is it possible to use GitBash to manage repos on Gitea like how you manage repos on Github?
@anchorpoint298812 күн бұрын
I guess this will help you: docs.gitea.com/administration/command-line
@Rusticabcd22 күн бұрын
How do I get a cloud storage like Onedrive to work with it?
@anchorpoint298820 күн бұрын
I would not use OneDrive, especially when you work with a team. This can lead to corrupted files. Use GitHub instead
@Sanderex23 күн бұрын
What kind of a database would you recommend for storing assets? Did you have a chance to test and compare the efficiency of different ones and how do they manage to handle repositories which contain hundreds of gigabytes of data?
@anchorpoint298823 күн бұрын
I think with SQLite you will be fine. The size GB or TB, doesn't matter at all. What matters is the amount of commits and the file count. But with a decent machine you should be good to go.
@МихаилМыцык-ц7юАй бұрын
Do I need to enable version control within the Unreal Engine?
@anchorpoint2988Ай бұрын
You don't need to. The problem with the build in Unreal Git plugin is, that it's not supporting LFS and will slow you down each time when you do a save. It's better to submit with the Git client.
@salv032gamingАй бұрын
i have revision control
@MostafaAhmed-w2d2 ай бұрын
there's no option for Azure DevOps, I tried closing, even reinstalling and nothing worked
@anchorpoint29882 ай бұрын
hmmm...that sucks. What you can also do is click on the “…” in the top right corner and pick “Send us a Message”. Just type in that we talked here. We will get the error log with the message.
@zerohcrows27 күн бұрын
its a paid feature. idky they have a bot auto responding with no actual info lmao.
@anchorpoint298823 күн бұрын
@@zerohcrows Nope that's not a bot. Maybe it sounded like one ;). When you start Anchorpoint for the first time you start a trail where you can use all the features and integrations, including Azure DevOps. I was assuming that he was in a trial while asking the question.
@empireempire35452 ай бұрын
great, another tutorial, again not a word about how to handle blueprints/materials/etc
@anchorpoint29882 ай бұрын
Changing materials and blueprints is similar to changing something in the scene. It will show up as a changed file, it will be locked automatically. Once you push and your colleague will pull it, the lock will be released.
@YoutuberUser0022 ай бұрын
*"14 days free trial"
@anchorpoint29882 ай бұрын
For GitHub you can use it fully for free
@GTexperience_Channel2 ай бұрын
My biggest issue with all these tutorials, is that none show how to get the cloned repo to a working unreal build. Due to the gitignore rules, a lot of files are left out of being uploaded to github. How would one get those files on a new pc, and get the files that are missing due to the gitignore?
@anchorpoint29882 ай бұрын
The files that are missing through gitignore are created again on your PC. E.g. derived data cache is created once you launch the editor for the first time.
@peterkominek26812 ай бұрын
My antivirus blocked the instal
@theWyattchannel2 ай бұрын
I would really like if Anchorpoint was available for linux, since I finally have an animation software I can use, but it can only export in PNG sequences. Plus, I can't even find a good PNG sequence to mp4 converter, they're all one of those cheap converters that only change the File extention
@anchorpoint29882 ай бұрын
Yeah, we also would like to have that. It will come at some point in the future but does not have high priority now.
@AllanAlutalu3 ай бұрын
At 3:27, the folder used is actually the Project code folder (With Config, Content Intermediate, etc. subfolders). I was confused by this. Very fast reply on Discord by Jochen who started helping me within a minute to resolve an issue I had. Great product, highly recommended. Great technical help when needed.
@dopeytree3 ай бұрын
Does this integrate into the Unreal version control system? Don't really want to always manualy push via anchopoint app
@anchorpoint29882 ай бұрын
An Unreal integration is already in development
@Affirmer3 ай бұрын
It seems that Gitea is not in the Vultr Marketplace any more...
@anchorpoint29883 ай бұрын
Hmmm...The workaround would be then to pick a normal linux instance and install Gitea manually
@FeedingWolves3 ай бұрын
This is great! Thank you!
@mahersabit92653 ай бұрын
it does sound super useful, especially when working on the same level and it doesnt overwrite my work
@SkSafowan3 ай бұрын
thank you so much, I would really appreciate if you make a full video of how to setup Git or other source control into unreal step by step and compare all the source control in terms of price and easy access
@anchorpoint29883 ай бұрын
We have that kind of content but only in written form. Here is a comparison on Git hosting providers (including price): www.anchorpoint.app/blog/choosing-a-git-provider-for-unreal-projects-in-2022 For setups, we have some stuff on our blog under the section version control. www.anchorpoint.app/blog-topics/version-control Maybe you find the setup that you need.
@999satyam3 ай бұрын
I also recommend gitbutler for branch management.
@999satyam3 ай бұрын
ah wait this anchorpoint's own channel xD i thought it was a random channel
@anchorpoint29883 ай бұрын
It's fine...we like Git Butler too ;)
@KittenisKitten3 ай бұрын
Another tutorial who is either trying shill a product, or thinks that recommending using a 14 day trial software for tutorial is acceptable.
