How to Select Corners to Bevel a Curve in Blender - Geometry Nodes

  Рет қаралды 792

Xan 3D

Xan 3D

Күн бұрын

Learn how to make a selection to bevel corners in any curve in Geometry Nodes.
⬇️ Download all my projects and watch exclusive tutorials on my Patreon / xan3d
• Blender Tutorials by X...
• Geometry Nodes Tutoria...
00:00 Intro
00:18 How to Bevel a Curve: Fillet Curve
01:40 How to select corners in Fillet Curve
06:20 Fix Overlapping
#Blender #GeometryNodes

Пікірлер: 16
@Xan3D
@Xan3D 27 күн бұрын
⬇ Download all my projects and watch exclusive tutorials on my Patreon www.patreon.com/Xan3D
@JorgeDeSotoi
@JorgeDeSotoi 28 күн бұрын
you have been so helpful in my journey to understand geo nodes
@BOOSTSTUDIO944
@BOOSTSTUDIO944 28 күн бұрын
love your content mate. You make geometry nodes seem so simple. Thank you sensei.
@mind_of_a_darkhorse
@mind_of_a_darkhorse 28 күн бұрын
Great solution! Not only is it pretty easy to achieve, it is quite elegant! Thanks for sharing! I find your Geo-nodes tutorials much easier to digest than some of the other guys out there! Keep up the great work!
@Xan3D
@Xan3D 27 күн бұрын
Thank you 🙏
@controlr7490
@controlr7490 28 күн бұрын
Muchas gracias!!! desde Venezuela...
@AssurMediaCompany
@AssurMediaCompany 18 күн бұрын
Helped me fix a problem, thank you!
@s.patterson5698
@s.patterson5698 28 күн бұрын
Genius 😊 Thank you!!!
@brunodemasi381
@brunodemasi381 28 күн бұрын
Thank you
@abhiraaid
@abhiraaid 11 күн бұрын
Awesome tip
@CuvelierPhilippe
@CuvelierPhilippe 28 күн бұрын
Allelujah!
@EgzonYmeri
@EgzonYmeri 28 күн бұрын
Thank you so much, can you explain how to bevel edges like the bevel modifier but in the Geo Nodes?
@Xan3D
@Xan3D 27 күн бұрын
Honestly, I think it's really complicated to do it with GN. I watched some tutorial long time ago, and it was a lot of maths nodes and paths. If I find a "not overcomplicated way" to do it I will do a tutorial. But for now, I think it's easier to do it with the Bevel modifier.
@EgzonYmeri
@EgzonYmeri 27 күн бұрын
@@Xan3D thank you man, I appreciate it, you're doing great.
@abandonedcranium6592
@abandonedcranium6592 27 күн бұрын
Good video...👍 I'm still trying to wrap my head around geometry nodes, but I think I am understanding it. PLEASE Correct Me If I'm Wrong: The nodes that modify geometry are actually using mathematical functions with variables that are part of that node. My question is "what is the domain of a geometry node function?" Or maybe I'm asking what are the 'elements' of the function? Does that domain just consist of all the vertices(x,y,z coords) in that mesh?
@Xan3D
@Xan3D 27 күн бұрын
I need to do a basic tutorial explaining this. But basically, all geometry in Blender is made by 🟢5 COMPONENTS: 1. Meshes 2. Curves 3. Points cloud 4. Volumes 5. Instances And these components have 🟠ELEMENTS (check the Spreadsheet): 1. Meshes: Vertex, Edges, Faces, Face Corners 2. Curves: Control Points, Spline 3. Points cloud: Points 4. Volumes Grids 5. Instances Then every Element can store DATA. For example, every Vertex has its position (X,Y,Z). This data is an 🔴ATTRIBUTE. There are a lot of attributes like color, weight, normal, UVMap etc. It's the columns in the Spreadsheet (position, etc). So, 🔵DOMAINS are: Where is the data (attributes) stored? It's like the "list or the label". Where do you belong to? I belong to Vertex, Face, etc. So, the difference between Elements and Domains is just the way we use the info. Elements is the concept in general. Like in the real world, you can say a cube have Vertices, Edges and Faces. However, when we work in Geometry Nodes, and we talk about how we manage the data information, we use the word Domain to say: "You! Which is your domain?", "Hi, sir! My domain is Vertex". For example, the node Domain Size it gives you the number for the total elements in a Domain: "How many Edges we have here?", "32!". So, the Domain Size is 32 Vertex. And 🟣 DATA TYPE is just the type of data: Float, Vector, Integer, Boolean, etc. It's the sockets color we see in nodes. I know it's a bit confusing, but I hope it helps a bit :)
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