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In this video I will show you how to simulate hair and fur created with the geometry nodes in blender for free. This workflow doesn't take long and can be tailored to match your computing capacity.
Custom Node Trees:
studio.blender.org/films/char...
johnnygizmo.gumroad.com/l/habif
Python Script and Asset file:
blenderism.gumroad.com/l/Blen...
(If the link doesn't appear just type: blender hair and fur tutorial blenderism gumroad)
Note: You can also simulate each hair individually by creating the proxy with the interpolation node enabled, it will just take a very long time to simulate without greater results. It can work if you want to simulate individual strands of hair but I wouldn't recommend it for fur simulations.
You can also rig the hair using the usual bones and weight painting. This can be used for stylized hair or when more control over the movement is needed.
@NinoDefoq for hair tutorials
Bear Model from the intro:
"Polar Bear" (skfb.ly/6S7wF) by cedes is licensed under Creative Commons Attribution-ShareAlike (creativecommons.org/licenses/b....
This workflow is based on this post:
blenderartists.org/t/rig-and-...
Background music:
• Chen Qiong Mei / 陳瓊美 -...
• Rahima Shaloer & Gulsh...
• Gianni Safred - Frechi...
• Alan Feanch & Cecil Wa...