What kind of a database would you recommend for storing assets? Did you have a chance to test and compare the efficiency of different ones and how do they manage to handle repositories which contain hundreds of gigabytes of data?
@anchorpoint298823 күн бұрын
I think with SQLite you will be fine. The size GB or TB, doesn't matter at all. What matters is the amount of commits and the file count. But with a decent machine you should be good to go.
@kurtchan01113 күн бұрын
is it possible to use GitBash to manage repos on Gitea like how you manage repos on Github?
@anchorpoint298812 күн бұрын
I guess this will help you: docs.gitea.com/administration/command-line
@МихаилМыцык-ц7юАй бұрын
Do I need to enable version control within the Unreal Engine?
@anchorpoint2988Ай бұрын
You don't need to. The problem with the build in Unreal Git plugin is, that it's not supporting LFS and will slow you down each time when you do a save. It's better to submit with the Git client.
@DirkTeucher4 ай бұрын
How would a remote user access it? I would guess we could we just open up the 3000 port on router and do some port forwarding?
@anchorpoint29884 ай бұрын
That might be not enough, because then the connection would be insecure. You may need to look into ssl certificates as well for an https connection. The other thing is that you need a static IP address.