@DirkTeucher3 ай бұрын
Why would I want to do this instead of just using github with github desktop which I can set up in 2 or 3 minutes? I pay £10 a month for my Unreal engine 5 project and get 100gb of GIT LFS storage. The only minor problem I can foresee with how GIT works is that while my project is currently around 50GB it does jump up in size over time because I am checking in the same files over and over again so if I make a tiny change to a 1gb file and check that file in and repeat the same thing 5 times then I am using 5gb of extra storage. So the storage does eventually go up to 100GB for my project. So what I do is backup my git project whenever that happens with a "one click script" and then I reset my repository to delete the "history". I also have 2 hard drives with the projects history saved in case I ever need it (which is very unlikely). To me this £10 a month is the quickest and easiest method for me as a small indie developer. However I would like to expand and get other developers to work on this project with me. (2 or 3 unreal engine devs working on a single project), So I am looking for better solutions because the more people working on the project at the same time will mean that I will need to either pay more for storage or backup once every few weeks which would not be ideal. Unfortunately by looking at this video I do not see the benefits of exploring gitea as it does not look to be any easier to use to me, it does not diff binary files in a smart way like perforce to save storage space so I do not see the benefit of using it? If you have any other videos that you think would change my mind please do let me know as I would prefer to give £10 or £20 to a smaller company like Gitea so I can stop paying that to microsoft.
@anchorpoint29883 ай бұрын
Next to costs at a larger scale, you also get performance benefits, because you can pick a datacenter that is closer to you. I would not consider setting up an own Git server when you are a team of 3, but more when you are a team of 10 or more. Storage on GitHub is not the issue, it's the traffic. More people produce more traffic due to pulling files. A self hosted Git server will give you more cost benefits here. Some companies also have the requirement to keep data in the country due to GDPR etc. With self-hosting you can comply to this. Another benefit is if you use something like Vultr, you already are familiar with a IaaS provider, in case you need it to run your game. To host updates, multiplayer etc.
@annaf81433 ай бұрын
Another Idea: Copy the exat path where the File is stored in Explorer and paste the path in notion.
@truthteller30242 ай бұрын
then you can't open it simple by a left click! simplicity and less friction is what all businesses are about
@WesleyOverdijk4 ай бұрын
Oh, looks cool. Too bad it's paid
@anchorpoint29883 ай бұрын
There is also a free version available that works with GitHub, even with private repos
@WesleyOverdijk3 ай бұрын
@@anchorpoint2988 I saw, but everyone keeps telling me that github is expensive, too, with a cap on lfs, bandwidth and that azure is a smarter choice. I don't know what to think anymore. 😅 It's me and a buddy and we're awful game devs, so 24 a month is a bit steep for our shenanigans.
@RaphaelMeißner-w4e4 ай бұрын
German?
@DirkTeucher4 ай бұрын
How would a remote user access it? I would guess we could we just open up the 3000 port on router and do some port forwarding?
@anchorpoint29884 ай бұрын
That might be not enough, because then the connection would be insecure. You may need to look into ssl certificates as well for an https connection. The other thing is that you need a static IP address.
@tylucid66464 ай бұрын
1:07 Azure DevOps isn't even an option. It only shows Github connect. What am I missing here?
@anchorpoint29884 ай бұрын
Hey, you have to close Anchorpoint (and also close it in the tray) and start it again. It's a bug that we already fixed and will ship in the next update.
@tylucid66464 ай бұрын
@@anchorpoint2988 Thanks for the quick reply. This fixed my issue! I tried closing it and opening again but I didn't realize it was open in the tray still. Thank you so much!
@pingu32614 ай бұрын
Legend! Clear and to the point thanks!
@RandomGamesRandomPlays4 ай бұрын
How do I join my friends unreal map from unreal when it loads in it’s a black screen
@anchorpoint29884 ай бұрын
Hard to tell. Just a test. Let your friend send you the unreal map file via email attachemnt or similar, then place it to your unreal project and test if it works.
@RandomGamesRandomPlays4 ай бұрын
My anchor point won’t let me integrate with GitHub it says authorize lets me load it up then doesn’t integrate
@MrBreakerLP4 ай бұрын
Windows Defender says its not safe :D
@anchorpoint29884 ай бұрын
hmmm....we do code signing.
@last_sun234 ай бұрын
I can’t get the source control tab
@anchorpoint29884 ай бұрын
Can you tell a little bit more about the issue?
@last_sun234 ай бұрын
@@anchorpoint2988 for some reason, I’m stuck with only getting the revision tab instead of the source control tab
@kamilbeben99005 ай бұрын
Great explanation, thanks
@jak3legacy5 ай бұрын
I'm so frustrated with Perforce that I'm going to give you guys a try. Cheers!
@hiratrq5 ай бұрын
This may be a silly question, but do you have to create the unreal project before you add it in anchorpoint?
@anchorpoint29885 ай бұрын
No you don't have to. You can also add an empty folder to Anchorpoint, commit that and add the Unreal Project files later.
