Rigify's "Relink Constraints" bone option? Im attempting to make a bone for a shapekey driver, and Im confused on why the final rig doesnt utilize the limit location
@Tsero0v06 ай бұрын
Could you create a new FaceIt tutorial specifically for designing anime-style characters in the latest version? Many people are curious about integrating VRoid characters with FaceIt, and the workflow for using anime characters with FaceIt is actually quite different.
@CGDive6 ай бұрын
Yes, that is planned.
@maleeshamevan5 ай бұрын
thankyou todor
@maleeshamevan5 ай бұрын
THank you
@2012Starthan6 ай бұрын
Love that video, wich venom rig you used on thumbnail
@CGDive6 ай бұрын
Oh! It's a rig by xpea. Thanks for reminding me, I should give credit in the Description xpea.gumroad.com/
@lobodonka6 ай бұрын
Hi, I'm a newbie, learning with your tutorials. I love them! I've a query, How can I hold or grab an object with Rigify Tentacle rig? Thanks in advance!!
@CGDive6 ай бұрын
You may be able to use this kzbin.info/www/bejne/sJvJgmqDrph-jKs
@lobodonka6 ай бұрын
@@CGDive Thank you very much! Looking forward to more great tutorials from you!
@forestlong16 ай бұрын
Thanks!
@soirema6 ай бұрын
Great thank you!!
@jasonwilliams87306 ай бұрын
👍
@emmanm56332 ай бұрын
you are not using auto rig pro anymore?
@CGDive2 ай бұрын
How did you infer that?
@AbdulAziz-cj4hg6 ай бұрын
how do i update my rigify? i have 2 blender, 3.4.1 and 4.0, i keep using them both
@CGDive6 ай бұрын
Rigify comes with Blender and there is no need to update anything. Whatever is available in the Blender version you are using is what you get, and that's it :)
@panloon77766 ай бұрын
Unless you have 2 for a reason, best to uninstall the old version when you update and have the new version import your settings.
@Bleghspread6 ай бұрын
How can I get viewports back in every single workspace window? Why was this even changed by default? I literally cannot work with new blender interface. Edit: It was one of my addons that I reimported from the older version of blender. It somehow messed up the top menu bar.
@CGDive6 ай бұрын
I am not sure what you mean.
@Bleghspread6 ай бұрын
@@CGDive I basically loaded my settings from previous version of blender and one addon, that is not compatible with the newer version, bugged my interface. It has nothing to do with blender itself.
@CGDive6 ай бұрын
@@Bleghspread Loading previous settings is a nice feature but I avoid it because small problems pile up when you do that over and over. And you end up with problems like yours. I am not sure how you can solve it. My recommendation is to reset to defaults and recreate your workspace.
@gendalfgray78896 ай бұрын
They made ainmation editor more comfortable or need to wait for 4.2?
@CGDive6 ай бұрын
Not sure what you mean exactly.
@gendalfgray78896 ай бұрын
@@CGDive I thought they made all features earlier.
@fkdump6 ай бұрын
Probably need to wait til 2025 when blender releases new animation 2025 features
@CGDive6 ай бұрын
@@fkdump wait for what? There are improvements coming but it's not like the current tools are bad :)
@fkdump6 ай бұрын
@@CGDive I don't mean current tools are bad, I am using them with no problem, but I guess he was looking for it being more similar to other software such as maya.
@Zone_Animations5 ай бұрын
I can't get free characters ?
@CGDive5 ай бұрын
What is this about?
@서브웨이-r7e6 ай бұрын
좋은 정보공유 감사합니다
@fernandalopes85292 ай бұрын
otimoooooo 10000000000
@CGDive2 ай бұрын
obrigadooooo
@RomboutVersluijs10 күн бұрын
Ibreally dislike that auto expand feature of the bine collections oanel. Its inconsistent with general vkender gui. Having big bone collection setu9s will show a huge ui oanel. Very annoying. They shiuld keep it as it was. Just like the iutliner. Show a scriplbar and let the user decide to expand or contract the panel
@CGDive9 күн бұрын
hbahahahahahha, omg, what? :D
@raelroque55956 ай бұрын
rigfy in boring, annoying, auto rig pro is the best