@UllesBulle5 ай бұрын
Really sad that you guys put this feature behind a paywall:(
@reagano30775 ай бұрын
how can I add the collaborative project to my unity hub as a collaborator
@anchorpoint29885 ай бұрын
Unfortunately this does not work with the Unity Hub. So you will just see the unity project but no information on version control
@arm1s5 ай бұрын
Клянись
@darthtron58046 ай бұрын
But why not click on the project inside Anchorpoint directly?? Why copy the link to notion?
@BoredToDeath1826 ай бұрын
Seems like this does not work with videos taken with an iPhone. There is no "Change Audio of Video" option when doing a right click...
@anchorpoint29886 ай бұрын
What kind of video format are you using. I guess not mp4, right?
@BoredToDeath1826 ай бұрын
@@anchorpoint2988 No, iPhones shoot HEVC since 2014 already...
@MadiNoe126 ай бұрын
Pleaaaaaaaaaase i need help, i get this error : SourceControl: Error: fatal: Invalid path '/Memory': No such file or directory
@anchorpoint29886 ай бұрын
What you can also do is click on the “…” in the top right corner and pick “Send us a Message”. Just type in that we talked here. We will get the error log with the message.
@GoblinModeVR6 ай бұрын
No MKV support
@WesTheHunter19 күн бұрын
Which is absurd being 2024
@boracopur11066 ай бұрын
install ffmpeg button is not working, tried installing manually and no luck, please help
@anchorpoint29886 ай бұрын
What you can also do is click on the “…” in the top right corner and pick “Send us a Message”. Just type in that we talked here. We will get the error log with the message.
@hamzakilic78447 ай бұрын
My map is vehicle map so I cant see World Partition. Pls help me
@anchorpoint29887 ай бұрын
Have you converted it to World Partition via Convert Level like in the tut?
@hamzakilic78447 ай бұрын
@@anchorpoint2988 Actually, I didn't convert it because my map is a vehicle map and I didn't convert it because I was afraid that everything I did would be lost.
@reynaldotorres43497 ай бұрын
can you adjust a specific point of the video where you want to add the audio?
@anchorpoint29887 ай бұрын
Unfortunately not. It's just a audio track replacement that starts at 0:00
@maxgrey36907 ай бұрын
When I try to create a project Anchorpoint always returns the error "Could not create project". It just creates an empty repository without any of the project files.
@anchorpoint29887 ай бұрын
Hey, can you go to "Workspace Settings" / "Integrations" and then Disconnect it, restart Anchorpoint and then Connect it again? We have seen some issues with new GitHub accounts and are working on fix right now.
@architectsxiii53797 ай бұрын
why would i use this when for team (even 2 people) I need to pay? I can use github and github desktop for free.
@anchorpoint29887 ай бұрын
That's a good question. These are the main differences between GitHub Desktop and Anchorpoint. 1. File locking. Anchorpoint has an automatic file locking system when you modify files. No other Git client has this. This will avoid a lot of lost work, when multiple people work on the same project and by accident modify the same files. 2. The whole LFS setup is handles automatically + Anchorpoint handles a lot of edge cases, where GitHub desktop would just display an error. 3. Unreal Engine thumbnails and one file per actor support. If you e.g. use World Partition and change objects in your level, GitHub desktop will show you hashed (strange looking) file name. Anchorpoint will show the correct actor name. And as a bonus, you can also organize your art files (Blender, Substance etc.)
@chomnansaedan47887 ай бұрын
my teammate made a push. I see it in azuredevops but not anchorpoint.
@anchorpoint29887 ай бұрын
What happens if you click on the refresh button in the Timeline in Anchorpoint?
@chomnansaedan47887 ай бұрын
@anchorpoint2988 Thanks for the reply. I got it to work by switching from master branch to the develop branch. Noob mistakes, but everything is working great. 💪
@simplyastery7 ай бұрын
Why the hell did you make git version control now paid... what
@anchorpoint29887 ай бұрын
You can still use Git for free with GitHub Desktop or SourceTree. If you want to use the features (e.g. file locking) that Anchorpoint provides, what's wrong in paying for that.
@matt-derrick7 ай бұрын
yeah recommending only one program with such a tight pricing policy makes this video feel like it's sponsored.
@matt-derrick7 ай бұрын
haha i just realized this is literally anchorpoint's youtube channel. yeah i wouldn't take this video seriously.
@simplyastery7 ай бұрын
@@matt-derrick yep
@xGamecoolx7 ай бұрын
Really helpful! Thanks :)
@emilyli8398 ай бұрын
Is there a way to upload a 3-5 GB game?
@anchorpoint29888 ай бұрын
Do you mean source files for a game? That should work
@HyperBassYT8 ай бұрын
Would you still be able to push to github instead of azure devops?
@anchorpoint29888 ай бұрын
You can. Azure DevOps is just an alternative to GitHub
@HyperBassYT8 ай бұрын
@@anchorpoint2988 Thanks for replying! I've always struggled with uploading to GitHub through GitHub Desktop, so I'm keen to try Anchor point! :D